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#421 DrMaggot

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Posted 03 January 2018 - 01:55 PM

Thanks for the answer.

I tried what you said for the paradrops and somehow the map crashes when it is supposed to trigger (elapsed time 70)

 

Maybe there is something I didn't do correctly ?

 

https://www.noelshac...87559-crash.png

 

Is is supposed to spawn at waypoint 14 and drop at waypoint 2.

I did it the same way to spawn a seal for player 1 on land but here with paradrop it crashes. Any idea?

 

I need help with much more if anyone would be available in private... (I don't want to clog this thread with my questions)


Edited by DrMaggot, 03 January 2018 - 01:56 PM.


#422 DrMaggot

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Posted 19 April 2018 - 01:30 PM

Hey, with the new editor, I have one more question:

 

TUNNELS, how do they work ?

I've seen the two tutorials around but when I try to make the same, it doesn't work.

 

Can someone explain ?



#423 Terminal Velocity

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Posted 19 April 2018 - 02:15 PM

Hey, with the new editor, I have one more question:

 

TUNNELS, how do they work ?

I've seen the two tutorials around but when I try to make the same, it doesn't work.

 

Can someone explain ?

Have you tried this tutorial?

https://forums.cncne...-final-alert-2/


My maps:

Spoiler

#424 DrMaggot

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Posted 19 April 2018 - 03:07 PM

Yeah. The units get stuck at the entrance.

 

 
Are they too long ?
Maybe it's because they are in a diagonal line ?
Did I place the exit wrong ?


#425 Terminal Velocity

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Posted 19 April 2018 - 03:25 PM

It's kinda hard to tell from the screens, are the entrance and exit placed on same height and exactly how long is your tunnel? Open your map with a text editor,find [Tubes] section and post it here(or screenshot it).

EDIT: ah,so you have units getting stuck. I'd recommend checking out this arcticle :

https://www.modenc.r...cts.com/Tubes  and maybe try to extend some of the tunnels.


Edited by Terminal Velocity, 19 April 2018 - 03:41 PM.

My maps:

Spoiler

#426 DrMaggot

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Posted 19 April 2018 - 03:45 PM

Here is the [Tubes] section:

 

[Tubes]
0=111,137,0,88,101,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1
1=88,101,4,111,137,4,4,4,4,4,4,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1
2=112,137,0,89,102,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1
3=89,102,4,112,137,4,4,4,4,4,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1
4=113,137,0,90,102,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1
5=90,102,4,113,137,4,4,4,4,4,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1


#427 Terminal Velocity

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Posted 19 April 2018 - 04:02 PM

Don't know if that's the problem, but in your case, the way from A to B (tunnel with index 0) is 1 cell longer than way from B to A (tunnel with index 1 ). Same with 2 other tunnels.

 

Anyway, having tunnel entrances on the same line should make it easier. If you absolutely need them to be diagonal,you'll probably have to edit the [Tubes] section manually. Just be sure to thoroughly test them so units don't get stuck, especially infantry.


Edited by Terminal Velocity, 19 April 2018 - 04:26 PM.

My maps:

Spoiler

#428 isaac103

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Posted 19 April 2018 - 04:50 PM

Thanks for the answer.

I tried what you said for the paradrops and somehow the map crashes when it is supposed to trigger (elapsed time 70)

 

Maybe there is something I didn't do correctly ?

 

https://www.noelshac...87559-crash.png

 

Is is supposed to spawn at waypoint 14 and drop at waypoint 2.

I did it the same way to spawn a seal for player 1 on land but here with paradrop it crashes. Any idea?

 

I need help with much more if anyone would be available in private... (I don't want to clog this thread with my questions)

Been trying to figure out how to do the same thing too......can someone please make a tutorial to get this working? 



#429 Terminal Velocity

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Posted 19 April 2018 - 05:17 PM

Do you get the crash as well, or the paradrop just doesn't happen? Transport waypoint is where the plane spawns, waypoint is the actual paradrop location. I assume that the map on the picture is for skirmish (not the campaign). Then the problem might be the Team's house set to Russia. For a skirmish map you're supposed to use <Player @ A>  (or B,C,D... H). You can also try opening co-op maps for some example.


My maps:

Spoiler

#430 isaac103

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Posted 19 April 2018 - 05:26 PM

I have yet to begin making a paradrop. I'll check everything out when I get home today from school.

 

Also, in the Taskforces screen, do I also add the cargo plane or is that added by itself? (when the cargo plane checkbox is checked) 



#431 Terminal Velocity

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Posted 19 April 2018 - 05:29 PM

I have yet to begin making a paradrop. I'll check everything out when I get home today from school.

 

Also, in the Taskforces screen, do I also add the cargo plane or is that added by itself? (when the cargo plane checkbox is checked) 

In the Taskforces? Nope, only the paradroped units.


My maps:

Spoiler

#432 DrMaggot

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Posted 19 April 2018 - 08:00 PM

Thanks, it worked for the tunnels. I had to put them in a straight line.



#433 DrMaggot

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Posted 20 April 2018 - 06:41 PM

Alright, my map is done.

However there are random crashes when I test it out.

 

Is anyone willing to test it with me and find out why it's crashing or help me to figure it out ?

 

It's sort of a co-op map.

Thanks.



#434 Terminal Velocity

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Posted 20 April 2018 - 06:55 PM

Where do you live? I wouldn't mind helping out,but if you're too far away there will be ping problems. (I'm in Southwest of Siberia btw).


Edited by Terminal Velocity, 20 April 2018 - 06:57 PM.

My maps:

Spoiler

#435 DrMaggot

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Posted 20 April 2018 - 07:00 PM

I'm in France. Is that too far ?



#436 Terminal Velocity

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Posted 20 April 2018 - 07:03 PM

I'm in France. Is that too far ?

I guess it wouldn't hurt to try. Also i think we should PM each other to not clog up the thread.


My maps:

Spoiler

#437 DrMaggot

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Posted 22 April 2018 - 06:14 PM

My map is finally done !

 

http://s000.tinyuplo...628082152958471

(as usual, slide the file in Maps/Custom)

 

2 Allied commanders take on some soviet research on a heavily defended Island.

Player 1 handles ground forces, player 2 provides air support. (watch out for Grumbles !)

 

Recommanded setup:

- Player 1: USA 

- Player 2: Euro Alliance

- Player 3: Hard Confederation Computer (Very difficult on mental)

- 20000 credit

- Permanent Radar

- Superweapons might be a bad idea but you can always try !

 

Any question, ask away !


Edited by DrMaggot, 22 April 2018 - 06:22 PM.





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