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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#1701 Solais

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Posted 17 August 2017 - 10:34 PM

Imho the paradox VS Irkalla fight was very much anticlimatic, if not outright lame. LOL rocket barrage and Irkalla is FUBAR in a few secs. Meh.

 

You have to consider the potential size differences here that can't be properly shown in the game. We don't know how large the Irkalla is, but some Mentalmeister mentioned before that the Paradox Engine is the same size as those city killer spaceships from Independence Day.



#1702 Divine

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Posted 17 August 2017 - 11:57 PM

 

Imho the paradox VS Irkalla fight was very much anticlimatic, if not outright lame. LOL rocket barrage and Irkalla is FUBAR in a few secs. Meh.

 

You have to consider the potential size differences here that can't be properly shown in the game. We don't know how large the Irkalla is, but some Mentalmeister mentioned before that the Paradox Engine is the same size as those city killer spaceships from Independence Day.

 

But we have seen the Paradox taking off from a hangar within the city. For that reason I kinda thought that the in-game proportion is just right, and it's just bigger on the inside (chrono fuckery), so a whole army fits inside. I suspected the Irkalla to be portrayed smaller in the game than it really should be, tho.


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#1703 Gameman112358

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Posted 18 August 2017 - 02:16 AM

I will admit, the Irkalla wasn't really doing too well in Godsend; a few Patriots were enough to bring it down. I know it's balanced for multiplayer, but at the same time, I wouldn't have minded if they did a campaign only buff to it, much like Libra; maybe give it the Super Thor treatment? Make it so that it can fire a bunch of weapons all at once? As well as a massive health boost?

 

According to the Wiki, the Super Thor is pretty much an open topped, fire port capable Thor Gunship that has 5 Guardian GIs, 5 Siege Cadres, 2 Aeroblazes and a Battleship garrisoned inside of it. Maybe make the Irkalla in the campaign the same, only with Epsilon weapons? So something like 2 Oxidizers, 8 Archers, and 3 Marauders in an open topped, health boosted Irkalla? The Irkalla is supposed to be this flying warship of doom and destruction for the enemies of the Epsilon, so...

 

The Paradox Engine is the size of an Independence Day City Destroyer?! That is a really really really really really big ship then... holy ****, I didn't know that. Probably explains how that thing can hold the entire Euro Alliance army, the Pacific Front Army, a built in Chronosphere, a Time Freeze Weapon, among other things. Too bad the game doesn't allow it to be bigger in-game, but then again, a City Destroyer sized ship... that ship would pretty much be the map itself (Think RA3's floating fortresses; those things are so big that they're more or less the map you fight on, if that makes sense). Kinda surprised that they don't make a map where you fight on the Paradox Engine itself; it's big enough to do it, I think.



#1704 Handepsilon

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Posted 18 August 2017 - 02:54 AM

One problem : Where's the challenge in that?
 

 

Well, that's why the Irkalla should buffed for "The Babel", much like Libra was. Besides, it doesn't have to be duel, but I'm almost sure, that both of warships will appear in the final battle. I wonder though, if Comrade General will arrive there as well, or he will target Death's Hand, or maybe recapture Moscow. :V

Are you implying that Paradox will survive long enough to see Babel through? :>


Edited by Handepsilon, 18 August 2017 - 02:57 AM.

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#1705 TeslaCruiser

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Posted 18 August 2017 - 03:05 AM

dibbuk-attacker needs buff to its health
right now is a very situational unit. It is useful to snipe tanya ifv. And it can help against heavy armor. But it would be nice if it could do things like harass miners without dying every time



#1706 Bernadiroe

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Posted 18 August 2017 - 03:36 AM

dibbuk-attacker needs buff to its health
right now is a very situational unit. It is useful to snipe tanya ifv. And it can help against heavy armor. But it would be nice if it could do things like harass miners without dying every time

If anything, the annoying part is sometimes they circle out too far from its main target (like twice the distance from other DA that also circling around the target) and get attacked by enemy AA.

 

 

Btw, I'm not sure if this already addressed before but, is there a way to reduce the decrease of frame speed when there's too many objects present in a game? (not just in the screen)

 

Processor speed? RAM? Write/Read speed? VRAM?



#1707 Gameman112358

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Posted 18 August 2017 - 04:37 AM

One problem : Where's the challenge in that? 

 

If you're talking about my (admittedly insanely OP) idea for the Irkalla, well, Godsend's not exactly easy now is it?  :dry: And I'm not suggesting this be a thing for multiplayer; oh gods no. HQ players would steamroll everyone if that was implemented for multiplayer. It's not like my ideas are that stupid or crazy compared to some of the other ridiculous ideas I've seen (and I've seen a lot). I was just throwing some ideas out there for the developers; whether they decide to do it or not is up to them. They did make Libra horrendously powerful in the campaign, so this wouldn't really be that much of a stretch, right? 



