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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#3801 arandompersons

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Posted 06 September 2018 - 06:24 AM

 


 

"Example: hammer tower's EARTHquake in the AIR?"

 

of course thats a dumb idea ._.

Of course I will do it myself for fun :D
But I agree that adding a plus dedicated AA defense wouldn't be a bad thing. I know, they have buzzards, knightframes, giantsbanes and Uragan, but they are THE ultimate line of defense. And that leads to a question in my mind: if EA is a defensive-oriented subfaction, why didn't they got the skyray cannon using something else instead of the cyro beam?
Speaking of cryo: why no cryo legionnaire?

 

holy sheet. there isn't enough cryo tech!!! never realized it. we need more cryo stuffs.

 

oh cryo me a river -_-

 

ok. worst joke on these forums probs


Edited by arandompersons, 06 September 2018 - 06:25 AM.


#3802 CrimsonRaider

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Posted 06 September 2018 - 06:49 AM

you know. to get off the arguments and so on i kinda wanna see a new faction but something new :O

 

i dunno... maybe an mcv that can re-pack into an aircraft but has half the health while as an air unit...?

 

oh. and androids and lots of robots! CnC hasn't had an entire faction dedicated to JUST machines yet so this is untapped potential.

 

uh... AHA! a solar reactor! a power plant that runs off solar power but has a low amount of power output

 

maybe some advanced base defenses... like an obelisk of light from the tiberium wars games! but renamed and maybe slightly redesigned.

 

also just keep it as the 1 unique faction with no sub-factions. kinda like with the old yuri faction from "Yuri's Revenge"

 

needs. boats. too many submarines exist already. and maybe a huge battleship with giant guns as a siege unit!

 

uh. control nodes or something...? i dunno. some kind of control center for your tier 2 production

 

and some kind of technology assembler for tier 3 and a technology hub for tier 4 based productions?

 

i dunno.. just some ideas or something for a new faction. might be too OP or something. people say things are too OP easily :L

That would be a helluva lot of work I guarantee. A lot os uf would like to see an other new faction, but it's time consuming and requires a lot of effort, and creativity to create a complete, well-built 'pile of stuff'.
Battleship: there is a battleship in the game already. (Mine is now EA specific slooooow capital ship with better range and damage output versus buildings - but still inaccurate at long ranges.)



#3803 BotRot

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Posted 06 September 2018 - 06:50 AM

 

 


 

"Example: hammer tower's EARTHquake in the AIR?"

 

of course thats a dumb idea ._.

Of course I will do it myself for fun :D
But I agree that adding a plus dedicated AA defense wouldn't be a bad thing. I know, they have buzzards, knightframes, giantsbanes and Uragan, but they are THE ultimate line of defense. And that leads to a question in my mind: if EA is a defensive-oriented subfaction, why didn't they got the skyray cannon using something else instead of the cyro beam?
Speaking of cryo: why no cryo legionnaire?

 

holy sheet. there isn't enough cryo tech!!! never realized it. we need more cryo stuffs.

 

oh cryo me a river -_-

 

ok. worst joke on these forums probs

 

The Cryo Legionnaire actually existed back in 3.0 as a stolen tech unit, but was phased out in favor of the stolen tech reboot of vehicles.


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#3804 CrimsonRaider

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Posted 06 September 2018 - 07:01 AM

The Cryo Legionnaire actually existed back in 3.0 as a stolen tech unit, but was phased out in favor of the stolen tech reboot of vehicles.


Crap..... I played the original game, and used stolen buddies, but somehow I forgot about it in 3.0 (that was the first version of the mod I've played with).
Wild idea ON/ And why don't we have stolen tech AND infantry? At least 4 - no matter what subfaction are you playing as, let's say if you infiltrate allieds, you get the prism hoplite. /Wild idea OFF.
Since we have to infiltrate 2 buildings, and the anti-infiltration has been improved as I can see. It would be too OP in PvE?


Edited by CrimsonRaider, 06 September 2018 - 07:02 AM.


#3805 BotRot

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Posted 06 September 2018 - 07:04 AM

you know. to get off the arguments and so on i kinda wanna see a new faction but something new :O

 

i dunno... maybe an mcv that can re-pack into an aircraft but has half the health while as an air unit...?

 

oh. and androids and lots of robots! CnC hasn't had an entire faction dedicated to JUST machines yet so this is untapped potential.

 

uh... AHA! a solar reactor! a power plant that runs off solar power but has a low amount of power output

 

maybe some advanced base defenses... like an obelisk of light from the tiberium wars games! but renamed and maybe slightly redesigned.

 

also just keep it as the 1 unique faction with no sub-factions. kinda like with the old yuri faction from "Yuri's Revenge"

 

needs. boats. too many submarines exist already. and maybe a huge battleship with giant guns as a siege unit!

 

uh. control nodes or something...? i dunno. some kind of control center for your tier 2 production

 

and some kind of technology assembler for tier 3 and a technology hub for tier 4 based productions?

 

i dunno.. just some ideas or something for a new faction. might be too OP or something. people say things are too OP easily :L

I'm certain than these ideas already exist and can be found in other C&C mods. Perhaps try exploring the many fan-made mods that achieve what vanilla C&C games could not?

 

A new faction idea? But the Foehn Revolt hasn't even reached its 2nd anniversary yet.

If you're willing, there's always the "do-it-yourself" method by making your own mod. I'm sure there are plenty of online resources and people who could help you with that ambition of yours.

 

no sarcasm intended


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#3806 arandompersons

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Posted 06 September 2018 - 07:39 AM

i found an easter egg! having 2 shield commands speeds up the process for the force shield and lightning rod ability! wow. like. WOW. who would have guessed :O

 

like. im actually happy... theres easter eggs in-game and i found an awkward one! YAY

 

i hope theres other random/fun ones to find :O

 

also. will we ever see more random easter eggs?
 

edit: i think its an easter egg. or a horrible bug. but either way its AWESOME!


Edited by arandompersons, 06 September 2018 - 07:40 AM.


