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#61 IthronAiwendil

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Posted 05 June 2007 - 06:40 AM

- Hama, Merry, Pippin, Sam and Frodo won't be added to MotW (too many heroes already), but I will add Imrahil as a "secret hero" for them.
- Gil-Galad will be the new Elven ringhero, Galadriel will be a normal hero, replacing Alatar who is moved to Dorwinion.
- Ugluk will be added to Isengard as a strong mid-game hero.
- No Warg Archers will be added, beacause it would be too hard to aim at your enemies on top of the warg.
- Probably no Warg Spearmen will be added, because that would require some animating. I could have Ruffian Horsemen with spears instead.
- Dorwinion will have Dwarven Crossbowmen, Dwarves will get Dwarven Archers as early game archers.
- Haradrim Swordsmen would be cool, but Evil Men is already too full of units :ninja:
- Worm Horde sounds nice, but I don't know how I could model and animate something like that :thumbsupsmiley:

#62 Harad King

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Posted 05 June 2007 - 07:46 PM

- Hama, Merry, Pippin, Sam and Frodo won't be added to MotW (too many heroes already), but I will add Imrahil as a "secret hero" for them.
- Gil-Galad will be the new Elven ringhero, Galadriel will be a normal hero, replacing Alatar who is moved to Dorwinion.
- Ugluk will be added to Isengard as a strong mid-game hero.
- No Warg Archers will be added, beacause it would be too hard to aim at your enemies on top of the warg.
- Probably no Warg Spearmen will be added, because that would require some animating. I could have Ruffian Horsemen with spears instead.
- Dorwinion will have Dwarven Crossbowmen, Dwarves will get Dwarven Archers as early game archers.
- Haradrim Swordsmen would be cool, but Evil Men is already too full of units :ninja:
- Worm Horde sounds nice, but I don't know how I could model and animate something like that :ninja:


idea for the worm horde the worms could be the same model of Groth the Worm but smaller and in a gorup of three and build at lair of dragons

wars of the east rules

Edited by harad king, 05 June 2007 - 07:49 PM.

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#63 Harad King

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Posted 09 June 2007 - 04:08 AM

ideas

grond available in all maps

yeoman for gondor build at rohan barracks

adult fire drake for mordor

uruk scouts for isengard

legolas knife figther turned into a toggle

citadel guards for gondor
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#64 MorrisB

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Posted 11 June 2007 - 01:47 PM

First of all, hello, I'm new to these forums...

Second: just a few strange ideas...
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- Isengard Sentries -

Side: Isengard

Role: Special Elite Guards

Appearence: armored human soldiers; similar to Gondor Soldiers, but they don't have shields and they carry bow on their backs - not to mention that instead of the "white tree", there is the "white hand" on their armor

Description: "When Isengard was an ally of Gondor, the stewards of Gondor sent small contignents of well-trained soldiers to Isengard to help Saruman defending it and the surrounding area from bandits and outlaws. But during the time Saruman became power-hungry, he began to corrup the hearts of these once noble people. Those who resisted Saruman's maddening powers were slain by the Orcs from Lugburz, while the survivors became to be known as the "Isengard Sentries", and are now patrolling the areas of Isengard's bases, protecting them from hostile groups, or escorting Saruman. They are rarely seen in open battles, but when it happens then it's a signal that Saruman, the key leader of Isengard's armies is somewhere near."

Special ability: can toggle between bow and sword

NOTE: I know that in the books Isengard didn't have such soldiers on it's side, but hey, I thought it's a cool idea.
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- Veterans of Helm -

Side: Men of the West

Role: Special anti-cavalry

Appearence: people in Rohirrim armor and clothes (brown/red/golden/green colors), wielding war hammers, carrying bow on their backs. They are on foot.

Description: "Helm's Deep was always a poweful fortress, the last resort of the people of Rohan. No enemy army was ever succesful in besieging the mighty stronghold, but not only because of the strong walls. There were always specially-trained guards, who were patrolling the walls of the Hornburg, striking down ladders and holding back enemies from overrunning the walls. These days the descendants of these warriors are now forming the elite infantry unit in the armies of Rohan, marching just behind the cavalry on the road to war."


