In the Co-op mission Intoxicated, Reznov's voice becomes Allied sniper's voice. Not sure that if anyone of you encountered this bug.
MO 3.3 // Game Bugs
#41
Posted 24 December 2016 - 07:32 AM
#42
Posted 24 December 2016 - 07:43 AM
And Krukov is a Desolator with same weapons. It's an oversight which will be addressed.
#43
Posted 24 December 2016 - 03:45 PM
In the 14th epsilon mission :"HUEHUECOYOTL" the commendation after you win says in the end of it : "nothing will get in our way to" not a huge deal I guess he was going to say world domination.
also I beat the best time in that map "40 mins" with "25:06" minutes
#44
Posted 25 December 2016 - 12:03 AM
You're able to use the Mercury Cannon in Act 1, Soviet Mission 1 by capturing the Allied ConYard and building a Mercury Uplink.
#45
Posted 25 December 2016 - 12:53 AM
It seems like the AI always knows where my piranhas are, even though they are supposed to be stealthed, and sends Wolfhounds / Diverbees against them. Also, with no other target within reach, the AI will send swarms of Clairvoyants into my Naval Shipyard. I don't know if the infiltration actually gave the AI veteran units.
Addendum: I tested the Clairvoyants myself, and I could not send them into an enemy Shipyard. Appearently, it's an AI only thing.
More testing: it appears that the AI infiltrating my naval Shipyard with Clairvoyants gives it veteran War Factory-built units.
Edited by Speeder, 22 January 2017 - 03:33 AM.
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#46
Posted 25 December 2016 - 06:48 AM
You're able to use the Mercury Cannon in Act 1, Soviet Mission 1 by capturing the Allied ConYard and building a Mercury Uplink.
lol
#47
Posted 25 December 2016 - 01:54 PM
It seems you can no longer construct Iron Guards if you disable Superweapons.
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#48
Posted 25 December 2016 - 03:02 PM
That makes sense, since you need an Iron Curtain for it.
#49
Posted 25 December 2016 - 03:04 PM
Same goes for Chronolift.
#50
Posted 25 December 2016 - 09:37 PM
So I was recently playing a skirmish game of Last Bastion vs Russia where I tried to drop two Sweepers (using the "Sweeper Drop" support power) next to his Nuclear Power Plant and try to destroy it in a diversion tactic, what happened instead is that I deployed the Sweepers and they did nothing. I could still select them but i couldn't order them to fire nor could I un-deploy them. I know that Sweepers normally don't act like that so I'm counting it as a bug.
#51
Posted 25 December 2016 - 09:53 PM
Edited by Damfoos, 26 December 2016 - 07:48 AM.
#52
Posted 25 December 2016 - 10:41 PM
Because they arent supposed to.
#53
Posted 25 December 2016 - 11:38 PM
Giantbane and Godsbane can't get into a Gharial, Is this intended?
#54
Posted 26 December 2016 - 07:24 AM
Sometimes the AFHQ gives me this annoying visual glitch. Look at the Storm child and the Hummingbird. There are even times when two to three aircrafts become invisible.
https://drive.google...anRoMkZycTk3STg
#55
Posted 26 December 2016 - 09:24 AM
Oh... Ok. That's make some sense, Mental AI cheated on me.
Conscript reporting.
#56
Posted 26 December 2016 - 09:35 AM
Giantbane and Godsbane can't get into a Gharial, Is this intended?
Their size is 3 - and due to that they are considered as vechicles afaik. Unless transport is capable of carrying tanks, Giant/Godsbane will not enter it.
#57
Posted 26 December 2016 - 11:45 AM
try to use iron curtain to a deployed stalin fist and use gear change support power. you will be still able to train units.
#58
Posted 26 December 2016 - 11:47 AM
Oh, thanks for reminding me something. Gearchange triggers "our base is under attack" if you have Stalin's Fist (EVA event appears on its location on minimap)
#59
Posted 26 December 2016 - 12:56 PM
So that was all those weird "attacks" in Dragonstorm! I thought the invisible units attacked again.
#60
Posted 26 December 2016 - 02:51 PM
Also, they don't get veterancy.
Edited by Damfoos, 26 December 2016 - 02:56 PM.
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