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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#1721 Zmgg

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Posted 19 August 2017 - 07:15 AM

I have some suggestion.

unique t4 infantry for each faction

1.China :Cyborg Vanguard

requires Soviet Barracks+Atomheart+Industrial Plant

 

2.Russia :Voltmotar without cloaked ability

requires Soviet Barracks+Palace+Industrial Plant

 

3.Latin Confederation :Bomb Bike (may be buff with bomb that cause ground to catch fire like an Arsonist napalm charge but lesser damage)

requires Soviet Barracks+Battle Lab+Industrial Plant

 

4.Pacific Front :Cryo Commando that cannot attack building with Personal Thermal Inversion cannon (may be buff with ability to attack structure with cryobeam(weaker than cryocopter))

requires Allied Barracks+Robot Ops Control Center+Tech Center+Experimental Warpshop

 

5.European Alliance :Chrono Legionnaire

requires Allied Barracks+Shield Command+Tech Center+Experimental Warpshop

 

6.USA :Hoplite or Prism Hoplite

requires Allied Barracks+Mercury Uplink+Tech Center+Experimental Warpshop

 

7.Epsilon Headquarters :Reaper

requires Epsilon Barracks+Pandora Hub with Geneplug+Cloning Vats

 

8.Scorpion Cell :Virus (may be buff with Multiple Virus shots affect infection rate)

requires Epsilon Barracks+Pandora Hub with Chemplug+Cloning Vats

 

9.PsiCorps :Acolyte (new unit and may be use old MO 3.0 suppressor model graphic)

weapons:Personal Psychic Decimator,Magnetic Field(deployable)

abilities:immobilizes enemy vehicles and infantry vulnerable to magnetic weapons when deploy(range 3),amphibious,cannot attack flying unit,good vs infantry and light armored unit

purpose:anti-infantry,unit immobilizer

requires Epsilon Barracks+Pandora Hub with Psychplug+Cloning Vats



#1722 TheWankBank

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Posted 19 August 2017 - 07:21 AM

But.... why tho? :thonk

 

We already have heroes for this 


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Command and Conquer Red Alert 2/3 and Yuri's Revenge

Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun

Command and Conquer Generals and Zero hour

 


#1723 Zmgg

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Posted 19 August 2017 - 07:22 AM

for late game and new attack tactic



#1724 Initiate

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Posted 19 August 2017 - 09:58 AM

I have a few suggestions coming from the PvE side of things. Hopefully these haven't been said before.

 

-The Foehn Reprocessor's ability I feel like should be universal in some form with all econ-boosting structures, but with a bit of flavor for each:

 

The Allies' Ore Purifier gives 25% of cost for all destroyed enemy flying units and naval units

The Soviet's Industrial Plant gives 25% of cost for all destroyed enemy vehicles

The Cloning Vats gives 25% of cost for all destroyed enemy infantry

While maintaining the Fohen's Reprocessor's 25% for all units + 50% for heroes/epic units. 

 

These don't stack and the numbers could be fidgeted with for balancing but the idea is there.

 

From what I can tell, the Shrike Nest allows the Foehn to benefit from the 25% money on kill when the drone kills an air unit despite being a defensive structure, not sure this is intended.

 

-Give the Gehenna Platform the ability to deploy so it remains stationary and won't chase after enemy aircraft.

 

-Jaguar Assault Tanks, when Elite, will produce Bomb Bikes instead of Desperate Drivers. Allow Bomb Bikes to hijack depiloted vehicles as well.



#1725 TheWankBank

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Posted 19 August 2017 - 12:09 PM

So you're basically making the reprocessor more OP than it already is?


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Games -

 

Command and Conquer Red Alert 2/3 and Yuri's Revenge

Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun

Command and Conquer Generals and Zero hour

 


#1726 Initiate

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Posted 19 August 2017 - 04:53 PM

So you're basically making the reprocessor more OP than it already is?


No, I'd like to think it'd be indirectly nerfing it by making the ability less unique. The factions would still have the normal econ boosting abilities (like Industrial Plant tank cost reduction) while the reprocessor's ability is being a stronger version of the money on kill.

It is too strong right now which is why I think factions should have a smaller version of it instead of nerfing how much money it gives.

#1727 Divine

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Posted 19 August 2017 - 04:54 PM

I have some suggestion.

unique t4 infantry for each faction

1.China :Cyborg Vanguard

requires Soviet Barracks+Atomheart+Industrial Plant

 

2.Russia :Voltmotar without cloaked ability

requires Soviet Barracks+Palace+Industrial Plant

 

3.Latin Confederation :Bomb Bike (may be buff with bomb that cause ground to catch fire like an Arsonist napalm charge but lesser damage)

requires Soviet Barracks+Battle Lab+Industrial Plant

 

4.Pacific Front :Cryo Commando that cannot attack building with Personal Thermal Inversion cannon (may be buff with ability to attack structure with cryobeam(weaker than cryocopter))

requires Allied Barracks+Robot Ops Control Center+Tech Center+Experimental Warpshop

 

