It is the theoretical value what would be nice to have
About this, how is set how long takes a building to build? it is just the price or more things?
MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
#1741
Posted 20 August 2017 - 03:41 PM
#1742
Posted 20 August 2017 - 03:56 PM
Could Russia have a commissar as a T3 Infantry unit. Basically, the commissar provides a mild speed boost to friendly units nearby once deployed but leaves the commissar immobile temporarily. Commissars would be armed with revolvers and tesla grenades(?). This would fit in greatly with Russia's doctrine of mobile forces and heavy usage of tesla technology.
#1743
Posted 20 August 2017 - 03:57 PM
It depends on price, yes, but for each unit or structure there can be a build time modifier, which would allow to control the build time more precisely. For infantry it is set to a value less than 1, that's why you can spam it quickly, but for some things it is larger than 1 so there can be multiple units with the same price but different build times.
#1744
Posted 20 August 2017 - 04:16 PM
Could the build-time of stuff be included in the factions information pages?
It's tricky because it depends on the frame rate that can be influenced not only by the set game speed, but for example by the number of units and stuff present on the screen (lowers your FPS) or by looking into the fog of war (increases FPS).
I guess something like a theoretical value on normal speed could be given, but again, it won't be accurate because of the FPS fluctuations.
It just needs to be relativity accurate; it'll never be 100% accurate in real-time because accommodating for FPS fluctuation isn't feasible.
It just needs to be like how a speeder trike always moves at a speed of "11" in-game, or how a SW charge-time is always "10:00" in-game.
Edited by BlackAbsence, 20 August 2017 - 04:19 PM.
Infinitive absence.
#1745
Posted 20 August 2017 - 04:27 PM
I have suggestions, and some capri sonne to wash it down with after.
- I dont realy like that pacific front can telefrag with chronoshift+battle fortress. chronoshift is for teleportation/outmaneuver, not instakill across the map.
- Allies are supposed to be masters of air, yet i find that fuckstrots are better than allied jets, except black eagles. is it just me?
- Is it possible to have units that cannot damage structures (like desolators, snipers, charons etc.) be able to "target" structures still? they shouldnt be able to destroy, but i always lose these units because i order them to attack alongside units that CAN destroy buildings, and that they run way too far and out of a favourable position. i know i could micro, but i'd rather not in this case.
- Coronia is already OP, is it realy fair that dracos have two special abilities? im not a fan of spinblade engines for them, or at least not that powerful a boost.
- some concept art for some units, you know, for the fan artists sake, like myself somewhat. i cant fucking imagine, what the shit spooks look like up close and detailed. Dafuq have Yuri made??
- Less gem rush maps please.
- Eureka is the hero i've seen the least. Is it because she is a team killing psychopath? does that need some work then?
- Not as rarely seen as duplicators.
- Are you planning on making it possible to have more characters in player names in addition to the english ABC. i cant have my beloved Ø in FixenFrøjte, so my name ingame is FixenFroejte. i can see with the addition of russian and chinese letters, that might be a problem in general understanding of who the fuck were playing with. just curious.
- any progress with stolen infantry? i thought it would be the infiltration of T2 buildings, but not radar. so: bereau, shield command/mercury uplink/robot ops center, nanofiber loom. not sure what it could be for epsilon since radar spires are already a radar sabotage. so aerodome maybe? this is just a thought/suggestion.
- RA2 has always been a safe place for me, and granted, MO is not exacly the same as RA2/YR. in these games, i was always spared the horrors and cringe of anime and weeaboo fantasies. while im satisfied with Libra cameo, i am not so much with Yunru and Eureka. and please please please remove those annoying billboards with anime on (or at least not THAT much anime, its weird at this quantity). Speeder, please dont tell me the weebs have converted you.
- Please do something about hackers. you know, the kind that build Yuri 30 seconds into the game, and the kinds that build the paradox engine when faced with defeat (and coincidentally, they are ALL chinese).
- More Player colours/fix player colours. i know white-grey wont do (neutral), but i miss pink, tan and the in-betweens. what i mean by fixing, is that the game have some weird understanding of the naming of the green colour spectrum.