#3807 CLAlstar

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Posted 06 September 2018 - 08:08 AM

1. That's not an easter egg becasue
2. Multiple Shield Commands do not speed up the Force Shield cooldown since
3. It's impossible to do that due to engine limitations.



#3808 MrFreeze777

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Posted 06 September 2018 - 08:10 AM

not all of us can just AFFORD anti infantry. also. how CAN 1 or 2 defenses getting slight boost throw the balance off...? i need valid reasons if possible. i thought due too the prism towers height should equal loner range theoretically. and so what if siege units are MEANT to outrange it. giving prism towers slightly more range can't be THAT bad. plus a cost increase can also counter-balance this equally so please don't say that it would be that OP when counter-balances can be implemented just as easily.

Anti-infantry is cheap here a list of units that are cheaper or around the same price as Siege Cadres: Pyros, Terror Drones, Rocketeers, Robot Tanks, Bloaticks, Gatling Tank. Knightframes. Tier 2 defense is not supposed to outrange other faction's tier 2 defense that's creates more problems than it fixes also Siege Cadres would lose their edge especially vs other Allies since they only excel against buildings and nothing else.

yes but you just expect us to have war factories and so on... we also dont have anti air aircraft for allies and soviets that can be produced at airfields yet if my facts are right.

So far you have not not proven that Teratorns are cheaper and quicker to build than tier 3 units. All fixed wing jet built from Airfields cannot attack air regardless of faction. No your 'facts' are wrong .

so mocking people through videos/gifs and so on is a joke...? ok... odd logic. but ok...?

That is a pretty tame meme. You must have a fragile ego to get offended that easily.

you didn't read it right? e_e i am implying that infiltrators drain power for MORE than a minute. which is more than enough to completely ruin a front-line defense. you should know/understand this!!!

My bad even with 1:30 that's not enough time to ruin your entire base also that is your fault for even getting infiltrated in the first place.

we know. but as said before, you just expect us to use all of that. not that we dont want to use it. it just takes time/setup and we all play differently.

Just because you are a newbie who rarely builds units doesn't mean the mod developers have to accommodate to your whims.

i know. but it just doesn't feel right. its kinda awkward. its like having ya miners run through ya blasticade walls when they are powered down... its just... awkward. although i've began to use stun grids more :o

Sure good for you.

ay nice guess. i am quite a PvE fan. yea but i perfer not to train up anti infiltrator units constantly... only if we had something that wasn't so squishy and can detect infiltrators as a unit.

Balance is designed for PvP. Protect your anti infiltrator units, dogs may move around a bit but your secondary anti infiltrator units won't except Terror Drone(which is why you build Sensor Towers).

they didn't make kirovs etc for nothing!!! aircraft are quite useful... although not too many of em can destroy buildings with ease.

Kirovs are Tier 3 as well as most anti-structure aircraft. Which is why Psychic Towers are also Tier 3 and not 2.

as said before. its got limits. plus not all of us can just turbo out troops with ease. not without setup etc :O there may be anti air here and there but you are expecting us to run major ground armies and so on ._. though the skystations are beautiful for anti air :D

Are you this dense, Quetzals take much longer to set up and are way more expensive than most anti air units and yes moving around anti air units is a must if you want to effectively fend off air units otherwise fast units like Barracuda will out pace you.

you have to combo ya aircraft. the squishy with the tough! thats why you should ALWAYS run invaders with Basilisks. the cheap with the expensive, you gotta combo swarms with light aircraft to distract enemies fire then ya squishy ones can come in as soon as ya invaders are being targeted. its about the combos really. so i can't see how a tier 3 anti air defense would be too difficult. also dont forget you also have ground troops you can make.

Their AoE damage will be really broken against them since the mentioned air units have fragile armor, there is a reason why Grumbles are OP stolen tech. Remember balance is designed around PvP, not PvE. I love how you preach micromanagement even though you complain about training anti-infantry units and anti-air units since doing that is too much of a chore for you.

as said before, you are expecting us to use alot of it. some of us like me are more simplistic and different and we dont wanna make as many troops to do a job that defenses should be able to do. controlling an army isn't as easy as it looks... can't be in every place at once as well...

There you go again what happened to that micromanagement you were preaching before. You don't care for micromanaging units you just want the mod developers to accommodate your lazy playstyle with these absurd buffs to defenses. Git gud.

i use plenty of miners when my teammates dont need to guzzle up all of the ore first. :L

Which is why you build a lot of miners in the beginning of a game. Also stealing money from the AI is also an option since they never run out of money.

if i was refusing to acknowledge any of it then i'd have no reason to nitpick through it all.

No you just don't want to build anti air units I told you a the many of option of Foehn's anti-air yet you still want that unreasonable buff to their Shrike Nest.

ok so i'm being ignorant apparently. its also that absurd that a prism tower and a shrike nest getting their range increased by 1 is THAT big that its game breaking...? also infiltrator units not having a max cap on how long their power drains go for is that absurd...?

conclusion, you are expecting alot. you just EXPECT us to run all of these counters and so on. its almost like you expect us to be instant professionals and know everything, damn im still picking up the ropes of some factions ( mainly the soviet and epsilon ones ). finally to cap it off. this is a balance etc discussion so if you dont want change then thats ok :O but still... nothing is absurd or unbalanced until put into practical. its all just theory currently so yelling out that any of it is absurd or unbalanced is just incompetent.


this may sound vapid but you likely dunno what it would be like with a adjustment like this. well. unless you were modifying the mod of course :O or if you can predict the future or you are some kind of psychic or something...?

Yes you are being ignorant, most newbies are when it comes to game play and balance. Capping the time is absurd even in the original RA2/YR game where a spy sabotages power was the same as it is in Mental Omega.
It seems like you are projecting here, you are the one expecting a lot especially when it comes to expecting the mod developers to accommodate your lazy playstyle with these absurd buffs to defenses. You seem to get really offended when people criticize your suggestions. I gave you good reason why they are absurd and explained them thoroughly to you.
Nah i'm just a regular veteran player just like everyone else. :thumbsupcool:

Edited by MrFreeze777, 06 September 2018 - 09:04 AM.


