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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#3261 PACER

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Posted 09 April 2018 - 01:58 PM

What is exactly making the Pteranodon's drones going haywire if the Pteras are on water tiles?

It's as if it can't find the ptera. Go to target > unload > go to ptera > can't find it > go to target > need to reload > go to ptera > rinse n repeat

 

Also, is it possible for repair/healing units/infantry to get Veteran/Elite by calculating the amount of armor repaired/healed into exp? Since it's abuse-able with self-damage, maybe make it 1/10 of normal exp gained from killing enemies?

 

You're referring to the flying siege gunship Quetzal. Pter is Coronia's overpowered monster tank.

 

Talking about the repair exp, I don't think RA2 has any exp calculation mechanism other than exp from killing units. Ares need to write the logic itself.


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#3262 Tathmesh

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Posted 09 April 2018 - 08:48 PM

I appreciate the fact that FinAlize requires skill to use now. 



#3263 sinfulslave

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Posted 10 April 2018 - 07:28 PM

hi, how can i generate big maps i can't use map editor is there a video illustarting that

and could u in next versins support more than 8 players



#3264 Bernadiroe

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Posted 11 April 2018 - 10:38 AM

 

 

You're referring to the flying siege gunship Quetzal. Pter is Coronia's overpowered monster tank.

 

Talking about the repair exp, I don't think RA2 has any exp calculation mechanism other than exp from killing units. Ares need to write the logic itself.

 

Oops my bad there. (it's weird how I always forgot "Quetzal" even tho I always use them, but remember "Pteranodon" even tho I never use them)

 

Oh also, I was thinking, can there be a mode where you only need 1 faction to be able to build anything? So like Unholy Alliance but just with 1 MCV.

Maybe on the future there can be a "Neutral" pseudo-faction (with current neutral buildings we have for their structures) which this faction can build all factions' units/infantries/aircrafts/ships. For new mode (Neutral Alliance?). Just a thought, since having 4 MCVs really bugged out AI in skirmish with small building space, and also myself.



#3265 mrvecz

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Posted 12 April 2018 - 12:11 PM

Can the Tech Irradiators have an ability to shutdown so your own units can pass through their perimeter ? Or that the radiation doesnt harm friendly units like Eradicators rad cloak ?



#3266 CLAlstar

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Posted 12 April 2018 - 12:26 PM

Dont they have deploy option on themselves that disables it?



#3267 mrvecz

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Posted 12 April 2018 - 12:31 PM

Dont they have deploy option on themselves that disables it?

No, they cannot turn themselves off.



#3268 doctormedic

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Posted 13 April 2018 - 07:52 AM

being able to turn them on and off would be neat but there would need to be more visual clarification when its capped and when its on or off,or else people would just end up blowing it up out of paranoia all the time.



#3269 teztez

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Posted 13 April 2018 - 04:27 PM

Is there a hidden handicap system in mental omega skirmish mood? :ermm: 

When i play skirmish in hard mode my units deals less damage than ai enemy.

example:An enemy volkov(hero) easily destroyed my tanks and soldiers along with my flame tower.it took a lot of firepower to stop him.But my volkov cannot sustain as much damage as ai volkov.He also deals less damage than ai volkov.it takes two shot to kill a tesla trooper.


Edited by teztez, 13 April 2018 - 04:30 PM.


#3270 teztez

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Posted 13 April 2018 - 04:37 PM

Eureka is very weak.She takes about two seconds before firing.
It would be great if she had three/two charges instead of one and she could release shockwave one after another and then relode. 
Her damages against infantry and structures are mediocre.and she isn't very effective against vehicle due to her slow attack speed.
And she causes friendly fire. 
:glare: 


Edited by teztez, 13 April 2018 - 04:39 PM.


#3271 PACER

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Posted 13 April 2018 - 05:02 PM

Is there a hidden handicap system in mental omega skirmish mood? :ermm: 
When i play skirmish in hard mode my units deals less damage than ai enemy.
example:An enemy volkov(hero) easily destroyed my tanks and soldiers along with my flame tower.it took a lot of firepower to stop him.But my volkov cannot sustain as much damage as ai volkov.He also deals less damage than ai volkov.it takes two shot to kill a tesla trooper.

