Erebor (Dwarven) faction
#461
Posted 23 August 2008 - 02:05 AM
I'll make sure his unit also has a great bonus vs structures, just like Warriors with Siege Hammers =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#463
Posted 23 August 2008 - 11:47 AM
The discussion was wether to change those into ponies for dwarves and have those Beasts in Mordor, scaled up, pulling Grond or doing some other usuful thing...
Problems include: Massive remodeling.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#465
Posted 23 August 2008 - 03:10 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#467
Posted 18 September 2008 - 09:07 PM
#468
Posted 21 September 2008 - 05:55 PM
Will he be a real kick ass warrior like gimli?
#469
Posted 21 September 2008 - 06:41 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#470
Posted 21 September 2008 - 06:45 PM
#471
Posted 22 September 2008 - 05:22 PM
Feel free to suggest powers for him there
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#472 Guest_Warney23_*
Posted 26 September 2008 - 07:37 AM
#473
Posted 26 September 2008 - 08:52 PM
#474
Posted 27 September 2008 - 08:09 AM
@Verdan: Thank you. I'll see to it that it's fixed =) The axethrowers fate will be an adjustment to the BC. They'll have a cart instead, with axes, to increase the logic. They'll be MUCH stronger and limited, and thus function as an Elite ranged unit
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#475
Posted 27 September 2008 - 11:45 AM
1. There is no mounted model so small, so you'll have to use a full size horse, and scale up the model (in the model)
2. If you scale that down in the code, you'll also scale down the normal dwarf, making him.. well, very very small So, the only way to get a unmounted and mounted dwarf the same size, you'll have to bind the unmounted model to another skeleton
3. What good are ponies on a battlefield? They aren't very good for charging I reckon, and aren't to fast for an armored dwarf..
4. That's about it
The 4th Age version 0.8 has been released: Link
#476
Posted 27 September 2008 - 12:58 PM
Edited by Prince Valiant, 27 September 2008 - 05:17 PM.
#477
Posted 27 September 2008 - 12:58 PM
1. War Mattock
2.War Pick (This is a Medieval Turkish War Pick)
3.One sided Axe
4. Mace (You don't need an image for that)
These would all be great for the Dwarven Veteran. Thanks
Edited by Prince Valiant, 27 September 2008 - 05:11 PM.
#478
Posted 27 September 2008 - 01:25 PM
#480
Posted 27 September 2008 - 05:15 PM
But also an Authentic Warhammer
I would say to add these to the Dwarven Veteran so that it gives a more authentic and randomized feel for them...
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