Some suggestions for Foehn.
Changes to Fohen as a whole:
- Spinblade support power change: Creates a brief spinblade field instead of spawning a Spinblade tower (So it can be used on naval units), free of charge. Applicable every 2:00.
- Spinblade Tower becomes a defence structure at the cost of $1000 (Buildable after Cloud Piercer).
- Stun Grid / Turmoil Grid price reduction to $300 (because they need to be replaced constantly and it takes a lot of placements around structures to make them fully spy prof), but have them spawn in 5s like EMP mines.
- Blast Furnace buff: Longer duration.
- Nano Charge support power change: Slightly heals infantry / tanks, costs $500, is available to all of Foehn, and is available from Nanofiber Loom without the upgrade. Applicable ever 2:00.
- Devourer support power change: Can no longer heal friendlies, slowly damages everything over a period of time, and costs $1000. Applicable every 6:00.
- Nano clouds last twice as long but heal %50 slower (to give the troops time to get to the clouds after the confrontations).
- Engineer Nano-synced form: Capable of planting imploder charges on structures and bridges.
Changes to Wings of Coronia:
- New mobile Spinblade Tower unit.
- Draco Tank change: Acts like a mini aircraft carrier, while providing a shield for its drone (similar to Quetzal Shielding). This drone can be controlled once the Draco Tank dies but loses its shield in the process. Additionally, Draco Tanks can now use their drones to target slightly farther ranges.
- Ptaranadon nerf: Less speed / Armour.
- Zorbtrotter / Zorbfloater nerf: Less range / regenerative ability.
- Nightfall Support power becomes applicable anywhere.
Changes to Last Bastion:
- Bison Tank / Mastodon change: Self repair deploy (ability takes 0:30 to recharge).
- Gharial change: Gains extra armour / up to 6 infantry slots (because Foehn troops take up a lot of space), but will not spawn with infantry anymore.
- Boidmachine warning upon firing (Similar to Harbinger warning upon entering), and boidmachine count down on bottom-right of screen.
Changes to Hailhead:
- Cyclope change: Make them robotic and effected by the Magaarena support power, similar to Megalodons, yet nerf the Magaarena.
- Magaarena support power change / nerf: No longer spawns a tower to project a shield but rather applies the shield to units for a short period of time in a smaller radius. Costs $1000. Applicable every 6:00.
- Magaarena Tower can be built by Hailhead at their bases as a defensive structure, with less AoE. Costs $1500.
- Megalodon nerf: Less armour.
- Diverbee cost reduction to $1000 because they work best in pars so they actually kill their targets and most of their targets are far less expensive than $2400 %90 of the time.
Edited by BlackAbsence, 06 February 2017 - 04:48 AM.