I'm still working on my "Zephyr Collider" new unit Mostly it works fine, but with one problem. I can't seem to set its name to anything. I noticed a tag UIName=Name:HOWI https://imgur.com/owCFVXU which seems to set the name of the unit. If I have this tag included in my unit declaration then this new unit WILL be buildable by Pacific Front in standard game, which is obviously NOT supposed to happen https://imgur.com/Jnykk4m (Incase you wonder, the left one is the standard Zephyr, and the right one is the "Collider")
I tried to set the TechLevel=11 and other numbers, and adding some weird Prerequisite= tags, and even changed it into "UIName=Name:HOWICOL" (and made a corresponding .csf file), but none of them stopped this unit from being buildable. However, if I remove the UIName= tag then it goes away, the only thing is that it doesn't have a name.
Also when I open up the .map in text editor and do some trick, these editions seem to be scrambled if I open the map in the map editor and do some changes. In other words, if I do things in the following order:
1. Open the .map in text editor and add the INI settings, save it
2. Open the file in map editor and do some changes, save it
3. Open the file again in text editor, and I can see the INI settings I added earlier are scrambled, and it seems to affect what shows up when I boot up Mental Omega.
Is this normal? I'm thinking if it is then I will finish the map with all scripting/waypointing/triggering in map editor and then add all INI settings/changing building codes by text editor, then I'll not open the map again in final alert.
Edited by NovaPlat, 09 October 2017 - 12:10 AM.