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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#3821 arandompersons

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Posted 06 September 2018 - 11:02 PM

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is this Albert Einstein or somethings in his younger years :O if it is, didn't know he had a mustache thingy.

 

alright... since no one wants prism towers to so easily gain +1 range then how bout THIS!

all prism towers placed within 3 building range tiles around an mcv gain +1 range! THERE! then backline prism towers can now connect to ya frontline ones much more easily as well with them being currently T2 that should prevent people from mcv-prism tower rushing peoples bases and your default backline ones within a 3 building area range of ya mcv can get a small passive.

 

OR

 

when 5 or more prism towers are within a 3 building area range of each other then all gain +1 range that are within range of each other... well.. it could help create a moderate frontline defense and 5x1,000 is 5,000 i think so thats more than a large cost + having them all to be within a short build range of each other does make things more difficult. also take into consideration the moderate power drain of running 5 of em....

 

that sound better >_< ?

 

ok... i have no idea on how to creatively boost shrike nests... uh... when on higher terrain their range increases o_O ? ok. dumb idea... yep. i can't think of any more ideas on how to make shrike nests get +1 range creatively...


Edited by arandompersons, 07 September 2018 - 12:05 AM.


#3822 BotRot

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Posted 06 September 2018 - 11:45 PM

Off topic:
No offense, but could you shorten your ideas to a few sentences? A wall of text is something not many readers would look at, so they'll just ignore it.

Also, let's keep this topic a formal one. Casual, off-topic talk is NOT feedback that readers will take seriously.

hT8PHUN.gif


#3823 arandompersons

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Posted 07 September 2018 - 01:53 AM

Off topic:
No offense, but could you shorten your ideas to a few sentences? A wall of text is something not many readers would look at, so they'll just ignore it.

 

Okay. Is this short enough?

Also, let's keep this topic a formal one. Casual, off-topic talk is NOT feedback that readers will take seriously.

 

Aw. that means spelling and correct grammar/punctuation and so on... Fine i will try my best. :(


Edited by arandompersons, 07 September 2018 - 01:53 AM.


#3824 ArtanisGriffin

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Posted 07 September 2018 - 02:32 AM

Off topic: there is no need to freaking quotes every times you answer to someone . Are you making thesis essay to prove your points or suggestions ?
Back to topic, how about you get good , play some pvp and come back to here ? Many ideas above we have thought of and some were fixed or unbalanced or limited in engine . I bet if it falls into your hand , it would be much much worse than recently . We should be thankful that speeder created this mod
The only thing I would suggest for balance is Scorpion Cells . They need a total rework overall because their idea doesn’t simply work atm . Their gimmick was to spam units with cheapness but some other fast responsive fast faction server , even china can do a better job than them . They are really lacking of a viable t3 anti unit if we talk about current situation and Plague Splatter is a hit and miss . Tyrants don’t simply work well when you vs a very experienced experiment . The only way to make sure that you can do well is to t1 rush but that doesn’t work every single time . Oh hijacker needs a slight buff , may be an auto detection like dogs would work well . Others are fine for me so far .

#3825 arandompersons

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Posted 07 September 2018 - 03:51 AM

Off topic: there is no need to freaking quotes every times you answer to someone . Are you making thesis essay to prove your points or suggestions ?

uh. i dunno. we just don't get along probably but you are right, cutting out the quotes does shorten it.

Back to topic, how about you get good

Please don't use the get good argument, putting others skill levels to shame is quite a low thing to do. and besides. i'm learning new things each day :o

play some pvp and come back to here ?

I don't wanna play something i don't enjoy, hence why i stick the the huge PvE aspect of the game. 

Many ideas above we have thought of and some were fixed or unbalanced or limited in engine . I bet if it falls into your hand , it would be much much worse than recently . We should be thankful that speeder created this mod

Well its a good thing none of it WAS ever going to fall into my hands. I'm not a developer -_- and besides we all have our own ideas/beliefs and what not.

The only thing I would suggest for balance is Scorpion Cells . They need a total rework overall because their idea doesn’t simply work atm . Their gimmick was to spam units with cheapness but some other fast responsive fast faction server , even china can do a better job than them . They are really lacking of a viable t3 anti unit if we talk about current situation and Plague Splatter is a hit and miss . Tyrants don’t simply work well when you vs a very experienced experiment . The only way to make sure that you can do well is to t1 rush but that doesn’t work every single time . Oh hijacker needs a slight buff , may be an auto detection like dogs would work well . Others are fine for me so far .

