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WANTED: Mappers


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#121 m@tt

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Posted 26 February 2007 - 04:18 PM

How much RAM do you have
Whats your processor speed
What graphics do you have

Also dont run any other programs when using WB, disconnect from the web etc
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#122 Troll Ranger

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Posted 27 February 2007 - 06:07 AM

Intel ® Pentium ® CPU 2.80GHz, 2.80 GHz, 504 MB of RAM
I have a graphics card built into my motherboard, dunno what it is.
Hope thats what you need. Thanks everyone for helping me so much

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#123 m@tt

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Posted 27 February 2007 - 04:10 PM

They look perfectly capable of running WB. Again make sure that no unneccesary programs are running, including things like MSN, the internet is disconnected and that your virtual memory is a minimum 1024MB. Also when in WB, try to turn off things you dont need to see, such as clouds, skybox, macrotexture, soft water etc.
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#124 Bart

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Posted 27 February 2007 - 08:12 PM

Your RAM is a bit low. WB can easily suck up 800 MB :)

At that point adding virtual memory doesn't really help. Sure, it prevents the program from crashing, but it will be slow as turd. ;)
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#125 Guest_{IP}Dark Puppeteer_*

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Posted 28 February 2007 - 10:01 PM

I believe your access violation error might be a result of a map.str file in the maps file... it can prevent you opening it or whilst ingame it can cause it to crash...
Remove it from maps folder when you're in wb and put back in when testing to have it work again


If you don't have a map.str, then i dunno what's wrong..

PS Groves tool works for me...

#126 Troll Ranger

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Posted 01 March 2007 - 07:03 AM

Lucky mouse

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#127 Bart

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Posted 01 March 2007 - 01:53 PM

Yeah grove works fine for me too, or at least, it does what it's supposed to do. I'd have much preferred some kind of forest brush though.
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#128 Uruk King

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Posted 21 April 2007 - 03:25 PM

Mh, I'm having a bit of a problem with the Gondor castle bridge, every time I try to move it towards the Gondor Gate, it dissapears off the survace of the map and I can only see it when it's actually off the map. What do ya think's wrong?

BTW I'm trying to build a BFME version of Fornost.
I will remember Rhovanion Alliance, RIP .

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#129 m@tt

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Posted 21 April 2007 - 03:33 PM

Sounds unusual, could you post a screen (press the PrntScrn key). I presume your doing it manually, because if you were editing the co-ordinates you may have made a mistake. Also check the height it is at.
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#130 Uruk King

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Posted 21 April 2007 - 04:11 PM

problem solved, btw be expecting sceenshots soon! :p

How do you take snapshots of a map?

Edited by Uruk King, 22 April 2007 - 06:46 AM.

I will remember Rhovanion Alliance, RIP .

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#131 Uruk King

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Posted 22 April 2007 - 12:22 PM

And how do you get animals and civilians to wander around your Map?
I will remember Rhovanion Alliance, RIP .

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#132 Mathijs

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Posted 22 April 2007 - 12:27 PM

To take a screenshot, just press Prnt Screen and paste it in paint. At least, thats how I'd do it.

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#133 m@tt

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Posted 22 April 2007 - 01:08 PM

Animals are found in Civilian >> Misc Natural
Civilians are found in Neutral >> Units I think or Civilian >> Units
Just place them and they wander automatically, I think you assign them to team Neutral.
Good to see you considering them, nice touch, don't forget some ambience sounds too.
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#134 Uruk King

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Posted 22 April 2007 - 03:03 PM

Right, thanx for the advice, and heres a snippet of the fortress to come.

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Behold Fornost.

So be prepared for more scrrenies and for something big!!
I will remember Rhovanion Alliance, RIP .

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#135 Olorin

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Posted 24 April 2007 - 06:20 AM

Wow, that's pretty cool. Although (sorry I'm being picky) Fornost was located in the North, which was a snowy, forested area, so it would be good if it were a Winterish environment. Just my opinion, but the fortress looks amazing. Can't wait to see the finished product. ;)
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#136 Uruk King

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Posted 24 April 2007 - 06:23 AM

Have no fear, Olorin, the final map design will be as wintery as you imagined it. (Hopefully not too much!)
I will remember Rhovanion Alliance, RIP .

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#137 Olorin

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Posted 24 April 2007 - 06:35 AM

So that was part of the plan.....nice. ;)
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#138 Dre@mer

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Posted 24 April 2007 - 07:20 PM

It doesn't look bad at all. Remember to use not more than 14 tree types otherwise you'll encounter problems.

#139 Uruk King

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Posted 24 April 2007 - 09:17 PM

If it's the same for no. 1 then I've gotta revise the whole bloody map.

And a question fo mh, when the map has been delared finished, how do you upload it on to the game? And I'm want to see if Master Dain is interested in my map and use it as a skirmish map......

Edited by Uruk King, 27 April 2007 - 06:44 PM.

I will remember Rhovanion Alliance, RIP .

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#140 m@tt

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Posted 24 April 2007 - 09:35 PM

Send it in a personal message to me, or email me (look on my profile). I'll look at it, see if its good enough, make necessary changes etc.

Best way to check the trees is to test it in game. If there are to many, heres a tip. To replace a load of trees, select one tree, press ctrl+m to select all on the map, then go to edit >> replace selected and choose a tree that is already in use. This way you don't have to manual delete and replace all the trees.
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