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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#1281 Gameman112358

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Posted 03 May 2017 - 04:33 PM

 

Bulldogs aren't invisible on radar.


Wanna bet? :p

 

I'm pretty sure Bulldogs are not invisible on radar. It'd be interesting for a T1 MBT to be radar-invisible, but to my knowledge, none of them are. If Bulldogs were radar-invisible, the MO website would've mentioned it on the "Faction units" page.

 

Still, best way to confirm if the Bulldog is radar-invisible or not is to have Speeder or one of the other MO devs tell us whether or not they are.

 

What do people think of the Stormchild as a unit? Good? Bad? Meh?


Edited by Gameman112358, 03 May 2017 - 04:34 PM.


#1282 DarkEmblem

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Posted 03 May 2017 - 04:43 PM

The BEST way to make sure if it's radar-invisible or not is trying it out in-game :v



#1283 TeslaCruiser

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Posted 03 May 2017 - 05:21 PM

Pretty nice job on that Teslaboi. The shape kind of reminds me of a Vehicle from Star Wars the Clone Wars thou. Also those things attached to a turret. Are those Bazooka tubes? Cannon? Tesla power directors? Multifunctional telescope? Torpedo tubes? Mini SCUD launchers? M40 launcher? Tesla grenade launchers? Bamboo shoots? Or all of the above?

Something like this https://en.wikipedia...i/9M113_Konkurs



#1284 X1Destroy

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Posted 03 May 2017 - 05:51 PM

Stormchildren aren't bad, but not great either compared to Eagle and Harrier. Its weapons are just average.

Still, I would rate it above Foxtrot at the moment. The accuracy nerf made that thing from OP to crap. The missiles just keep hitting random shit.

 


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#1285 NorthFireZ

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Posted 03 May 2017 - 05:56 PM

Stormchilds are good as they are. They are the precision strike fighter perfect for the USA doctrine. It's takes a good commander to use these units early on to achieve dominance. Late game, they act as the primir building sniper. If any Anti-Air is out of place, two air fields of Stormchilds will fly in and out, leaving only a destroyed tech building in their wake. Yes they are fast, but their paper thin armor makes it fair for enemies who brought sufficient AA. Only 4 or 5 AA infantry is enough to take down these fast movers. Their damage is rather lack luster too. With not enough damage to take down a power plant like the four Eagles and no armor debuff to take down one light vehicle by itself.

Yet dispite their disadvantage comparing to the other Strike fighters I can't bring myself to say I would prefer any other jets besides the Stormchild. Even if the Black Eagle is an objectively better jet. Perhaps it's the excellent voice acting. Maybe it is the way the Jets seemingly instantly move to the location you selected. It could be that it brings a sense of pride when one uses skill, not stats, to out match the enemy.

Stormchilds is probably the most fair a jet can be in the crazy world of Mental Omega.

Btw, can we get the Black Eagle adjusted or something? Cause fk man Pacific Front really gets on a lot of people's nerves these days.

p.s @Teslaboi So if we were to give the weapon a particle effect should it be like the wolf hound missile or more alike the Guardian GI IFV combo missile?

Edited by NorthFireZ, 03 May 2017 - 06:00 PM.

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#1286 0freeicecream

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Posted 03 May 2017 - 09:30 PM

Don't forget that Stormchildren use lasers against infantry, which makes them wonderful infantry snipers



#1287 Gameman112358

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Posted 03 May 2017 - 09:54 PM


Stormchilds are good as they are. They are the precision strike fighter perfect for the USA doctrine. It's takes a good commander to use these units early on to achieve dominance. Late game, they act as the primir building sniper. If any Anti-Air is out of place, two air fields of Stormchilds will fly in and out, leaving only a destroyed tech building in their wake. Yes they are fast, but their paper thin armor makes it fair for enemies who brought sufficient AA. Only 4 or 5 AA infantry is enough to take down these fast movers. Their damage is rather lack luster too. With not enough damage to take down a power plant like the four Eagles and no armor debuff to take down one light vehicle by itself.

Yet dispite their disadvantage comparing to the other Strike fighters I can't bring myself to say I would prefer any other jets besides the Stormchild. Even if the Black Eagle is an objectively better jet. Perhaps it's the excellent voice acting. Maybe it is the way the Jets seemingly instantly move to the location you selected. It could be that it brings a sense of pride when one uses skill, not stats, to out match the enemy.

