WANTED: Mappers
#123
Posted 27 February 2007 - 04:10 PM
#124
Posted 27 February 2007 - 08:12 PM
At that point adding virtual memory doesn't really help. Sure, it prevents the program from crashing, but it will be slow as turd.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#125 Guest_{IP}Dark Puppeteer_*
Posted 28 February 2007 - 10:01 PM
Remove it from maps folder when you're in wb and put back in when testing to have it work again
If you don't have a map.str, then i dunno what's wrong..
PS Groves tool works for me...
#127
Posted 01 March 2007 - 01:53 PM
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#128
Posted 21 April 2007 - 03:25 PM
BTW I'm trying to build a BFME version of Fornost.
#132
Posted 22 April 2007 - 12:27 PM
No fuel left for the pilgrims
#133
Posted 22 April 2007 - 01:08 PM
Civilians are found in Neutral >> Units I think or Civilian >> Units
Just place them and they wander automatically, I think you assign them to team Neutral.
Good to see you considering them, nice touch, don't forget some ambience sounds too.
#135
Posted 24 April 2007 - 06:20 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#137
Posted 24 April 2007 - 06:35 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#138
Posted 24 April 2007 - 07:20 PM
#139
Posted 24 April 2007 - 09:17 PM
And a question fo mh, when the map has been delared finished, how do you upload it on to the game? And I'm want to see if Master Dain is interested in my map and use it as a skirmish map......
Edited by Uruk King, 27 April 2007 - 06:44 PM.
#140
Posted 24 April 2007 - 09:35 PM
Best way to check the trees is to test it in game. If there are to many, heres a tip. To replace a load of trees, select one tree, press ctrl+m to select all on the map, then go to edit >> replace selected and choose a tree that is already in use. This way you don't have to manual delete and replace all the trees.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users