Jump to content


Photo

MO 3.3 // Campaign, Cooperative & Challenge Discussion


  • Please log in to reply
1445 replies to this topic

#1441 PACER

PACER

    RTS Lorewalker

  • Members
  • 261 posts

Posted 05 February 2018 - 12:46 PM

i take out power and mcv buldings that i have in ranged but yea he buy mcv he try to use it on main base but i take it out few times before i lost troops he get another mcv but he knows he get destroyed so he goes to that road and build there , as the middle buildings at this time of fighting was destroyed.

Once when i try he handle to unload it on the middle and build fortress there , once he almost rush with it on my base.
Same odd stuff is seeing that his miners goes straight to my base trying to attack or collect our ore at the start of the game  :D

And why i don't hear eva warnings that i attack , it be nice to have eva when Kirov are coming.
Once their attack pattern looks bugged as there was attack coming i take 2-3 of them and it was cleaned.
But at moment later there was rest of them coming that wasn't reported and destroy me.
I don't expect them i take what came and look around with anty air groups to take rest before they come but nothing shows.
So its not that i miss them , they more like to be build and send instantly without eva as AI lacking of production of them.

 

Kirovs' production is not announced in Mental Omega. They're also faster but weaker.


In-game speed vs real life speed?   

Malver in Obisidian Sands?   

Blackout Missile bug?   


#1442 mrvecz

mrvecz
  • Members
  • 62 posts
  • Location:Czech Republic

Posted 05 February 2018 - 02:30 PM

Helps to have a look on the map... to see those red, slow moving dots approaching your base.

 

And when facing Soviets, its almost guaranteed Kirovs will come to your base at some point and besides you should have AA units in the base anyway due to Wolfhounds and Nuke Kirovs periodically attacking you 



#1443 mrvecz

mrvecz
  • Members
  • 62 posts
  • Location:Czech Republic

Posted 06 February 2018 - 06:55 PM

Not exactly sure if Skirmish maps can be considered for this thread

 

But

 

Map Malibu Cliffs (6) has inconsistent build space for AI

 

Last Bastion AI on position 5 couldnt tech up beyond war factory, when i attacked it with Mastodons it had only a handful of units, it kinda explained why my base wasnt sniped by Boid machine every once a while

 

Scorpion AI on position 2 has stuck on Battle lab tech and it didnt build any late tier defences and base power was knock-able by destroying 2 powerplants with Queatzals so not enough space for powerplants



#1444 Handepsilon

Handepsilon

    Mapper and Mix Hacker

  • Members
  • 1,532 posts
  • Location:Indonesia
  •  No, I don't main PsiCorps. I suck at it.

Posted 07 February 2018 - 02:41 AM

Speaking of skirmish maps, Tikal is almost unplayable with AI since they can't handle the elevation. Most of the time they're stuck with either one MCV or just that plus PP

I like gnomes

 

YunruThinkEmoji.png

(Sorry for any double posts, my mobile browser is messed up atm)


#1445 XoGamer

XoGamer

    Strategically Losing

  • Members
  • 109 posts
  • Location:Underground
  •  i won already

Posted 07 February 2018 - 09:19 AM

idk if this fits here but the AI cannot play King of the Hill*, is this fixable?

 

 

 

*without sucking ass, it's super easy to beat them at it


Edited by XoGamer, 07 February 2018 - 09:19 AM.

"I cast a deadly shadow." - Apocalypse


#1446 Handepsilon

Handepsilon

    Mapper and Mix Hacker

  • Members
  • 1,532 posts
  • Location:Indonesia
  •  No, I don't main PsiCorps. I suck at it.

Posted 08 February 2018 - 02:35 AM

No I don't think that's fixable

I like gnomes

 

YunruThinkEmoji.png

(Sorry for any double posts, my mobile browser is messed up atm)





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users