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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#3601 Handepsilon

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Posted 30 July 2018 - 10:57 AM

I cant wait for INI release


It will NEVER be released. I'm guessing you never went online to know how many people have cheated through ini files even though the ini files were never released publicly. Imagine how much of a problem this will be if the INI ever gets released in public.

So how about no?

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#3602 MapDesigner

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Posted 30 July 2018 - 04:38 PM

 

I cant wait for INI release


It will NEVER be released. I'm guessing you never went online to know how many people have cheated through ini files even though the ini files were never released publicly. Imagine how much of a problem this will be if the INI ever gets released in public.

So how about no?

 

but in RA2 no one do that.. only ppl play normally....
also, he can change INI of the map anyway, so why it matter? he can still cheat if he do some things to map...

anyway, they said its going to be released with the final version when campaign is complete

 

cheaters are gunna cheat eitherway :/

 

 

Edit: but why would ppl cheat only in MO? I play RA2 I dont see cheaters? I think if modify INI file you will get cought and cant play online. maybe MO can do same so INI change only in single player.

 

I think they dont want becuz of copy right things maybe (I dont know if someone can steal anyithing from INI file though...)


Edited by MapDesigner, 30 July 2018 - 06:29 PM.


#3603 Divine

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Posted 30 July 2018 - 08:23 PM

There is another reason why the INI files aren't publicly distributed: as I heard, there is a concern that people would make their own modifications en masse, then some of them would report problems unknowingly caused by their own mods as MO bugs, turning user feedback into a confused mess.

 

Cheaters and spoilers were mentioned, furthermore, I suspect that perhaps the Mentalmeisters are a little bit jealous regarding certain workarounds and technical solutions contained in the mod, and do not wish them to gain wide publicity. No offense meant to the developers of corse, such a thing would be completely understandable, provided that it is even the case the first place.

 

Either way, the distribution of INI files has been discussed multiple times, and it is unlikely that the policy regarding them will change.

 

As for why people'd cheat, well, for the same reasons why people cheat in any other game. Some just want to grief / troll players, others want to show off their skills in turning the game inside out, while yet others are simply pathetic creatures who unironically derive joy from victories gained through unfair adventages.


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#3604 Drezalnor

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Posted 31 July 2018 - 12:51 AM

Not bad,but you forgot Foehn.

Thanks.
 
Foehn starting infantry variations seemed a little more complicated to conceptualise and they're a pretty new side and fairly unified as-is so I left them out... but if I were to do it...
 
For Foehn, there could be 2 nano-synced states for each of their infantry. i.e:
- Knightframe --> Templerframe --> Kingsframe. Templerframes act like buffed knightframes that periodically shoot kingsframe shots.
- Lancer --> Enforcer --> Railguneer. Enforcers act like slightly weaker railguneers that use a consistent mini-neutraliser beam.
- Clairvoyant --> Support clairvoyant --> Duplication. Support clairvoyants could do a AoE stun attack or de-buff their target and should get a better name.
and so on...
Considering that it'll take 2 nano-syncs to fully nano-sync, the nano-sync would become $1200 and be available twice (or 1.5x) as frequently.
On top of this, if you decide to nano-sync an already fully nano-synced infantry, their attack power and armour both temporally increase for 60s by 25% and they gain regeneration, similar to rage with weaker buffage.
 
Or, maybe, that nano-sync system could stay the same, however each faction gains different nano-synced infantry upon use. i.e:
- Coronia: Knightframe --> Skyframe (A flying Knightframe)
- Last Bastion: Knightframe --> Sheildframe (A, stronger, regenerative Knightframe)
- Haihead: Knightframe --> Kingsframe (Self explanatory)
and so on...
This, however, feels harder to conceptualise... so i'd rather diversify them with the first proposed method, if at all.
Now that's some food for thought.I think you could call the support Clairvoyants,"Repressants".

On another note,the concept of multilevel Nanofibre Sync seems too complicated to implement.I would go with the second alternative you proposed.

Out of curiosity, is it feasible to make nanofiber sync do this?

No idea! xD
 
Edit: On the topic of infantry variations - How about a ninja or an assassin?
- Exclusive to Pacific Front.
- Replaces navy seals.
- Essentially, does everything a navy seal does but with some additions.
- Can deploy into hiding mode - upon deploy, they use a smoke bomb - within this mode, they become invisible but lose their ability to move and attack.
- Uses a suppressed weapon and doesn't trigger the "unit under attack" notification.
That sounds a lot like the Shinobi of the Empire of the Rising Sun in RA3.Not to mention you've made it seem something like Malver as well.
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#3605 PACER

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Posted 31 July 2018 - 12:56 AM

 

 

Not bad,but you forgot Foehn.