#3809 arandompersons

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Posted 06 September 2018 - 09:00 AM

 

 

 

not all of us can just AFFORD anti infantry. also. how CAN 1 or 2 defenses getting slight boost throw the balance off...? i need valid reasons if possible. i thought due too the prism towers height should equal loner range theoretically. and so what if siege units are MEANT to outrange it. giving prism towers slightly more range can't be THAT bad. plus a cost increase can also counter-balance this equally so please don't say that it would be that OP when counter-balances can be implemented just as easily.

"Anti-infantry is cheap here a list of units that are cheaper or around the same price as Siege Cadres: Pyros, Terror Drones, Rocketeers, Robot Tanks, Bloaticks, Gatling Tank. Knightframes."

 

uh. ok?

 

"Tier 2 defense is not supposed to outrange other faction's tier 2 defense that's creates more problems than it fixes also if Siege Cadres would lose their edge especially vs other Allies since they only excel against buildings and nothing else."

 

so. cause 1 tier 2 defense could outrange another is a bad thing...? so a bit of diversity is bad...? ok... whatever you say.

 

 

yes but you just expect us to have war factories and so on... we also dont have anti air aircraft for allies and soviets that can be produced at airfields yet if my facts are right.

"So far you have not disproven that Teratrons are cheaper and quicker to build than tier 3 units."

 

and why do i have to disprove this...?

 

"All fixed wing jet built from Airfields cannot attack regardless of faction air.  No your 'facts' are wrong ."

 

huh o_O (we dont have anti air aircraft for allies and soviets that can be produced at airfields yet if my facts are right.) so how are my facts wrong when you just said that its right...? all fixed wing aircraft can't attack other air units that are produced from the airfields... which you said and i said that that we dont have anti aircraft for the allies and soviets that can't be produced from the airfields...??? your logic is different...

 

 

so mocking people through videos/gifs and so on is a joke...? ok... odd logic. but ok...?

"That is a pretty tame meme. You must have a fragile ego to get offended that easily."

 

fragile ego? nope. i just defend myself when others attempt to hang crap on me, as you would most likely do as well. are you daft -_- ?

 

 

you didn't read it right? e_e i am implying that infiltrators drain power for MORE than a minute. which is more than enough to completely ruin a front-line defense. you should know/understand this!!!

"My bad even with 1:30 that's not enough time to ruin your entire base also that is your fault for even getting infiltrated in the first place."

 

regardless of it being my fault. 1:30 is more than enough to destroy a frontline defense, easily leaving ya base exposed.so the likelyhood of ya entire base not getting ruined after ya loose ya frontline is extremely likely...

 

 

we know. but as said before, you just expect us to use all of that. not that we dont want to use it. it just takes time/setup and we all play differently.

"Just because you are a newbie who rarely builds units doesn't mean the mod developers have to accommodate to your whims."

 

well. of course. thats obvious.

 

 

i know. but it just doesn't feel right. its kinda awkward.  its like having ya miners run through ya blasticade walls when they are powered down... its just... awkward. although i've began to use stun grids more :o

"Sure good for you."

 

mhm.

 

 

ay nice guess. i am quite a PvE fan. yea but i perfer not to train up anti infiltrator units constantly... only if we had something that wasn't so squishy and can detect infiltrators as a unit.

"Balance is designed for PvP. Protect your anti infiltrator units, dogs may move around a bit but your secondary anti infiltrator units won't except Terror Drone(which is why you build Sensor Towers)."

 

its not the easiest thing to do to defend squishy anti infiltrator units.

 

 

they didn't make kirovs etc for nothing!!! aircraft are quite useful... although not too many of em can destroy buildings with ease.

"Kirovs are Tier 3 as well as most anti-structure aircraft. Which is why Psychic Towers are also Tier 3 and not 2."

 

well... if ya say so...

 

 

as said before. its got limits. plus not all of us can just turbo out troops with ease. not without setup etc :O there may be anti air here and there but you are expecting us to run major ground armies and so on ._. though the skystations are beautiful for anti air  :D

"Are you this dense, Quetzals take much longer to set up and are way more expensive than most anti air units and yes moving around anti air units is a must if you want to effectively fend off air units otherwise fast units like Barracuda will out pace you."

 

um. where do quetzals come into this...? i talked about em before... but not with you.

 

 

you have to combo ya aircraft. the squishy with the tough! thats why you should ALWAYS run invaders with Basilisks. the cheap with the expensive, you gotta combo swarms with light aircraft to distract enemies fire then ya squishy ones can come in as soon as ya invaders are being targeted. its about the combos really. so i can't see how a tier 3 anti air defense would be too difficult. also dont forget you also have ground troops you can make.

"Their AoE damage will be really broken against them since the mentioned air units have fragile armor there is a reason why Grumbles are stolen tech . Remember balance is designed around PvP not PvE."

 

ok. fine then. everythings for PvP. there. u happy ._.

 

"I love how you preach micromanagement even though you complain about training anti-infantry units and anti-air units since doing that is too much of a chore for you."

 

where am i preaching o_O im not worshiping anything!!! also im pretty sure you'd complain if you were well... not able to play at ya best.

 

 

as said before, you are expecting us to use alot of it. some of us like me are more simplistic and different and we dont wanna make as many troops to do a job that defenses should be able to do. controlling an army isn't as easy as it looks... can't be in every place at once as well...

"There you go again what happened to that micromanagement you were preaching before. You don't care for micromanaging units you just want the mod developers to accommodate your lazy playstyle with these absurd buffs to defenses."

 

wow. +1 range on prism towers and shrike nests is absurd. just... wow... ( sarcastic clapping here ) just... BE REAL! is +1 range that big of an issue you have to call someone lazy for enjoying being defensive. i also dont ask to be accommodated for directly. its just an idea. if it hurts you that much then... its not best to reply then... just... dont reply... its not that big of a deal if 2 small base defenses get a slight buff. is it?