- Speeder is too beautiful, please nerf his face.
- Bring back stalins pants, PLEASE! I NEED IT.
- I have said it countless times to my friend, and i will say it here: nerf Alstar.
just call me out if you agree, disagree, want to discuss, correct i guess or just want my head on a stick.
Edited by FixenFrøjte, 20 August 2017 - 06:39 PM.
#1746
Posted 20 August 2017 - 05:01 PM
Could the build-time of stuff be included in the factions information pages?
It's tricky because it depends on the frame rate that can be influenced not only by the set game speed, but for example by the number of units and stuff present on the screen (lowers your FPS) or by looking into the fog of war (increases FPS).
I guess something like a theoretical value on normal speed could be given, but again, it won't be accurate because of the FPS fluctuations.
It just needs to be relativity accurate; it'll never be 100% accurate in real-time because accommodating for FPS fluctuation isn't feasible.
It just needs to be like how a speeder trike always moves at a speed of "11" in-game, or how a SW charge-time is always "10:00" in-game.
It is the theoretical value what would be nice to have
About this, how is set how long takes a building to build? it is just the price or more things?
In rules we have
BuildSpeed=.6
That means it takes 0.6 in-game minutes to build $1000 worth of things, that's equal to 540 frames, or 17.28 real time seconds at game speed 4.
Some units/structures have a special modifier, for example Foehn's Windtrap is built slightly faster.
[FATRAP] BuildTimeMultiplier=0.9
Concerning the in-game fps, I've made a precise list here.
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
#1747
Posted 20 August 2017 - 05:33 PM
oh ok
I also know these values: BuildTimeInfantryMult=0.65
BuildTimeBuildingsMult=1.25
ArmorInfantryMult=1.3
And values for dif. units like 1.5 for heroes
Are these correct?
So you say the general value is 0.6
When there is a specific value it replaces the general or it is applied to the general one?
#1748
Posted 20 August 2017 - 05:34 PM
Speaking of timers, I know that currently the engine does not allow such things, but still, it'd be nice if the superweapon timers used realtime instead of the arbitrary measurement currently in place. Perhaps Ares'll get around it someday.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#1749
Posted 20 August 2017 - 06:36 PM
- RA2 has always been a safe place for me, and granted, MO is not exacly the same as RA2/YR. in these games, i was always spared the horrors and cringe of anime and weeaboo fantasies. while im satisfied with Libra cameo, i am not so much with Yunru and Eureka. and please please please remove those annoying billboards with anime on (or at least not THAT much anime, its weird at this quantity). Speeder, please dont tell me the weebs have converted you.
Lol Foehn itself was inspired by anime.
#1750
Posted 20 August 2017 - 06:55 PM
Is it possible to create different AI types?
I mean like in OpenRA (RA 1). Maybe:
-defensive/turtle (more base defending units, quicker response to base attack, and more power/base defenses)
-aggressive/offensive (lot of base units as offensive forces, like now, but less base guarding units)
-normal (a balanced one)
-specialist (attacks less frequently, but with more variety within the attacks - more diverse attack forces than now)
Sorry, I just don't really like this "endless line of the same (bunch of brutes/conscripsts for example) enemy forces"-type games, e.g. 2v6, or even 3v5 it's nearly impossible (for me) to win a match with (almost only) ground units against brutal enemies and/or mental AI enabled . I'm forced to use a lot of air units to support, but it will be monotone after some time. And NO, I won't do "speedruns" (I don't really like playing multiplayer, probably because of this), I'd like to enjoy my time while killing and grinding the enemies
Ohh, and creating new naval taskforces? I'd like to see some naval siege units (guarded by other naval units) attacking my/AI's bases, it would bring some diversity in the battles.
And another question: do the elite units have firepower buffs, like originally?
Edited by Roli atya, 20 August 2017 - 06:57 PM.
