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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#701 Dawbra

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Posted 14 February 2017 - 10:04 PM

I think i find solution to this mission.
I don't think about iron curtne before so i don't test last part, i got with kamaz to base but there are to many forces to just unload them they get killed and kamaz like to stuck as there is not much space.

First you need kamaz truck - you can capture them using Engi
Then you load that Kamaz with Engineers like it is borilio

Now you drive whole way to the Amplifier
(There is a gate that is opened time to time and someone pass it)
Now we need Iron Curtine.
We need to unload our Engineeres make them Immortal.
Put them to Amplifier.
Fin!

 I count ~3 Kamaz Truck opposite to Hall bulding , its before you going to oil derrick
1 Kamaz = ~5 Engineers?

HINT: notice that Magic Feature that allows us to use Engineer on Civilian's trucks.
PS: And notice the bug as Enemy wont shoot at Kamaz.


Edited by Dawbra, 14 February 2017 - 10:44 PM.


#702 Handepsilon

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Posted 15 February 2017 - 03:24 AM

Iron Curtain will kill the engineers

Also, civ truck loading and how people don't auto attack them sounds more like a bug to me. Believe it or not someone once used a school bus to slip troopers. It worked like spies where people don't auto attack it, except that even terror drones won't detect its' presence

Edited by Handepsilon, 15 February 2017 - 03:25 AM.

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#703 Damfoos

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Posted 15 February 2017 - 06:32 AM

Well, it is currently possible to capture civilian cars in both campaign and multiplayer and scout the map without being attacked. Probably civilian vehicles are tagged as harmless in the code, and since it wasn't possible to steal them with Engineers before noone ever noticed this problem. On some urban maps you can capture a school bus and rush the enemy with infantry or engineers long before he gets a WF up!

#704 Solais

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Posted 15 February 2017 - 09:21 AM

That actually sounds like a clever feature to me, rather than a bug.



#705 GuardianGI

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Posted 15 February 2017 - 09:49 AM

Kinda off topic here...
But will there be a chance for a prototype Chimera Core for Epsilon that can cloak everything in a 10×10 radius?
And of course, the build limit is one.
It will be hilarious to see someone hunting for a "non-existent" base :p

Edited by GuardianGI, 15 February 2017 - 09:51 AM.

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#706 GuardianGI

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Posted 15 February 2017 - 10:42 AM

Also... When are we getting this?

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#707 Bernadiroe

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Posted 15 February 2017 - 10:49 AM

Next Expansion on Mental Omega 5.0: Jupiter Siege War



#708 CLAlstar

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Posted 15 February 2017 - 10:59 AM

Stealth on everything? No thanks, i rather not have a deception challenge in every multiplayer match against Epsilon.



#709 Solais

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Posted 15 February 2017 - 11:12 AM

Stealth on everything also causes incredible lag, that's why it was "removed", when MO3.0 was made, as far as I know.

 

As for the Moon mission, it's Earthrise, the penultimate Soviet Act 2 mission.



#710 GuardianGI

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Posted 15 February 2017 - 12:54 PM

Stealth on everything also causes incredible lag, that's why it was "removed", when MO3.0 was made, as far as I know.

 

As for the Moon mission, it's Earthrise, the penultimate Soviet Act 2 mission.

We get to fight on the moon soon?!

Oh yeah!!!

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#711 Dawbra

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Posted 15 February 2017 - 03:44 PM

As for MO i expect something more then Space Mission i known its fancy memorial think from old YR but we known that we wont go in to space.
We can't pass trough radiation belt.
Inner Earth and UFO on Antarctica sounds more MO then Space Mission in my opinion as we get Fohen.

And guys can we get mission in buldings? With units only or something, like a Emperor Battle of  Diune style?



#712 Divine

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Posted 15 February 2017 - 04:58 PM

Iron Curtain will kill the engineers

Also, civ truck loading and how people don't auto attack them sounds more like a bug to me. Believe it or not someone once used a school bus to slip troopers. It worked like spies where people don't auto attack it, except that even terror drones won't detect its' presence

Civilian vehicles not being auto attacked is a feature in vanilla RA2, but not in YR. In RA2, Soviets could use Yuris to capture civilian vehicles and scout with them, or even ambush the enemy with a School Bus loaded with 20 (!) infantry. IIRC Yuris could also mind control animals, to be used as sneaky scouts that won't get attacked (this is the reason why all animals have voices). I'm glad to see MO partially restoring this feature, using civie cars was a creative element of the game.


Edited by Divine, 15 February 2017 - 05:03 PM.

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#713 CLAlstar

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Posted 15 February 2017 - 05:55 PM

But it breaks missions. Suddenly you can place cars on bridges in juggernaut and not let enemy pass. Thats one attack route less to defend for you.



#714 Handepsilon

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Posted 15 February 2017 - 06:03 PM

And you have to give them ideas for that D:

I'd be fine if it works like spies where some of your units can detect it, and if it's disabled in missions (because yea, what Alstar said)

Also, School bus loads up to 5. In Big Apple there were 4-5 of them

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#715 Dawbra

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Posted 15 February 2017 - 06:16 PM

But If Yuri  takes a Car they will be shooted down by everything.
I check it on GodSend.



#716 doctormedic

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Posted 16 February 2017 - 12:58 PM

Do cars share the same trait as allied or soviet civilians that get auto attacked by the opposite faction?



#717 GuardianGI

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Posted 16 February 2017 - 01:56 PM

From what I can infer, mind controlled cars are treated differently from engineered cars?

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#718 NorthFireZ

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Posted 16 February 2017 - 04:52 PM

is it entirely possible to make all mindcontrol cars into bombs? Much like those car bombs that literally blew up the entire PLA in the beginning of Generals? ;D

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#719 GuardianGI

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Posted 16 February 2017 - 05:08 PM

Sure, just bring some crazy ivans/fill garrisonable cars or vehicles with bloaticks with ivan bombs :p

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#720 NorthFireZ

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Posted 16 February 2017 - 05:31 PM

Add a seal in there and we got ourselves a carpool. I'd imagine the bloatick would be driving because I don't trust either the Ivan nor the SEAL.

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