I thought scorpion cell was used for mutations or something and salamanders being added to your arsenal. I don't know directly since i haven't played em but they might be ok. So... They are apparently meant to rush cheap units as well :o from what i am reading of your post. Well how'd you improve on it anyways? Also by experiment do you mean those special units, like that siege crawler of the soviets? Also you said you didn't like quotes so i didn't put any of this in a quote. Edit: Shrunk the text size to be more considerate.


Edited by arandompersons, 07 September 2018 - 04:06 AM.


#3826 JackoDerp

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Posted 07 September 2018 - 09:36 AM


Back to topic, how about you get good

Please don't use the get good argument, putting others skill levels to shame is quite a low thing to do. and besides. i'm learning new things each day :o

play some pvp and come back to here ?

I don't wanna play something i don't enjoy, hence why i stick the the huge PvE aspect of the game.

 

This line right here is why you should not be arguing about balance.

Balance is designed for multiplayer PvP, and always should be.

 

@Artanis

 

Frankly the problem with Scorpion Cell is the concept of the faction plays very poorly in the way MO is designed (easy to defend with defenses, basic units being very weak), but also the lategame vehicular debuffs that Cell need to compete with other factions simply do not function or do not exist (with exception to Malver Deploy). They also have a horrible time killing Tankier targets (this is basically just Heroes and Centy) and are horribly outmatched by any basic AOE weapon (Foxtrots and Siegfried alone counter Cell so hard).

 

I have suggested multiple times that Vehicle Armour debuff effects on the Splatter should actually mean something, and that another source of vehicle armour debuff should exist to work in conjunction of those for a proper pinch. A good candidate for this would be giving Toxic Strike a similar debuff, as it gives Epsilon Aerodrome extra utility (because Dybbuk-Attackers in Lategame are fucking useless) and it gives Scorpion Cell better area control. It would also compare somewhat to the insanely powerful debuffs that Soviet Smoke or Allied Hummingbirds can do in comparison. (Seriously? 50% Dmg Debuff in smoke? And it lasts for ages?)

 

Cell in their current state get countered just by making one multi-purpose T3 unit and Attack-moving into or kiting near a blob, and then having the hero mop everyone up, and you can't even use your own Hero for damage because you need him to debuff the enemy.


Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

8QTUrX0.png


#3827 CLAlstar

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Posted 07 September 2018 - 01:45 PM

Ugh.
 

 

can the prism tower and shrike nest get +1 range. prism tower being outranged by infantry. INFANTRY! aka stalkers and so on. it needs slightly more range hardcore. shrike nests are the foehns only anti air defense building and they are being beaten up by quetzals i think they are called. it really makes factions like euro alliance and last bastion completely helpless to long range bombardments and prevents their defensive playstyles.

You expect Tier 2 defenses to win against Tier 3 (!) siege units. Stalkers are supposed to break down defenses, so there is no way this will be done. Not like that +1 range wont help them anyway - they will still be outranged. Regarding shirkes, they have problem with jets, but anything slower can get dispatched rather easily. Shrikes attacking Tareting Drones cannot be fixed, if thats what you mean.

BTW. There is only one unit that can outrange T2 defenses. Siege cadre. And let it stay that way.

Also, another fun fact that you may probably not realize: There is only one advanced (tier 3) anti air defensive structure. Its called Skyray. Therefopre yoru argument about X faction not having T3 aa defnse so we need buffs also is nothing but a dream.

Moving, on, we see this.

 

 

Wild idea ON/ And why don't we have stolen tech AND infantry? At least 4 - no matter what subfaction are you playing as, let's say if you infiltrate allieds, you get the prism hoplite. /Wild idea OFF.
Since we have to infiltrate 2 buildings, and the anti-infiltration has been improved as I can see. It would be too OP in PvE?

Find a person capable of making 16 new infantry SHP and then you may convince Speeder. With massive push on *may*

Its way easier to make voxels than to make infantry.

 

 

JackoDerp: Every Faction gets some kind of lategame Anti-air stomper.