NOTE: the hammers are used to cause heavy damage to enemy cavalry - just like the hammers of the Hill Trolls (from Angmar's side, you know).
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- Warriors of Sauron -

Side: Mordor

Role: Elite Swordsmen / Elite Cavalry

Appearence: men wearing black/brown clothes, wearing steel plates. They also have a special helmet which covers most of the face. They wield swords and hold small shields

Description: "Sauron has not only orcs and trolls at his service, but also a large number of evil men. Most of these are coming from the South - Harad - and from the East - Rhun - but not all. Some of them are traitors, rebels or outlaws from Rohan or Gondor, who fell under the influence of Sauron. Such hatered and evil will controlled by Sauron can be a dangerous tool, especially when these men are trained by the most powerful "evil man" Sauron has at his service: the dreaded sorcerer, the "Mounth of Sauron", a black numenorean, who is currently the captain of these corrupted people. Trained by him, they have already become a well-organized force - a force to be reckoned with on the battlefield."

Special upgrade: Blades of Morgul (gives increased damage)

Special abilities:
- Can toggle between Mounted / Unmounted mode.
- Blades of Morgul: an upgrade which gives them increased damage

NOTE: I wanted to see again some evil men on Mordor's side, so...

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- Hobbit Fighters -

Side: ??? (special Inn units)

Role: Weak but cheap swordsmen, who can swarm in great numbers

Appearence: hobbits in reinforced leather armor, wielding swords. They also have small helmets.

Description: "If the Shire is attacked not by otlaws or bandits but by well-organized war parties or entire armies, the Sheriffs and the Dunedain alone can't stop them - and so, the hobbits of the Shire are called to arms, taking up any weapon they can use to protect their homes. However, there is a "regular" part in this quickly-made army: the Hobbit Fighters. They are equipped with the best weapons the Shire has at disposal, and are usually forming up the main line in the battle against any invaders."


NOTE: maybe I watched "Scouring of the Shire" development for too long...
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- Dragon Slayers -

Side: Dwarves

Role: Elite "Pikemen" / archer units for the dwarves

Appearence: well-armored dwarves, wielding large axes and carrying bow on their backs.

Description: "Dragons, altrough of their incredible might, are very rare creatures. And not without a reason: the dwarves of the Iron Hills have companies of Dragon Slayers, who are skilled in fighting with creatures much larger than themselves. Their main weapons are axes and bows - they use bows and arrows first to bring their prey down, then they take out the axes to finish it off."

Special ability: can toggle between axe and bow.

NOTE: I want to see those ingame - 'cos I hate the "Dwarven Phalanx"...

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HERO IDEA

Name: Randor

Side: Isengard

Appearence: similar to the Dunedain Ranger

Description: "Randor originally was a dunedain ranger who wandered and overlooked the roads near Isengard, but later he fell under Saruman's influence along with many men who are now known as the "Isengard Sentries". Randor now works as Saruman's spy and assassin, and just recently he became the Guard Captain of Isengard.

__Abilities__

Level 1 - Toggle Sword / Bow
Switches weapons

Level 1 - Dark Arrow
Shoots a poisoned arrow at a single enemy, dealing high initial damage and causing further damage over time.
NOTE: can only be used when he is using his bow

Level 3 - Mad Swordsman
Goes crazy for a short time, giving him +25% armor and +100% attack speed
NOTE: can only be used when he is using his sword

Level 5 - Isengard Patrol
Increases the armor, attack rate and movement speed of nearby Isengard Sentries, Uruk Archers and Uruk Pikemen

Level 10 - Garrison of Orthanc
Summons three battalions: 1 battalion of Isengard Sentries, 1 Battallion of Uruk Archers and 1 battalion of Uruk Pikemen. All battalions are fully upgraded.

SPECIAL NOTE: I always wanted to see an evil dunedain in this game... oh, well...
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So far, that's all. I know some of them sounds weird, but I just wanted to make some quick suggestions to inspire others. I hope some of them can be used. Sorry if some of them is already used and I don't know about it.

Edited by MorrisB, 12 June 2007 - 08:08 PM.

