Heres a thing thats been bugging me for some time
Is it really necessary for T3 base defences have almost the same range as most ground artillery ? Can we get atleast some unit behaviour fix for artillery piece to stop the second they get to the range ? Aside from Scud and Hailstorm tanks i found that my Prism Tanks, Tarchia cannons, Plague splaterers, Buratinos, magnetrons, shardrays getting ripped apart by enemy base defences when they try to attack it. Because it seems that most artillery units have only 2 terrain titles more range than things like Neutralizer and AI doesnt respond to that small difference very well.
It works both ways, aside from Scud and Hailstorms, AI artillery units that are trying to attack my Hammers/Grand Cannons etc... are getting pummelled and due to the squishy nature, they are goners instantly.
The worst offender is Neutralizer as how it quickly rips apart the squishy artillery units.