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CnC: Crimson Dawn


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#121 that?

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Posted 16 August 2004 - 09:59 AM

i hope you are wrong.
after all if cd will be good for their buisness they may think again.

#122 AdmiralGT

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Posted 16 August 2004 - 11:20 AM

I have to agree with the_kid is that it is highly doubtful that EA will sponsor the mod, there just isnt the player base to support such an action. Condition Zero is only really sucessful because CS is the most played mod out there but even then I highly doubt Condition Zero is a big money earner.

I dont know if anyone here uses xfire but looking at the statistics, Generals (or Zero Hour) doesnt even compete for the top 10 of minutes played. CS, CoD, America's Army, Battlefied 1942, Battlefield Vietnam and Warcraft III nearly always feature in the top 10. Of this, 3 are EA games (The 2 Battlefields and CoD), 1 is a Free Download (America's Army), 1 is a mod (CS) and then one RTS game. For EA the Generals franchise is over, they've got Lord of the Rings:Battle for Middle Earth coming in November/December which uses the SAGE engine from Generals and vastly improves upon it. Generals is out dated and EA arent going to put any more money into it other than running servers, especially for the small gain they will make from it.

#123 that?

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Posted 16 August 2004 - 03:48 PM

but i heard that after lotr they wil work on cnc3 so the cnc series arnt over thougth generals probably is over.

#124 that?

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Posted 17 August 2004 - 12:24 PM

there is a movie in media/movie section of cd site and if u have win xp sp1/2 u need dawnload special codec - iv50 wich is an old intel codec.
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#125 the_kid

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Posted 18 August 2004 - 05:35 AM

I dont know if anyone here uses xfire but looking at the statistics, Generals (or Zero Hour) doesnt even compete for the top 10 of minutes played. CS, CoD, America's Army, Battlefied 1942, Battlefield Vietnam and Warcraft III nearly always feature in the top 10. Of this, 3 are EA games (The 2 Battlefields and CoD), 1 is a Free Download (America's Army), 1 is a mod (CS) and then one RTS game. For EA the Generals franchise is over, they've got Lord of the Rings:Battle for Middle Earth coming in November/December which uses the SAGE engine from Generals and vastly improves upon it. Generals is out dated and EA arent going to put any more money into it other than running servers, especially for the small gain they will make from it.

<{POST_SNAPBACK}>


(I have Xfire) But ever since concept for BFME was put into action noone at EA cared about Generals anymore, I'm not saying that the work isn't good... that model is amazing, but EA just doesn't want to hassel with Generals anymore, so you guys shouldn't shoot so high, and just make a great mod for the community. I don't like how the CD team tends to go around into forums and say... WE ARE THE GREATEST BECAUSE WE ARE GOING TO BE A NEW GAME AND BLAH BLAH BLAH (caps exagerated) just make a great mod for the community, people are outraged just because of the way CD seems to treat everyone... the Whole CD project seems to give the impression to eveyrone "I'm too good for you to play, so I'm going to make you pay for me." Where as most people love mods so much because they are free-fun-expansions onto a game.... and CD just doesn't seem to feel that way, and its not the project, its the way the project is being presented to the community.

#126 Allied General

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Posted 18 August 2004 - 09:29 AM

for a PR man your spelling mistakes r quite :ninja:
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#127 that?

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Posted 18 August 2004 - 10:14 AM

I dont know if anyone here uses xfire but looking at the statistics, Generals (or Zero Hour) doesnt even compete for the top 10 of minutes played. CS, CoD, America's Army, Battlefied 1942, Battlefield Vietnam and Warcraft III nearly always feature in the top 10. Of this, 3 are EA games (The 2 Battlefields and CoD), 1 is a Free Download (America's Army), 1 is a mod (CS) and then one RTS game. For EA the Generals franchise is over, they've got Lord of the Rings:Battle for Middle Earth coming in November/December which uses the SAGE engine from Generals and vastly improves upon it. Generals is out dated and EA arent going to put any more money into it other than running servers, especially for the small gain they will make from it.

