Jump to content


Photo

MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


  • Please log in to reply
5129 replies to this topic

#3581 Carpotum

Carpotum
  • Members
  • 27 posts

Posted 25 July 2018 - 04:42 AM

I was wondering if there might be any missions or plot changes that will touch upon Canada's role? The only time it's ever featured is in "Recharger", and that's just a single, barely inhabited island. Nothing about whether it's effected by the war or tries to aid the US or is eventually conquered by the USSR. It's even worse than Australia in this regard, who atleast get some attention with the Hailstorm. Perhaps they should get more attention in Covert Ops/Co-Op missions, because it's pretty glaring to exclude them completely from the plot.

I also think the whole thing with the Psychic Beacon in China should be more properly explained, and I think others have expressed how confusing it is- how China got ahold of it, the purpose of Yuri sabotaging it, why the destruction of it strains relations so much with the Chinese when it was being used by the rebels against them. The alliance between China and the Pacific Front is also really poorly explained and nonsensical. China invades Japan, and somewhere along the line Japan capitulates because of a Non-Aggression Pact from years ago nobody else knew about? And Norio sides with the Soviets because of the threat the activities of China poses to civilians in the area, as if they care at all about them? Perhaps this is explained further later on (I just started Moonlight), but even early on, this should all get more explanation.

Did Australia also side with Japan and South Korea in siding with the Chinese?

 

The way the EU and Pacific Front basically snub the US and only act to salvage their military technology as they fall apart also gets no real explanation.


Edited by Carpotum, 25 July 2018 - 04:44 AM.


#3582 BlackAbsence

BlackAbsence

    BlargleGargle

  • Members
  • 360 posts
  • Location:Bottom of the Abyss

Posted 25 July 2018 - 01:07 PM

can we make oxidizers drive at the same speed as gatling tanks?

I know this may sound like a nerf but it would make the combination of these units work much better in unison.

Let's say you command this combo to attack the irkalla - The oxidizers will speed past the gatling tanks resulting in their deaths before the gatling tanks arrive which just isn't ideal.

This scenario is the only reason I'm suggesting this.


Infinitive absence.


#3583 BotRot

BotRot
  • Members
  • 228 posts
  • Location:Philippines
  • Projects:Mental Omega English Wiki on Fandom
  •  Mental Omega Wiki Administrator & Contributor

Posted 25 July 2018 - 01:48 PM

can we make oxidizers drive at the same speed as gatling tanks?

I know this may sound like a nerf but it would make the combination of these units work much better in unison.

Let's say you command this combo to attack the irkalla - The oxidizers will speed past the gatling tanks resulting in their deaths before the gatling tanks arrive which just isn't ideal.

This scenario is the only reason I'm suggesting this.

The Oxidizers already drive at the same speed as Gatling Tanks, at least according to the official website (both at 7).

 

It's not the Oxidizers themselves that are the issue, but the commander of those vehicles.


hT8PHUN.gif


#3584 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 25 July 2018 - 01:54 PM

Agreed. Control Group exists. You can micro the oxies so they don't outpace the gatts

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#3585 JackoDerp

JackoDerp
  • Members
  • 179 posts
  • Location:Somewhere in the UK
  • Projects:Doing dumb shit to Red Alert 1
  •  Arrogant arsehole with questionable sanity.

Posted 25 July 2018 - 01:56 PM

having a dedicated Oxi-Gatt Control group is vital when playing SC.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

8QTUrX0.png


#3586 BlackAbsence

BlackAbsence

    BlargleGargle

  • Members
  • 360 posts
  • Location:Bottom of the Abyss

Posted 25 July 2018 - 02:03 PM

I could've sworn they moved faster than gatling tanks - at least, it seemed like it :/ but yeah, they do say movement speed 7 on the factions page. 


Infinitive absence.


#3587 Drezalnor

Drezalnor

    Hellish.Calculative.Eccentric.Dedicated.

  • Members
  • 229 posts
  • Location:USA
  • Projects:Command and Conquer 5:Tiberian Destiny(In incubation stage at present)
  •  PsiCorps Proselyte.A mind is a terrible thing to waste. I like Epsilon Headquarters also.