Stormchilds is probably the most fair a jet can be in the crazy world of Mental Omega.

Btw, can we get the Black Eagle adjusted or something? Cause fk man Pacific Front really gets on a lot of people's nerves these days.

p.s @Teslaboi So if we were to give the weapon a particle effect should it be like the wolf hound missile or more alike the Guardian GI IFV combo missile?

Stormchilds strike me as sorta the average jet of the bunch in MO. They remind me of the Harrier in RA2; a plain old jet armed with standard missiles. Nothing crazy or special about them (unless you count being the only radar-invisible jet (to my knowledge, anyway) as special). Not saying it in a bad way though; I'm just pointing it out.

 

Compared to RA2, Harriers in MO are pretty good tank busters due to their armor debuffing missiles, especially if you're facing off T3 tanks (Nuwa Cannons and Mastodons in particular; those things have a lot of health, but a Harrier airstrike can do a lot of damage to them, if not outright destroy them).

 

Black Eagles from what it looks like only need a nerf to their damage against buildings, so they don't overlap with the Barracuda's role as building destroyer. Otherwise, they seem okay for the most part. They've very strong, but given it's the Black Eagle we're talking about, I'm not really surprised. They've got the most health, they're fast, they've got a cool weapon (no pun intended), etc.

 

The Stormchild, compared to these two, isn't exactly OP, but it doesn't feel UP either. It's fragile, but it's super fast, meaning that enemy AA has only a limited window to retaliate before the jets fly off. Their missiles do the lowest damage out of all the Allied jets and have no special effects, but they don't miss (Stormchild missiles are the fastest projectiles, so they're not going to miss their target, unlike the Harrier's and Black Eagle's missiles, which can miss if the unit they're targeting is fast enough and is on the move, I think), and they can still deal good damage regardless. Being radar-invisible is useful if your enemy is completely distracted or is more focused on using their radar to spot enemies approaching.

Don't forget that Stormchildren use lasers against infantry, which makes them wonderful infantry snipers

Stormchilds having lasers for infantry does mean they're more effective against infantry than, say, the Harrier. However, the lasers do use the same ammo for the missiles; meaning that if you fire the Stormchild's laser at an enemy infantry unit, you have one less missile attack to use against a vehicle. The lasers aren't exactly super efficient in terms of killing infantry spam, since they only get two shots and have to reload after that, but they're great for taking down hero units quickly, thanks to their speed. I wouldn't really use the lasers for basic infantry though; Stormchilds have better targets than a cheap conscript/G.I./etc.

 

Random idea for the Stormchild: What would happen if the Stormchild's speed was buffed to be equal to that of the Hummingbird? At the moment, the Hummingbird takes the prize for fastest air unit in MO, if I remember correctly. Stormchilds are right behind Hummingbirds in terms of speed. I wonder what would happen if Stormchilds had their speed buffed to be equal to the Hummingbird. They'd be harder to take down, certainly, since the enemy has an even smaller window of attack before the Stormchild flies off. Also, faster speed = the flight time between home airbase and enemies is shorter, meaning they reload earlier, and can go on more attack runs, if you're managing them correctly.



#1288 TeslaCruiser

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Posted 04 May 2017 - 12:09 AM

p.s @Teslaboi So if we were to give the weapon a particle effect should it be like the wolf hound missile or more alike the Guardian GI IFV combo missile?

Something like the Sweeper low ROF but strong atack, probably without the splash damage and only good against armor



#1289 NorthFireZ

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Posted 04 May 2017 - 04:34 AM

Lasers are more of a visual effect than anything damage wise. They still take two shots to kill a regular infantry and four jets to kill a Hero. Still, the firing time is what counts.

Do not touch the Stormchild. It is in a good place and I do not want to see a good thing ruined. The hummingbird speed is only acceptable only because it doesn't do any direct damage. It is a pain in the ass for any army thou and remains one of my favorite units to date.

@Teslaboi So Tigr stats with a burst missile attack. Interesting stuff. I still want it to carry a Teslatrooper who will be better at killing infantry, perferably with the Wormqueen weapon.

