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MO 3.3 // Game Bugs


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#721 Terminal Velocity

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Posted 02 November 2017 - 10:58 PM

Regarding the infinite Blackout bug, was it fixed, or only supposed to be fixed in 3.3.3? I remember that this was discussed before,but I can't seem to find it.

Yeah,and another small detail that I reported before: at the start of Divergence there is no " Difficulty: <level> " text.


Edited by Terminal Velocity, 02 November 2017 - 11:05 PM.

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#722 UNSC THE CHILL OF WAR

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Posted 03 November 2017 - 05:17 PM

the lionheart can have infinite bombs, if it is continuously ordered to force fire while in its bombing run

(I feel like some has mentioned this before)



#723 StolenTech

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Posted 03 November 2017 - 05:22 PM

it was mentioned 2 patches ago, and it is unfixable (at least the last time I asked)



#724 PACER

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Posted 03 November 2017 - 09:18 PM

Regarding the infinite Blackout bug, was it fixed, or only supposed to be fixed in 3.3.3? I remember that this was discussed before,but I can't seem to find it.

Yeah,and another small detail that I reported before: at the start of Divergence there is no " Difficulty: <level> " text.

I wrote something on the wiki months ago. Yes it's unfixable.


In-game speed vs real life speed?   
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#725 NovaPlat

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Posted 08 November 2017 - 12:12 AM

A number of passive abilities/beneficial "things" owned by some vehicles fail to work when the said vehicle is affected by iron curtain. These includes: 

 

1. Drakuv/Apocalypse infantry healing aura will disappear if it is casted with iron curtain, and lose it forever after the effect wears out.

2. Cyclops close-range firepower buff also fails. If it is ordered to fire at close range with the effect of iron curtain, it will only fire its main cannon and there are "hit" animatioin shown on the Cyclops. 

3. Bison/Mastodon/Leviathan: if you use iron curtain on them when the self-repair process is on, the animation continues but is unable to actually heal the vehicle. 

 

And I think I found reason to some of these. While Bison/Mastodon/Leviathan's situation is different (uses a particle system), the previous two are due to the attach effect. These functionalities use attach effect but doesn't have an AttachEffect.PenetratesIronCurtain=yes tag, therefore the effect does not work when the unit is affected by iron curtain. 



#726 FELITH

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Posted 09 November 2017 - 01:40 AM

I can send my own Desolators to my Field Bureau. and able to train them without a Tech.  :shiftee:


Edited by FELITH, 09 November 2017 - 01:46 AM.


#727 StolenTech

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Posted 09 November 2017 - 10:42 AM

I can send my own Desolators to my Field Bureau. and able to train them without a Tech.  :shiftee:

this is an old one, and is used in multiplayer games by chinese players on some occasions.
 



#728 PACER

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Posted 09 November 2017 - 07:13 PM

 

I can send my own Desolators to my Field Bureau. and able to train them without a Tech.  :shiftee:

this is an old one, and is used in multiplayer games by chinese players on some occasions.
 

 

And also sending it into your ally's bureau to give him your tech, by using the old RA2 you-know-how :p


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#729 SukaHati

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Posted 11 November 2017 - 03:09 PM

Desolator and eradicator shooting at Malver are annoying as Malver cannot be damaged by their weapon.



#730 doctormedic

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Posted 12 November 2017 - 07:48 AM

Malver is an infantry and as such they automaticaly target him as he also has high threat level,im not sure if you can edit the rules so that desolators cant select rahn.



#731 Handepsilon

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Posted 12 November 2017 - 07:57 AM

You probably can, by making a new armor for him.

 

It's Malver btw, not Rahn. lol


Edited by Handepsilon, 12 November 2017 - 07:58 AM.

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#732 FELITH

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Posted 13 November 2017 - 05:08 AM

AI's EMP mine doesn't split.

never seen any AI build Chimera Core, Genomines, Coordnode,  Flame Tower, MAD mine, stun&turmoil Grids.



#733 Handepsilon

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Posted 13 November 2017 - 10:51 AM

never seen any AI build Chimera Core, Genomines, Coordnode,  Flame Tower, MAD mine, stun&turmoil Grids.

 

The ones I crossed is false. The AI build Chimera Core at any given circumstances afaik (or maybe something bugged in the update, not sure) and I saw a MAD Mine exploded when assaulting an LB base just a few days ago


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#734 StolenTech

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Posted 13 November 2017 - 04:36 PM

pretty sure they build chimera cores, and LOADS of them too.



#735 SukaHati

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Posted 13 November 2017 - 04:46 PM

I am pretty sure AI build everything in the list except Flame Tower.



#736 pikachu11

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Posted 30 November 2017 - 01:12 PM

This weird thing happened to me the other day, I was playing Unholy Alliance as EA and I did not have any of the other side's MCVs. And when I set the unit count to 50 I got Knightframes, GIs, Conscripts, and Initiates. The map was Spratly Island and I have patch 3.3.2. What happened?


Edited by pikachu11, 30 November 2017 - 01:12 PM.


#737 Speeder

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Posted 30 November 2017 - 02:10 PM

It is normal that all 4 basic infantry types are the starting infantry for anyone in Unholy Alliance, what's weird is not getting all 4 MCVs at start. Did that only happen once and/or only on that map?


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#738 Divine

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Posted 30 November 2017 - 05:06 PM

Could it be possible that there's a limit on the number of starting units, and all the infantry filled it, leaving no place for the extra MCV's?


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#739 pikachu11

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Posted 30 November 2017 - 08:19 PM

I also tried it with Last Bastion with no starting units except for the MCV, it still didn't work; the map was different, but I forget the name.



#740 PACER

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Posted 30 November 2017 - 09:04 PM

Could it be possible that there's a limit on the number of starting units, and all the infantry filled it, leaving no place for the extra MCV's?


Tried 200 starting units * 4 AIs once, that's not the case

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    





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