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#121 Guest_newtcrazey_*

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Posted 15 August 2007 - 09:53 AM

im in ramsgate now lol! (remember password cant be bothered to log on)

its not about gandalf its about wars of the east, the main wizards are palambo and alatar so i think ithron choose the spotlight on them and anyway who said gandy is the strongest he is just the most famous

#122 Elendil the High

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Posted 15 August 2007 - 10:31 AM

Gandalf is the strongest of the istari but EA games destroyed him in the game. And as far as i know, we are gonna give Gandalf a great comeback, which will include higher health, damage and totally new spells.
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#123 Guest_me newt man_*

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Posted 18 August 2007 - 11:26 AM

ok, heres some ideas

the rotwk intro should be replaced with a wote intro

make arnror archers useable


make haradrim swordsmen
cost:100, there rush
very weak strong v buildings,

make smaug for mordor

make a mini hobbit faction

make drawven army all weaker still too overpowered

back in 2 days

:p

#124 IthronAiwendil

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Posted 18 August 2007 - 11:30 AM

the rotwk intro should be replaced with a wote intro

I'll replace the intro with a WotE trailer :p

make arnror archers useable

Probably won't be done since MotW already has enough ranged units.

make haradrim swordsmen
cost:100, there rush
very weak strong v buildings,


Evil Men is the biggest faction atm so they don't need any additional units (and they have Corsairs as early-game swordsmen)

make smaug for mordor

Won't do this, Mordor has enough heroes and having Smaug as a hero doesn't really fit my mod IMO.

make a mini hobbit faction

Dwarves have Hobbit Cavalry, Shirrifs and Bilbo, isn't that enough?

make drawven army all weaker still too overpowered

WotE is not a balance mod but I'll se what I can do about it :)

#125 lycan

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Posted 21 August 2007 - 08:17 AM

ok! can maybe replace drogoth with the dragons of the withered heath because drogoth sucks compared to them, its your choice anyway

#126 Captain Beremir

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Posted 07 September 2007 - 01:49 AM

hey if your not done with the elves yet i have some ideas.

i was just reading the hobbit again and just finished the mirkwood parts...and EAs Thranduil is so wrong.

Here's an idea:

King Thranduil
Cost: 3000
Weapon: Sword and Staff
Abilities:
Level 1- King of the Forest Realm- +200% combat experience to nearby Mirkwood units
Level 1- Mount- mounts a horse
Level 3- Elvish Songs- causes enemies to cower in fear
Level 6- King's Hunters- summons 3 Mirkwood Hunters
Level 8- Power of the Woods- summons a great forest growth onto the battlefield**

**trees shoot up from the ground and send enemies flying to their doom

*NEW UNIT*
Mirkwood Spearmen
Battalion Size: 10
Abilities: Stealth, Porcupine Formation
Spearmen

*NEW UNIT*
Mirkwood Hunters
Battalion Size: 6
Abilities: none
Cavalry

Edited by Captain Beremir, 07 September 2007 - 01:50 AM.

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#127 Elendil the High

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Posted 07 September 2007 - 01:30 PM

You are way behind, those ideas has already been suggested. I will give you a hint, go to either MB's or my idea topic, there you find loads of ideas and suggestions.

Still, not bad ideas, but if you will continue, you should proably make a topic with you own ideas.
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#128 Captain Beremir

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Posted 08 September 2007 - 01:11 AM

oh well i just thought of those as i read....and i dont have so many ideas just a few occasional besides mine for my own (i hope) mods...
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#129 lycan

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Posted 08 September 2007 - 07:05 PM

King Thranduil
Cost: 3000
Weapon: Sword and Staff
Abilities:
Level 1- King of the Forest Realm- +200% combat experience to nearby Mirkwood units
Level 1- Mount- mounts a horse
Level 3- Elvish Songs- causes enemies to cower in fear
Level 6- King's Hunters- summons 3 Mirkwood Hunters
Level 8- Power of the Woods- summons a great forest growth onto the battlefield**

**trees shoot up from the ground and send enemies flying to their doom



those are actually really good ideas :p, think we should use some on thranduil

#130 Guest_Guest_*

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Posted 09 September 2007 - 04:07 PM

Not sure if this was mentioned, but remove those ridiculous voices the cuvinien, dorwinian soldiers have, they sound like a little kid, imo even some random voice of lorien warriors will be a lot better than this.

I avoid picking them in combat in order to not hear those horrible sounds.

#131 IthronAiwendil

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Posted 09 September 2007 - 04:23 PM

Those voices will be removed ;) I will actually try to avoid using any custom audio (except for Karsh's voices) in WotE, EA's ones are better even if they wouldn't fit the character...

