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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#1321 isaac103

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Posted 12 May 2017 - 08:51 PM

Any thoughts on a game mode where people get access to their faction's stolen techs? Would mainly be for the PVE experience. 

Now this is something I can get behind! This would be awesome for sure! 



#1322 PACER

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Posted 12 May 2017 - 09:13 PM

 

Any thoughts on a game mode where people get access to their faction's stolen techs? Would mainly be for the PVE experience. 

Now this is something I can get behind! This would be awesome for sure! 

 

 

 

Quite sure this is what'll happen

 

Our Soviet Union subjugates the whole world

Like a gigantic bear from the East.
The sheep allied wander aimlessly, without any cause,
Yet the Soviet bear's on the hunt.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#1323 Handepsilon

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Posted 13 May 2017 - 01:22 AM

Then everything changed when Epsilon attacks...

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#1324 Tathmesh

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Posted 13 May 2017 - 01:49 AM

Any thoughts on a game mode where people get access to their faction's stolen techs? Would mainly be for the PVE experience.

Now this is something I can get behind! This would be awesome for sure!

No need...

Make a game, ally with your teammates until you reach T3. Then one at a time, un-ally one of your teammates and proceed to steal tech from them. Just make sure you don't kill any of their units during that time.

Boom. Free stolen tech.

#1325 DarkEmblem

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Posted 13 May 2017 - 02:05 AM

 

 

Any thoughts on a game mode where people get access to their faction's stolen techs? Would mainly be for the PVE experience.

Now this is something I can get behind! This would be awesome for sure!

No need...

Make a game, ally with your teammates until you reach T3. Then one at a time, un-ally one of your teammates and proceed to steal tech from them. Just make sure you don't kill any of their units during that time.

Boom. Free stolen tech.

 

PvE.



#1326 Kirov_Fury

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Posted 13 May 2017 - 05:44 AM

Regarding the Cryocopter suggestion
Well, the fire may remain in its place but the freezing effect may stop the damaging effect of the fire as long as the fire expires, I tought.

Edited by Kirov_Fury, 13 May 2017 - 05:48 AM.


#1327 Handepsilon

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Posted 13 May 2017 - 05:48 AM

Not sure if it will be used even if they were implemented anyways. Too much risk just to put out one type of damage


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#1328 RushingRasputin

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Posted 13 May 2017 - 03:15 PM

PvE.

 

Takes a while against a couple of Mental Hards. 



#1329 PACER

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Posted 13 May 2017 - 09:41 PM

Then everything changed when Epsilon attacks...

[Grumble launch]

[Seizer crash]


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#1330 Tathmesh

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Posted 14 May 2017 - 03:17 AM

Any thoughts on a game mode where people get access to their faction's stolen techs? Would mainly be for the PVE experience.

Now this is something I can get behind! This would be awesome for sure!
No need...

Make a game, ally with your teammates until you reach T3. Then one at a time, un-ally one of your teammates and proceed to steal tech from them. Just make sure you don't kill any of their units during that time.

Boom. Free stolen tech.
PvE.

I don't follow.

#1331 Wayward Winds

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Posted 14 May 2017 - 08:02 AM

I think he's pointing out that in skirmish (PvE), you can't change allegiances mid battle.  What you set up for teams is what goes for the entire battle.



#1332 Tathmesh

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Posted 14 May 2017 - 01:38 PM

Ah, I always assumed making alliances with tab and presetting teams worked together.

I guess I should actually check before talking nonsense.

#1333 BlackAbsence

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Posted 15 May 2017 - 12:47 AM

- I propose a repair speed reduction for Minermites because they're too tough when in clusters and they make rushing too easy when accompanying Jackals / Tanks.

- I also propose a Repair Drone strength buff because their production rate is slow / restricted. Maybe even make 'em stealth detectors.

- I also propose Conscripts being $5000 but each time you train 1 you get 100. and they wear clown shoes which make honking noises every step. Also confetti flies everywhere when they die.


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#1334 Death_Kitty

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Posted 15 May 2017 - 01:46 AM

- I propose a repair speed reduction for Minermites because they're too tough when in clusters and they make rushing too easy when accompanying Jackals / Tanks.

- I also propose a Repair Drone strength buff because their production rate is slow / restricted. Maybe even make 'em stealth detectors.

- I also propose Conscripts being $5000 but each time you train 1 you get 100. and they wear clown shoes which make honking noises every step. Also confetti flies everywhere when they die.

that first suggestion is actually really smart.



#1335 TeslaCruiser

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Posted 15 May 2017 - 02:04 AM

Oh boi, are we having the minermite talk?
Minermite health is really low, they need 200 more HP and a big fat nerf in repair rate. This feature is extremely exploitable. Jackal minermite is a good example but this gets really bad at late game when gold patches are depleted and foehn (HH) can use a near-unstoppable minermite blob. This is retarded because a smaller army can just roll over stronger enemies. That doesn´t make any sense.

 

Minermites blobs looks like this

https://gyazo.com/3a...322445beefeefc9


Edited by TeslaCruiser, 15 May 2017 - 06:34 PM.


#1336 NorthFireZ

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Posted 15 May 2017 - 03:14 AM

With Hailhead, they can do some funcky stuff. For example, by bringing in 7 or 8 minermites with the MADMAN, nothing short of a group of Legionnaires can stop it. Of course the miner MADMAN combo wouldn't be alone. Soviets and Epsilon also have almost nothing to stop this! Minermites are absolutely insane.

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#1337 edumm

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Posted 15 May 2017 - 04:24 PM

Would there be any way to make the Instant Shelter's Battle Bunker a bit more durable and capable of being garrisoned by 8 soldiers instead of 6? ... At the moment is not possible to shelter nor at least all the soldiers of a 'paradrop' in the bunker...



#1338 MaelstromX103

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Posted 15 May 2017 - 07:35 PM

I have a small change to propose for allies. My suggestion is to change the requirements for the Experimental Warpshop. 

They would not require Tech Center anymore, but Airforce HQ + Mecury/Atomheart/Robot Center.

A few adjustements with that:

- Warp Miner: require Refinery
- Backwarp: no Tech Center requirement, costs 1000
- Chronolift: no change
- Chrono Legionnaire: Needs Tech center
- Hummingbird: No need for Tech Center, maybe nerf its price to compensate
 
Thougts ?


#1339 Speeder

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Posted 15 May 2017 - 10:30 PM

Warp Miners require Refinery since 3.3.0. Other changes won't happen.


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#1340 UNSC THE CHILL OF WAR

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Posted 19 May 2017 - 08:14 PM

This may have already been suggested but I think the allied weather storm device should shoot a large beam of light when it is activated like in the cut scene of the last allied mission on red alert 2 "chrono storm"




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