 

"Git gud."

 

i guess i can't compete with such a good argument... i give up ._. nothing i can think of can POSSIBLY beat the "git gud" argument ( more sarcastic claps here -_- )  . just. come on. do better than the "git gud argument" 

 

 

i use plenty of miners when my teammates dont need to guzzle up all of the ore first. :L

"Which is why you build a lot of miners in the beginning of a game. Also stealing money from the AI is also an option since they never run out of money."

 

well if they never run out then that a programming flaw. all CnC A.I's a pre-programmed with the same income as everyone else and can all run out of income. otherwise that literally creates an unfair advantage o_O geez. regardless i still like the mod but if they can't run out then theres a problem in my opinion.

 

 

if i was refusing to acknowledge any of it then i'd have no reason to nitpick through it all. 

"No you just don't want to build anti air units I gave you a bunch of suggestions."

 

ern. why do i have to obey/do everything you want me to? just.... ok? uh... i can try.... but its tough

 

ok so i'm being ignorant apparently. its also that absurd that a prism tower and a shrike nest getting their range increased by 1 is THAT big that its game breaking...? also infiltrator units not having a max cap on how long their power drains go for is that absurd...?

 

conclusion, you are expecting alot. you just EXPECT us to run all of these counters and so on. its almost like you expect us to be instant professionals and know everything, damn im still picking up the ropes of some factions ( mainly the soviet and epsilon ones ). finally to cap it off. this is a balance etc discussion so if you dont want change then thats ok :O but still... nothing is absurd or unbalanced until put into practical. its all just theory currently so yelling out that any of it is absurd or unbalanced is just incompetent.

 

this may sound vapid but you likely dunno what it would be like with a adjustment like this. well. unless you were modifying the mod of course :O or if you can predict the future or you are some kind of psychic or something...?

"Yes you are being ignorant, most newbies are when it comes to game play and balance. Capping the time is absurd even in the original RA2/YR game where a spy sabotages power was the same as it is in Mental Omega."

 

it was only 1 minute and you didn't have to worry about too many infiltrators and every  faction owning one.

 

"It seems like you are projecting you are the one expecting a lot especially when it comes to expecting the mod developers to accommodate your lazy playstyle with these absurd buffs to defenses."

 

once again. be real. 1+ range isn't a big deal. you are making everything seem over-dramatic.

 

"You seem to get really offended when people criticize your suggestions"

 

well i gotta chat back ya know. i can't just sit there and get thrown around. what. do you want me to be some mindless machine and get picked on by people such as yourself?

 

"I gave you good reason why they are absurd and explained them thoroughly to you.

Nah i'm just a regular veteran player just like everyone else.  :thumbsupcool:"

 

PFFT! you call ya-self a veteran!!!! well. i suppose you may be one but... lets recap.

 

"Git gud." any veteran knows not to use he "git gud" argument. its weak and has no backing what-so-ever. it also makes you look like a vapid a hole in front of everyone.

 

"My bad even with 1:30 that's not enough time to ruin your entire base also that is your fault for even getting infiltrated in the first place." for a second time, you just didn't want to eat up that 90 second is pretty long and more than worthwhile for destroying a whole base if not that than majorly crippling it. also you made a mistake via saying it only took 1 minute before!!!! like come on. ima newbie and i got my facts right first time.

 

"All fixed wing jet built from Airfields cannot attack regardless of faction air.  No your 'facts' are wrong ." we both said the same thing and i was referring to the aircraft as well... yet you say my facts are wrong but yours aren't when we said the same thin about the aircraft just in different words...? that sounds really rude in my opinion. its as if everything you say is right and what i say is just blatantly wrong.

 

its as if ya just dont want anyone to talk about changing something. like... seriously.... come on. you have also been rude about it to... i even became the bigger person and attempted to get off the subject by talking about a new faction or something. then ya only come in to make things worse. i have no reason to reply beyond this point. i appreciate the random advice/info splodges but you should have just kept it to the info. you didn't need to say anything else...



#3810 JackoDerp

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Posted 06 September 2018 - 10:08 AM

I could've replied to your previous post with every remark being "Git Gud" and people would've agreed.

 

Again, most of your problems about defenses being bad are fixed with making units.

Every Faction gets some kind of lategame Anti-air stomper.

Every Faction has some way of blocking infiltrations if you bother to layout your base properly and make the right units a couple times.

Defenses are generally beaten by siege units, thats the whole point of siege units.

 

But the larger siege units mostly don't appear until late in the game, which is why things like Prism Towers only have a Medium range, and why Psychic towers are not T2.

If you really really hate getting your defenses sieged, just play Last Bastion and rush Plasmeriser Only slight sarcasm I swear.

End.


Edited by JackoDerp, 06 September 2018 - 10:09 AM.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

8QTUrX0.png


#3811 TY229

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Posted 06 September 2018 - 10:32 AM

I'm really confused at arandompersons last post given he replies in the quote which makes things confusing as heck.

 

Defenses are fine, no need to make them stronger to promote a turtlefest in PvP which is aids to play against really.


Your balance suggestions are bad


#3812 Endless

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Posted 06 September 2018 - 01:19 PM

MO's already a turtlefest up until everyone gets a large enough blob to smash in to each other, I fail to see any valid reasoning as to why defenses should get a buff due to the very arguments The Jackoderpian provided.


Cease or I will have to use D E A D L Y F O R C E


#3813 Divine

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Posted 06 September 2018 - 03:48 PM

MO's already a turtlefest up until everyone gets a large enough blob to smash in to each other, I fail to see any valid reasoning as to why defenses should get a buff due to the very arguments The Jackoderpian provided.



>MO
>turtling


To be fair it very much depends on the map. There are only a few where chokepoints can be found in good places, and make static defences usable. Most of the maps are too open to make turtling viable. IMHO defences are mostly fine as they are. Maybe tier 1 AA could get a firepower buff against heavy aircraft, tho.