 

uh... what are they exactly? the late game AA stompers? i... dunno every one of em. theres some skystation thing for one of the foehn factions. theres sodar arrays... apparently they help. you got urangu thingy. that flying thing which looks like some literal flying god that shoots giant waves of.... air stuffs? at enemies :O uh... i can't think of any others >_< besides aerial fortress irkalla, floating discs ( invaders ) and thats about it ._.OH AND gehenna platform thingies.

Literally every single faction in game have available T3 anti air unit. Aeroblaze, Thor, Blizzard, Wolfhound, (Flak) Catastrophe, Sentinel, Gehenna, Oxidizer, Collosi, Shadray, Alanqa, Giantsbane.

 

 

JackoDerp: Again, most of your problems about defenses being bad are fixed with making units.

 

we still dont have any T3 AA base defenses! the issue is mostly solved with units yea but units have flaws... same with defenses but its a pain tryin to heal units, the ground ones aren't so bad since ya got miner-mites which i think can heal up ground troops. but plenty of em ( especially some aircraft, I THINK! ) remain damaged unless they can self repair or land on an airfield or hit rank 3 veterancy. but still. its a good point.

1. Jacko is right in that case. If you mainly rely on defenses to stop enemy assault, you wont live long.
2. There is one T3 AA defense and thats all. Not to mention it sacrifices the splash for damage too.
3. All air units have self healing (beside rocketeers i think). Also you can park most of them near Soviet Cranes for repairs.

 

 

alright... since no one wants prism towers to so easily gain +1 range then how bout THIS!

all prism towers placed within 3 building range tiles around an mcv gain +1 range! THERE! then backline prism towers can now connect to ya frontline ones much more easily as well with them being currently T2 that should prevent people from mcv-prism tower rushing peoples bases and your default backline ones within a 3 building area range of ya mcv can get a small passive.

OR

 

when 5 or more prism towers are within a 3 building area range of each other then all gain +1 range that are within range of each other... well.. it could help create a moderate frontline defense and 5x1,000 is 5,000 i think so thats more than a large cost + having them all to be within a short build range of each other does make things more difficult. also take into consideration the moderate power drain of running 5 of em....

 

... Prisms do not require buffs. Also both of options you wrote are literally impossible.

 

 

I don't wanna play something i don't enjoy, hence why i stick the the huge PvE aspect of the game.

Yet you aregue with veterans of multiplayer regarding balance of game. Not like we are elitists, but we have seen more than simple "enemy spams right intop my defensive line", so i can clearly say - we have the experience and a lot of examples in mind.

 

 

 

>"also defensive factions have units designed to defend your base very well like Mirage Tanks, Mastodons etc"

 

we know. but as said before, you just expect us to use all of that. not that we dont want to use it. it just takes time/setup and we all play differently.

"we play differently" is not a valid arguement. There are basics for every faction in the game. Mirages are perfect defense untis, Mastodons are the moving healing walls for your units. Start using them instead of standing in one place with your skills.



#3828 CrimsonRaider

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Posted 07 September 2018 - 06:39 PM

 

 

This line right here is why you should not be arguing about balance.

Balance is designed for multiplayer PvP, and always should be.

 

 

Just curiosity: why does it always should be? I don't understand it. I mean, I guess there are people who do not play PvP.



#3829 JackoDerp

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Posted 07 September 2018 - 06:48 PM

Balance should always be designed around the top-level of play, because it can only be measured at the very best they could be.

If we measured at low-level play we'd ruin high-level balance and Metas like 3.3.3 Sovets begin to form.

 

I mean, frankly MO is closer than many games to "perfect balance" but theres still work to be done, thats what changelogs and updates are for.


Edited by JackoDerp, 07 September 2018 - 06:48 PM.

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

8QTUrX0.png


#3830 arandompersons

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Posted 08 September 2018 - 04:28 AM

You expect Tier 2 defenses to win against Tier 3 (!) siege units. Stalkers are supposed to break down defenses, so there is no way this will be done. Not like that +1 range wont help them anyway - they will still be outranged. Regarding shirkes, they have problem with jets, but anything slower can get dispatched rather easily. Shrikes attacking Tareting Drones cannot be fixed, if thats what you mean.

Its not like I physically wanted em to win against em ( T3 siege weapons ) easily at all, hence why I said +1 range

 

BTW. There is only one unit that can outrange T2 defenses. Siege cadre. And let it stay that way.
 

