Erebor (Dwarven) faction
#441
Posted 17 March 2008 - 06:28 PM
No fuel left for the pilgrims
#442
Posted 17 March 2008 - 07:07 PM
I could be completely wrong here but from what I can recall ( can't find my copy of the hobbit anywhere, doh! ) The ravens of ravenhill to which you refer to where just friends of the dwarves. They actually didn't like men. I'm fairly sure it was a thrush that spoke to brand in the hobbit but that thrush only spoke to brand because one of the last ravens of ravenhill ( who spoke with the dwarves ) told that thrush to speak with him. Might be wrong but when I find my copy of the hobbit I'll check it out
#443
Posted 17 March 2008 - 10:30 PM
At least I think that's it, lol..
Cheers,
-mike
#445
Posted 18 March 2008 - 06:16 AM
G'day elfhelm
That's an interesting bit of info about bard and his family tree. Thanks
#446
Posted 27 March 2008 - 10:43 PM
(Up until here - this thread has now been checked for useful items to put into the ToDo List!)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#447
Posted 28 March 2008 - 10:11 PM
Sorry nazgul, I just thought of something else. But not to worry it's probably a stupid idea. It involves another power for king brand and his little bird friend. The dwarven faction dosn't really have any de-shrouding abilities and I thought giving the king brand the ability to send out his bird to anywhere on the map to see what it could see and then return to king brand might be a nice touch to this hero. The bird might need it's own range of view though. I thought this idea might be liked by the book fans as it was the bird which were able to tell him of impending trouble or conveying messages. Just a thought.
And again welcome back Nazgul
Edited by ttandchotmail, 28 March 2008 - 10:38 PM.
#450
Posted 25 May 2008 - 04:56 PM
Suggested powers- (can stealth in trees when in human form, can only heal in human form)
Level 1: Friends of the Forest (Allows Grimbeorn to see in sight radius of all wild animals)
Level 4: Transform- Transform (Grimbeorn transforms into his ferocious bear form)
Level 10: Summon Beornings- Summons a horde of powerful Bears for a limited time.
Also, you seem to have flying units for most other sides- did you give the Dwarves some Eagles as well? I'll remind you that following the events of the Hobbit, the Dwarves became close allies with Gwaihir.
As such, I suggest that you get rid of the Dwarven "summon hobbits" power, as Bilbo is already with them and the other hobbits are way off in the Shire, and replace it with the Summon Mineshaft power, and replace that power with the Summon Eagles power.
Alternativley, you could just make the Dwarves kickass vs. flying units, especially Dragons. I reccommend giving Brand a "Dragon-slayer" power which is basically an arrow that instakills flying units, similar to Istari Light or Saruman's Fireball.
Edited by spiderspag, 26 May 2008 - 08:44 AM.
#451
Posted 25 June 2008 - 08:46 AM
Hi every one This will be my first post on these forums, I have a couple things for the dwarves id like to input having just read 23 pages :s haha
---in terms of the battle wagon "Naz" mentioned wanting to scrap the beast which is logical, instead of adding poneys what about a Clydesdale horse , I'm not sure if such breeds of horses ever existed in middle earth but they could certainly pull a wagon
(picture of some below)
Clydesdale horses
--also what about the possibility of adding Dwarf Vault Wardens as seen here Dwarf Vault Wardens
Rohvanian Alliance has these type of units in the august 5th addition to sneak peek section of there site
Direct link to unit render
Rohvanian sneak peek section
these units could be the elite anti calvary/defense units possibly limited to only a few units , also due to the large shield possibly make them take less damage from arrows?
-this idea doesn't really focus on Dwarves more so every faction with decent walls , also bear in mind i haven't read all of the suggestions for all the other factions yet, but will you ever bring back walls in which units and arches can walk on , this would also add a more enjoyable concept to siege latter's...ect
#453
Posted 16 August 2008 - 02:14 AM
1) RA doesn't like when ppl copy "their" ideas
2) We don't really need more units with Dwarves
What we will do for this faction is:
- Dwarven Crossbows to "replace" axethrowers, which instead will be a very strong elite ranged unit
- Put a cart as a BC for Axethrowers (more logical and realistic as it can carry axes)
- Add more heroes such as:
* Thorin
* Balin (or equaliant like Dwalin)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#455
Posted 16 August 2008 - 03:44 PM
#457
Posted 16 August 2008 - 07:26 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#458
Posted 21 August 2008 - 06:03 AM
Might be a cool concept, sure, but I don't think I wanna use it...
1) RA doesn't like when ppl copy "their" ideas
2) We don't really need more units with Dwarves
What we will do for this faction is:
- Dwarven Crossbows to "replace" axethrowers, which instead will be a very strong elite ranged unit
- Put a cart as a BC for Axethrowers (more logical and realistic as it can carry axes)
- Add more heroes such as:
* Thorin
* Balin (or equaliant like Dwalin)
Sounds good
#459 Guest_Arthadan_*
Posted 21 August 2008 - 07:32 AM
What we will do for this faction is:
- Dwarven Crossbows to "replace" axethrowers, which instead will be a very strong elite ranged unit
- Put a cart as a BC for Axethrowers (more logical and realistic as it can carry axes)
- Add more heroes such as:
* Thorin
* Balin (or equaliant like Dwalin)
Please no crossbows! I'll give you my reasons:
- They don't appear in any Tolkien book and in the movies only the "industrial/tecnologically advanced" army of Isengard has them.
- They have less shooting speed than a bow and less range (to recharge them, you have to do this:)
- They have better armour penetration, but usual enemies for Dwarves are Orcs who are not specially known for having heavy armours.
So, why choose a slow weapon with a potence you don't need? I proppose instead a compossed bow like this:
It has the same range and penetration power as a long one, but it's shorter. Historically it was used by mounted archers as the huns or the mongols, but it would be handy for Dwarves!
#460
Posted 21 August 2008 - 12:19 PM
If someone came up with a bow model for them, we'd use it... My current in team modelers are swamped with other things, so I doubt they have time for this one... =/ But we'll see...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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