<{POST_SNAPBACK}>


(I have Xfire) But ever since concept for BFME was put into action noone at EA cared about Generals anymore, I'm not saying that the work isn't good... that model is amazing, but EA just doesn't want to hassel with Generals anymore, so you guys shouldn't shoot so high, and just make a great mod for the community. I don't like how the CD team tends to go around into forums and say... WE ARE THE GREATEST BECAUSE WE ARE GOING TO BE A NEW GAME AND BLAH BLAH BLAH (caps exagerated) just make a great mod for the community, people are outraged just because of the way CD seems to treat everyone... the Whole CD project seems to give the impression to eveyrone "I'm too good for you to play, so I'm going to make you pay for me." Where as most people love mods so much because they are free-fun-expansions onto a game.... and CD just doesn't seem to feel that way, and its not the project, its the way the project is being presented to the community.

<{POST_SNAPBACK}>


please read this official statement of that crimson dawn is:
"Currently: Crimson Dawn will be the first TC to ever have its own muisic made professionaly by someone Associated to the Original CnC Composer for it (to my knowledge correct me if I'm worng), addiontal software, its own directory, compelete replacing of all sound and graphics(everything GUI etc), plus full CGI movies to tell the story in Single player missions, and all new multiplayer maps.Also it will the first of its kind to have Cloud layers Storms etc. It is not currenly a new game as of now.

The goal for Crimson Dawn is to make it into a new game with the permission of EA In hopes to bring back CnC the way it used to be. To do the community a favor and keep CnC alive. (All we need from them is permission take away the CD requirment everything else is (except the Sage) is the proporty of Crimson Dawn.

This and only this statement is the offical claim for Crimson Dawn."

#128 Godwin

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Posted 18 August 2004 - 02:15 PM

and good luck with that dream, because im sure it'll always remain just a dream

to the person back there, half life is not a mod because it's source code was extensively modified from the Q2 engine and also more importantly, it's a retail game, not freeware, which is what mods are

examine the word mod, what does it mean? modification. now ask yourself, of what? a game, but arent many games modifications of something? so where is the line drawn? the line is drawn between amateur and professional, between money and just plain fun without getting paid
it's like modding cars, does it make a car a whole new car even though it may look a lot different? people will still call it a mod of this other car, if not where's the significance in that? where's the effort gone?

you may aspire to turn CD into a sponsored game in the end, but let me tell you, it's impossible, firstly because the company you're screaming to is Electronic Arts, with no subsidiary firm for generals unlike how BF42 and BFV was made by DICE, which actively supports mods. EALA doesnt even talk about mods
one important point is that it wont make them any money, not with the kind of stuff you're making at least, and EA is all about money im afraid
you have another problem too, and that is the game design itself, although pretty graphics are one thing, gameplay are another, and so is story, already many people dont like what they're seeing, everything about the UDI sucks, from the logo to the colour scheme to the unit designs, and your nod tank there, doesnt seem to serve any purpose or functionality at all...so i dont know where the "bring back CnC the way it used to be." part comes into play.

Edited by Godwin, 18 August 2004 - 02:24 PM.

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#129 that?

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Posted 18 August 2004 - 04:52 PM

u may say your opinion as u like i can say mine too. it is just opinion till we will see that will happend in the end.

those posts should be adresed to gideon therefore i will ask him to reply.

if u didnt liked the tank i suppose u wont like this mech too:

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i cant make people like u to like cd but i can connvience if not u so somebody else.

i think the fact is that ea wont accept cd as game beacause they dont want it. they will afterwards say we dont have enougth support from fans but does have a good mod but it isnt their interest. therefore if they allow cd to beacome a game they will take also most % from it wich is that may probably happen.

i will start new topic about new game from mod not related to cd to see that people think about this idea at all.

Edited by that?, 21 August 2004 - 07:51 PM.


#130 NVShacker

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Posted 22 August 2004 - 04:32 AM

That's a pretty mech, though I have no idea how it fits in the CnC consistincy. Seems a bit high polly though. Not that I'm one to crit, shit, I just wish I had a modeler.

