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MO 3.3 // Game Bugs


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#41 Allied Commander ???

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Posted 24 December 2016 - 07:32 AM

In the Co-op mission Intoxicated, Reznov's voice becomes Allied sniper's voice. Not sure that if anyone of you encountered this bug. yes-tick.png



#42 Damfoos

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Posted 24 December 2016 - 07:43 AM

And Krukov is a Desolator with same weapons. It's an oversight which will be addressed. yes-tick.png



#43 Nablis123

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Posted 24 December 2016 - 03:45 PM

In the 14th epsilon mission :"HUEHUECOYOTL" the commendation after you win says in the end of it : "nothing will get in our way to" not a huge deal I guess he was going to say world domination.yes-tick.png

 

also I beat the best time in that map "40 mins" with "25:06" minutes :D



#44 Kirrim

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Posted 25 December 2016 - 12:03 AM

You're able to use the Mercury Cannon in Act 1, Soviet Mission 1 by capturing the Allied ConYard and building a Mercury Uplink.yes-tick.png



#45 Divine

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Posted 25 December 2016 - 12:53 AM

It seems like the AI always knows where my piranhas are, even though they are supposed to be stealthed, and sends Wolfhounds / Diverbees against them. Also, with no other target within reach, the AI will send swarms of Clairvoyants into my Naval Shipyard. I don't know if the infiltration actually gave the AI veteran units.

 

Addendum: I tested the Clairvoyants myself, and I could not send them into an enemy Shipyard. Appearently, it's an AI only thing.

 

More testing: it appears that the AI infiltrating my naval Shipyard with Clairvoyants gives it veteran War Factory-built units.


Edited by Speeder, 22 January 2017 - 03:33 AM.

Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#46 Damfoos

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Posted 25 December 2016 - 06:48 AM

You're able to use the Mercury Cannon in Act 1, Soviet Mission 1 by capturing the Allied ConYard and building a Mercury Uplink.

 

lol



#47 Jargalhurts

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Posted 25 December 2016 - 01:54 PM

It seems you can no longer construct Iron Guards if you disable Superweapons.


Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.


#48 Solais

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Posted 25 December 2016 - 03:02 PM

That makes sense, since you need an Iron Curtain for it.



#49 CLAlstar

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Posted 25 December 2016 - 03:04 PM

Same goes for Chronolift.



#50 The Jovian

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Posted 25 December 2016 - 09:37 PM

So I was recently playing a skirmish game of Last Bastion vs Russia where I tried to drop two Sweepers (using the "Sweeper Drop" support power) next to his Nuclear Power Plant and try to destroy it in a diversion tactic, what happened instead is that I deployed the Sweepers and they did nothing. I could still select them but i couldn't order them to fire nor could I un-deploy them. I know that Sweepers normally don't act like that so I'm counting it as a bug.



#51 Damfoos

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Posted 25 December 2016 - 09:53 PM

Sweepers don't attack buildings, you wouldn't be able to take out the reactor or anything else.

Edited by Damfoos, 26 December 2016 - 07:48 AM.


#52 CLAlstar

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Posted 25 December 2016 - 10:41 PM

Because they arent supposed to.



#53 FELITH

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Posted 25 December 2016 - 11:38 PM

Giantbane and Godsbane can't get into a Gharial, Is this intended?



#54 Allied Commander ???

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Posted 26 December 2016 - 07:24 AM

Sometimes the AFHQ gives me this annoying visual glitch. Look at the Storm child and the Hummingbird. There are even times when two to three aircrafts become invisible.

https://drive.google...anRoMkZycTk3STg



#55 Linken-Nightmare

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Posted 26 December 2016 - 09:24 AM

Oh... Ok. That's make some sense, Mental AI cheated on me.


Conscript reporting.


#56 CLAlstar

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Posted 26 December 2016 - 09:35 AM

Giantbane and Godsbane can't get into a Gharial, Is this intended?

Their size is 3 - and due to that they are considered as vechicles afaik. Unless transport is capable of carrying tanks, Giant/Godsbane will not enter it.



#57 snmiglight

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Posted 26 December 2016 - 11:45 AM

try to use iron curtain to a deployed stalin fist and use gear change support power. you will be still able to train units.



#58 Damfoos

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Posted 26 December 2016 - 11:47 AM

Oh, thanks for reminding me something. Gearchange triggers "our base is under attack" if you have Stalin's Fist (EVA event appears on its location on minimap)



#59 Solais

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Posted 26 December 2016 - 12:56 PM

So that was all those weird "attacks" in Dragonstorm! I thought the invisible units attacked again.



#60 Damfoos

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Posted 26 December 2016 - 02:51 PM

Quetzals can't attack when floating above bridges, and have big troubles with it when float above water.

Also, they don't get veterancy.

Edited by Damfoos, 26 December 2016 - 02:56 PM.





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