Posted 26 July 2018 - 07:47 AM

I was wondering if there might be any missions or plot changes that will touch upon Canada's role? The only time it's ever featured is in "Recharger", and that's just a single, barely inhabited island. Nothing about whether it's effected by the war or tries to aid the US or is eventually conquered by the USSR. It's even worse than Australia in this regard, who atleast get some attention with the Hailstorm. Perhaps they should get more attention in Covert Ops/Co-Op missions, because it's pretty glaring to exclude them completely from the plot.

I also think the whole thing with the Psychic Beacon in China should be more properly explained, and I think others have expressed how confusing it is- how China got ahold of it, the purpose of Yuri sabotaging it, why the destruction of it strains relations so much with the Chinese when it was being used by the rebels against them. The alliance between China and the Pacific Front is also really poorly explained and nonsensical. China invades Japan, and somewhere along the line Japan capitulates because of a Non-Aggression Pact from years ago nobody else knew about? And Norio sides with the Soviets because of the threat the activities of China poses to civilians in the area, as if they care at all about them? Perhaps this is explained further later on (I just started Moonlight), but even early on, this should all get more explanation.

Did Australia also side with Japan and South Korea in siding with the Chinese?
 
The way the EU and Pacific Front basically snub the US and only act to salvage their military technology as they fall apart also gets no real explanation.

These are considerable plot-holes.I recommend that you start a separate thread dedicated to addressing this sort of stuff.
"Just die already!"-Libra

#3588 Derxwna Kapsyla

Derxwna Kapsyla

    The Badman

  • Members
  • 175 posts
  • Location:The Internet
  • Projects:Too Many To List
  •  Dr. Nitpick von Shitpost

Posted 27 July 2018 - 07:54 AM

Canada isn't really relevant to the plot aside from that one singular mission. It's probably safe to assume that it eventually fell to the Soviet conquest of the states, and that only a sparce few territories managed to live on for just a bit longer. Aside from one radio station where the Pacific Front and European Alliance are coordinating their consolidation of the American war assets, Canada doesn't really have any big tactical involvement in the war. Not that it really needs any, if every location that was relevant to a faction needed to be covered, we'd probably have more info on places such as Siberia, or Mongolia.

 

Also, wasn't the Psychic Beacon in China provided by Yuri, in an attempt to broker good faith so he could obtain technology from their raids on Kanegawa during Think Different? If I remember right, his sabotage of it was also planned from the beginning, as it would lead Chinese command to contact the Soviets with a desperate plea to free their own forces from rebel control. This was intended by Yuri to weaken the alliance between two countries that were already barely allied to begin with; the fact that China had a Psychic Beacon- knew what a Psychic Beacon was to boot was grounds for concerns from Soviet High Command, as nobody outside of their inner circle should know about them. China knew things they shouldn't, and was likely acting outside the directives of the alliance.

 

This led to Russia exploring an area of Japan where the Chinese were supposed to have captured and turned over technology for the combined war front, but when they arrived they learned of the Chinese's deception and treachery. Norio made a temporary Non-Aggression Pact with the Soviet Commander to push back the Chinese, since they share a common enemy for the time being. It's assumed Norio manages to escape after the events of Unshakeable, as he isn't mentioned coming under harm between then and Stormbringer.

 

As for this whole pact thing between the Chinese and the Pacific Front being a thing from before the war, you're right in that doesn't really make sense at all because it's only ever brought up that one time. However, it is not confirmed fact; in the self-same briefing, Norio mentions that he believes that was the case, it might very well not be. Perhaps there's something else that's going on that caused a NAP between China and the PF. For all we know, the treaty may have been signed during the Chinese invasion of Japan, some time after Think Different, but before Singularity, since it's very obvious that China and the Pacific Front aren't allied in Think Different. They may have surrendered because China managed to put them in a stranglehold, and they signed an agreement that allows China to take their technology in return for sparing them. At least, that's what makes sense to me.

 

South Korea and North Korea were probably always at each other's throat, regardless of whatever their greater armies were up to, and all it took was just a small spark from Yuri to undo the entire, faulty alliance.