- pikachu11 likes this
#1751
Posted 20 August 2017 - 07:00 PM
- RA2 has always been a safe place for me, and granted, MO is not exacly the same as RA2/YR. in these games, i was always spared the horrors and cringe of anime and weeaboo fantasies. while im satisfied with Libra cameo, i am not so much with Yunru and Eureka. and please please please remove those annoying billboards with anime on (or at least not THAT much anime, its weird at this quantity). Speeder, please dont tell me the weebs have converted you.
Lol Foehn itself was inspired by anime.
i didn't say i like that fact. less weeb stuff, please.
#1752
Posted 20 August 2017 - 07:01 PM
- I dont realy like that pacific front can telefrag with chronoshift+battle fortress. chronoshift is for teleportation/outmaneuver, not instakill across the map.
I thought Chronoshifting Prism Tanks are more insta-kill.
- Allies are supposed to be masters of air, yet i find that fuckstrots are better than allied jets, except black eagles. is it just me?
Funny that you have not mentioned the Epsilon air fleet. The Epsilon can pwn the air if you count non-helipad aircraft, especially if you count Irkalla and the fact that two of its stolen tech are aerial units.
- Is it possible to have units that cannot damage structures (like desolators, snipers, charons etc.) be able to "target" structures still? they shouldnt be able to destroy, but i always lose these units because i order them to attack alongside units that CAN destroy buildings, and that they run way too far and out of a favourable position. i know i could micro, but i'd rather not in this case.
I foresee that doing this will break the AI, targeting immune units.
- some concept art for some units, you know, for the fan artists sake, like myself somewhat. i cant fucking imagine, what the shit spooks look like up close and detailed. Dafuq have Yuri made??
We cannot show Spook concept art. Too spooky.
- Less gem rush maps please.
Specify. Also, you can always choose the rest. It is not like maps are removed from the repository.
- Eureka is the hero i've seen the least. Is it because she is a team killing psychopath? does that need some work then?
Morales is the team killing psychopath.
Eureka is best used in the front. Using her like Morales (back-line of army) will only result in sadness.
- any progress with stolen infantry? i thought it would be the infiltration of T2 tech buildings, but not radar. so: bereau, shield command/mercury uplink/robot ops center, nanofiber loom. not sure what it could be for epsilon since radar spires are already a radar sabotage. so aerodome maybe? this is just a thought/suggestion.
There is progress: They have moved on to take on T3 roles, or be benched.
- RA2 has always been a safe place for me, and granted, MO is not exacly the same as RA2/YR. in these games, i was always spared the horrors and cringe of anime and weeaboo fantasies. while im satisfied with Libra cameo, i am not so much with Yunru and Eureka. and please please please remove those annoying billboards with anime on (or at least not THAT much anime, its weird at this quantity). Speeder, please dont tell me the weebs have converted you.
One of us. One of us. One of us.
Though, seriously, what part of anime is 'cringe-worthy'? The closest I can imagine is the character stereotypes played straight and up to eleven. Are those in Mental Omega?
- More Player colours/fix player colours. i know white-grey wont do (neutral), but i miss pink, tan and the in-betweens. what i mean by fixing, is that the game have some weird understanding of the naming of the green colour spectrum.
Most of the colors were removed due to the similarity with other colors / terrain colors
I don't get why Yunru Pink is one of them.
- Speeder is too beautiful, please nerf his face.
...Speeder, nerf your photoshop skills plox.
- Bring back stalins pants, PLEASE! I NEED IT.
Volkov is wearing them. Take them at your own risk.
- I have said it countless times to my friend, and i will say it here: nerf Alstar.
Alstar will be nerfed as much as I will nerf Singularity.
#1753
Posted 20 August 2017 - 08:06 PM
oh ok
I also know these values: BuildTimeInfantryMult=0.65
BuildTimeBuildingsMult=1.25
ArmorInfantryMult=1.3And values for dif. units like 1.5 for heroes
Are these correct?
So you say the general value is 0.6
When there is a specific value it replaces the general or it is applied to the general one?
Thanks for reminding me, i forgot it...
These are stacked with the basic build time, such as 0.6*0.65 = 0.39 in-game minutes for $1000 worth of infantry
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
#1754
Posted 20 August 2017 - 08:08 PM
oh ok
I also know these values: BuildTimeInfantryMult=0.65
BuildTimeBuildingsMult=1.25
ArmorInfantryMult=1.3And values for dif. units like 1.5 for heroes
Are these correct?