Also, another fun fact that you may probably not realize: There is only one advanced (tier 3) anti air defensive structure. Its called Skyray. Therefopre yoru argument about X faction not having T3 aa defnse so we need buffs also is nothing but a dream.

Moving, on, we see this.

 

Literally every single faction in game have available T3 anti air unit. Aeroblaze, Thor, Blizzard, Wolfhound, (Flak) Catastrophe, Sentinel, Gehenna, Oxidizer, Collosi, Shadray, Alanqa, Giantsbane.

the advice is good, only if i had more information on those units than just listing em, listing em is good but i kinda have no idea on how to use some of em.

 

1. Jacko is right in that case. If you mainly rely on defenses to stop enemy assault, you wont live long.

Its worth a shot :o I try every day. I don't win every game but I can survive for quite large amounts of time. It depends really...

 

2. There is one T3 AA defense and thats all. Not to mention it sacrifices the splash for damage too.

I do admit, one is something. But just something... wonder how effective it is...

 

3. All air units have self healing (beside rocketeers i think). Also you can park most of them near Soviet Cranes for repairs.

 

... Prisms do not require buffs. Also both of options you wrote are literally impossible.

Is it really that impossible and besides, how would you know :O well... You could be working on your own mods but you can't physically know unless you have tried it before. Have you...? Also, I think I don't see you creating anything for this discussion like coming up with new ideas, no mater how daft or incompetent, you aren't really creating anything constructive... even if its stupid, a new idea is a new idea no matter how bad or different it is.

 

"Yet you aregue"

 

You all tell me off for not being formal yet others make big spelling mistakes and don't get told off or anything they make huge quote spams and so on yet nothing against them? I know its natural to make mistakes but a bit of proof-reading wouldn't hurt. ._. Like... Come on, if a newbie can proof-read their own work then you "veterans" etc should be able to as well :O

 

with veterans of multiplayer regarding balance of game. Not like we are elitists, but we have seen more than simple "enemy spams right intop my defensive line", so i can clearly say - we have the experience and a lot of examples in mind.

 

So, what you are implying is that i'm not allowed to talk about balance, argue with anyone above my skill level and i should just leave cause i'm not some instant professional at everything? Well. That is the vibe i'm picking up. Well, if you don't want new players saying anything in these discussions just say so... Please... I'd much rather cop it direct to my face rather than you just saying you are experienced and so on and saying not to argue with experienced people yet... even the experienced people are getting things wrong, hardcore. 

 

"we play differently" is not a valid arguement. There are basics for every faction in the game. Mirages are perfect defense untis, Mastodons are the moving healing walls for your units. Start using them instead of standing in one place with your skills.

 

Hey... Words hurt... Also, I know its not an argument cause if you took a bit of time to understand it more, you should have theoretically came to the conclusion of it being a fact. I also presume you are being sarcastic with the "skills" part. Also, if you took some more time you may have realized that i can't play perfectly. See what i mean, you just "expect" us to use everything and be like you people and do the same tricks etc, i appreciate the random advice splodges but its over bloated and you didn't need to reply or criticize at all as you have now just over-bloated the discussion out, you didn't even shrink the text to be kind of considerate so it doesn't take up half of the web-page! i know i'm being seriously hypocritical though but come on. There was no need to continue the mega quotes. I know I am but still.

edit: edited and cleaned up ^_^


Edited by arandompersons, 08 September 2018 - 04:38 AM.


#3831 Initiate

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Posted 08 September 2018 - 07:19 AM

still haven't figured out how to use the quote button :OOOO :00000 :OoO :epic gamer smiley face:

 

christ

 

is this Albert Einstein or somethings in his younger years :O if it is, didn't know he had a mustache thingy.

 

That's Edgar Allan Poe, good lord.

 

the advice is good, only if i had more information on those units than just listing em, listing em is good but i kinda have no idea on how to use some of em.

 

You should read what the units do in the link I sent you, or just flat out test them out yourself. You can start a game with just you playing and attack your own units for testing. 

You should have a decent understanding of how units work and interact with other units before suggesting changes to them. Evidently, you do not. For example:

 

Stalkers have range 12.

Prism Towers have range 9 when around multiple towers. 

Adding +1 range to the towers will have no impact on Stalkers. 

Adding +1 range screws over Siege Cadre, however, given their range of 9. 

 

Your entire push for +1 range fails to solve the issue you suggested, negatively impacts other relatively balanced units, and therefore should be discarded.

