Does anyone know if the conscript voice lines when he gets attacked, the one where he shouts "MOMMY" was removed?
That line always fucked me up whenever I heard it. But I haven't heard that line since.
Edited by Tathmesh, 13 October 2017 - 08:33 PM.
Posted 13 October 2017 - 08:32 PM
Edited by Tathmesh, 13 October 2017 - 08:33 PM.
Posted 14 October 2017 - 06:47 AM
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
Posted 14 October 2017 - 09:33 PM
Now I know nothing about the game engine but I think a zoom-in/out option would be really cool (so you can see stuff better in micro/macro situations).
It's not possible though, right?
Infinitive absence.
Posted 15 October 2017 - 12:22 AM
Maybe not possible due to the engine but I remember zoom in-out was present in next WW game, Emperor.
This is what I see when anyone misspell Fury Drone as Furry Drone
I made a youtube playlist of songs that may have inspired mission names (at least 50% is correct and seen by Speeder himself)
Posted 15 October 2017 - 09:22 AM
Posted 15 October 2017 - 09:11 PM
Long gone.
When and why?
Posted 15 October 2017 - 09:34 PM
Edited by Kirov_Fury, 15 October 2017 - 09:36 PM.
Posted 15 October 2017 - 09:47 PM
One nitpick: I just realised that when Rahn shoots clairvoyants, they are also converted into brutes. They are supposed to be drones right ?
They follow infantry logic so nanofiber sinc can work properly on them.
Posted 16 October 2017 - 12:09 PM
is it not possible to code nanofiber to work on vehicles?
Posted 16 October 2017 - 05:33 PM
Just before anyone brings this up, Draco Tanks contain a Draco drone in its' invisible cargo. It doesn't change form on death
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
Posted 16 October 2017 - 08:24 PM
I have a year-long Writer's block @ https://www.fanficti...1/At-Mind-s-End But youtube is doing well! https://www.youtube....ser/andywong545
Posted 17 October 2017 - 03:02 AM
A driller-like logic that makes air units go up into space then back down into the atmosphere when command to travel long distances? xD
Anyway, can we make snipers and viruses shoot farther?
Infinitive absence.
Posted 17 October 2017 - 03:27 AM
A driller-like logic that makes air units go up into space then back down into the atmosphere when command to travel long distances? xD
Anyway, can we make snipers and viruses shoot farther?
S.P.A.C.E. So basically CNC 3's Firehawk with Stratofighter boosters in Mental Omega? I don't think anyone would agree to make jets even more frustrating to fight against (e.g. bombing run then use stratofighter booster to nope back to airbase ).
Snipers can shoot farther if you deploy them (though it is miniscule at best). Best if it stays that way, since deployed Snipers should outrange Viruses despite their tech and cost differences.
As for any buff for their ranges, I think they already have enough range so that infantry cannot close in as easily.
Posted 17 October 2017 - 04:04 PM
I have a year-long Writer's block @ https://www.fanficti...1/At-Mind-s-End But youtube is doing well! https://www.youtube....ser/andywong545
Posted 17 October 2017 - 08:29 PM
A driller-like logic that makes air units go up into space then back down into the atmosphere when command to travel long distances? xD
Anyway, can we make snipers and viruses shoot farther?
S.P.A.C.E.So basically CNC 3's Firehawk with Stratofighter boosters in Mental Omega? I don't think anyone would agree to make jets even more frustrating to fight against (e.g. bombing run then use stratofighter booster to nope back to airbase ).
Snipers can shoot farther if you deploy them (though it is miniscule at best). Best if it stays that way, since deployed Snipers should outrange Viruses despite their tech and cost differences.
As for any buff for their ranges, I think they already have enough range so that infantry cannot close in as easily.
Devs won't like this idea. Polan cannot into space
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
Posted 17 October 2017 - 09:02 PM
Ok so I'm again whining about sync infantry
In a previous post, I wrote about this topic and my suggestion was a time increase for sync.
Now I think I was wrong. A noticeable time increase can make foehn awkward to play and weak. A tiny time increase will not make any difference.
So, the thing is you can obtain around 50-55 sync guys 3:00 - 4:00 minutes into the game. You want to train mostly kingframes, 5-6 Railguneers and a few Deviatress. This + a few MBTs + minermites can seal many games. It's especially hard for epsilon to counter this because of the huge anti-infantry damage/splash kingframes have.
In a side note, the sync blob works the most for Coronia because they have access to roadrunners. And Roadrunners have the speed and damage to annihilate any long range/fast moving enemy thing.
My suggestion this time is to reduce the Nanofiber Sync area of effect. This way you can train the sync guys when you need them while making the infantry blob less massive. In my eyes, the number should be around 30 units per sync.
Edited by TeslaCruiser, 17 October 2017 - 09:04 PM.
Posted 18 October 2017 - 09:30 AM
Just before anyone brings this up, Draco Tanks contain a Draco drone in its' invisible cargo. It doesn't change form on death
So the drone is stored, but not actually present; i.e., can't be destroyed or affected in any way until the Tanks' death?
Posted 18 October 2017 - 11:04 AM
Yes. It's same as if you put a tank in an amphibious transport
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
Posted 18 October 2017 - 05:30 PM
I have a year-long Writer's block @ https://www.fanficti...1/At-Mind-s-End But youtube is doing well! https://www.youtube....ser/andywong545
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