 
Enemy's insignia is no longer shown since MO 3.3. Perhaps the Volkov you faced is at veteran or even elite rank, granting him various bonuses. Select him and use hotkey Y to display his rank.
 

Eureka is very weak.She takes about two seconds before firing.
It would be great if she had three/two charges instead of one and she could release shockwave one after another and then relode. 
Her damages against infantry and structures are mediocre.and she isn't very effective against vehicle due to her slow attack speed.
And she causes friendly fire. 
:glare: 

 
Please be advised that Mental Omega is balanced is aimed to be (but not yet) balanced in terms of multiplayer performance.
Eureka is capable of devastating entire armored columns as well as infantry blobs, then making escape with her speed boost.


Edited by PACER, 14 April 2018 - 02:16 AM.

In-game speed vs real life speed?   
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#3272 Handepsilon

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Posted 13 April 2018 - 05:58 PM

Please be advised that Mental Omega is aimed to be (but not yet) balanced in terms of multiplayer performance.


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#3273 OfficialLolicon

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Posted 14 April 2018 - 07:12 AM


Her damages against infantry and structures are mediocre. :glare:


She is ineffective against small structures and plated infantry.. She deals pretty good damage against large structures (like a war factory, airbase and conyard) due to her spread attack but deals almost no damage to small structures (mostly defenses)

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#3274 teztez

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Posted 14 April 2018 - 09:46 AM

The thing is she cant destroy light tanks with one hit and before her second attack she gets killed.

Essentially she is not a good hero to fight alone because slow rate of fire,low damage against infantry.

And she is not good with team either because of friendly fire.

 

if she had two charges than she would be of some use.Compared to malvar,volkov,morales,tanaya she seems usless. :sad:

If she is given two or three charges instead of one she will be useful.

As for balance make her unable to attack infantry or building or both.At least she will be useful as a vehicle destroyer. 



#3275 teztez

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Posted 14 April 2018 - 09:50 AM

 

 

Enemy's insignia is no longer shown since MO 3.3. Perhaps the Volkov you faced is at veteran or even elite rank, granting him various bonuses. Select him and use hotkey Y to display his rank.

Does that mean enemy units and my units deals same amount of damage.



#3276 PACER

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Posted 14 April 2018 - 10:04 AM

 

 

 

Enemy's insignia is no longer shown since MO 3.3. Perhaps the Volkov you faced is at veteran or even elite rank, granting him various bonuses. Select him and use hotkey Y to display his rank.

Does that mean enemy units and my units deals same amount of damage.

 

 

Yes it does.

A useful tip for Eureka is to keep the distance. Predict enemies' movements and force-fire on the ground rather than aiming directly at them. Eureka can move freely and disengage while the "sphere" is building up.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#3277 Handepsilon

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Posted 14 April 2018 - 10:51 AM

Another tip, make use of her spinblade boost. That helps out with run and gunning.

But really though, Coronia fares better with abusing their Pteranodons and Buzzards combo rather than relying on someone as niche as Eureka

Edited by Handepsilon, 14 April 2018 - 10:54 AM.

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#3278 PACER

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Posted 14 April 2018 - 12:16 PM

...And Pteranodons and Buzzards combo requires no land units, effectively eliminating Eureka's collateral damage.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#3279 StolenTech

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Posted 14 April 2018 - 01:44 PM

since map editor came out and there are custom single player missions being made, how about adding a few "slots" for custom missions so we can put the custom missions into them rather than having to replace official MO missions with the custom ones ?



#3280 teztez

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Posted 14 April 2018 - 01:51 PM

If you increase her attack speed and make infantry immune to her attack that will make her balanced.she will be weak against both infantry and aircraft.

 

 

Another tip, make use of her spinblade boost. That helps out with run and gunning.

 Spinblade can be destroyed and  her normal speed isnt good :whatoa:  for hit and run tactics.

 

If you compare noriko,malvar,volkov,rahn all those heroes can held their own against small units but eureka cant. :facepalm:






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