 

Range info from:

http://mentalomega.c...nfantry#stalker

http://mentalomega.c...ructures#gapris

http://mentalomega.c...d_infantry#enfo

 

Also, I think I don't see you creating anything for this discussion like coming up with new ideas, no mater how daft or incompetent, you aren't really creating anything constructive... even if its stupid, a new idea is a new idea no matter how bad or different it is.

 

He is constructively deconstructing your ideas. And he does it well.

 

xd grammar misspelled word and everything else below it

 

ahahaha, you are just a troll aren't you?


Edited by Initiate, 08 September 2018 - 07:20 AM.


#3832 CrimsonRaider

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Posted 08 September 2018 - 09:06 AM

Balance should always be designed around the top-level of play, because it can only be measured at the very best they could be.

If we measured at low-level play we'd ruin high-level balance and Metas like 3.3.3 Sovets begin to form.

 

I mean, frankly MO is closer than many games to "perfect balance" but theres still work to be done, thats what changelogs and updates are for.

Ah, now I'm enlightened :D
Wouldn't it better to have 2 separate clients to MP and SP which use different rulesmo-s? So it would be better for even more people and would be less hassle in the forum (or am I just too naive?).



#3833 GameMaster0000

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Posted 08 September 2018 - 12:59 PM

Why you not just build T3 Defense agaist AI? Most of tier 3 Arty are same range as T3 Defense except few of them(SCUD Example)

 

Also T2 Defense is same range as seige cadre.

 

Also base way to defense your base against AI is Air unit because AI mostly ignore them

Rocketteer, Invader, Wolfhound etc. build them!!


Edited by GameMaster0000, 08 September 2018 - 01:05 PM.


#3834 CLAlstar

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Posted 08 September 2018 - 01:51 PM

Pulling the "grammar card" is a very shitty thing to do. Sometimes i just dont give a fuck about it, as long as i want to make my point valid. If your response is only "grammar", that means you have already lost.

Regarding this part

 

Is it really that impossible and besides, how would you know :O well... You could be working on your own mods but you can't physically know unless you have tried it before. Have you...? Also, I think I don't see you creating anything for this discussion like coming up with new ideas, no mater how daft or incompetent, you aren't really creating anything constructive... even if its stupid, a new idea is a new idea no matter how bad or different it is.

I am usually on chat with the holy trinity of RA2 modding, so even tho i do not mod myself usually, i know the potentials and limits to a rather big extent.

 

 

I also presume you are being sarcastic with the "skills" part.

I wasnt.

 

 

Also, if you took some more time you may have realized that i can't play perfectly

Neither can i, and anyone else.

 

 

See what i mean, you just "expect" us to use everything and be like you people and do the same tricks etc,

Honestly, yes, i do, because i dont want another examples of vanilla/3.0 mindless single type unit spammers. Every unit can have its role, and considering the biffs (for mirages) its better time to start using them. Mastodons are still as good as they are, esspecialy with life-saving regeneration during assaults.

 

 

Well, if you don't want new players saying anything in these discussions just say so.

Constructive criticism is always welcome, but arguing a balance of a game against someone who plays PvE only is pointless. We have one tester, (hello, person im talking about) who kept on arguing balance using examples from A) super old versions B) PvE games and argued against people who played PVP on daily basis.

Which is why we have chat in which people discuss multiplayer balance without any PvE inputs.



#3835 Eidolon

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Posted 08 September 2018 - 04:34 PM

Since people keep feeding the fire, I feel compelled to point out:
arandompersons is stirring the pot; you're being had.

They might not intend to stir the pot, they may not even be aware they are stirring the pot, but they assuredly are stirring the pot. The former two seem unlikely at that, considering their aloofness, pedantry, and fallacious reasoning (replete with ad homs).

Everything that can be said about arandompersons complaints has been said: they are either playing in a way the game is designed to punish (as if it was vanilla Red Alert 2), or are lacking knowledge and unwilling to learn (the range and AA ballgames). Play more.

(At least this gave me an excuse to finally make an account.)

 

Just curiosity: why does it always should be? I don't understand it. I mean, I guess there are people who do not play PvP.