Thanks.
 
Foehn starting infantry variations seemed a little more complicated to conceptualise and they're a pretty new side and fairly unified as-is so I left them out... but if I were to do it...
 
For Foehn, there could be 2 nano-synced states for each of their infantry. i.e:
- Knightframe --> Templerframe --> Kingsframe. Templerframes act like buffed knightframes that periodically shoot kingsframe shots.
- Lancer --> Enforcer --> Railguneer. Enforcers act like slightly weaker railguneers that use a consistent mini-neutraliser beam.
- Clairvoyant --> Support clairvoyant --> Duplication. Support clairvoyants could do a AoE stun attack or de-buff their target and should get a better name.
and so on...
Considering that it'll take 2 nano-syncs to fully nano-sync, the nano-sync would become $1200 and be available twice (or 1.5x) as frequently.
On top of this, if you decide to nano-sync an already fully nano-synced infantry, their attack power and armour both temporally increase for 60s by 25% and they gain regeneration, similar to rage with weaker buffage.
 
Or, maybe, that nano-sync system could stay the same, however each faction gains different nano-synced infantry upon use. i.e:
- Coronia: Knightframe --> Skyframe (A flying Knightframe)
- Last Bastion: Knightframe --> Sheildframe (A, stronger, regenerative Knightframe)
- Haihead: Knightframe --> Kingsframe (Self explanatory)
and so on...
This, however, feels harder to conceptualise... so i'd rather diversify them with the first proposed method, if at all.
Now that's some food for thought.I think you could call the support Clairvoyants,"Repressants".

On another note,the concept of multilevel Nanofibre Sync seems too complicated to implement.I would go with the second alternative you proposed.

If you understand how the Genetic Mutator works, you'll find it extremely easy to implement multilevel NanoSync. However talking about faction-wise Nanosync, three sync weapons with different warheads will be needed, and a prerequisite system to prevent them from appearing all at the same time.... Which, is, too complicated.


Edited by PACER, 31 July 2018 - 12:58 AM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#3606 Handepsilon

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Posted 31 July 2018 - 02:52 AM

but in RA2 no one do that.. only ppl play normally....
also, he can change INI of the map anyway, so why it matter? he can still cheat if he do some things to map...


He can't do that. Unlike RA2 CNCNet client, MO doesn't download map on the fly. Each and every players must download the map manually if even a single byte is edited.

Also, check the other topic. I've posted 3 videos of cheatings recorded in camera

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#3607 BlackAbsence

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Posted 31 July 2018 - 03:08 AM

Basic Infantry can't be tweaked because its beyond awkward to work with and hugely limited by the engine.

Also not worth the effort and completely pointless.

Uh, how is it any different from implementing faction specific MBTs?

With that logic, faction specific MBTs weren't worth the effort and are completely pointless, yet they have a point by making it more interesting imo.


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#3608 Handepsilon

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Posted 31 July 2018 - 03:51 AM

Some changes are okay, but too much of it can be bad. What Jacko meant by pointless is probably because there are a lot of differences between factions already that more changes are just adding more burden to the balance department and are just going to be there for the sake of being different. There's also the case where voxels are easier to come by than sprites.

And tbh MBTs are hard to balance and make significant already. Every time they show up, they get pummeled heavily by T1 antitank infantry or T2/T3 stuff in general.

Edited by Handepsilon, 31 July 2018 - 03:53 AM.

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#3609 JackoDerp

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Posted 31 July 2018 - 12:07 PM

Its pointless to add a whole new wave of basic infantry, affected by things like Paradrops that are unnecessarily complicated and have no impact at all on the game.
Considering all the extra gfx, sounds and other stuff they are going to need.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

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#3610 BlackAbsence

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Posted 31 July 2018 - 07:13 PM

voxels are easier to come by than sprites.

Voxels = Vehicular animations? Sprites = Infantry animations? (This is nothing like my mario hacking days lol)

 

Nothing a little cheap re-coloring of already existing units couldn't fix:

- Peacekeepers could be green "navy seals" - Rebels could be dark-ish-tan "navy seals", to match SCs desert theme.

- Foot soldiers could just be a conscript with a Chinese hat plopped on top.