Edited by Divine, 06 September 2018 - 03:50 PM.

Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#3814 MrFreeze777

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Posted 06 September 2018 - 04:56 PM

 

uh. ok?

so. cause 1 tier 2 defense could outrange another is a bad thing...? so a bit of diversity is bad...? ok... whatever you say.

Unbalanced universal defenses =/= Diversity

LC/EA/LB having access to unique defenses like Smoke Turrets, Coordnodes, and Plasmerizer = Diversity

 

and why do i have to disprove this...?

huh o_O (we dont have anti air aircraft for allies and soviets that can be produced at airfields yet if my facts are right.) so how are my facts wrong when you just said that its right...? all fixed wing aircraft can't attack other air units that are produced from the airfields... which you said and i said that that we dont have anti aircraft for the allies and soviets that can't be produced from the airfields...??? your logic is different...

Because this counters everything you say about Teratorns being expensive you said "ok so lets spend 2900+ when our bases are getting obliterated not to mention the delays and so on :O yes i know having an army is important but we all play differently".  You also brought up the topic of fixed jet aircraft not attacking air units not me, stop lying

"we also dont have anti air aircraft for allies and soviets that can be produced at airfields"

 

 

fragile ego? nope. i just defend myself when others attempt to hang crap on me, as you would most likely do as well. are you daft -_- ?

Sure, I guess the banter is too much for you. Sorry if it offends you.

 

 

regardless of it being my fault. 1:30 is more than enough to destroy a frontline defense, easily leaving ya base exposed.so the likelyhood of ya entire base not getting ruined after ya loose ya frontline is extremely likely...

Which is why you have units to defend your frontline defenses. European Alliance and Last Bastion have units that excel at this.

 

 

well. of course. thats obvious.

Well if it's obvious stop using "my playstyle is this way so we have to change this to accommodate it" as a defense for your suggestions.

 

 

its not the easiest thing to do to defend squishy anti infiltrator units.

Yeah it is you just don't bother to defend them.

 

 

well... if ya say so...

You are literally suggesting to using tier 3 Kirovs and air units to counter your OP suggestion of tier 2 Psychic Towers. That is not a good defense for your suggestion.

 

 

um. where do quetzals come into this...? i talked about em before... but not with you.

Whether it involves me or not is irrelevant, Quetzals are much more expensive and take more to set up their prerequisites than anti-air units and you were complaining how churning them out is too much of a chore for you.

 

ok. fine then. everythings for PvP. there. u happy ._.

 

where am i preaching o_O im not worshiping anything!!! also im pretty sure you'd complain if you were well... not able to play at ya best.

Your absurd suggestions say otherwise.

Preaching doesn't always involve religion, preaching can also mean to advocate a belief or course of action which you just did when you said to micromanage other expendable units to shield fragile Barracudas/Basilisks from your suggested OP anti-air tier 3 defenses yet you complain about churning out units and moving them around. Basically you are being a hypocrite here.

 

wow. +1 range on prism towers and shrike nests is absurd. just... wow... ( sarcastic clapping here ) just... BE REAL! is +1 range that big of an issue you have to call someone lazy for enjoying being defensive. i also dont ask to be accommodated for directly. its just an idea. if it hurts you that much then... its not best to reply then... just... dont reply... its not that big of a deal if 2 small base defenses get a slight buff. is it?

i guess i can't compete with such a good argument... i give up ._. nothing i can think of can POSSIBLY beat the "git gud" argument ( more sarcastic claps here -_- )  . just. come on. do better than the "git gud argument" 

You literally suggested giving anti-air attack to tier 3 defenses, capping sabotage power time, and Psychic Towers available at tier 2, stop portraying all your suggestions as if they were minor buffs, they weren't. Yes all your suggested buffs are absurd. There is nothing wrong with criticism if you are not open to criticism then what are you doing in a forum where discussions can lead to disagreements? The "git gud" comment was nothing more than banter, it wasn't an argument at all.  

 

 

well if they never run out then that a programming flaw. all CnC A.I's a pre-programmed with the same income as everyone else and can all run out of income. otherwise that literally creates an unfair advantage o_O geez. regardless i still like the mod but if they can't run out then theres a problem in my opinion.

If resources is too much for you then play on a bigger map with lots of gems and ore and you can set the resources at a much higher level. You also mentioned that the AI isn't smart in one of your previous comment. the fact that you can steal endless amount of money from the cheating AI and outsmart them puts you at a better advantage when facing them.

 

 

ern. why do i have to obey/do everything you want me to? just.... ok? uh... i can try.... but its tough

They are suggested actions, not demands. :dry:

 

 

it was only 1 minute and you didn't have to worry about too many infiltrators and every  faction owning one.

The time for sabotaged power is best left the way it is just like in the original game.

 

 

once again. be real. 1+ range isn't a big deal. you are making everything seem over-dramatic.

Still unbalanced though.

 

 

well i gotta chat back ya know. i can't just sit there and get thrown around. what. do you want me to be some mindless machine and get picked on by people such as yourself?

You don't respond well to criticism, do you and since when have I picked on you, at worst I just called you a newbie thats it.   

 

 

PFFT! you call ya-self a veteran!!!! well. i suppose you may be one but... lets recap....  its as if ya just dont want anyone to talk about changing something. like... seriously.... come on. you have also been rude about it to... i even became the bigger person and attempted to get off the subject by talking about a new faction or something. then ya only come in to make things worse. i have no reason to reply beyond this point. i appreciate the random advice/info splodges but you should have just kept it to the info. you didn't need to say anything else...

So far you have misrepresented a lot of things that I said, lied (for example downplayed your suggestions to make it seem like it's not a big issue), you used sarcasm to mock me, accused me of bullying you and being overdramatic for simply criticizing your suggestions. I highly doubt that makes you 'the bigger person'. :dry:    


Edited by MrFreeze777, 06 September 2018 - 07:05 PM.


#3815 JackoDerp

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Posted 06 September 2018 - 05:43 PM

I'm going to give credit to Mr Freeze for quoting that entire post without calling him an "Ignorant Prick" once.