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#1290 Nablis123

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Posted 05 May 2017 - 07:56 PM

so here is an Idea : what if the tesla coil can ONLY be garrisoned by tesla troopers, and they will charge it from inside instead of being from the outside getting killed and diverted all the time.

 

I also think that the tesla coil could use some buffs to it, since Soviet have the best T1 base defense (the battle bunker), they never really need the coil at all despite it being the iconic weapon of choice for soviets through Red Alert as a whole 


Edited by Nablis123, 05 May 2017 - 07:58 PM.


#1291 SPCell

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Posted 05 May 2017 - 10:12 PM

Today I played as Haihead in MP and used taunts to see what taunts they use. Why do they use allied taunts? Will they have their own ones in the future?

I suggest one interesting thing about taunts: how about making a sub-faction specific taunts? No, you don't have to voice them, you can just use voice files from Generals Zero Hour. For example I would love to use general Fai's taunts which were used in Dragonstorm in MP as well. HQ and PsiCorps can still share the same taunt they have now while Scorpion Cell can use cut voice lines of Mohmar "Deathstrike" since PC and HQ are both alligned to Yuri while SC is a terrorist organization which made a deal with Yuri. LC and Russia can share the same taunt as they have now since in campaign Soviet commander controls both while we don't have and probably won't get missions as China (sadly). Current Allied taunt can be used by EA while USA can get cut lines of general Ironside from ZH. The only problem here is what PF can get...


Edited by SPCell, 05 May 2017 - 10:13 PM.


#1292 Handepsilon

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Posted 06 May 2017 - 06:42 AM

Why don't Latin just get Cuban taunts? Then Allied can retain their taunts from RA2. USA gets America obviously. EA gets Great Britain. Then PF gets South Korean.

Edited by Handepsilon, 06 May 2017 - 06:44 AM.

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#1293 SPCell

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Posted 06 May 2017 - 12:31 PM

Why don't Latin just get Cuban taunts? Then Allied can retain their taunts from RA2. USA gets America obviously. EA gets Great Britain. Then PF gets South Korean.

So each country in RA2 had their own taunts? Didn't know that. Then it makes things much more simple.

 

What do you think of China getting general Fai's taunts from Dragonstorm and SC getting Mohmar Deathstrike's taunts?


Edited by SPCell, 06 May 2017 - 12:32 PM.


#1294 NorthFireZ

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Posted 06 May 2017 - 04:18 PM

I don't think this is possible? Pretty sure there are a set amount of preset taunt slots that would not be enough to cover all 12 subfactions.

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#1295 Starkku

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Posted 06 May 2017 - 07:03 PM

Can have taunts for up to 16 countries with Ares so there shouldn't be any issues with that.


Edited by Starkku, 06 May 2017 - 07:04 PM.

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#1296 Solais

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Posted 06 May 2017 - 11:09 PM

As long as one of the taunts is Wololo, I'm all for this idea! :D



#1297 Kirov_Fury

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Posted 07 May 2017 - 05:37 PM

For instance, Hijacker's taunt can be like: Hey Esè, I broke into your car.. :D

Edited by Kirov_Fury, 07 May 2017 - 05:38 PM.


#1298 Zharakov

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Posted 09 May 2017 - 03:32 PM

So since PsiCorps lack the breakthrough ability and have a very hard time against Foehn factions (especially Hailhead and their Megalodon) at times to the point they become powerless to them (without stolen tech)..

 

We need this... Build limit 1 ofcourse

 

 

Ofcourse it would be heavily balanced and a new design :p, just keep the Laser and Voice.. 

 

This isn't a joke btw.. Its difficult to really go against experienced players with PsiCorps, unless its a team game and HQ is an Ally


Edited by Zharakov, 09 May 2017 - 03:53 PM.


#1299 TeslaCruiser

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Posted 09 May 2017 - 05:33 PM

no thx, PC is fine.



#1300 PACER

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Posted 09 May 2017 - 10:36 PM

Some of the unit descriptions on mentalomega.com require an update.

 

For example, the Wormqueen. It's categorized as 'anti unit and siege', but it does really poor damage to structures (didn't check ini, but sub-par for sure).


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