So you say the general value is 0.6
When there is a specific value it replaces the general or it is applied to the general one?
ArmorMult is another thing, it divides damage received by this value, then ground to integer (thus requiring one more hit sometimes).
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
#1755
Posted 20 August 2017 - 09:01 PM
Funny that you have not mentioned the Epsilon air fleet. The Epsilon can pwn the air if you count non-helipad aircraft, especially if you count Irkalla and the fact that two of its stolen tech are aerial units.
For the record, the Dybbuk-A is a piece of shit. So is the Dybbuk-E. And the Invader. The Basilisk and Irkalla are kinda nice, I admit, and the Salamander is just a beast. The Dybbuk-S can be pwned effortlessly with proper AA, and it doesn't rly do permanent damage, save for the friendly fire that it causes.
We cannot show Spook concept art. Too spooky.
One of us. One of us. One of us.
Though, seriously, what part of anime is 'cringe-worthy'? The closest I can imagine is the character stereotypes played straight and up to eleven. Are those in Mental Omega?
Libra is a lot like Lucy from Elfen Lied. I wonder is she's been inspired by Lucy, actually?
Volkov is wearing them. Take them at your own risk.
I'll get my pack of jeanstealers on the job.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#1756
Posted 20 August 2017 - 09:57 PM
- telefraging. the chronosphere being able to teleport omnicrush vehicles right on top of other units (vehicles). not just battle fortress', but any onmi crusher realy. im concerned with the telefraging, since units are supposed to act fast to do damage once the chronoshift is complete, rather than just break what they land on regardless of balance. i dont like the telefraging, its not what the chronosphere is about. just have the teleported units appear next available spot. not to mention, that its complete bullshit to have your tank destroyed in an instant, that you canr retaliate against. since when did the chronosphere become a instakilling superweapon of 3x3 destruction?
- its not the air fleets im writing about, its the airpad jets, not concerning foehn of course. dybbuk-a's are not that great yes, but it was more about fuckstrots being better than stormchilds and harriers.
- im not a programmer, so i dont realy have anything on ares or the programmers, and the result is by THEIR abilities of course. But i hate that my blizzards are parking nicely next to the little sentry gun while my zephyrs pound, my own said blizzard tanks, to shit.
- not just spooks, i just like concept art fan art
- well, the maps that you SHOULD lose if you dont rush specific resource fields, especialy those where the are only one. it ends up in base war clusterfucks, and if someone loses the first few minutes, the game is in most cases decided. mostly concerning GEM fields, not ore. example: a map with a big ass gem field in the middle, with flat land to build on. both players MUST take the gems if they want to win economically. you COULD make said middle gem field impossible or hard to build on, or make it too rough for a 4x4 plot (MCV).
- it might just be my own hatred for "over-animefication" in general that has grown into becoming a general "i dont wanna see this" attitude towards anime. i just thought ra2 wasnt material for it, and i dont want it to be. seeing those stupid billboards with a typical anime girl with overdone clothing, the typical bs katana. you know, what the weeaboo would include in ANYTHING. the cringe-worthy parts are narrowed down to the billboards and yunru, for me. its of course not a big factor in the grand picture of the game, but still, id rather see some metal shit on the billboards. the dune billboards were perfect.
- i will take the pants at my own peril, but i was talking about the voice line, since Volkov doesnt realy have many move quotes, and frankly, it was the best quote he had. not a priority tho.
my friend ZOMBIELICKER also have two points:
- he thinks scorpion cells dunerider+speeder trike combo is too powerful. i told him that SC needs to compensate in terms of an advanced anti-armor solution, since the tyrant is the only monster tank, that cant effectively destroy other tanks.
- he hates the harbinger, and i dont think i need to mention that coronia needs work.
EDIT: i jokingly googled "stalins pants". i dont fucking believe it... addidas...
Edited by FixenFrøjte, 20 August 2017 - 11:24 PM.
