Comments & Suggestions for Beta 4.5
#501
Posted 19 July 2007 - 07:17 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#502
Posted 19 July 2007 - 07:48 PM
ooh, and if ever possible, could you put people on the ships, so they aren't ghost ships?
#503
Posted 19 July 2007 - 08:18 PM
#504
Posted 19 July 2007 - 09:32 PM
#505
Posted 19 July 2007 - 09:39 PM
I can't imagine the dwarves asking the elves for their ships...
The Goblin ones could be raft like, the dwarven ones from Esgaroth, they had ships there, the MotW from Dol Amroth.
But I cannot think of one for Isengard.
Also I think that is a bit strange the ships sailing with no crew. If this can be changed, pleeeease do so!
About other subject, I would like to know when version V is going to be released. I barely can wait for it!
And again, I must say: this mod ROCKS!
#506
Posted 19 July 2007 - 10:13 PM
As for the Consair, heres my ideas.
-Pirates can enter Consair Transports or Consair Warships. When they enter a Warship, they increace the stregnth of the warship. When in combat, they can make the ship move right next to an enemy ship and raid it. When this happens, the ship becomes nuetrelized for a moment, and then it blows up(this explosion does not hurt other ships). The person who did the raiding then gains resources(The price of the ship+the price of any upgrades purchased). They can raid any enemy ship.
Edited by Strider, 19 July 2007 - 10:16 PM.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
#507
Posted 19 July 2007 - 10:16 PM
I think the best way to go here would be to ask for donations, but why would anyone wanna donate major work like that, unless we can give something equally heavy back... We'll see further on though =p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#508
Posted 19 July 2007 - 10:53 PM
You cant see over walls. Think about it. You walk up to a wall and can see what ever is on the other side? Wheres the realism in that? I think only an elite few units should be able to see over walls(Mumakil, Flying units, Grond, etc.). Of course when a gate is opened or a wall is torn down we should be able to see through that, but thats just common sence. What do you think?
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
#509
Posted 19 July 2007 - 11:18 PM
#511
Posted 20 July 2007 - 01:54 AM
I like the wall hub idea, and it was somethign EA originally said they would do....but didn't.
On the subject of ships....yeah, they're harder to skin than buildings. Beta VI, if it goes that far, would be cool to have them. Goblins could get a battalion of several rafts. funtime.
#513
Posted 20 July 2007 - 03:49 AM
The idea is good, but I'm not sure it's doable... like Cahik said. Allthough, Sul HAS made a cool change to vision (shroud) that makes the vision/shroud open more in the direction the unit is facing... That alone is mighty cool since it ads to the "realism" too... But I like your idea. Maybe it can be done, maybe not?Not to go off the Pirate topic, but I have a suggestion that is very realistic and I think will majorly change gameplay.
You cant see over walls. Think about it. You walk up to a wall and can see what ever is on the other side? Wheres the realism in that? I think only an elite few units should be able to see over walls(Mumakil, Flying units, Grond, etc.). Of course when a gate is opened or a wall is torn down we should be able to see through that, but thats just common sence. What do you think?
That would also be cool, but haaard work, since it involves editing the Grond model and adding functional passenger bones with anims and all, kinda like the Mumakil. I'm not a modeler, but I know it's hard... Good idea though.I have a suggestion for the Grond maybe add archers to the Grond like in the movies
PS, about the vision things... When we get the new Camera System in SEE, that Robnkarla is developing for us, the shroud might have to go completely though. Otherwise we wouldnt see the skies (I think). We'll see how it turns out =p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#514
Posted 20 July 2007 - 12:42 PM
#515
Posted 20 July 2007 - 12:50 PM
Edit 100th post Yeah!!!
Edited by That Best Guest, 20 July 2007 - 12:51 PM.
#516
Posted 20 July 2007 - 12:55 PM
#517
Posted 20 July 2007 - 01:24 PM
#518
Posted 20 July 2007 - 03:56 PM
Walkable walls are tons of insane work that no one wants to do, otherwise we'd have them
#519
Posted 20 July 2007 - 04:34 PM
Oh, and I know you guys aren't to special fortress maps yet, but when you are, could you make it where goblin warriors could climb castle walls? It might be solvable with coding....idk. still...it'd be nice. and the idea about joining your wall hubs, too, would be cool.
#520
Posted 20 July 2007 - 06:45 PM
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