5.European Alliance :Chrono Legionnaire

requires Allied Barracks+Shield Command+Tech Center+Experimental Warpshop

 

6.USA :Hoplite or Prism Hoplite

requires Allied Barracks+Mercury Uplink+Tech Center+Experimental Warpshop

 

7.Epsilon Headquarters :Reaper

requires Epsilon Barracks+Pandora Hub with Geneplug+Cloning Vats

 

8.Scorpion Cell :Virus (may be buff with Multiple Virus shots affect infection rate)

requires Epsilon Barracks+Pandora Hub with Chemplug+Cloning Vats

 

9.PsiCorps :Acolyte (new unit and may be use old MO 3.0 suppressor model graphic)

weapons:Personal Psychic Decimator,Magnetic Field(deployable)

abilities:immobilizes enemy vehicles and infantry vulnerable to magnetic weapons when deploy(range 3),amphibious,cannot attack flying unit,good vs infantry and light armored unit

purpose:anti-infantry,unit immobilizer

requires Epsilon Barracks+Pandora Hub with Psychplug+Cloning Vats

The presence of the Prism Hoplite suggests that T4 infantry will be a thing eventually. I too like the Cyborg, and the Prism Hoplite. I miss Voltmortars too, though I'd rather see them fully restored as a stolen tech unit. Actually, all of these should be stolen tech. However, the way you suggest the Prism Hoplite and the Reaper to be implemented is conflicting lore wise: Prism technology is mainly an European thing, and the Reaper is actually a cyborg, based on stolen Soviet technology.


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#1728 Solais

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Posted 19 August 2017 - 05:30 PM

Reaper is actually a cyborg, based on stolen Soviet technology.

 

 

Sounds like something that can happen in Act 2, considering Epsilon.

 

I too would love to see these cut units show up in some way or another in campaign at least.



#1729 Janusz Olender

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Posted 19 August 2017 - 07:40 PM

I really doubt if Epsilon acquired any cyborg tech, given the fact that their taskforce was also vaporised by MIDAS. However, I think that some prototype Wormqueens and Scavengers may appear, since Yuri had control over number of Russian and Allied bases.



#1730 BlackAbsence

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Posted 19 August 2017 - 11:33 PM

Could the build-time of stuff be included in the factions information pages?


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#1731 Zmgg

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Posted 20 August 2017 - 08:14 AM

Why foehn revolt dont have airbase like another faction?

and why Dybbuk-Seizer cant mind control flying unit?



#1732 UNSC THE CHILL OF WAR

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Posted 20 August 2017 - 08:17 AM

Can fin or alize be given C4 or something so she can destroy buildings?

#1733 Damfoos

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Posted 20 August 2017 - 08:24 AM

You want an almost unkillable absolute army killer to be a base killer too? No, thanks, Haihead has more than enough options to deal with buildings.



#1734 TheWankBank

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Posted 20 August 2017 - 08:50 AM

Not like a SPECIFIC infantry unit of a haihead focuses on making buildings be oneshotted, not like there are lightsaber robots which excel in killing buildings in haiheads arsenal.


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Games -

 

Command and Conquer Red Alert 2/3 and Yuri's Revenge

Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun

Command and Conquer Generals and Zero hour

 


#1735 Divine

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Posted 20 August 2017 - 11:23 AM

Could the build-time of stuff be included in the factions information pages?

It's tricky because it depends on the frame rate that can be influenced not only by the set game speed, but for example by the number of units and stuff present on the screen (lowers your FPS) or by looking into the fog of war (increases FPS).

 

I guess something like a theoretical value on normal speed could be given, but again, it won't be accurate because of the FPS fluctuations.


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Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
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#1736 PACER

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Posted 20 August 2017 - 11:39 AM

Please make Foehn Engis $25 more expensive. They benefit from nano healing, and that's absolutely imbalanced :D


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#1737 Handepsilon

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Posted 20 August 2017 - 01:34 PM

Can fin or alize be given C4 or something so she can destroy buildings?

No no no no no no no no no no no no no no no no NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO!

A thousand times NO!

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#1738 Speeder

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Posted 20 August 2017 - 02:21 PM

Can fin or alize be given C4 or something so she can destroy buildings?

 

No, absolutely not.


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#1739 GuardianGI

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Posted 20 August 2017 - 03:03 PM

 

Can fin or alize be given C4 or something so she can destroy buildings?

 

No, absolutely not.

 

Now that's really assuring for just about every MO player I know. *Whew...*


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#1740 UNSC THE CHILL OF WAR

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Posted 20 August 2017 - 03:35 PM

 

Can fin or alize be given C4 or something so she can destroy buildings?

No no no no no no no no no no no no no no no no NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO!

A thousand times NO!

 

 

 

 

Can fin or alize be given C4 or something so she can destroy buildings?

 

No, absolutely not.

 

 

ok, I get, just a suggestion. I was just thinking that since Tanya is both of them with out the M.A.D healing but with C4.

I only play by my self as I use a none-internet laptop, so I have no idea how OP/unbalanced Foehn is.






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