Erebor (Dwarven) faction
#162
Posted 18 July 2007 - 07:50 PM
#163
Posted 18 July 2007 - 08:24 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#164
Posted 18 July 2007 - 08:43 PM
#165
Posted 18 July 2007 - 09:56 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#166
Posted 18 July 2007 - 10:20 PM
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
#167
Posted 18 July 2007 - 10:24 PM
#168
Posted 18 July 2007 - 10:31 PM
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
#170
Posted 19 July 2007 - 01:34 PM
Hehe , ask Juissi? He is a bit stout yes... Maybe they drank a lot of ale in Moria?Does Balin really need to be that obese?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#171
Posted 19 July 2007 - 04:38 PM
#172
Posted 19 July 2007 - 06:09 PM
About the powers, mabye he can be a support hero, for resource and for the army:
Lvl 1 - King of Durin's Folk: a 50% bonus leadership (or more)
Lvl 2 - Treasures of Khazad-Dûm: boost the resource's production.
Lvl 3 - "Baruk Khazad! Khazad Ai-menû!": an area effect, like ralling call or the king Dain's power.
Ultimate power: King of Moria: Passive. Boost the resource production, mabye 100%.
For Thorin's:
Lvl 1: Oakenshield: as already suggested (I don't where) he cuts a piece of a tree and use it as a shield, for 50% armor bonus.
Lvl 2: Orcrist Bearer: 150% damage bonus. If battling orcs, Orcrist should glow like Sting.
Lvl 3: Arkenstone: Heals all the units and give a leadership bonus
Ultimate power: Defender of the Dwarven Realm(or Defender of Erebor): Give him a 300% more damage, and a leadership of 100%. Lasts for 10 seconds. (like the rampage he gone with his 13 friends against Bolg, in the battle of the Five Armies)
Edited by Biermann, 19 July 2007 - 09:54 PM.
#174
Posted 19 July 2007 - 08:16 PM
#175
Posted 19 July 2007 - 09:49 PM
Like:
Dwarven Blacksmith:
Generate resources (less than the mine, let's say, +10)
Research Forged Blades, Mithril Armor, Flaming arrows and flaming shots (for catapults, i don't remember the name of the upgrade).
Warehouse (I couldn't think in a better name):
Research upgrades like the ones in the marketplace for the MotW.
Concerning to units, I suggest that the banner carrier of the axe trowers be replaced by a cart. No trample, just to represent from where they get all those axes =p. Mabye a chariot, or something like it, with the banner and filled with axes.
But what I think that would be the best option is to replace them with crossbows. Tolkien himself said that they used crossbows. I don't remember the exact passage now, but I think that is in the Hobbit), and crossbows are more logical than infinite axes been trowed and them hurting the enemy when hit. I mean, cannot it hit the enemy with the handle?
Edited by Biermann, 19 July 2007 - 09:56 PM.
#176
Posted 19 July 2007 - 10:11 PM
- Cart idea is good, but if the cart falls, would the horde just spawn a new cart from nowhere? :/ I know, many have suggested crossbows and even if we could do it, I still think there are soooo many archers in the game and I think the axethrowers are unique in this way. But I'm not sure, we might do it that way instead. But I like the cart idea too/better... except for the problem when it falls.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#177
Posted 19 July 2007 - 10:35 PM
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
#179
Posted 20 July 2007 - 12:52 PM
About the axetrower problem, I think that, with the lack of any other option, it should be spawned from nowhere. FOr the crossbows, we could get them from the Deluxe edition, if 2playgames agree. When I tested it, I had a problem with pink quadrels but I think that it couldbe fixed (if this problem didn't happened only with me).
#180
Posted 20 July 2007 - 04:38 PM
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