Moria (Goblin) faction
#403
Posted 23 August 2008 - 06:57 PM
Hm yeah... well that could work, if I can code it Make the gobbos slave objects of the heroes. At least the King and Great Goblin could function like that I guess...
Golfimbul it is =)
So you will take Golfimbul?
#404
Posted 23 August 2008 - 10:00 PM
The complete hero roster in Moria will be:
* Golfimbul
* Bolg
* Azog
* The Great Goblin
* Cave Troll of Moria
* Shelob
6 Heroes should be adequate as most of them are very strong =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#405
Posted 23 August 2008 - 10:03 PM
I would also add a Swordmaster,so he would pretty much be like Ugluk.
#406
Posted 24 August 2008 - 10:49 AM
RIP 2323
#407
Posted 24 August 2008 - 12:51 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#408
Posted 24 August 2008 - 12:59 PM
RIP 2323
#409
Posted 24 August 2008 - 01:19 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#410
Posted 24 August 2008 - 03:57 PM
Thats akin to driving a volkswagen beetle and making suggestions of what you changes you'd make in a mercedes dude, go drive the mercedes, then decide!!
#411
Posted 24 August 2008 - 04:22 PM
I understand, i NEED to SEE but been putting it off for work.
RIP 2323
#412
Posted 27 August 2008 - 03:12 AM
i suggest that Moria be the only ones with the Balrog. This makes sense because the only place you see the Balrog in the movies is in Moria.
#413
Posted 27 August 2008 - 11:23 AM
But one thing about it i don't agree with is the fact the goblins don't welcome him/her/it in their home but don't drive it out since they know they'll get killed if they try.
RIP 2323
#414 Guest_Phate_*
Posted 27 August 2008 - 12:01 PM
#415
Posted 27 August 2008 - 12:03 PM
RIP 2323
#416 Guest_Phate_*
Posted 27 August 2008 - 01:21 PM
#417
Posted 27 August 2008 - 01:37 PM
How ever you could also put a fear effect on him so having him near your goblims would make them cower in fear, or even run away like the watchers powers
RIP 2323
#418 Guest_Phate_*
Posted 27 August 2008 - 01:56 PM
#419
Posted 27 August 2008 - 02:29 PM
Edited by DIGI_Byte, 27 August 2008 - 02:32 PM.
RIP 2323
#420
Posted 28 August 2008 - 05:46 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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