Erebor (Dwarven) faction
#182
Posted 20 July 2007 - 08:29 PM
I also imagine that an arrow hitting a moderately armored dude would hurt badly, but a big friggin axe would surely make a heck of a lot more damage...
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"Do not come between the Nazgûl and his mod!"
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#183
Posted 20 July 2007 - 08:44 PM
Bows also have a higher range and accuracy.
Suggestion: Make arrow damage higher against LA than against HA, more so than before. Make Axe more effective against HA than before. Short range should compensate for that. Remove anti arial attacks. Axes are hard to throw high with accuracy. Maybe add a reflexive (and very effective) Melee Attack with an axe, much like Rangers defend with a sword on close range. Should do about half the damage that a guardian does (throwing axe used as a melee weapon). Oh and yes, cut RoF by half.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#184
Posted 20 July 2007 - 09:08 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#185
Posted 20 July 2007 - 09:16 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#186
Posted 20 July 2007 - 11:53 PM
I'd say Dwarven archers are far more unique then axethrowers, because it seems far too many people associate dwarves with axes instantly.
No fuel left for the pilgrims
#187
Posted 21 July 2007 - 02:00 AM
Anyways, axethrowers were always my favorite dwarven unit, but i agree, they need some rethinkin. maybe Bring in the dwarven archers and make a hero axethrower, using the same body and stuff, reskinned?
#188 Guest_Guest_*
Posted 21 July 2007 - 03:47 AM
About the crossbows, it would give the more unique felling that many people are complaying about. And also, they where in EA plans.
#189
Posted 21 July 2007 - 10:38 AM
I wouldn't suggest cross-bow Dwarves either, because once again, Tolkien described Dwarves with regular bows, and Tolkien's Dwarves were good miners and craftsmen, not technicians like they are in every other fantasy universe.
No fuel left for the pilgrims
#190
Posted 21 July 2007 - 11:23 AM
(Feel free to change anything or give suggestions)
RING HERO: DURIN
(Dont know what to put in here cuz I still dont know if ring heroes will start at level 1, willl have loads of powers or only 2 like galadriel and sauron)
BALIN
-Leadership: level 1. Grants leadership bonus to nearby troops.
-Dwarven Charge: level 4. All nearby dwarven troops get a huge boost for damage armor and speed for 20 seconds.
-Rage of Khazad-Dum: level 6. Grants Balin a bonus to damage and armor.
-Summon dwarven Bersekers: level 10. Speaks for itself like 3 hordes.
THORIN OAKSHIELD
-Leadership: level 1. Grants leadership bonus to nearby troops.
-Throw Axe: level 3. Throws an axe like gimli´s to a single target enemy.
-Stubborn Pride: level 5. Same as Dain´s. No fear to nearby units.
-Last Stand: level 10. Nearby dwarven troops and heroes get invulnerability (or very high defence) for some time.
FUNDIN
-Battle Rage: level 1: fundin gains a boost to damage and armor for some time.
-Leadership: level 4: grants leadership bonus to nearby troops.
-Secret Gate: level 7: spawns an Undermine gate where selected.
Hope you like them
(I have more in my mind so just ask )
Thx to old Sharb for the sig.
#191
Posted 21 July 2007 - 02:59 PM
And the staff is using Thorin Stonehelm I believe, not Oakenshield. Or I hope it's Stonehelm, because the son of Dain Ironfoot is more interesting then his dead cousin.
No fuel left for the pilgrims
#192
Posted 21 July 2007 - 03:42 PM
Well, nvm lol. If not just change his name
Thx to old Sharb for the sig.
#193
Posted 21 July 2007 - 04:38 PM
And same for the hero. An Archer Dwarf hero would be cool, mabye make Balin(if we add him) an archer? But dont make the hero use all throwing axes either, since its very unrealistic. A Crossbow mabye? Either one, just not a throwing axe hero.
Isint Brand a enough of an Archer hero?
Edit: If we are adding Thorin Oakenshield, add Balin as a Dwarf Archer Hero. If we are adding Thorin Stonehelm, make him an archer and scrap Balin.
Edited by Strider, 21 July 2007 - 04:39 PM.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
#194
Posted 21 July 2007 - 05:23 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#195
Posted 21 July 2007 - 07:20 PM
Bombur
Bofur
Bifur
Ori
Nori
Oín (not sure, I think that he died in Moria with Balin).
King Dain ( )
Gimli ( )
Glóin ( )
Thorin Stonehelm
I`m not sure, but I think that Durin VI was about 60 years old at this time.
There`one more from the 13 dwarves that traveled with Bilbo that was alive at this time, but I don`t remember his name.
Since Gollum is still with the ring, in the skirmishes at least, and a lot of dead heroes are in this mod, can`t we ignore this "dead heroes problem"? Lets say that this mod happens 30 years before the war of the ring (at this time, Balin was stll alive). I can`t see any problem with this, because this mod don`t fit the campaign anyway. And if the problem is the dwarves having too much heroes, please remember that the elves have the elven heroes + the hobbits + gwahir. The dwarves, with Balin, Thorin (Oakshield or Stonehelm) and kind Brand would have just 7 + eagle. The goblins have the same problem.
About the axetrowers, Tolkien himself says in The Hobbit that the dwarves used crossbows. So no problem in replace the axetrowers with crossbowmens. I said that I support the axe trower hero just to don't just abandone the model. But, silgle unit or horde, axe trowers are very unrealistic. To me, the best idea would be replace their banner carrier with the wagon loaded with axes, if they have to be in the mod. But, Naz is the one who should decide this.
#196
Posted 21 July 2007 - 07:21 PM
Dwarves suitable for the position would be those that became bloody rich after the quest in the Hobbit, you know, Bilbo's companions that survived.
Dori, Nori, Ori, Bombur, Bofur, Bifur, Dwalin... many to pick from.
EDIT: Biermann, Tolkien does not state they use crossbows. He states they use bows.
Edited by Matias, 21 July 2007 - 07:22 PM.
No fuel left for the pilgrims
#197
Posted 21 July 2007 - 07:33 PM
Thanks... ^ Those were some to choose from in case I decide NOT to go against the lore folks, hehe
What about the Thorins's... who was alive at this time and who was not? Stonehelm - is that the Thorin at this time?
Edited by Nazgûl, 21 July 2007 - 07:34 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#198
Posted 21 July 2007 - 07:46 PM
No fuel left for the pilgrims
#199
Posted 21 July 2007 - 08:22 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#200
Posted 21 July 2007 - 10:23 PM
I don't have my The Hobbit book right now, but I remember something about the crossbows. But mabye it could be an error in the translating to Portuguese, here in Brazil we, LOTR fans, had a lot of problems with translation of the books. If I'm mistaken, please forgive me. The guys who translated it changed and even invented some passages. The Hobbit I have only in Portuguese, but The Lord of the Rigs I have in English.
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