#1757
Posted 20 August 2017 - 11:13 PM
its not the air fleets im writing about, its the airpad jets, not concerning foehn of course. dybbuk-a's are not that great yes, but it was more about fuckstrots being better than stormchilds and harriers.
someone didnt get a taste of stormchild bullshit...
(these things are fucking unkillable and they kill everything and anything that isn't flying with ease)
#1758
Posted 20 August 2017 - 11:42 PM
Funny that you have not mentioned the Epsilon air fleet. The Epsilon can pwn the air if you count non-helipad aircraft, especially if you count Irkalla and the fact that two of its stolen tech are aerial units.
For the record, the Dybbuk-A is a piece of shit. So is the Dybbuk-E. And the Invader. The Basilisk and Irkalla are kinda nice, I admit, and the Salamander is just a beast. The Dybbuk-S can be pwned effortlessly with proper AA, and it doesn't rly do permanent damage, save for the friendly fire that it causes.
Dybbuk-Es shit? You definetly have no idea how good and efficient those things are, specially in a Epsilon vs Epsilon match late game.
#1759
Posted 21 August 2017 - 12:05 AM
Funny that you have not mentioned the Epsilon air fleet. The Epsilon can pwn the air if you count non-helipad aircraft, especially if you count Irkalla and the fact that two of its stolen tech are aerial units.
For the record, the Dybbuk-A is a piece of shit. So is the Dybbuk-E. And the Invader. The Basilisk and Irkalla are kinda nice, I admit, and the Salamander is just a beast. The Dybbuk-S can be pwned effortlessly with proper AA, and it doesn't rly do permanent damage, save for the friendly fire that it causes.
Dybbuk-Es shit? You definetly have no idea how good and efficient those things are, specially in a Epsilon vs Epsilon match late game.
Have they been buffed while I wasn't looking?
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#1760
Posted 21 August 2017 - 06:44 AM
Funny that you have not mentioned the Epsilon air fleet. The Epsilon can pwn the air if you count non-helipad aircraft, especially if you count Irkalla and the fact that two of its stolen tech are aerial units.
For the record, the Dybbuk-A is a piece of shit. So is the Dybbuk-E. And the Invader. The Basilisk and Irkalla are kinda nice, I admit, and the Salamander is just a beast. The Dybbuk-S can be pwned effortlessly with proper AA, and it doesn't rly do permanent damage, save for the friendly fire that it causes.
Dybbuk-Es shit? You definetly have no idea how good and efficient those things are, specially in a Epsilon vs Epsilon match late game.
Have they been buffed while I wasn't looking?
Dybbuk-Es didn't get any changes in 3.3.2 as far as I know. They got a price decrease in 3.3.1, but they're still a very expensive investment. Other than that, no changes to anything else.
Epsilon is really the only faction that still utilizes infantry at the point where Dybbuk-Es are deployed. The other factions I think simply resort to tank spamming for the most part (especially the Soviet factions), something that the Evolver is no good against. The payload it has is not very good against vehicles; it makes sense, since the bombs are loaded with mutation gas instead of explosives, but it means it doesn't really do much against vehicles. Not mentioning that they're slow and they come late game; your enemy has to have T3 AA at this point, which will chew your Evolvers to bits, considering their light armor and slow speed.
I am tempted to suggest making the Dybbuk-E's payload do considerable damage against vehicles as well as infantry, but I suspect that would cause massive balance problems, not mentioning that it wouldn't really make much sense; how on earth does a gas bomb do heavy damage to vehicles?
Dybbuk-As really aren't good IMO; mainly because they're fragile. They suffer from the fact that they take a while to destroy their targets; other jets would just swoop in, fire their payload (which is likely to kill because they've got a very powerful payload), and rush back to base. Dybbuk-As stay around long enough for AA to engage them, unlike other jets.
Invaders are a similar case; relatively poor weapon and low health means that the moment AA comes out, it's pretty much dead. The sap money feature is useful if you can get it to the enemy refinery, but good luck trying to get it there; the refinery will likely have defenders, and I suspect players would simply sell an undefended refinery the moment they see Invaders approach it.
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