- Mutants could use the "harpoon trooper" skin/voice from the 2.0 days.

- Enlightened could use initiate skin/voice - Conscripts could use... well, conscript skin/voice... - Defenders could use G.I. skin/voice.

The only real work would be getting picture arts, designing warriors and militants, voice acting, and a little balance tweaking. Balance tweaking such a basic unit-type isn't hard, imo, especially when you have the right method for it. Anyway, this is just me spit-ballin' ideas for something overly-complicated, like usual, so don't mind me. I'll be dropping this topic now.

 

MBTs are hard to balance and make significant already. Every time they show up, they get pummeled heavily by T1 antitank infantry or T2/T3 stuff in general.

A way to make MBTs more significant, imo, could be to give them faster production so that their numbers make them on-par with the slower produced T2/T3 units, however, with that change, T2/T3 units should become more cost-efficient than T1 units so that there's still the intensive to tech-advance. MBTs will still be tin-cans but at least they'll be more reliable with numbers, especially for the early game.

 

Anti-tank infantry should be anti-tank but I agree that they shouldn't fully obliterate tanks like they're nothing *cough* *cough* Lancer *cough*.

If it were up to me, I'd make tank shells do more damage to infantry (like how initiates / knightframes do a surprising amount of damage to armour) while anti-tank infantry would, again, just be more cost efficient, in those engagements.


Edited by BlackAbsence, 31 July 2018 - 07:36 PM.

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#3611 Divine

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Posted 31 July 2018 - 09:51 PM

If there is one thing this mod is NOT known for, it is "cheap recolors". I'd prefer it that way.


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#3612 BlackAbsence

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Posted 01 August 2018 - 03:42 AM

If there is one thing this mod is NOT known for, it is "cheap recolors". I'd prefer it that way.

I remember the old prism trooper (enforcer) was a re-colored desolator in the 2.0 days.

The amount of custom art in 3.0 is amazing though. When you compare it to vanilla, you can really notice how great of quality the unit designs are. Good job, guys.


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#3613 Derxwna Kapsyla

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Posted 01 August 2018 - 05:43 AM

 

Canada isn't really relevant to the plot aside from that one singular mission. It's probably safe to assume that it eventually fell to the Soviet conquest of the states, and that only a sparce few territories managed to live on for just a bit longer. Aside from one radio station where the Pacific Front and European Alliance are coordinating their consolidation of the American war assets, Canada doesn't really have any big tactical involvement in the war. Not that it really needs any, if every location that was relevant to a faction needed to be covered, we'd probably have more info on places such as Siberia, or Mongolia.

 

Also, wasn't the Psychic Beacon in China provided by Yuri, in an attempt to broker good faith so he could obtain technology from their raids on Kanegawa during Think Different? If I remember right, his sabotage of it was also planned from the beginning, as it would lead Chinese command to contact the Soviets with a desperate plea to free their own forces from rebel control. This was intended by Yuri to weaken the alliance between two countries that were already barely allied to begin with; the fact that China had a Psychic Beacon- knew what a Psychic Beacon was to boot was grounds for concerns from Soviet High Command, as nobody outside of their inner circle should know about them. China knew things they shouldn't, and was likely acting outside the directives of the alliance.

 

This led to Russia exploring an area of Japan where the Chinese were supposed to have captured and turned over technology for the combined war front, but when they arrived they learned of the Chinese's deception and treachery. Norio made a temporary Non-Aggression Pact with the Soviet Commander to push back the Chinese, since they share a common enemy for the time being. It's assumed Norio manages to escape after the events of Unshakeable, as he isn't mentioned coming under harm between then and Stormbringer.

 

As for this whole pact thing between the Chinese and the Pacific Front being a thing from before the war, you're right in that doesn't really make sense at all because it's only ever brought up that one time. However, it is not confirmed fact; in the self-same briefing, Norio mentions that he believes that was the case, it might very well not be. Perhaps there's something else that's going on that caused a NAP between China and the PF. For all we know, the treaty may have been signed during the Chinese invasion of Japan, some time after Think Different, but before Singularity, since it's very obvious that China and the Pacific Front aren't allied in Think Different. They may have surrendered because China managed to put them in a stranglehold, and they signed an agreement that allows China to take their technology in return for sparing them. At least, that's what makes sense to me.

 

South Korea and North Korea were probably always at each other's throat, regardless of whatever their greater armies were up to, and all it took was just a small spark from Yuri to undo the entire, faulty alliance.

