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MO 3.3 // Campaign, Cooperative & Challenge Discussion


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#1441 PACER

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Posted 05 February 2018 - 12:46 PM

i take out power and mcv buldings that i have in ranged but yea he buy mcv he try to use it on main base but i take it out few times before i lost troops he get another mcv but he knows he get destroyed so he goes to that road and build there , as the middle buildings at this time of fighting was destroyed.

Once when i try he handle to unload it on the middle and build fortress there , once he almost rush with it on my base.
Same odd stuff is seeing that his miners goes straight to my base trying to attack or collect our ore at the start of the game  :D

And why i don't hear eva warnings that i attack , it be nice to have eva when Kirov are coming.
Once their attack pattern looks bugged as there was attack coming i take 2-3 of them and it was cleaned.
But at moment later there was rest of them coming that wasn't reported and destroy me.
I don't expect them i take what came and look around with anty air groups to take rest before they come but nothing shows.
So its not that i miss them , they more like to be build and send instantly without eva as AI lacking of production of them.

 

Kirovs' production is not announced in Mental Omega. They're also faster but weaker.


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#1442 mrvecz

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Posted 05 February 2018 - 02:30 PM

Helps to have a look on the map... to see those red, slow moving dots approaching your base.

 

And when facing Soviets, its almost guaranteed Kirovs will come to your base at some point and besides you should have AA units in the base anyway due to Wolfhounds and Nuke Kirovs periodically attacking you 



#1443 mrvecz

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Posted 06 February 2018 - 06:55 PM

Not exactly sure if Skirmish maps can be considered for this thread

 

But

 

Map Malibu Cliffs (6) has inconsistent build space for AI

 

Last Bastion AI on position 5 couldnt tech up beyond war factory, when i attacked it with Mastodons it had only a handful of units, it kinda explained why my base wasnt sniped by Boid machine every once a while

 

Scorpion AI on position 2 has stuck on Battle lab tech and it didnt build any late tier defences and base power was knock-able by destroying 2 powerplants with Queatzals so not enough space for powerplants



#1444 Handepsilon

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Posted 07 February 2018 - 02:41 AM

Speaking of skirmish maps, Tikal is almost unplayable with AI since they can't handle the elevation. Most of the time they're stuck with either one MCV or just that plus PP

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#1445 XoGamer

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Posted 07 February 2018 - 09:19 AM

idk if this fits here but the AI cannot play King of the Hill*, is this fixable?

 

 

 

*without sucking ass, it's super easy to beat them at it


Edited by XoGamer, 07 February 2018 - 09:19 AM.

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#1446 Handepsilon

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Posted 08 February 2018 - 02:35 AM

No I don't think that's fixable

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#1447 mrvecz

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Posted 23 February 2018 - 04:20 PM

Can the map in the Heavy object be changed abit..

 

1) Tech machine shop needs to be moved away from those cliffs

 

in every second or third game it gets lol snipped by Seitaads or other artillery units and given the 24/7 onslaught of support powers, loosing one is bad... really bad. The oddest thing is that enemy units target it at random

 

2) Resources on the tech machine shop snipe hill needs to be pushed away

Since harvesters tends to go after those resources (once they deplete the main base resources)... through enemy frontal defences instead of searching for the resources that are sitting right outside the main base.



#1448 Handepsilon

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Posted 24 February 2018 - 11:51 AM

I agree, the player on the top gets the most burden and they can't fight back, whether it's Seitaad, Iron Dragon or others


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#1449 Tathmesh

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Posted 24 February 2018 - 07:37 PM

Yea it'd be nice if the cliff was pushed up North by a little bit, or maybe the ore can be merged into one big pit closer to the left side of your starting area.

#1450 Janusz Olender

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Posted 28 February 2018 - 09:08 PM

I'm somewhat curious, why is PsiCorp task force in Machinehead red-colored? Really doubtful if it could put the blame on Russians, since they don't have mind control technology anymore.



#1451 Allied Commander ???

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Posted 01 March 2018 - 02:05 AM

"Machinehead will be as hard as Singularity"
Oh... That's why it got delayed....

#1452 Handepsilon

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Posted 01 March 2018 - 10:23 AM

I'm somewhat curious, why is PsiCorp task force in Machinehead red-colored? Really doubtful if it could put the blame on Russians, since they don't have mind control technology anymore.

Chances are it's just renderer stuff and the color is not the real one that's going to be in the actual mission


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#1453 PACER

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Posted 01 March 2018 - 03:09 PM

By the way, considering the lack of ores on the map, expect Machinehead to be a covert mission with as many enemies as Thread of Dread, with dear Iron Dragons everywhere.


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#1454 StolenTech

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Posted 01 March 2018 - 03:17 PM

If speeder compared singularity with machinehead then you bet it'll be a covert mission.

#1455 Sizyfos31

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Posted 06 March 2018 - 12:38 AM

Really curious what role will the Reinfircement Pads have in the mission, as there are 2 of those on the bottom island.


This is what I see when anyone misspell Fury Drone as Furry Drone

 

I made a youtube playlist of songs that may have inspired mission names (at least 50% is correct and seen by Speeder himself)


#1456 Initiate

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Posted 06 March 2018 - 04:18 AM

Meltdown is looking incredibly fun, good stuff Speeder. 



#1457 Flandre

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Posted 06 March 2018 - 05:03 AM

Soviet Cyborg Dog captures a flying saucer, ruins Yuri's space project.


3qPyjQ8.png

 

 

 

 

 

 

 

 

 

 


#1458 Dawbra

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Posted 06 March 2018 - 06:14 AM

That was fully operational and should be use to defeat them.
Yuri is so silly he is not a truly master is a hoax


Edited by Dawbra, 06 March 2018 - 06:20 AM.


#1459 Flandre

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Posted 06 March 2018 - 07:20 AM

That was fully operational and should be use to defeat them.
Yuri is so silly he is not a truly master is a hoax

 

Proves that Yuri can't deal all problems across the world.


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#1460 Solais

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Posted 08 March 2018 - 06:06 PM

 

Ohey, Machinehead seems complete. The Friday Night meme might be correct this time!






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