 

Australia was probably just part of the Pacific Front, but not really associated with the greater dealings of China and their bullshit, considering how far detached they are. 

 

Does it really need more explanation than that though? The two remaining super factions of the Allied Forces saw the United States get overrun, and were effectively like "Oh fuck, we're next if we don't fucking crack the fuck down". So they loot what they can from the doomed and dying husk of the American arsenal to bolster their own armies and defense. Selfish, yes, but not something unexpected when you just witnessed an ICBM detonation in what was supposedly the strongest nation in the world, and effectively cripple whatever they had remaining.



#3589 Solais

Solais

    Conspiracy Theorist

  • Members
  • 1,648 posts

Posted 27 July 2018 - 09:24 AM

Sounds like plot points perfect for Covert Ops missions.



#3590 Drezalnor

Drezalnor

    Hellish.Calculative.Eccentric.Dedicated.

  • Members
  • 229 posts
  • Location:USA
  • Projects:Command and Conquer 5:Tiberian Destiny(In incubation stage at present)
  •  PsiCorps Proselyte.A mind is a terrible thing to waste. I like Epsilon Headquarters also.

Posted 27 July 2018 - 01:40 PM

Sounds like plot points perfect for Covert Ops missions.


I agree.
"Just die already!"-Libra

#3591 BlackAbsence

BlackAbsence

    BlargleGargle

  • Members
  • 360 posts
  • Location:Bottom of the Abyss

Posted 28 July 2018 - 10:08 PM

Ideas for faction specific starting infantry:

 

Allied starting infantry variations:

- USA: Peacekeeper $100 (Basic infantry. Has enhanced speed. Specialises in para-dropping)

- Euro Alliance: Defender $100 (Has 25% more health / 25% less attack power than basic infantry. Can deploy into sandbag mode - Within this mode, they become stronger yet lose their mobility)

- Pacific Front: Warrior $150 (Highly trained and disciplined. Has enhanced speed. Can deploy into melee mode - Within this mode, they use their trusty sword which essentially acts like a Dog)

 

Soviet starting infantry variations:

- Russia: Conscript $50 (Expendable yet weak. They tend to say "For mother Russia!")

- Latin Confederation: Militant $100 (Highly aggressive yet weak. Has enhanced speed. Periodically throws a Molotov which does small AoE damage and extra damage to structures.

- China: Foot Solider $50 (Essentially a Conscript with a Chinese theme / voice acting) 

 

Epsilon starting infantry variations:

- Psi Corps: Enlightened $150 (Highly trained and disciplined. Essentially, they're an initiate with a different name. Can see impressively far, due to their focus, but their attack range is standard)

- Headquarters: Mutant $200 (With the aid of HQ gene alteration, these guys are simply tough. Has enhanced speed. Can slowly self heal)

- Scorpion Cell: Rebel $100 (Basic Infantry. Has enhanced speed. Immune to / heals in toxin-clouds - They tend to take drugs to enhance themselves, as a little lore thing)


Edited by BlackAbsence, 29 July 2018 - 05:33 PM.

Infinitive absence.


#3592 isaac103

isaac103

    title available

  • Members
  • 357 posts

Posted 29 July 2018 - 03:45 AM

Canada isn't really relevant to the plot aside from that one singular mission. It's probably safe to assume that it eventually fell to the Soviet conquest of the states, and that only a sparce few territories managed to live on for just a bit longer. Aside from one radio station where the Pacific Front and European Alliance are coordinating their consolidation of the American war assets, Canada doesn't really have any big tactical involvement in the war. Not that it really needs any, if every location that was relevant to a faction needed to be covered, we'd probably have more info on places such as Siberia, or Mongolia.

 

Also, wasn't the Psychic Beacon in China provided by Yuri, in an attempt to broker good faith so he could obtain technology from their raids on Kanegawa during Think Different? If I remember right, his sabotage of it was also planned from the beginning, as it would lead Chinese command to contact the Soviets with a desperate plea to free their own forces from rebel control. This was intended by Yuri to weaken the alliance between two countries that were already barely allied to begin with; the fact that China had a Psychic Beacon- knew what a Psychic Beacon was to boot was grounds for concerns from Soviet High Command, as nobody outside of their inner circle should know about them. China knew things they shouldn't, and was likely acting outside the directives of the alliance.