 

Back on topic however, I would actually like to see a nerf to the rate that Pillboxes, Gun Turrets, Sentry Guns and Sonic Emitters can be spammed (Not Gattling Cannons since those are also the Epsilon AA Turret). Should make putting actual pressure on people (especially when playing against Allies) a bit less worthless in early game. Or just make them less Tanky.


Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

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#3816 Endless

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Posted 06 September 2018 - 05:58 PM

 

MO's already a turtlefest up until everyone gets a large enough blob to smash in to each other, I fail to see any valid reasoning as to why defenses should get a buff due to the very arguments The Jackoderpian provided.



>MO
>turtling


To be fair it very much depends on the map. There are only a few where chokepoints can be found in good places, and make static defences usable. Most of the maps are too open to make turtling viable. IMHO defences are mostly fine as they are. Maybe tier 1 AA could get a firepower buff against heavy aircraft, tho.

 

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#3817 arandompersons

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Posted 06 September 2018 - 07:45 PM

 

 

uh. ok?

so. cause 1 tier 2 defense could outrange another is a bad thing...? so a bit of diversity is bad...? ok... whatever you say.

"Unbalanced universal defenses =/= Diversity

LC/EA/LB having access to unique defenses like Smoke Turrets, Coordnodes, and Plasmerizer = Diversity"

 

ok so unbalanced diversity is a good thing? then WHY can't prism towers and shrike nests +1 range :O at least for euro alliance for the prism towers and shrike nests for last bastion to improve JUST their defense capabilities :O that solves your "diversity issue dead in its tracks i reckon.

 

yes. i also do have some spelling errors potentially.

 

and why do i have to disprove this...?

huh o_O (we dont have anti air aircraft for allies and soviets that can be produced at airfields yet if my facts are right.) so how are my facts wrong when you just said that its right...? all fixed wing aircraft can't attack other air units that are produced from the airfields... which you said and i said that that we dont have anti aircraft for the allies and soviets that can't be produced from the airfields...??? your logic is different...

"Because this counters everything you say about Teratorns being expensive you said "ok so lets spend 2900+ when our bases are getting obliterated not to mention the delays and so on :O"

 

um. where am i countered? did they change the terratron cost? if not. then we still have to spend more than 2900+ for more than 1 terratron which is what most people would likely go for to fend off some anti air. plus counting ya miner costs, defense setup and early troops... well... you aren't left with alot of income unless you theoretically had at least 4-5 miners out, also gotta count those costs. unless you are playing anything with large capacity miners then ya may struggle a bit with the income.

 

"yes i know having an army is important but we all play differently".  You also brought up the topic of fixed jet aircraft not attacking air units not me, stop lying

"we also dont have anti air aircraft for allies and soviets that can be produced at airfields"

 

of course i brought up the topic yet you still hang crap on me -_-  wasn't even wrong either. 

 

 

fragile ego? nope. i just defend myself when others attempt to hang crap on me, as you would most likely do as well. are you daft -_- ?

"Sure, I guess the banter is too much for you. Sorry if it offends you."

 

hey. im not offended. i ought to defend myself you know. im not a punching bag...

 

 

regardless of it being my fault. 1:30 is more than enough to destroy a frontline defense, easily leaving ya base exposed.so the likelyhood of ya entire base not getting ruined after ya loose ya frontline is extremely likely...

"Which is why you have units to defend your frontline defenses. European Alliance and Last Bastion have units that excel at this."

 

if, you say so. they do have good units but controlling an army just to defend ya base does seem kinda impractical, like a twin edged sword, you got a mobile defense. but as soon as ya loose it you are open prey... also a thought they were about playing defensively with buildings. like with the shield command, corronode thingy and plasmaerizer thingy all being powerful base defenses :O

 

 

well. of course. thats obvious.

"Well if it's obvious stop using "my playstyle is this way so we have to change this to accommodate it" as a defense for your suggestions."

 

well. my playstyles are very different isn't a good argument but hey. its realistic. i dont control huge armies and so on. plus i never really expected anything to directly accommodate for me. also those small buffs wont just affect me. they affect everyone.

 

 

its not the easiest thing to do to defend squishy anti infiltrator units.

"Yeah it is you just don't bother to defend them."

 

well i suppose you find it easy to defend em when trying to attack/expand? i also presume you can be everywhere at once :L also you can't just expect us to be able to defend against everything. we have limits as well...

 

 

well... if ya say so...

"You are literally suggesting to using tier 3 Kirovs and air units to counter your OP suggestion of tier 2 Psychic Towers. That is not a good defense for your suggestion."

 

i also used the word of aircraft which you never took into consideration... well. with em being useful. also you should know that aircraft counter psychic towers. same as siege weapons and so on. you should already know the counters so i merely gave off 1 as an example...

 

 

um. where do quetzals come into this...? i talked about em before... but not with you.

"Whether it involves me or not is irrelevant, Quetzals are much more expensive and take more to set up their prerequisites than anti-air units and you were complaining how churning them out is too much of a chore for you."

 

where did i directly say where producing em was tough? i said they were annoying to verse with their bombardment weaponry and a pain in the butt to hit with stand-alone base defenses...

 

ok. fine then. everythings for PvP. there. u happy ._.

 

where am i preaching o_O im not worshiping anything!!! also im pretty sure you'd complain if you were well... not able to play at ya best.

"Your absurd suggestions say otherwise.

Preaching doesn't always involve religion, preaching can also mean to advocate a belief or course of action which you just did when you said to micromanage other expendable units to shield fragile Barracudas/Basilisks from your suggested OP anti-air tier 3 defenses yet you complain about churning out units and moving them around. Basically you are being a hypocrite here."