#131 Godwin

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Posted 22 August 2004 - 10:20 AM

it's a bad design, why would anyone want to make such a machine? it doesnt even strike fear or bear the agility or capability with the likes of a gundam mobile suit
if it's an exoskeleton, that's even worse, how does it enhance human movement yet at the same time protecting the pilot/wearer, i don't even see how a man can fit in there with control systems
if it's unmanned... well, heh, then it doesn't even make sense
on the model, polygons wasted on unecessary surfaces, they could be put in other parts to better define the form of the mech
skinning needs a whole lot of improvement

and you've got nothing to say eh?

i think the fact is that ea wont accept cd as game beacause they dont want it. they will afterwards say we dont have enougth support from fans but does have a good mod but it isnt their interest. therefore if they allow cd to beacome a game they will take also most % from it wich is that may probably happen.


how amusing, you may also want to learn some english
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#132 that?

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Posted 22 August 2004 - 12:33 PM

ha ha ha.
some people try to do enything they can to say cd isnt good enougth or bad but this time it is not the case as this mech wont even be included in cd. it is old model that wont be used in cd.

i actualy think this mech looks good but even if it doesnt wo said the final units will look so or like it?
u just need to seat down and wait till enougth info on cd will be reliced.

also the story is updated so people check it out.

#133 Godwin

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Posted 28 August 2004 - 01:12 PM

reliced lmao
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#134 Matrixnut42

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Posted 29 August 2004 - 04:23 PM

As I am on the staff, I would just like to point that everything you see is anything but final.

We all realise we made a cock up promoting it as we did, and that it is just a mod, with little prospect of it becoming any more. So, as we have not said it here, we apologise for promoting Crimson Dawn the way that we did, and hope that at least some of you will be willing to give Crimson Dawn a second chance.

Finally, we now have a ModDataBase site up, with all images released in the image gallery. The Heavy Burrowing Tank that was posted above: you can see a video of it transforming here.

Thank you for your time,
Matrixnut42

Edited by Matrixnut42, 29 August 2004 - 04:27 PM.


#135 AdmiralGT

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Posted 29 August 2004 - 08:07 PM

Thats a very nice movie. But my question has to be how is that going to do any burrowing? The drill doesnt even reach out past the front of the tank and the drill is only going to cut the smallest of holes. If you remember from Tiberium Sun, the underground units had drills which covered the entire front of the vehicle. Also, how is it going to start burrowing, it needs some sort of magical tilting forward to get the drill anywhere near the ground.

Dont get me wrong, its a very nice model and animation but in my opinion its just going to look mighty stupid trying to drill a hole for it to fit through.

#136 Matrixnut42

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Posted 29 August 2004 - 08:14 PM

An in game video is coming soon... all will be revealed then.

#137 AdmiralGT

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Posted 29 August 2004 - 09:31 PM

So what, the in game video is going to show the drill suddenly double in size and cover the entire front of the vehicle? Do you actually know how a drill works? The physics behind that tank just does not work, not to mention the fact that the drill will hardly displace any soil from the ground. Drills need to have a screw shape for them to displace soil from the front to the back of the drill. I've yet to see a phillips head drill, most are the conventional and effecient screw shape. I dont see how any in game movie is going to change that drills inability to actually cut through soil. Prehaps you care to explain how it will work rather than relying on an in game movie.

#138 spider-man_2099

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Posted 29 August 2004 - 09:43 PM

CD sucks period.
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#139 that?

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Posted 30 August 2004 - 11:12 AM

look out spidey i think my foot is going to squash you :grin:

however if all that u see at pc games was real then why to make them at all?
look, the burowing tank in ts -tic tank wasnt fully covered by those drills in the oficial concept i doesnt see drills at all so how would you explain it?
the viechle wich has drills that coverd fully the front side were nod undergroun units so you are wrong.
to show i am rigth i got pics of the true ts units u talk about:
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it doesnt cover all the front of the tank!

the one u are talked about is this devils tongue:
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and the subteraneen apc of wich i dont have pics

Edited by that?, 30 August 2004 - 11:20 AM.


#140 spider-man_2099

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Posted 30 August 2004 - 11:30 AM

look out spidey i think my foot is going to squash you:)

ROFL
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