#1708 Handepsilon

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Posted 18 August 2017 - 06:47 AM

Well considering I play campaigns on Easy, I have no voice to judge how hard it is... But I usually don't let Irkalla stray too far from the rest of the team. Most of the time at least

 

Also, well, Obsidian Sands have tons of shits thrown at Libra so~


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#1709 Damfoos

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Posted 18 August 2017 - 08:10 AM

Come on, I played Godsend on all difficulties and they are all easy, it is just the amount of obstacles you need to avoid/clear is bigger. You have to step carefully, supporting your mightly mothership with ground forces, and that's how you get closer to your target street by street. Now imagine that overbuffed Irkalla just casually plowing through everything right to the main shield command. And where's the challenge here, challenge to find attack-move button? No, I'd rather prefer to meet such Irkalla as enemy, considering it is not the last one in the story.

#1710 TheWankBank

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Posted 18 August 2017 - 08:49 AM

First:

 

Irkallas description on mentalomega.com clearly states that no forces have entered in the antartican bases of Epsilon due to the IRKALLA. I'd imagine there are several and not just one, given antartica has a 360 degree angle of attack, but obviously the north is more prone to attacks than the south.

 

Second: 

 

Most epsilon drivers, shipmasters are probably intiates just trained to do that kind of stuff, I mean, intiates can already operate a secondary cannon on a vehicle such as the Opus.


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#1711 Speeder

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Posted 18 August 2017 - 08:49 AM

The Paradox Engine is the size of an Independence Day City Destroyer?! 

 

It's not.


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#1712 UNSC THE CHILL OF WAR

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Posted 18 August 2017 - 09:07 AM

can i just say, paradox engine rules!!!!!!



#1713 UNSC THE CHILL OF WAR

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Posted 18 August 2017 - 09:46 AM

if  the Allieds and Soviets have commanders, and Epsilon have prosolytes, what is the Foehn equivilaent?



#1714 TeslaCruiser

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Posted 18 August 2017 - 04:36 PM

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#1715 lovalmidas

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Posted 18 August 2017 - 05:04 PM

Meet the S-Irkalla-S, the Super Irkalla Seizer.
 
She will jam Paradox Engine, will kill Paradox Engine in one shot, will steal its battery, and will travel in groups.
 
She will contain 12 Adepts to screw you from the sky. And a hangar to house the TIE Dybbuk fighters.
 
Well, actually, no need for the hangar. We have enough land in the frozen waste to build all the Dybbuk-ABCEDFG versions you want.
 

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#1716 Gameman112358

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Posted 18 August 2017 - 07:13 PM

 

The Paradox Engine is the size of an Independence Day City Destroyer?! 

 

It's not.

 

 

Who spread that rumor around then? Someone apparently did... in any case, how big is the Paradox Engine then? I think a lot of people are kinda curious, since it holds the Euro Alliance army, Pacific Front army, a Time Freeze weapon, a built in Chronosphere... it's gotta be pretty big, I think.

 

Come on, I played Godsend on all difficulties and they are all easy, it is just the amount of obstacles you need to avoid/clear is bigger. You have to step carefully, supporting your mightly mothership with ground forces, and that's how you get closer to your target street by street. Now imagine that overbuffed Irkalla just casually plowing through everything right to the main shield command. And where's the challenge here, challenge to find attack-move button? No, I'd rather prefer to meet such Irkalla as enemy, considering it is not the last one in the story.

No, the challenge is to see if you can demolish all of London in 10 seconds! /s  :laugh:

 

Joking aside, I will admit Godsend isn't nearly as nightmarish as I probably made it out to be. I guess it's the fact that it takes a really long time to do it that drives me nuts; I was never really much of a 'slow and steady' type of guy, and the fact that my PC lags if there's too many units or too much fighting only makes it worse. Of course, that's more of a PC problem on my end, but I will freely admit that when it comes to puzzle like levels, I'm expecting to be mentally and physically tired (and possibly filled with rage, if it's a really bad mission in particular) when I'm done with the level.  :sleepys:

 

An enemy or player controlled buffed up Irkalla would be nice, but I'm not holding my breath.

 

Also, loval, seriously? I know my Irkalla idea is grossly OP, but come on.  :p



#1717 Damfoos

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Posted 18 August 2017 - 07:55 PM

My PC is a small laptop that runs under XP and has around 10-15 FPS in the beginning of Godsend (gets better after shields are disabled one by one), lag is annoying but not to the point of making the game unplayable (unlike 5 fps I had in first versions of Relentless, yet I still managed to complete it), so it is something one can get used to.

#1718 BlackWinter

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Posted 18 August 2017 - 08:55 PM

Why is the bloody hell are siege choppers removed from the mod. :q:



#1719 Divine

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Posted 18 August 2017 - 09:22 PM

Meet the S-Irkalla-S, the Super Irkalla Seizer.
 
She will jam Paradox Engine, will kill Paradox Engine in one shot, will steal its battery, and will travel in groups.
 
She will contain 12 Adepts to screw you from the sky. And a hangar to house the TIE Dybbuk fighters.
 
Well, actually, no need for the hangar. We have enough land in the frozen waste to build all the Dybbuk-ABCEDFG versions you want.

 

 

Still not as good as the tactical nuke barrage firing Libra I modded into the game once.


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#1720 PACER

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Posted 18 August 2017 - 11:28 PM

Why is the bloody hell are siege choppers removed from the mod. :q:

A chopper with accurate siege howitzer at $900 is just BROKEN.

 

You may find a nerfed version known as Vulture, which is even cheaper, fires on the move, cannot deploy but sprays flame instead when ordered to deploy.


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