Erebor (Dwarven) faction
#201
Posted 21 July 2007 - 10:49 PM
That's why I've bought them all in english recently, but I have no time to read them...
The debate about Dwarven heroes is tough and long, but I'm sure we'll end up with something nice in the end =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#202
Posted 21 July 2007 - 11:33 PM
And I like the axe-thrower hero because the axethrower is one of EA's better models. I mean, why don't archers ever run out of arrows, eh? Why don't your people ever sleep or eat? It's part of those things that make the game TOO realistic. Plus, it'd still be something different.
#203
Posted 21 July 2007 - 11:34 PM
#204
Posted 22 July 2007 - 12:10 AM
So... because you dont run out of arrows is your argument to add axethrowers with unlimited axes?hmm....i can see the crossbow thing. And may i say a craftsman and a technician are one in the same, to the dwarves. I like crossbowmen, though maybe best suitd as a hero. i like the idea of dwarven bowmen having an axe throw ability.
And I like the axe-thrower hero because the axethrower is one of EA's better models. I mean, why don't archers ever run out of arrows, eh? Why don't your people ever sleep or eat? It's part of those things that make the game TOO realistic. Plus, it'd still be something different.
Axes are large, heavy and require more training and less range to be effective, and Tolkien states they used bows. Thats my argument.
No fuel left for the pilgrims
#205
Posted 22 July 2007 - 01:36 AM
Edited by That Best Guest, 22 July 2007 - 01:36 AM.
#206
Posted 22 July 2007 - 02:42 AM
So... because you dont run out of arrows is your argument to add axethrowers with unlimited axes?hmm....i can see the crossbow thing. And may i say a craftsman and a technician are one in the same, to the dwarves. I like crossbowmen, though maybe best suitd as a hero. i like the idea of dwarven bowmen having an axe throw ability.
And I like the axe-thrower hero because the axethrower is one of EA's better models. I mean, why don't archers ever run out of arrows, eh? Why don't your people ever sleep or eat? It's part of those things that make the game TOO realistic. Plus, it'd still be something different.
Axes are large, heavy and require more training and less range to be effective, and Tolkien states they used bows. Thats my argument.
Ok, i may be shot down for saying this, but why the crap dos every damn thing anybody puts in a game have to be straight from Tolkien, eh? What's wrong with axethrowers? And yes, that is my argument. It's a game, so there's obviously going to be some aspects that aren't realistic to physics or the lore. If Naz wants to implement an ammo system, by all means, he should go for it.
I think that an axethrower HERO would be cool, but that dwarven bows/Xbows would be cool as an archer unit.
#207
Posted 22 July 2007 - 03:20 AM
What I'm saying is, I'm probably never gonna please the Lore folks 100%, since my main concern is to:
1) "simulate" the movies
2) keep it realistic
3) create a mod that is FUN and enjoyable
...and that does not mean that #2 is ALWAYS gonna prevail, it just means that I strive that way. But this IS a game, and it's still meant to be fun, playable and versatile, and I don't nescessarily find Dwarven archers a must. I just like dwarves with axes - so shoot me too?
But we'll see, when we get to dwarven faction for real... for Beta V =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#208
Posted 22 July 2007 - 03:33 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#209
Posted 22 July 2007 - 03:57 AM
understood. I agree, too, but if the game was completely linear to the books some parts of it would be no fun at all. ._.I agree GN, but T3A has always had some major "Guardians of the Books", or "Lore Guys" as I call them (sorry if I'm talking like you wont read this) like Zimoo and Matias for instance. I'm not saying they're wrong - at all, cause when things are not clearly defined in the movies, I'd PREFER to have them alingned with the books, and I find it very educational and interesting to read about lore facts. (At least when it's presented nicely). But I'm not BOUND to it That's why both Zimoo and Matias has "pffft" me quite a few times... and we've also argued about it *no harm done though*
What I'm saying is, I'm probably never gonna please the Lore folks 100%, since my main concern is to:
1) "simulate" the movies
2) keep it realistic
3) create a mod that is FUN and enjoyable
...and that does not mean that #2 is ALWAYS gonna prevail, it just means that I strive that way. But this IS a game, and it's still meant to be fun, playable and versatile, and I don't nescessarily find Dwarven archers a must. I just like dwarves with axes - so shoot me too?
But we'll see, when we get to dwarven faction for real... for Beta V =)
sounds cool, Sul. Maybe have em holding two axes instead of that pointless little basketball/shield.
#210
Posted 22 July 2007 - 11:50 AM
*shoots Nazgul*I agree GN, but T3A has always had some major "Guardians of the Books", or "Lore Guys" as I call them (sorry if I'm talking like you wont read this) like Zimoo and Matias for instance. I'm not saying they're wrong - at all, cause when things are not clearly defined in the movies, I'd PREFER to have them alingned with the books, and I find it very educational and interesting to read about lore facts. (At least when it's presented nicely). But I'm not BOUND to it That's why both Zimoo and Matias has "pffft" me quite a few times... and we've also argued about it *no harm done though*
What I'm saying is, I'm probably never gonna please the Lore folks 100%, since my main concern is to:
1) "simulate" the movies
2) keep it realistic
3) create a mod that is FUN and enjoyable
...and that does not mean that #2 is ALWAYS gonna prevail, it just means that I strive that way. But this IS a game, and it's still meant to be fun, playable and versatile, and I don't nescessarily find Dwarven archers a must. I just like dwarves with axes - so shoot me too?
But we'll see, when we get to dwarven faction for real... for Beta V =)
No fuel left for the pilgrims
#212
Posted 22 July 2007 - 12:42 PM
No fuel left for the pilgrims
#213
Posted 22 July 2007 - 02:34 PM
#214
Posted 22 July 2007 - 04:26 PM
@ Cahik, yeah there are several ways we could keep the axethrowers in if we use archers instead, but we would need new models and anims, and I don't see it as any priority for this release anyways (if we decide to do it) =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#215
Posted 23 July 2007 - 01:09 AM
#216
Posted 23 July 2007 - 01:42 AM
Only, who would wanna remodel and reanimate that? Pretty tough job...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#217
Posted 23 July 2007 - 02:53 AM
BTW, is it just me, or does everything relating to dwarves get the most controversy?
#218
Posted 23 July 2007 - 04:42 PM
Thus: the wild discussions...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#219
Posted 23 July 2007 - 04:49 PM
Sooo... what about the heroes? If you need powers for them (again, support powers like leadership, nothing weird and overpowered) ask me )
Thx to old Sharb for the sig.
#220
Posted 23 July 2007 - 04:52 PM
I agree with archers, and maybe the throw axe like barbed arrows.
...
The only thing is, we already have that. Dwarven Berserkers.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users