 

Australia was probably just part of the Pacific Front, but not really associated with the greater dealings of China and their bullshit, considering how far detached they are. 

 

Does it really need more explanation than that though? The two remaining super factions of the Allied Forces saw the United States get overrun, and were effectively like "Oh fuck, we're next if we don't fucking crack the fuck down". So they loot what they can from the doomed and dying husk of the American arsenal to bolster their own armies and defense. Selfish, yes, but not something unexpected when you just witnessed an ICBM detonation in what was supposedly the strongest nation in the world, and effectively cripple whatever they had remaining.

European Alliance and Pacific Front witnessing ICBM detonation? How would they know what's popping in America?

 

Even if they weren't communicating (Which I sincerely doubt), can you really say an ICBM detonation that blew up an entire city wouldn't make international news?



#3614 Drezalnor

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Posted 01 August 2018 - 09:20 AM

Not bad,but you forgot Foehn.

Thanks.
 
Foehn starting infantry variations seemed a little more complicated to conceptualise and they're a pretty new side and fairly unified as-is so I left them out... but if I were to do it...
 
For Foehn, there could be 2 nano-synced states for each of their infantry. i.e:
- Knightframe --> Templerframe --> Kingsframe. Templerframes act like buffed knightframes that periodically shoot kingsframe shots.
- Lancer --> Enforcer --> Railguneer. Enforcers act like slightly weaker railguneers that use a consistent mini-neutraliser beam.
- Clairvoyant --> Support clairvoyant --> Duplication. Support clairvoyants could do a AoE stun attack or de-buff their target and should get a better name.
and so on...
Considering that it'll take 2 nano-syncs to fully nano-sync, the nano-sync would become $1200 and be available twice (or 1.5x) as frequently.
On top of this, if you decide to nano-sync an already fully nano-synced infantry, their attack power and armour both temporally increase for 60s by 25% and they gain regeneration, similar to rage with weaker buffage.
 
Or, maybe, that nano-sync system could stay the same, however each faction gains different nano-synced infantry upon use. i.e:
- Coronia: Knightframe --> Skyframe (A flying Knightframe)
- Last Bastion: Knightframe --> Sheildframe (A, stronger, regenerative Knightframe)
- Haihead: Knightframe --> Kingsframe (Self explanatory)
and so on...
This, however, feels harder to conceptualise... so i'd rather diversify them with the first proposed method, if at all.
Now that's some food for thought.I think you could call the support Clairvoyants,"Repressants".

On another note,the concept of multilevel Nanofibre Sync seems too complicated to implement.I would go with the second alternative you proposed.
If you understand how the Genetic Mutator works, you'll find it extremely easy to implement multilevel NanoSync. However talking about faction-wise Nanosync, three sync weapons with different warheads will be needed, and a prerequisite system to prevent them from appearing all at the same time.... Which, is, too complicated.
I get it now.But I feel that fully Nano-Synced infantry should not be able to be Synced again.Besides,the Engineer,I feel deserves a Nano-Sync form.
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#3615 Handepsilon

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Posted 01 August 2018 - 09:26 AM

Still tho, why do we need more variation? T1 infantries are not in a problem that warrants subfaction variants. We already have enough subfaction variation as it is. More of those would just end up making more complications and complexities in an already complex and complicated mod


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#3616 isaac103

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Posted 01 August 2018 - 11:05 AM

 

 

Canada isn't really relevant to the plot aside from that one singular mission. It's probably safe to assume that it eventually fell to the Soviet conquest of the states, and that only a sparce few territories managed to live on for just a bit longer. Aside from one radio station where the Pacific Front and European Alliance are coordinating their consolidation of the American war assets, Canada doesn't really have any big tactical involvement in the war. Not that it really needs any, if every location that was relevant to a faction needed to be covered, we'd probably have more info on places such as Siberia, or Mongolia.

 

Also, wasn't the Psychic Beacon in China provided by Yuri, in an attempt to broker good faith so he could obtain technology from their raids on Kanegawa during Think Different? If I remember right, his sabotage of it was also planned from the beginning, as it would lead Chinese command to contact the Soviets with a desperate plea to free their own forces from rebel control. This was intended by Yuri to weaken the alliance between two countries that were already barely allied to begin with; the fact that China had a Psychic Beacon- knew what a Psychic Beacon was to boot was grounds for concerns from Soviet High Command, as nobody outside of their inner circle should know about them. China knew things they shouldn't, and was likely acting outside the directives of the alliance.

