Yeah!
MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
#961
Posted 09 March 2017 - 04:28 PM
#962
Posted 09 March 2017 - 04:38 PM
this Challenge discussion should go to Campaign, Cooperative & Challenge Discussion no?
where is Eric when we need him? :(
#963
Posted 09 March 2017 - 04:52 PM
I want an urban combat challenge. A big city filled with garrisoned infantry supported by riot troopers, navy seals and siege cadres. The civilian buildings should have 10 times theirs original health and self-repair. To make it worse, make all garrisoned infantry be able to attack air units and have longer range.
It's not impossible to win but it will be very long, because you'll have to clear the buildings 1 by 1 instead of forcing your way through like usual. Also, make the AI build tons of Stormchildren to intercept your vehicles every once in a while.
"Protecting the land of the Free."
#964
Posted 09 March 2017 - 05:52 PM
Nah... Let's call it the Armageddon ChallengeAnd call it Ironman Challenge?
Don't mind me, I'm just pretty broke nowadays...
#965
Posted 09 March 2017 - 06:00 PM
A challenge where you defend against an endless stream of Centurions filled with the best infantry, Irkallas and Paradox Engines, MADMEN, while bombarded by Boidmachines and Harbingers.
Also, it might be a good idea to keep the defenders on one corner of the map while placing the Mental Omega Device on the other end.
Don't mind me, I'm just pretty broke nowadays...
#966
Posted 09 March 2017 - 08:42 PM
Edited by NorthFireZ, 09 March 2017 - 08:43 PM.
I have a year-long Writer's block @ https://www.fanficti...1/At-Mind-s-End But youtube is doing well! https://www.youtube....ser/andywong545
#968
Posted 10 March 2017 - 01:08 AM
Here you goGodspeed! Believe it or not, I had the feeling you'd be the first one to respond. I'm really looking forward to this. Bonus points if you do it without massive amounts of starting cash.Ok. Video coming soon. I have this challenge figured out already.
GG, but that surely wasn't with mental AI on.
This is not as much a suggestion for the game itself but a suggestion for the players. Try Regenbogen Challenge on hard w/ mental difficulty. I dare you.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
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#969
Posted 10 March 2017 - 12:56 PM
Make Hunter Seeker moves far faster but target-able, and technically can only be hit by pin-point attacks, such as Aeroblaze, Blizzard Tank, Irkalla's lasers, Shadray and the likes.
Any attacks that require time to connect (not instantaneous, using projectiles) will almost always miss.
Its health could be like the raven scout unit from epsilon, or China's Dragonfly.
#970
Posted 10 March 2017 - 02:18 PM
Then that would make it unfair for factions that lack from that kind of anti air.
#971
Posted 10 March 2017 - 02:26 PM
Edited by GuardianGI, 10 March 2017 - 02:26 PM.
Don't mind me, I'm just pretty broke nowadays...
#972
Posted 10 March 2017 - 02:29 PM
In other words, poor EuropeansThen that would make it unfair for factions that lack from that kind of anti air.
EDIT : Actually nvm, I forgot Thors, but Allied will then have to go into the trouble if getting Tier 3 just to dampen Hunter Seeker.
Meanwhile the Seeker would be useless due to its' randomness
Edited by Handepsilon, 10 March 2017 - 02:32 PM.
I like gnomes
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(Firestorm is still SoonTM)
#973
Posted 10 March 2017 - 02:30 PM
Then that would make it unfair for factions that lack from that kind of anti air.
It's not like Hunter Seeker can outright destroy huge amounts of buildings...
It's not about being unfair since its damage is not really that good to turn the table.
Not to mention you can't predict their target (unless maybe using Mind Reader) and since they will move really fast, you can't do a quick respond even if you have those instantaneous units.
And Epsilon would be really good against these drones thanks to gattling weaponry.
Their gatling would be do very little damage at first stage, unless they already spinning at max speed when the Seekers in range, the Seekers' speed should make it survive the bullets.
(Talking about 26~27 speed stat)
Edited by Bernadiroe, 10 March 2017 - 02:34 PM.
#974
Posted 10 March 2017 - 02:31 PM
Then that would make it unfair for factions that lack from that kind of anti air.
In other words, poor Europeans
They have Thors.
#975
Posted 10 March 2017 - 02:32 PM
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
#976
Posted 10 March 2017 - 02:41 PM
In my experience I don't think Hunter Seeker is really that deadly... At most they're just act as annoyance. (Unless you have 4 enemies all using 5 Hunter Seekers each)
And to upped their survivability, 26~27 speed is more than enough to counter player's quick respond and defense structures such as gatlings.
My idea of making them destroy-able is so that they can be negated somehow, just like how bloatick trap has purple smoke for 1 sec before they actually appear, which you can move your infantries away and negate that trap.
With Hunter Seeker you can't really avoid it since it cannot be destroyed by any means.
And even with making them destroy-able, they got a buff on their speed, preventing quick respond. So they still have their element of surprise.
#977
Posted 10 March 2017 - 06:43 PM
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#978
Posted 10 March 2017 - 11:48 PM
No.
#979
Posted 11 March 2017 - 07:08 AM
It's not really reliable of a feature as long as there is no attack-move or guard function for landable jets.
While that is true, I do still think it should be a feature. Mainly because currently none of "fighters" can do any sort of damage to air targets. (Stormchild I'm looking at you.) I'm especially salty about this because I know the Ares engine is capable of doing such things. However, I don't have to technical know how to actually help make this feature a reality myself.
I have a year-long Writer's block @ https://www.fanficti...1/At-Mind-s-End But youtube is doing well! https://www.youtube....ser/andywong545
#980
Posted 11 March 2017 - 07:32 AM
"Protecting the land of the Free."
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