#132 lycan

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Posted 11 September 2007 - 07:37 PM

well guest modding and audio is a hard aspect so why dont u do the dorwinion voices

#133 IthronAiwendil

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Posted 12 September 2007 - 05:04 AM

Karsh has made some voices for the Dorwinion Soldiers, they will be used :good:

#134 hazz

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Posted 15 September 2007 - 07:25 PM

sorry about this i just read the first page and about those elite orc archers.
well it could happen but like nazgul archers have waith archers ( barrow wrights fire arrows or some kind or flying spell that kills people) just an idea please dont kill me :(

Edited by hazz, 16 September 2007 - 08:46 AM.


#135 Sheephoof

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Posted 23 September 2007 - 08:25 PM

Wouldn't it make more sense for the Balrog hero to be named Gothmog Lord Of The Balrogs, like in the book (God knows why in the movies he's an orc :p); or would that simply create too much confusion between the mordor gothmog?

Oh and btw, a cool 25pp spell you might you want to consider for Isengard is Lightning Storm - adds more customisation and expands on the wizard tower theme.

It could do one of two things:

A) Be a beifed up version of the wizard tower (more damage and larger AoE)

B) Make it a unique risk spell, aka it hits a lot (if not all of the map) with loads of bolts damaging everything; including your units.

Also I heard somewhere about an idea for a 'whirlpool' power - you could use it as a 15pp spell for elves. Basicly find the animation for the Elven whirlpool ships, and make it so it can be used on the ground, and greatly damages units that come into contact with it - would be cool :thumbsupsmiley:

Edited by Sheephoof, 23 September 2007 - 08:27 PM.


#136 Puppeteer

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Posted 23 September 2007 - 08:44 PM

I always thought summoning two dragons is sucky :thumbsupsmiley: Even one was stupid. The lightning storm with more bolts in a larger area sounds good :p

#137 GrandMoffDima

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Posted 09 October 2007 - 05:46 PM

If you want please redone angmar witch-king(he is weack hero to be honest)
1st redone his powers
1-Mount-Dismount
2 Cloack of Darkness - decreese enemy warriors defenses and attack also freezing them(but they can attack!)(level 3)
3 Leader of Carn Dum - acts as standart leadership and gives+25% speed bonus(level 5)
4 Wrath of Nine - like wizard blast but poisons enemies(level 7)
5 Dark Lord - deales double damadge to the ring - heroes !

#138 Elendil the High

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Posted 09 October 2007 - 07:47 PM

Actually the Witch-kings changes been done by me and he will have these abilities:

lvl 1: Mount (mount a black steed)
lvl 3: Fear of Death (nearby enemies loses 50% damage, 25% armor, 20% speed) Passive
lvl 4: Lord of Angmar (nearby allies gains 300% damage, 100% fear resist) Passive
lvl 7: Terrible fury (Witch-king gains 500% damage, 25% speed for a short time)
lvl 10: The Witch-king's hour (sends of a shockwave, heavely damages all enemies and stuns the survivors)

I hope that Ithron won't kill me for telling that
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#139 GilGalad

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Posted 19 December 2007 - 03:28 AM

Some ideas i just had:
-Make Pippin, Boromir, Faramir and Merry a lvl 5 spell:(didn't think any name yet) gives a 50-100% armor bonus and change skins for their armored version.
-And for the With King (Mordor) make him have the normal nazgul skin until lvl 8 then he gains his armor.
- Replace Drogoth summon with a goblin army summon: summon 1 bat of goblin warriors 1 bat of goblins archers and gorkil, the goblin king. And make Drogoth a secret hero for angmar or mordor or replace the Black Eagle (Isengard ringhero) for Drogoth. :p :p
-Buff up the life of Draugluin, he's too weak (almost died for basic archer bat and basic swordsman bat)
Thats my sugestions :crazed: :p
Can't wait for the next beta to play with Gil-Galad :xcahik_: :xcahik_: :xcahik_: :xcahik_:
Thank you Ithron for the avatar
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#140 IthronAiwendil

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Posted 19 December 2007 - 12:08 PM

- Faramir and Boromir already have the armor thing you were talking about, Merry and Pippin are summoned, so they can't have that kind of powers (but maybe in some later version they are buildable...)
- WK is just too cool in his armor, I won't change that :p
- I see no reason why Evil Men would summon Goblins, they might have Orc Allies summoned by Boldog, but not Goblins... Evil Men have Drogoth because they are allied with the dragons (or Were-worms) of the Last Desert
- Buffing Draugluin :crazed: Isn't he strong enough, especially when he uses his Invincibility power?

Edited by IthronAiwendil, 19 December 2007 - 12:08 PM.





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