 

This led to Russia exploring an area of Japan where the Chinese were supposed to have captured and turned over technology for the combined war front, but when they arrived they learned of the Chinese's deception and treachery. Norio made a temporary Non-Aggression Pact with the Soviet Commander to push back the Chinese, since they share a common enemy for the time being. It's assumed Norio manages to escape after the events of Unshakeable, as he isn't mentioned coming under harm between then and Stormbringer.

 

As for this whole pact thing between the Chinese and the Pacific Front being a thing from before the war, you're right in that doesn't really make sense at all because it's only ever brought up that one time. However, it is not confirmed fact; in the self-same briefing, Norio mentions that he believes that was the case, it might very well not be. Perhaps there's something else that's going on that caused a NAP between China and the PF. For all we know, the treaty may have been signed during the Chinese invasion of Japan, some time after Think Different, but before Singularity, since it's very obvious that China and the Pacific Front aren't allied in Think Different. They may have surrendered because China managed to put them in a stranglehold, and they signed an agreement that allows China to take their technology in return for sparing them. At least, that's what makes sense to me.

 

South Korea and North Korea were probably always at each other's throat, regardless of whatever their greater armies were up to, and all it took was just a small spark from Yuri to undo the entire, faulty alliance.

 

Australia was probably just part of the Pacific Front, but not really associated with the greater dealings of China and their bullshit, considering how far detached they are. 

 

Does it really need more explanation than that though? The two remaining super factions of the Allied Forces saw the United States get overrun, and were effectively like "Oh fuck, we're next if we don't fucking crack the fuck down". So they loot what they can from the doomed and dying husk of the American arsenal to bolster their own armies and defense. Selfish, yes, but not something unexpected when you just witnessed an ICBM detonation in what was supposedly the strongest nation in the world, and effectively cripple whatever they had remaining.

European Alliance and Pacific Front witnessing ICBM detonation? How would they know what's popping in America?

 

Even if they weren't communicating (Which I sincerely doubt), can you really say an ICBM detonation that blew up an entire city wouldn't make international news?

 

Eh, probably makes sense. Sucks that the Americans were forced to either run to Europe or go into hiding. 



#3617 Drezalnor

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Posted 01 August 2018 - 12:54 PM

Still tho, why do we need more variation? T1 infantries are not in a problem that warrants subfaction variants. We already have enough subfaction variation as it is. More of those would just end up making more complications and complexities in an already complex and complicated mod


I wasn't making a case for implementing it.
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#3618 Handepsilon

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Posted 02 August 2018 - 03:59 AM

It was more directed to BlackAbsence actually


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#3619 JackoDerp

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Posted 02 August 2018 - 06:14 PM

After playing some random games today I'm coming to the conclusion that:

1. Foxtrots need a damage nerf vs Light and Heavy Armour.
2. Either Speeder Trikes or Mantis Tanks need a HP Buff (Or Both)
3. Blizzards are still going to be OP in 3.3.4 because they do too much damage to ground targets, regardless of fire-on-the-move.
4. Catastrophes are too tanky

Also:
U5TS72p.png

Edited by JackoDerp, 02 August 2018 - 06:20 PM.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

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#3620 BlackAbsence

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Posted 02 August 2018 - 08:02 PM

Maybe tyrants should be immune to EMP, similar to speeder trikes, because once you take away their hit-and-run ability, they're not worth the investment.

Maybe It could be said that both speeder trikes and tyrants utilise a special bio-fuel which give them this EMP immunity. SC specialises in chemistry, after all.

 

Ideas for human spies:

- Allied spy: Can deploy a temporary invisible beacon which target-paints and disables stealth of nearby objects. The beacon displays a sort-of scanning animation which gives the player a general idea where it is, similar to synconauts. Price increased to $1000 (The gimmick of cheaper spies now belong to Foehn).

- Soviet spy: Can self destruct, upon deploy, which isn't advised due to their price - it's just there as a desperation tactic. Death explosions leave small-AoE radiation again. Price remains at $1000.

- Epsilon spy: Is invisible when still (Like a mirage tank but with illusion tech). Can no longer demolish bridges (Just force-fire the bridges). Price increased to $1500 (Remember that they can be cloned, transported via driller, and/or shadow-ringed).

- All spies: Can see 50% farther.

 

Discus.


Edited by BlackAbsence, 02 August 2018 - 08:26 PM.

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