Games like Mental Omega are designed around PvP, as the AI is not able to optimize strategy by vice of it being designed by (in many ways constrained) designers. (Google "GIGO".) Players, on the other hand, have seemingly unlimited imagination when it comes to finding exploits, perfecting placement, optimizing unit compositions, and so on. Analyzing and responding to the latter thus leads to a more fine tuned experience, as there are more things to tweak and the process is, theoretically anyway, never ending.

Also, I object to the notion that PvC in MO isn't enjoyable/well balanced: the balancing from multiplayer trickles down to the singleplayer experience just fine. The issues are invariably with the AI being dopey, which, again, is an effect of GIGO and something Mentalmeisters is working on - think the skirmish AI utilizing drillers/stallions in 3.3.4.


Edited by Eidolon, 08 September 2018 - 04:47 PM.

Help, help! My Centurion has fallen and can't get up!


#3836 arandompersons

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Posted 08 September 2018 - 11:29 PM

Actually... I still dunno how to and I already got told off for it, i'm surprised he doesn't tell anyone else off BUT me for using these quotes... almost seems like most of you, just want to single handed just target me.

christ

I know, right? Almost seems like most of you have nothing better to do than gang up on me without actually creating any new ideas or anything for this discussion.

That's Edgar Allan Poe, good lord.

And who's that? I... have no idea.

You should read what the units do in the link I sent you, or just flat out test them out yourself. You can start a game with just you playing and attack your own units for testing. 

You should have a decent understanding of how units work and interact with other units before suggesting changes to them. Evidently, you do not. For example:

 

Stalkers have range 12.

Prism Towers have range 9 when around multiple towers. 

Adding +1 range to the towers will have no impact on Stalkers. 

Adding +1 range screws over Siege Cadre, however, given their range of 9. 

 

Your entire push for +1 range fails to solve the issue you suggested, negatively impacts other relatively balanced units, and therefore should be discarded.

Oh, great. Another "cause you don't know everything you can't reply" argument. Its not a joke anymore dude, its becoming really rude. Via telling others that they can't have a say cause they don't know everything. Its daft and incompetent and if you really want to kill off your newbie player-base then please, go ahead. Imagine how other newbies would react ( or even the owner ) if they said can a random tower get +1 range and you all gang up on em.

 

Range info from:

http://mentalomega.c...nfantry#stalker

http://mentalomega.c...ructures#gapris

http://mentalomega.c...d_infantry#enfo

thanks for the info at least. its convenient having additional links to info.

 

He is constructively deconstructing your ideas. And he does it well.

I presume you mean cause he hangs so crap on me and says I can't reply unless i'm some skilled veteran that what he says is constructive... Wait, let me check what this forum page is about... yep, about balance and new ideas... I thought he was meant to talk about balance and new ideas, Not tear others posts apart, i'm being hypocritical here but i'm justified since i have to defend myself so much and obviously tear things apart then reassemble it to back myself up...

 

ahahaha, you are just a troll aren't you?

Huh, since WHEN did i say: "xd grammar misspelled word and everything else below it" Wait? Since when did I say that directly? I told em off for his bad spelling and so on since I got told off for it and no one else told him off. So. I am a troll for the false information that you are creating to make yourself look good? DISGUSTING! How low do you need to stoop dude. Creating false info and saying others can't talk about balance unless they know everything.

JUST! no. I need a moderator or admin in here! This person is creating misleading info to make me look bad! I monitor the things I type and I never said those very words. Sure i criticize others when the spell the most basic of things wrong after i get told off for it cause then they become hypocritical when they never got told off for it. I was willing to give you credit for the info you provided and be more kind. But wow. Now you just kill everything you just said via creating false and slanderous info to tarnish others reputations and brand me as an a hole/troll as well as make yourself look good in the process.


Edited by arandompersons, 08 September 2018 - 11:30 PM.


#3837 arandompersons

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Posted 09 September 2018 - 01:20 AM

seriously off topic but i reckon i should be allowed to post something off topic ( since everyone else does, oh no! the moderators might ban me and so on for it not being on topic! AHH! i do admit, i'd be worried about getting banned for this post but its ought to be posted in one way or another. as said just before, seriously of topic so don't get upset when most people have all done this a lot more than me )