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#65 GilGalad

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Posted 11 June 2007 - 07:45 PM

Good ideas but all units and hero you sugested have toggle, some of them don't need it.
Thank you Ithron for the avatar
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#66 MorrisB

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Posted 11 June 2007 - 07:56 PM

Which ones, may I ask ?

And besides, I like to create "combined" units.

Umm... and please, would you give more details about what do you think about them ?
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB

#67 Harad King

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Posted 12 June 2007 - 03:35 AM

ideas for angmar

Barrow Wight

Smaug the dragon

Werewolfs

Edited by harad king, 14 June 2007 - 07:50 PM.

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#68 GilGalad

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Posted 12 June 2007 - 08:01 PM

Which ones, may I ask ?

And besides, I like to create "combined" units.

Umm... and please, would you give more details about what do you think about them ?

Veterans of Helm and Hobbits fighter
Oh.. yes..your ideas about Isengard Sentinels and the hero one are very creative i like specially them.
Thank you Ithron for the avatar
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#69 MorrisB

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Posted 12 June 2007 - 08:06 PM

Okay, I'll edit the post...

[/quote]Oh.. yes..your ideas about Isengard Sentinels and the hero one are very creative i like specially them.

Thanks (but they are Isengard SENTRIES, not "Sentinels"). As for the hero, thanks again... an evil dunedain... duh :)

Too bad that Ithron said that he doesn't want any more heroes... but I couldn't hold my fingers back ;)
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB

#70 GilGalad

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Posted 12 June 2007 - 11:27 PM

The hobbits one woul be better if they use arrow because in the game the hobbits sherifs( i think this is the right name) uses "spears".
Thank you Ithron for the avatar
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#71 MorrisB

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Posted 13 June 2007 - 11:53 AM

Well, I dunno... the Hobbits are with the Dwarves, right ? Well, I thought that the Dwarves don't have any cheap early melee units (correct me if I'm wrong), that's why I made this swordsman-unit. But since I said that they could be special Inn-units... duh ;)
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB

#72 Harad King

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Posted 17 June 2007 - 03:03 AM

The power called summon dragon removed and adds the dragon to Angmar as Smaug

Armor increased because the summoned dragon had low armor

Smaug

Faction: Angmar

CP:75

Cost: 9000

Powers

Inferno breaths fire over the selected area level 1

Dark heal heals nearby units ability level 4

Dragon bombard giant fireballs drop out of the sky and hits the selected area level 5

Explotion explodes the selected area level 9

dragon shockwave sends out massive shockwave that kills any unit near Smaug level 10

Edited by harad king, 17 June 2007 - 02:20 PM.

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#73 Karsh

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Posted 23 June 2007 - 06:55 PM

Just a question, but how do you put the voices in the mod. Sometimes I don't think the voices match tto good and I can do good voices with my own. Maybe you need assistance, but I don't know how and if you'll need it anyway....
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#74 Harad King

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Posted 06 July 2007 - 11:24 PM

remove team colors

Edited by Harad King, 11 November 2007 - 02:49 AM.

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#75 Guest_Guest_*

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Posted 08 July 2007 - 01:51 PM

ama, Merry, Pippin, Sam and Frodo won't be added to MotW (too many heroes already), but I will add Imrahil as a "secret hero" for them.

what is a secret hero?


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#76 The Best Guest

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Posted 19 July 2007 - 06:23 PM

What is a secret hero?
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#77 MorrisB

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Posted 19 July 2007 - 06:54 PM

Secret heroes (if my memory serves me well) are heroes avaible via world editor.
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB

#78 IthronAiwendil

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Posted 20 July 2007 - 06:21 AM

Secret heroes (in WotE) are heroes that are in the game, but are commented out from playertemplate.ini. You can unlock them by removing the ";" in front of them in the ini :)

#79 The Best Guest

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Posted 20 July 2007 - 12:38 PM

ok thanks
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#80 Bruno62339

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Posted 24 July 2007 - 03:45 PM

there is many examples from bfme1: shelob, elrond, gothmog, frodo, sam etc..

god dammit you are every best guest tell me who you are!!! itlstlplyr? no... maybe... aghhhh
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