 

This led to Russia exploring an area of Japan where the Chinese were supposed to have captured and turned over technology for the combined war front, but when they arrived they learned of the Chinese's deception and treachery. Norio made a temporary Non-Aggression Pact with the Soviet Commander to push back the Chinese, since they share a common enemy for the time being. It's assumed Norio manages to escape after the events of Unshakeable, as he isn't mentioned coming under harm between then and Stormbringer.

 

As for this whole pact thing between the Chinese and the Pacific Front being a thing from before the war, you're right in that doesn't really make sense at all because it's only ever brought up that one time. However, it is not confirmed fact; in the self-same briefing, Norio mentions that he believes that was the case, it might very well not be. Perhaps there's something else that's going on that caused a NAP between China and the PF. For all we know, the treaty may have been signed during the Chinese invasion of Japan, some time after Think Different, but before Singularity, since it's very obvious that China and the Pacific Front aren't allied in Think Different. They may have surrendered because China managed to put them in a stranglehold, and they signed an agreement that allows China to take their technology in return for sparing them. At least, that's what makes sense to me.

 

South Korea and North Korea were probably always at each other's throat, regardless of whatever their greater armies were up to, and all it took was just a small spark from Yuri to undo the entire, faulty alliance.

 

Australia was probably just part of the Pacific Front, but not really associated with the greater dealings of China and their bullshit, considering how far detached they are. 

 

Does it really need more explanation than that though? The two remaining super factions of the Allied Forces saw the United States get overrun, and were effectively like "Oh fuck, we're next if we don't fucking crack the fuck down". So they loot what they can from the doomed and dying husk of the American arsenal to bolster their own armies and defense. Selfish, yes, but not something unexpected when you just witnessed an ICBM detonation in what was supposedly the strongest nation in the world, and effectively cripple whatever they had remaining.

European Alliance and Pacific Front witnessing ICBM detonation? How would they know what's popping in America?



#3593 Drezalnor

Drezalnor

    Hellish.Calculative.Eccentric.Dedicated.

  • Members
  • 229 posts
  • Location:USA
  • Projects:Command and Conquer 5:Tiberian Destiny(In incubation stage at present)
  •  PsiCorps Proselyte.A mind is a terrible thing to waste. I like Epsilon Headquarters also.

Posted 29 July 2018 - 11:16 AM

Ideas for faction specific starting infantry:
 
Allied starting infantry variations:
- USA: Peacekeeper $100 (Basic infantry. Has enhanced speed)
- Euro Alliance: Defender $100 (Has 25% more health / 25% less attack power than basic infantry. Can deploy into sandbag mode - Within this mode, they become stronger yet lose their mobility)
- Pacific Front: Warrior $150 (Highly trained and disciplined. Has enhanced speed. Can deploy into melee mode - Within this mode, they use their trusty sword which essentially acts like a Dog)
 
Soviet starting infantry variations:
- Russia: Conscript $50 (Expendable yet weak. They tend to say "For mother Russia!")
- Latin Confederation: Militant $100 (Highly aggressive yet weak. Has enhanced speed. Periodically throws a Molotov which does small AoE damage and extra damage to structures.
- China: Foot Solider $50 (Essentially a Conscript with a Chinese theme / voice acting) 
 
Epsilon starting infantry variations:
- Psi Corps: Enlightened $150 (Highly trained and disciplined. Essentially, they're an initiate with a different name. Can see impressively far, due to their focus, but their attack range is standard)
- Headquarters: Mutant $200 (With the aid of HQ gene alteration, these guys are simply tough. Has enhanced speed. Can slowly self heal)
- Scorpion Cell: Rebel $100 (Basic Infantry. Has enhanced speed)

Not bad,but you forgot Foehn.
"Just die already!"-Libra

#3594 JustJoking

JustJoking
  • Members
  • 82 posts

Posted 29 July 2018 - 11:21 AM

I wish mo had a tutorial campaign, like that William Wallace campaign from age of empires 2. People would learn the basics through the course of 6-7 missions (basic movement, key shortcuts, garissoning, support powers, building placement, unit use, etc) . You could make the campaign depict the events of the 2nd great war (that is ofter referenced in the briefings). I don't think that would be too hard for the devs, but what do I know. I'm saying this because the transition between vanilla and mo isn't exactly smooth, a lot of gameplay elements have changed (for example, you can't kill a construction yard with 10 gi's in 20 seconds, there are specialized units for siege assault, tanks aren't as effective against buildings, etc).
 