 

so i can give off my own advice and be called a hypocrite? so i complain about not being able to control/produce armies and so on yet as well as saying: (you have to combo ya aircraft. the squishy with the tough! thats why you should ALWAYS run invaders with Basilisks. the cheap with the expensive, you gotta combo swarms with light aircraft to distract enemies fire then ya squishy ones can come in as soon as ya invaders are being targeted. its about the combos really. so i can't see how a tier 3 anti air defense would be too difficult. also dont forget you also have ground troops you can make.) that makes me a hypocrite? ok... so cause i can't do any of what i say it makes me a hypocrite... or something? well. if you took it differently. it was just some advice or something or a suggestion if you like it put that way.

 

wow. +1 range on prism towers and shrike nests is absurd. just... wow... ( sarcastic clapping here ) just... BE REAL! is +1 range that big of an issue you have to call someone lazy for enjoying being defensive. i also dont ask to be accommodated for directly. its just an idea. if it hurts you that much then... its not best to reply then... just... dont reply... its not that big of a deal if 2 small base defenses get a slight buff. is it?

i guess i can't compete with such a good argument... i give up ._. nothing i can think of can POSSIBLY beat the "git gud" argument ( more sarcastic claps here -_- )  . just. come on. do better than the "git gud argument" 

You literally suggested giving anti-air attack to tier 3 defenses, capping sabotage power time, and Psychic Towers available at tier 2, stop portraying all your suggestions as if they were minor buffs, they weren't. Yes all your suggested buffs are absurd. There is nothing wrong with criticism if you are not open to criticism then what are you doing a forum where discussions can lead to disagreements? The "git gud" comment was nothing more than banter, it wasn't an argument at all.

 

if giving an air attack to a tier 3 defense is too much then ok... well. you were saying how the barracuda is powerful and so on. i think so i thought you might be all for this. we also dont really have any other tier 3 anti air defenses. except some skyray thingy or something from the allies i think... well... i guess you dont want T3 anti air defenses.... capping the sabotage time doesn't seem all that bad. like could it be that bad to cap it off? slowing down production for 90 seconds is quite big as well as shutting down all of the power instantly.... it makes things tough... maybe you dont have any issue with it since you just spam dogs etc and stick to pvp potentially... i guess no ones in my shoes at all :L well psychic towers are counter-able, only have 3 slots and a moderate power drain, i thought they'd be better at tier 2 again. they are a pain in the rear to setup but good once you get out a few... wait... dont you have to have a psychplug to make em? well... they could just be toned down to just requiring the pandora hub and a radar tower. that seems appreciable PLUS kirovs etc should be able to be produced potentially later than the psychic towers but you should be able to mass up some kirovs just after they put down a tower or 2, maybe 3. if you are rushing out ya battle lab thingies ( tier 3 )

 

yea. i kinda dont like criticism but i can't just stand there and let what i say get torn to shreds... 

 

 

 

oh no. i broke a quote :(

 

"If resources is too much for you then play on a bigger map with lots of gems and ore and you can set the resources at a much higher level. You also mentioned that the AI isn't smart in one of your previous comment. the fact that you can steal endless amount of money from the cheating AI and outsmart them puts you at a better advantage when facing them."

 

ok. thanks for the advice but i still find it tough :L also sorry for my sarcasm. thought it might point out that you are really over-thinking that +1 range... could it be that bad? MOD OWNER! can you "potentially" test it out in ya spare time? if +1 range on prism towers and shrike nests could be too good? thanks!

 

( man im breaking quotes everywhere e_e with an annoyance. )

 

"the same ti

They are suggested actions, not demands. :dry:"

 

 

uh. the same ti? o_o? uh... um... i suppose they are actions... but i kinda wish i could just work like a machine, then i'd be able to potentially suppress everything and just work like a mindless slave..

 

 

it was only 1 minute and you didn't have to worry about too many infiltrators and every  faction owning one.

"The time for sabotaged power is best left the way it is just like in the original game."

 

was it originally more than 1 minute? i got a factory fresh copy of Yuri's revenge? like. the very first release. with the virus and slave miner instead of the gattling cannon picture as the end-game screen after you win/loose.  uh, 1.00.1 or something the version is. i can't remember properly... but if im right it was only 1 minute originally.

 

 

once again. be real. 1+ range isn't a big deal. you are making everything seem over-dramatic.

"Still unbalanced though."

 

it could be countered out if ya willing... like, prism tower cost raised to 1600, power consumption getting increased by 50 and fire rate reduced by 1. would that balance it out?

 

 

well i gotta chat back ya know. i can't just sit there and get thrown around. what. do you want me to be some mindless machine and get picked on by people such as yourself?

You don't respond well to criticism, do you and since when have I picked on you, at worst I just called you a newbie thats it."

 

yea. i guess i dont respond perfectly i admit that.

 

ffs. another deleted quote... and control z aint fixing it >_<

 

"So far you have misrepresented a lot of things that I said, lied (for example downplayed your suggestions to make it seem like it's not a big issue), you used sarcasm to mock me, accused me of bullying you and being overdramatic for simply criticizing your suggestions. I highly doubt that makes you 'the bigger person'. :dry:    "

 

()PFFT! you call ya-self a veteran!!!! well. i suppose you may be one but... lets recap....  its as if ya just dont want anyone to talk about changing something. like... seriously.... come on. you have also been rude about it to... i even became the bigger person and attempted to get off the subject by talking about a new faction or something. then ya only come in to make things worse. i have no reason to reply beyond this point. i appreciate the random advice/info splodges but you should have just kept it to the info. you didn't need to say anything else...() insert quote here e_e

 

 

still, ya called yaself a veteran yet you got multiple facts wrong. one of them being twice, mistakes can be made but ya talking to someone without a large mass of experience so giving off misleading information and not proofreading ya work is quite an issue. thankfully i know some things geez. if theres was ny other newbies here then you'd be giving off misleading info!

 

well. COME on. if +1 range is that big then just... wow... like... is it that big? hence why i used sarcasm cause its not realistically that big. you should be complaining about other things and so on yet you choose to think that +1 range is game breaking. even if theres some in-balance, things can be countered and counter balanced. you are just being ignorant and you dont wanna come up with any way to counter it out yourself so you make it seem over-dramatic

 

still, you say i lie and so on. via saying that i brought up the topic of fixed wing aircraft, and when did i say you brought it up? you also literally said the exact same thing as me ans call me wrong, making you look like quite a hypocrite.

