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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#3761 BlackAbsence

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Posted 23 August 2018 - 11:39 AM

Well, ok, take away the irradiation immunity. I didn't really give the foehn one much thought, tbh. Just wanted to included foehn somehow but didn't know just how to do it then thought of the gharial and thought "ehhh sure". Mind you that I haven't fallen asleep in 30+ hours.

 

Edit: Also Foehn already have EMP immune infantry - The nano-scyned kind. So you can kiss all your EMP powers goodbye regardless. 


Edited by BlackAbsence, 23 August 2018 - 11:45 AM.

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#3762 Handepsilon

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Posted 23 August 2018 - 12:22 PM

Nanosync is costly and trades your infantries' power with something else. Also, being vulnerable to EMP is sort of Foehn's weakness... so why take that away?

Let's not forget that Veterancy is invisible to enemies. How would you tell which you can EMP and which you can't?

Edited by Handepsilon, 23 August 2018 - 12:23 PM.

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#3763 Terminal Velocity

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Posted 23 August 2018 - 12:31 PM

Also, one more potential problem with that: I if understand it correctly,this transformation basically creates a new unit, right? Wouldn't it cause problems wuth Nanofiber Sync?


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#3764 BlackAbsence

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Posted 23 August 2018 - 12:43 PM

Let's not forget that Veterancy is invisible to enemies. How would you tell which you can EMP and which you can't?

That is an issue. I was actually thinking about that. Only fix would be to make the veterancy visible, if possible. If not possible, well, then there's no fix... or actually just change his appearance? it is a "transformation" after all.

Certain stuff should still hide their rank tho like mirage tanks. Would be funny to see an elite tree...

Also, one more potential problem with that: I if understand it correctly,this transformation basically creates a new unit, right? Wouldn't it cause problems wuth Nanofiber Sync?

I wouldn't know anything about the nano fibre sync system fully. From my understanding, it just changes 1 type infantry to 1 other. It might not be able to change 2 type of infantry to 1 other.


Edited by BlackAbsence, 23 August 2018 - 12:50 PM.

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#3765 BlackAbsence

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Posted 23 August 2018 - 12:47 PM

being vulnerable to EMP is sort of Foehn's weakness... so why take that away?

Idk. Ask the person who conceptualised the nano fibre loom. 


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#3766 JackoDerp

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Posted 23 August 2018 - 12:51 PM

Why is this discussion still going on.

On a more useful note what if SC Toxic Strike applied an Armour Debuff to stuff, and over an actual period of time rather than the one second debuff the Splatter uses.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

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#3767 Sizyfos31

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Posted 23 August 2018 - 01:50 PM

Maybe giving Plague Splatter attach effect on enemy vehicles hit that would apply the armour debuff and a small DoT as well would be nice. Think Krukov radiation cannon. Alhough is it even possible to make it so only certain type of units (let's say with certain type of armour) would actually recieve the attach effect?


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#3768 Handepsilon

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Posted 23 August 2018 - 03:08 PM

...yes, maybe? I'm not sure. Airburst is probably something that can be used.

Also, that would actually let SC to not be overdependant to Malver's debuff deploy, and make Toxic Strike and Aerodome actually worth something

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#3769 BotRot

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Posted 27 August 2018 - 04:30 AM

The Raccoon and the Cryocopter triggers an EVA warning ("Our base is under attack!") when targeting defenses (in Cryocopter's case, only happens when frozen completely), but not buildings. Is this intentional? Or does this only happen when both these units and the targeted buildings are owned by one player (force firing at your own buildings)?


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#3770 BotRot

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Posted 30 August 2018 - 11:36 AM

The Neutralizer is effective at destroying buildings faster than any T3 defense (or even all defenses)...too effective. Does this call for a damage reduction for the Neutralizer against buildings? I'm certain that it's unintended for a stationary defense to be at par with siege units in building destruction.


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#3771 JackoDerp

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Posted 30 August 2018 - 12:00 PM

I don't see why Neutralisers being strong against buildings is a bad thing. Sieging as LB/Coronia is awkward enough without it and Haihead have Syncronin/nauts that work with any unit.
Especially considering that Coronia has (in my opinion) the worst siege equipment in the game.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

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#3772 TY229

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Posted 30 August 2018 - 01:40 PM

Seems ok to me, Neutralizers don't have AoE unlike the other T3 defenses and it's not a common sight where a Foehn player just rushes a MCV to your base to siege it with Neutralizers.


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#3773 StolenTech

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Posted 30 August 2018 - 02:26 PM

they siege it with plazmerizer then neutralizers



#3774 mrvecz

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Posted 01 September 2018 - 11:48 AM

Maybe if Foehn artillery units weren't garbage then people wouldn't use base defences for siege purposes.



#3775 BotRot

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Posted 03 September 2018 - 05:47 AM

The Hijacker from Scorpion Cell seems to lack a death sound. Intended or not?


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#3776 OfficialLolicon

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Posted 03 September 2018 - 08:49 AM

The Hijacker from Scorpion Cell seems to lack a death sound. Intended or not?


Speaking of this.. The hijacker also doesn't have a sound effect when it hijacks a vehicle, wonder if it's intentional too

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#3777 CrimsonRaider

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Posted 03 September 2018 - 11:04 AM

Is it possible to bigger vehichles and ships to have more than one cell hitboxes?
It is funny to see squeezing up 9 mastodons/tortoises/capital ships in a 3x3 area (they are at least 3 times bigger than one cell) :D
Also chronoshifting 9 tortoises with full of navys,GGIs, cadres and chrono buddies next to the conyard is almost always an easy win in skirmish.



#3778 Speeder

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Posted 03 September 2018 - 11:21 AM

It's not technically possible.


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#3779 StolenTech

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Posted 03 September 2018 - 11:40 AM

Speaking of this.. The hijacker also doesn't have a sound effect when it hijacks a vehicle, wonder if it's intentional too

he does, he has the hijacking sound from the generals hijacker and a laughing sound too.



#3780 Opus Custom Tank

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Posted 04 September 2018 - 12:31 AM

Mantis is made up of a unique combination of 'smart' polymers and nanofibers, making the tank barely sturdy enough to withstand a few rounds.

So Rashidi is creator of Foehn Nano-repair tech or not?

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