Suggestions & Ideas
#41
Posted 20 May 2007 - 06:46 AM
@Ithron: You still haven't told me what parts of my Mordor brainstorm you're taking
The old world will burn in the fires of industry! The forests will fall! A new order will rise...we will drive the machine of war with the sword and the spear and the iron fist of the Orc! We have only to remove those who oppose us...
#43
Posted 20 May 2007 - 07:41 PM
Angmar should get Barrow Wights as a recruitable horde(maybe with their speed increased slightly)
The old world will burn in the fires of industry! The forests will fall! A new order will rise...we will drive the machine of war with the sword and the spear and the iron fist of the Orc! We have only to remove those who oppose us...
#46
Posted 23 May 2007 - 12:37 PM
Angmar will get White Wolves as an additional cavalry unit, and they are stronger than Dire Wolves.
I don't know about the Barrow Wights for Angmar, they already have two new structures and I probably won't be adding a third one
IMPORTANT: Could someone post their ideas about some new units for Isengard and Angmar? Those ideas are needed.
#47
Posted 23 May 2007 - 02:40 PM
Isengard should have ruffians and orc-men... Those would be interesting to see... I would also like to see Bill Ferny in the mod somehow...
Dwarves should have Beornings *hint to self*
What two new structures does Angmar have? Mewlip Swamp and what else? Dark Tent?
"There is some good in this world, and its worth fighting for!"
J.M.J.
#48
Posted 23 May 2007 - 03:05 PM
Isengard already has Half-Orcs in my mod, but I will definitely add Ruffians
Any more ideas?
#49
Posted 23 May 2007 - 03:48 PM
"There is some good in this world, and its worth fighting for!"
J.M.J.
#50
Posted 23 May 2007 - 03:55 PM
#51
Posted 26 May 2007 - 01:48 AM
1. Lore wise Half-Orcs and Wildmen should form up the bulk of Saruman's army and the Uruk-hai should be very elite. Increase the cost of the Uruk Pit so that it is more a mid-game building. Then decrease the cost of the Clan Steading to slightly higher than the Uruk Pit (400 resources perhaps). Make the Half-Orc Spearmen cheaper(maybe 350 resources, maybe a little less). Increase the Uruk Pit's cost and make the Uruk units a bit more elite.
2. Add Half-Orc Axemen as a lightly armoured unit that is fast and does lots of damage but is weak and susceptible to archer fire.
3. Dump Draughlin(a hero that died in the first age doesn't really make sense)and add Ugluk, who should be a mid game melee tank hero. If you need help I could come up with a brainstorm of powers for Ugluk.
4. Make Saruman Isengard's ring hero. Each ring hero costs 10, 000. Make an upgrade available to Saruman that costs 7, 000 (because he costs 3, 000)after the ring is found. The ring should increase his health and damage and allow him to do powerful (Sauron style) knockback attacks, but not do as much damage as Sauron's. Make all of his magic recharge 50% faster aswell.
The old world will burn in the fires of industry! The forests will fall! A new order will rise...we will drive the machine of war with the sword and the spear and the iron fist of the Orc! We have only to remove those who oppose us...
#52
Posted 26 May 2007 - 11:37 AM
I'd personally (ignoring the films) have it like this:
Orcs - Spammable and crap infantry.
Uruks - Slightly more specialist infantry, quite well armoured.
Men - High damage/health, although poor armour.
I like your other ideas though, although I have to say I was shocked when you suggested adding Ugluk. I just naturally assumed he'd be the first Isengard hero everyone would add.
#53
Posted 26 May 2007 - 03:47 PM
The old world will burn in the fires of industry! The forests will fall! A new order will rise...we will drive the machine of war with the sword and the spear and the iron fist of the Orc! We have only to remove those who oppose us...
#54
Posted 26 May 2007 - 06:52 PM
Isengard already has Orcs of Lugburz, and I could add some Goblin Archers to them. Ugluk will be added to Isengard, and he will be a mid-game hero as suggested.
#55
Posted 27 May 2007 - 01:00 AM
This is off topic but how does one change the line above the project/hosted bar? (ie.Ithron has Master of the East)
Edited by Servant of Sauron, 27 May 2007 - 01:03 AM.
The old world will burn in the fires of industry! The forests will fall! A new order will rise...we will drive the machine of war with the sword and the spear and the iron fist of the Orc! We have only to remove those who oppose us...
#56
Posted 27 May 2007 - 11:37 AM
Clash.
No fuel left for the pilgrims
#57
Posted 04 June 2007 - 01:38 AM
warg archers for isengard
warg spearmen for isengard
worm horde for angmar
dwarfen crossbows for dwarfs
haradrim swordmen for evil men
hero ideas
Hama for men of the west
Sam for men of the west
Frodo for men of the west
Merry & Pippin for men of the west
Gil-Galad for elves
Ugluk for isengard
Mahud for evil men
Edited by harad king, 04 June 2007 - 01:39 AM.
#58
Posted 04 June 2007 - 03:37 AM
Powers are all more or less against the lore, lore need not apply to powers
The old world will burn in the fires of industry! The forests will fall! A new order will rise...we will drive the machine of war with the sword and the spear and the iron fist of the Orc! We have only to remove those who oppose us...
#59
Posted 04 June 2007 - 07:42 PM
Totaly agree.Sam for men of the west
Frodo for men of the west
Merry & Pippin for men of the west
Gil-Galad for elves
Ugluk for isengard
But i think the Mahud hero one it's wrong, mahud were the riders of mumakils not a character
#60
Posted 04 June 2007 - 09:58 PM
Totaly agree.Sam for men of the west
Frodo for men of the west
Merry & Pippin for men of the west
Gil-Galad for elves
Ugluk for isengard
But i think the Mahud hero one it's wrong, mahud were the riders of mumakils not a character
its true Mahud is not a character
Edited by harad king, 04 June 2007 - 10:03 PM.
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