Suggestions & Ideas
#121 Guest_newtcrazey_*
Posted 15 August 2007 - 09:53 AM
its not about gandalf its about wars of the east, the main wizards are palambo and alatar so i think ithron choose the spotlight on them and anyway who said gandy is the strongest he is just the most famous
#122
Posted 15 August 2007 - 10:31 AM
Wars of the East is the Best
#123 Guest_me newt man_*
Posted 18 August 2007 - 11:26 AM
the rotwk intro should be replaced with a wote intro
make arnror archers useable
make haradrim swordsmen
cost:100, there rush
very weak strong v buildings,
make smaug for mordor
make a mini hobbit faction
make drawven army all weaker still too overpowered
back in 2 days
#124
Posted 18 August 2007 - 11:30 AM
I'll replace the intro with a WotE trailerthe rotwk intro should be replaced with a wote intro
Probably won't be done since MotW already has enough ranged units.make arnror archers useable
make haradrim swordsmen
cost:100, there rush
very weak strong v buildings,
Evil Men is the biggest faction atm so they don't need any additional units (and they have Corsairs as early-game swordsmen)
Won't do this, Mordor has enough heroes and having Smaug as a hero doesn't really fit my mod IMO.make smaug for mordor
Dwarves have Hobbit Cavalry, Shirrifs and Bilbo, isn't that enough?make a mini hobbit faction
WotE is not a balance mod but I'll se what I can do about itmake drawven army all weaker still too overpowered
#125
Posted 21 August 2007 - 08:17 AM
#126
Posted 07 September 2007 - 01:49 AM
i was just reading the hobbit again and just finished the mirkwood parts...and EAs Thranduil is so wrong.
Here's an idea:
King Thranduil
Cost: 3000
Weapon: Sword and Staff
Abilities:
Level 1- King of the Forest Realm- +200% combat experience to nearby Mirkwood units
Level 1- Mount- mounts a horse
Level 3- Elvish Songs- causes enemies to cower in fear
Level 6- King's Hunters- summons 3 Mirkwood Hunters
Level 8- Power of the Woods- summons a great forest growth onto the battlefield**
**trees shoot up from the ground and send enemies flying to their doom
*NEW UNIT*
Mirkwood Spearmen
Battalion Size: 10
Abilities: Stealth, Porcupine Formation
Spearmen
*NEW UNIT*
Mirkwood Hunters
Battalion Size: 6
Abilities: none
Cavalry
Edited by Captain Beremir, 07 September 2007 - 01:50 AM.
#127
Posted 07 September 2007 - 01:30 PM
Still, not bad ideas, but if you will continue, you should proably make a topic with you own ideas.
Wars of the East is the Best
#128
Posted 08 September 2007 - 01:11 AM
#129
Posted 08 September 2007 - 07:05 PM
King Thranduil
Cost: 3000
Weapon: Sword and Staff
Abilities:
Level 1- King of the Forest Realm- +200% combat experience to nearby Mirkwood units
Level 1- Mount- mounts a horse
Level 3- Elvish Songs- causes enemies to cower in fear
Level 6- King's Hunters- summons 3 Mirkwood Hunters
Level 8- Power of the Woods- summons a great forest growth onto the battlefield**
**trees shoot up from the ground and send enemies flying to their doom
those are actually really good ideas , think we should use some on thranduil
#130 Guest_Guest_*
Posted 09 September 2007 - 04:07 PM
I avoid picking them in combat in order to not hear those horrible sounds.
#131
Posted 09 September 2007 - 04:23 PM
#132
Posted 11 September 2007 - 07:37 PM
#133
Posted 12 September 2007 - 05:04 AM
#134
Posted 15 September 2007 - 07:25 PM
well it could happen but like nazgul archers have waith archers ( barrow wrights fire arrows or some kind or flying spell that kills people) just an idea please dont kill me :(
Edited by hazz, 16 September 2007 - 08:46 AM.
#135
Posted 23 September 2007 - 08:25 PM
Oh and btw, a cool 25pp spell you might you want to consider for Isengard is Lightning Storm - adds more customisation and expands on the wizard tower theme.
It could do one of two things:
A) Be a beifed up version of the wizard tower (more damage and larger AoE)
B) Make it a unique risk spell, aka it hits a lot (if not all of the map) with loads of bolts damaging everything; including your units.
Also I heard somewhere about an idea for a 'whirlpool' power - you could use it as a 15pp spell for elves. Basicly find the animation for the Elven whirlpool ships, and make it so it can be used on the ground, and greatly damages units that come into contact with it - would be cool
Edited by Sheephoof, 23 September 2007 - 08:27 PM.
#136
Posted 23 September 2007 - 08:44 PM
#137
Posted 09 October 2007 - 05:46 PM
1st redone his powers
1-Mount-Dismount
2 Cloack of Darkness - decreese enemy warriors defenses and attack also freezing them(but they can attack!)(level 3)
3 Leader of Carn Dum - acts as standart leadership and gives+25% speed bonus(level 5)
4 Wrath of Nine - like wizard blast but poisons enemies(level 7)
5 Dark Lord - deales double damadge to the ring - heroes !
#138
Posted 09 October 2007 - 07:47 PM
lvl 1: Mount (mount a black steed)
lvl 3: Fear of Death (nearby enemies loses 50% damage, 25% armor, 20% speed) Passive
lvl 4: Lord of Angmar (nearby allies gains 300% damage, 100% fear resist) Passive
lvl 7: Terrible fury (Witch-king gains 500% damage, 25% speed for a short time)
lvl 10: The Witch-king's hour (sends of a shockwave, heavely damages all enemies and stuns the survivors)
I hope that Ithron won't kill me for telling that
Wars of the East is the Best
#139
Posted 19 December 2007 - 03:28 AM
-Make Pippin, Boromir, Faramir and Merry a lvl 5 spell:(didn't think any name yet) gives a 50-100% armor bonus and change skins for their armored version.
-And for the With King (Mordor) make him have the normal nazgul skin until lvl 8 then he gains his armor.
- Replace Drogoth summon with a goblin army summon: summon 1 bat of goblin warriors 1 bat of goblins archers and gorkil, the goblin king. And make Drogoth a secret hero for angmar or mordor or replace the Black Eagle (Isengard ringhero) for Drogoth.
-Buff up the life of Draugluin, he's too weak (almost died for basic archer bat and basic swordsman bat)
Thats my sugestions
Can't wait for the next beta to play with Gil-Galad
#140
Posted 19 December 2007 - 12:08 PM
- WK is just too cool in his armor, I won't change that
- I see no reason why Evil Men would summon Goblins, they might have Orc Allies summoned by Boldog, but not Goblins... Evil Men have Drogoth because they are allied with the dragons (or Were-worms) of the Last Desert
- Buffing Draugluin Isn't he strong enough, especially when he uses his Invincibility power?
Edited by IthronAiwendil, 19 December 2007 - 12:08 PM.
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