 

sarcasm to mock ya? well yea. i did use it to push my points forward and to physically show that you are just over-exaggerating about +1 range since you just didn't want to accept that it can be balanced. the game may literally be a turtle-fest but it never hurts to keep defenses strong. if they loose their power then playing defensively with troops seems to be the only other means of defense. a good offense is a good defense, vice versa i guess. but can +1 range to that big? PLEASE! if you an open test this, it would be great but "unless" its tested then neither of us can truly see the results so theres no need to brush it off as being unbalanced until "you" can't possibly think of any counter balance for it.

 

also ya kinda mocking me via such say saying that im lying yet im not and so on... theres nothing else to be said and theres nothing you can really contribute other than info currently unless you make your own posts... no reason or need to reply beyond this point -_- cause its only gonna bloat out this discussion between us even further. i also never intended to delete the quotes. its a pain in the butt not deleting by accident, i have showed i can successfully that i can type and not delete em but this 1 had too much text on it so starting fresh or copy/pasting it all would be a pain.


Edited by arandompersons, 06 September 2018 - 07:51 PM.


#3818 arandompersons

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Posted 06 September 2018 - 08:33 PM

I could've replied to your previous post with every remark being "Git Gud" and people would've agreed.

 

its quite offensive ya know. it puts peoples skill levels to shame.

 

Again, most of your problems about defenses being bad are fixed with making units.

 

we still dont have any T3 AA base defenses! the issue is mostly solved with units yea but units have flaws... same with defenses but its a pain tryin to heal units, the ground ones aren't so bad since ya got miner-mites which i think can heal up ground troops. but plenty of em ( especially some aircraft, I THINK! ) remain damaged unless they can self repair or land on an airfield or hit rank 3 veterancy. but still. its a good point.

 

Every Faction gets some kind of lategame Anti-air stomper.

 

uh... what are they exactly? the late game AA stompers? i... dunno every one of em. theres some skystation thing for one of the foehn factions. theres sodar arrays... apparently they help. you got urangu thingy. that flying thing which looks like some literal flying god that shoots giant waves of.... air stuffs? at enemies :O uh... i can't think of any others >_< besides aerial fortress irkalla, floating discs ( invaders ) and thats about it ._.OH AND gehenna platform thingies. 

 

Every Faction has some way of blocking infiltrations if you bother to layout your base properly and make the right units a couple times.

Defenses are generally beaten by siege units, thats the whole point of siege units.

 

i know thats the point of siege units. but im thining about walling off my main buildings. that might help.

 

But the larger siege units mostly don't appear until late in the game, which is why things like Prism Towers only have a Medium range, and why Psychic towers are not T2.

 

should psychic towers be T3 then? since i think they require a psychplug? too OP requiring a just radar tower and pandora hub...? and power obviously...

 

If you really really hate getting your defenses sieged, just play Last Bastion and rush Plasmeriser Only slight sarcasm I swear.

End.

 

i try rushing plasmerizers but do they deal collateral damage??? i have used em before but i can't tell so i'm kinda wary of it.


Edited by arandompersons, 06 September 2018 - 08:37 PM.


#3819 arandompersons

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Posted 06 September 2018 - 08:45 PM

 

you know. to get off the arguments and so on i kinda wanna see a new faction but something new :O

 

i dunno... maybe an mcv that can re-pack into an aircraft but has half the health while as an air unit...?

 

oh. and androids and lots of robots! CnC hasn't had an entire faction dedicated to JUST machines yet so this is untapped potential.

 

uh... AHA! a solar reactor! a power plant that runs off solar power but has a low amount of power output

 

maybe some advanced base defenses... like an obelisk of light from the tiberium wars games! but renamed and maybe slightly redesigned.

 

also just keep it as the 1 unique faction with no sub-factions. kinda like with the old yuri faction from "Yuri's Revenge"

 

needs. boats. too many submarines exist already. and maybe a huge battleship with giant guns as a siege unit!

 

uh. control nodes or something...? i dunno. some kind of control center for your tier 2 production

 

and some kind of technology assembler for tier 3 and a technology hub for tier 4 based productions?

 

i dunno.. just some ideas or something for a new faction. might be too OP or something. people say things are too OP easily :L

I'm certain than these ideas already exist and can be found in other C&C mods. Perhaps try exploring the many fan-made mods that achieve what vanilla C&C games could not?

 

but if i try other mods then that means i'd have to get rid of this beauty of a mod. i dont wanna just throw this 1 away. i wanna see everything etc first!

 

A new faction idea? But the Foehn Revolt hasn't even reached its 2nd anniversary yet.

If you're willing, there's always the "do-it-yourself" method by making your own mod. I'm sure there are plenty of online resources and people who could help you with that ambition of yours.

 

WHA! not the second anniversary yet? when was the foehn created? also. odd question? where did their faction start? was it it Bermuda or something? cause that would be awkward, using the power of the bermuda triangle and its constant strong wind to power and fuel the foehn revolts powerful and advanced technology! by harnessing the power of wind and nanofiber technology the buildings and technology are second to none! the cloud piercer, pierces into the sky and drives the strong winds away from their homeland as well as offers a means to control the wind for the aircraft to gain the utmost superiority! AHH! nearly forgot about the cyberkernel! uh... the cyberkernel is used for the advanced radar and sensor technology? and cybernetics so their knights can bring back the honour and glory of combat once again with the power to their mighty arsenal! what... its just a wild guess :L

 

no sarcasm intended

 

uh. HOW do i make mods :O i so wanna learn... and uh. i dont like searching around so if you could post any links or anything, that'd be great :O


Edited by arandompersons, 06 September 2018 - 08:51 PM.


#3820 JackoDerp

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Posted 06 September 2018 - 10:14 PM

tumblr_m9edyqSPIb1r0hqyw.jpg


Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

8QTUrX0.png





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