 
I know mo is supposed to be a continuation of ra1, but if the tutorial campaign would depict the events of ra1 in mo style, the mod would be completely independent from the og franchise..


#3595 JackoDerp

JackoDerp
  • Members
  • 179 posts
  • Location:Somewhere in the UK
  • Projects:Doing dumb shit to Red Alert 1
  •  Arrogant arsehole with questionable sanity.

Posted 29 July 2018 - 12:15 PM

Ideas for faction specific starting infantry:
 
Allied starting infantry variations:
- USA: Peacekeeper $100 (Basic infantry. Has enhanced speed)
- Euro Alliance: Defender $100 (Has 25% more health / 25% less attack power than basic infantry. Can deploy into sandbag mode - Within this mode, they become stronger yet lose their mobility)
- Pacific Front: Warrior $150 (Highly trained and disciplined. Has enhanced speed. Can deploy into melee mode - Within this mode, they use their trusty sword which essentially acts like a Dog)
 
Soviet starting infantry variations:
- Russia: Conscript $50 (Expendable yet weak. They tend to say "For mother Russia!")
- Latin Confederation: Militant $100 (Highly aggressive yet weak. Has enhanced speed. Periodically throws a Molotov which does small AoE damage and extra damage to structures.
- China: Foot Solider $50 (Essentially a Conscript with a Chinese theme / voice acting) 
 
Epsilon starting infantry variations:
- Psi Corps: Enlightened $150 (Highly trained and disciplined. Essentially, they're an initiate with a different name. Can see impressively far, due to their focus, but their attack range is standard)
- Headquarters: Mutant $200 (With the aid of HQ gene alteration, these guys are simply tough. Has enhanced speed. Can slowly self heal)
- Scorpion Cell: Rebel $100 (Basic Infantry. Has enhanced speed)

Not bad,but you forgot Foehn.


Basic Infantry can't be tweaked because its beyond awkward to work with and hugely limited by the engine.
Also not worth the effort and completely pointless.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

8QTUrX0.png


#3596 BlackAbsence

BlackAbsence

    BlargleGargle

  • Members
  • 360 posts
  • Location:Bottom of the Abyss

Posted 29 July 2018 - 04:00 PM

Not bad,but you forgot Foehn.

Thanks.

 

Foehn starting infantry variations seemed a little more complicated to conceptualise and they're a pretty new side and fairly unified as-is so I left them out... but if I were to do it...

 

For Foehn, there could be 2 nano-synced states for each of their infantry. i.e:

- Knightframe --> Templerframe --> Kingsframe. Templerframes act like buffed knightframes that periodically shoot kingsframe shots.

- Lancer --> Enforcer --> Railguneer. Enforcers act like slightly weaker railguneers that use a consistent mini-neutraliser beam.

- Clairvoyant --> Support clairvoyant --> Duplication. Support clairvoyants could do a AoE stun attack or de-buff their target and should get a better name.

and so on...

Considering that it'll take 2 nano-syncs to fully nano-sync, the nano-sync would become $1200 and be available twice (or 1.5x) as frequently.

On top of this, if you decide to nano-sync an already fully nano-synced infantry, their attack power and armour both temporally increase for 60s by 25% and they gain regeneration, similar to rage with weaker buffage.

 

Or, maybe, that nano-sync system could stay the same, however each faction gains different nano-synced infantry upon use. i.e:

- Coronia: Knightframe --> Skyframe (A flying Knightframe)

- Last Bastion: Knightframe --> Sheildframe (A, stronger, regenerative Knightframe)

- Haihead: Knightframe --> Kingsframe (Self explanatory)

and so on...

This, however, feels harder to conceptualise... so i'd rather diversify them with the first proposed method, if at all.