 

sorry but i'm going for awhile ( yes, i am self aware enough to know you people ain't gonna care you you are all going to be like: WOOHOO! we beat up a newbie in these discussions since he isn't going to reply! lets party and hang more crap on em! ) and i don't feel like replying any further for now. i'd be lad to another day but i need a break. well. i tried to do everything by the rule-book that you people created. like replying more formally ( cleaning up my posts, etc ) i have tried my best to reply accordingly but i need a break, too many people just don't want to let things go so i'm forced to defend myself but now the player-base is using anything at their disposal AKA false information, ganging up and so on and its tougher than it seems via having to argue with about 1 to 3+ people at a time... also, see how i'm not naming anyone or anything? i'm not trying to shame on others but i'd gladly use evidence on their posts. cause how else does someone prove a point without evidence -_-

 

i wish i could get an apology but i never really expect it, talking about +1 range on prism towers and shrike nests has really made people angry over such a small difference which is quite amazing, they even went as far to say that i can't reply to discussions or use these forums until i am a skilled veteran or until i know absolutely everything. i'm not trying to be a troll. but after things settle down and the mods/admin review everything, things should get ironed out. i just wish the mods/admin saw this coming and took action then i'd have to not reply to so much.

 

i don't want anyone to feel sorry for me ( not like anyone would, since they are still obsessed with proving that +1 range shouldn't be added and with proving me wrong ) but i hope the player-base takes into consideration more things, like that there is humans at the other end of these PC's, not punching bags ready to get ganged up on for no reason. also plenty of people have been quite hypocritical, such as not telling off others for the same spelling mistakes etc yet they tell off me quick and easy. amazing really. and then they get all feisty such as calling me a troll and using false information after they get criticized back and they say i'm bad at taking criticism :O

 

not only that. fun fact: the player-base is acting like the reactors/"reactionists" who create reaction videos on YouTube! how amazing is that :O they are following the precise same formula! find other peoples content ( in this case, discussion posts on these forums ) and don't bother to actually "create" anything new ( typical of 90% if not more of all reaction videos ), and they react to it ( reply to it since we are using forum terminology here) its amazing what one person can learn from just these forums. what. its true. look around ya. ever since i came in there has been very little to no creation and more of people just "reacting" to others content.precisely like reactors/"reactionists" and their content

 

i do appreciate the helpful yet mixed and random advice but you can't just be rude to others and create lies about them, like how people were saying i was lying about that fixed wing aircraft incident or the most recent of: "xd grammar misspelled word and everything else below it"  the most ironic thing about the last one was that i didn't even say misspelled at all. ._. also, if you were talking about my self awareness from one particular persons posts that i replied to aka taking into consideration my own potential spelling mistakes... then i can't possibly see how i am being a troll. regardless.

 

another thing to note, the player-base says "everything HAS to be around PvP" which is quite awkward since such a large aspect of the game such as the co-op missions AND challenges and the plenty of PvE matches that are being created seem to be quite a bit played. in some cases, even more than the PvP so i just can't understand every ones major obsession with saying that everything has to be around PvP. you know... wonder if there could be some differences for PvE and PvP. i bet most people never thought of that. actually having differences between PvE and PvP, sure it would be a pain in the butt to implement some minor differences for PvE but it would certainly separate em rather than EVERYTHING has to be about the PvP and its balance. also i'm pretty sure but as long as the players are reminded and are aware that theres differences between the PvE and PvP then there shouldn't be any MAJOR issues theoretically. yes it would be a pain to have em be separately adjusted and so on but some big effort could be used to finally have em both be different cause having everything JUST PvP orientated when you have invested so much into your PvE does seem quite awkward.



#3838 NorthFireZ

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Posted 09 September 2018 - 02:14 AM

Can arandompersons be restricted in chat for a while? These suggestions are spamming the forum and adds 0 value to actual game play suggestions.

This has turned into a butt hurt fiesta, it’s time to stop.

Ignore or ban him

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#3839 Handepsilon

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Posted 09 September 2018 - 03:32 AM

yes but you just expect us to have war factories and so on...


At this point everyone should stop taking him seriously.

HOW THE FUCK DO YOU PLAY SKIRMISH WITHOUT WAR FACTORY??

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#3840 PACER

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Posted 09 September 2018 - 06:04 AM

 

yes but you just expect us to have war factories and so on...


At this point everyone should stop taking him seriously.

HOW THE FUCK DO YOU PLAY SKIRMISH WITHOUT WAR FACTORY??

 

 

 

There should be a "challenge accepted" in there somewhere :D


Edited by PACER, 09 September 2018 - 06:05 AM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    





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