I was thinking of some mechanics to allow players in team games donate resources to each other, so I thought in the possibility of an ore miner could unload at the refinery of its ally providing cash of ore; would be a good idea?
I think a cash crate spawning support power was suggested once. Ones with 3000$ in it ready for your ally to pick up.
And speaking of resources, I thought of some ways to improve resource gathering for all 3 factions and came up with these.
Allied Tier 3 Support Power:
Miner Transit Node
Cost: 1500$
Recharge Time: 8:00
Prerequisite: Tech Center, Mercury Uplink/Shield Command/Robot Ops Center
Description: Miniature Chronospheres used by Chrono Miners are a one-way gate. Miners can teleport back to Refineries but sadly not to the ore fields it has been harvesting from. The trouble is even more burdening when the ore field is far away and the path from Refinery to ore fields is long and dangerous. But such trivial problems are merely a blunder to the Allied war effort and can be easily remedied. Once a commander has attained enough technology clearance, they are authorized to construct Transit Nodes. The Transit Node is a thin tower that basically any Chrono Miner can teleport to like the Allied Ore Refinery. They are mostly deployed next to distant ore fields in order to make the Chrono Miner's journey easier. And also, instead of constructing them inside the Construction Yard, Transit Nodes are assembled and prepared to be deployed anywhere on the battlefield every eight minutes. Despite it's protocol nature, Transit Nodes are permanently deployed on the battlefield but very easy to destroy.
Soviet Tier 3 Vehicle:
Expeditioner
Cost: $ 2500
Speed: Medium
Hitpoints: Medium
Armor Class: Heavy
Movement: Jumpjet
Prerequisite: Soviet Lab, Soviet War Factory
Purpose: Mobile Resource Management
Description: Soviet resource gathering technology is not as delicate as the Allies or the Epsilon. While those two rely respectively on the graces of fast transportation and optic protection, the War Miner charges into the orefields with thick armor and guns. Despite its reliable combat capabilities, it was still just as bulky as all other Soviet heavy armor. So as a solution to compensate, the Expeditioner was born. The Expeditioner is a large VTOL airship that has the ability to deploy into a ore processing station anywhere on the battlefield for the commander to utilize. It's unique perk is that it can also specifically transport up to 3 War Miners and carry them across to newfound ore fields. Once deployed, the Expeditioner ejects all War Miners inside and sets up into an Ore Refinery, ripe for harvest. If necessary, they can repack into their mobile forms too.
Additional Information:
- Can carry up to 3 War Miners.
Epsilon Tier 3 Structure:
Spade Derrick
Prerequisite: Pandora Hub
Purpose: Stay-At-Home
Additional Information:
- Build Limit: 3
- You totally can't capture this building.
Advertisement: Are ore fields not generating enough ores? Are all the nearby ore fields depleted? Are you too damn scared to let your Ghost Miners out of your base and into foreign ore fields? Well, look no further. You can now accelerate ore growth near your area by simply constructing a Spade Derrick on top of the drilling platform. Ore drillers enhanced with Spade Derricks have their ore generation increased four times more than it's usual rate. And even better, Spade Derricks have a small chance of accidentally drilling out a field of gem instead of ore. AND EVEN BETTER, you will periodically receive credit from the Spade Derricks you own, not unlike the Oil Derricks found from all around the world. AND EEVEEN WOOORSE, you can build only three of these. Haha, shame.
EDIT: Spade Derrick fixed.
Edited by Jargalhurts, 31 July 2014 - 05:27 PM.