Edited by BlackAbsence, 29 July 2018 - 04:23 PM.

Infinitive absence.


#3597 Tathmesh

Tathmesh

    title available

  • Members
  • 326 posts
  • Location:In the eye of the storm
  •  Degenerate Haihead Main

Posted 29 July 2018 - 05:48 PM

Out of curiosity, is it feasible to make nanofiber sync do this?



#3598 BlackAbsence

BlackAbsence

    BlargleGargle

  • Members
  • 360 posts
  • Location:Bottom of the Abyss

Posted 29 July 2018 - 05:57 PM

Out of curiosity, is it feasible to make nanofiber sync do this?

No idea! xD

 

Edit: On the topic of infantry variations - How about a ninja or an assassin?

- Exclusive to Pacific Front.

- Replaces navy seals.

- Essentially, does everything a navy seal does but with some additions.

- Can deploy into hiding mode - upon deploy, they use a smoke bomb - within this mode, they become invisible but lose their ability to move and attack.

- Uses a suppressed weapon and doesn't trigger the "unit under attack" notification.


Edited by BlackAbsence, 29 July 2018 - 06:15 PM.

Infinitive absence.


#3599 JackoDerp

JackoDerp
  • Members
  • 179 posts
  • Location:Somewhere in the UK
  • Projects:Doing dumb shit to Red Alert 1
  •  Arrogant arsehole with questionable sanity.

Posted 29 July 2018 - 06:10 PM

It probably would be, but the concept is so overcomplicated that nobody wants to consider it, nor does Speeder want to supply more Art and voices to pointless units that don't need to exist.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

8QTUrX0.png


#3600 MapDesigner

MapDesigner
  • Members
  • 13 posts

Posted 29 July 2018 - 11:52 PM

Hello,

 

Im still only in mission 8 soviet campaign, I havent finished other things. Here is my first feedback

 

 

 

 

Hello,

 

I like

  1. Tanya new Icon
  2. Paradrop tweak (not only GI but also + 3GGIs which is nice)
  3. Models of Soviet Half track, seawolf and war miner.
  4. Colours of Soviet infantry has cool . not sure is that new models or is just adjusting colours.
  5. Kirov too. the colours look nice.
  6. does typhoon attack sub look nicer or im imagining?
  7. Soviet Borillos. I like the whole unit. Icon, design, and weapons. its fascinating.
  8. Pyre the flamer infantry. special mention to the sound set LOL
  9. Most Icons look better
  10. that Flak Cannon can strike paratroopers.
  11. That Nuclear Reactor is not square LOL
  12. Gun-Turret: I liked the anti-tank defense becuz soviets has lots of tanks. and they are strong.

 

Though there are things I wished to exist-or be different:

  1. Chrono  defense structure. either that or something similar to tank bunker; i.e. the tower can require chrono legionnaire garrisoned to work.
  2. why when I soviet Barracks I hear some sound semilar to when I select Barracks in Generals? I hate generals and I hate anything to do with that game.
  3. Tesla Tower Looks a bit weird LOL
  4. why dreadnought missle launch angle changed from 32 to 90? I could never understand that. this irritated me becuz dread and V3 are my Fav. units.
  5. why V3 Launch unit became like generals Allied TomaHawk missle Launcher? I liked the original model much more. Generals TomaHawk design is failure Imo, and Mental Omega should not try to replicate it, or be similar to it. 
  6. for some reason i feel that some models do not have RA2 theme, but rather generals theme :(

V3 and dreadnought even appeared in RA2 intro scene and the game models/angles perfectly fit with the intro 

 

anyway, I will add some V3 and dreadnought pictures for reference

dont you see how the launch angle is cool and should never be changed for both of these units?  :)

 

Things I look forward to but still havent Checked:

  1. Gattling Boat for Yuri xD

 

 

Thats what I wanted to say

Forgive me I only played soviet campaign (becuz I like dreadnought)

much love @)--

 

 

 

also, I cant wait for INI release so I can change dreadnought launch angle back to 32 degrees LOL


Edited by MapDesigner, 29 July 2018 - 11:53 PM.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users