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Erebor (Dwarven) faction


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#161 Garrison Nomad

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Posted 18 July 2007 - 03:35 AM

Aye, that is a good dwarf. somehow the face looks like eomer, tho...

PLZ say that all the dwarven heroes won;t be axers, besides KB...
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#162 The Best Guest

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Posted 18 July 2007 - 07:50 PM

yes Thorin needs a sword too many axes for dwarves
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#163 Nertea

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Posted 18 July 2007 - 08:24 PM

Does Balin really need to be that obese?

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#164 cahik_

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Posted 18 July 2007 - 08:43 PM

sure cause he isnt lotr based dwarf but much more warhammer one :p

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#165 Sûlherokhh

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Posted 18 July 2007 - 09:56 PM

Maybe just rename him to 'Bombur', who i think is still alive with grey hair. I may be wrong though. :p

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#166 Strider

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Posted 18 July 2007 - 10:20 PM

Why do we need Balin? He was nothing really special in the books and Newline just gave him an honorable mention because they wanted to make it look like the fellowship thought Moria was safe and Dwarf-controlled. It was a really stupid move on PJ's part. Dwarf heros are some of the strongest and hardest to kill in the whole game. We are fine with Dain, Gloin, Gimli, Brand, Thorin, and I guess Bilbo. Isint 6 enough?

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#167 Garrison Nomad

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Posted 18 July 2007 - 10:24 PM

Well, i've noticed that Dwarves and Gobs tend to be massively outmatched by heroes, especially MotW. The gobs need a tank hero (hopefully the new troll hero), and the dwarves need an archer. The gobs could actually use an archer, too.
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#168 Strider

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Posted 18 July 2007 - 10:31 PM

Well now that we have Brand the Dwarves had their archer! Plus Bilbo throws rocks if that counts...We dont need any more heros then that!

All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.


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#169 Garrison Nomad

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Posted 18 July 2007 - 11:18 PM

good for dwarves. They got what they needed.
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#170 Nazgûl

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Posted 19 July 2007 - 01:34 PM

;) So you're all saying we should scrap any further heroes for them?

Does Balin really need to be that obese?

Hehe , ask Juissi? He is a bit stout yes... Maybe they drank a lot of ale in Moria? ^_^

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#171 The Best Guest

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Posted 19 July 2007 - 04:38 PM

haha you guys can't get off that easy, though it is your mod ;)
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#172 Biermann

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Posted 19 July 2007 - 06:09 PM

I like him. looks like I imagined him when I read the Hobbit. I think that his clothes should be more adorned, thought he ressetled Khazad-Dûm.

About the powers, mabye he can be a support hero, for resource and for the army:
Lvl 1 - King of Durin's Folk: a 50% bonus leadership (or more)
Lvl 2 - Treasures of Khazad-Dûm: boost the resource's production.
Lvl 3 - "Baruk Khazad! Khazad Ai-menû!": an area effect, like ralling call or the king Dain's power.
Ultimate power: King of Moria: Passive. Boost the resource production, mabye 100%.

For Thorin's:

Lvl 1: Oakenshield: as already suggested (I don't where) he cuts a piece of a tree and use it as a shield, for 50% armor bonus.
Lvl 2: Orcrist Bearer: 150% damage bonus. If battling orcs, Orcrist should glow like Sting.
Lvl 3: Arkenstone: Heals all the units and give a leadership bonus
Ultimate power: Defender of the Dwarven Realm(or Defender of Erebor): Give him a 300% more damage, and a leadership of 100%. Lasts for 10 seconds. (like the rampage he gone with his 13 friends against Bolg, in the battle of the Five Armies)

Edited by Biermann, 19 July 2007 - 09:54 PM.


#173 Garrison Nomad

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Posted 19 July 2007 - 07:07 PM

^^yay, good ideas. I like the Orcist power...comepletely forgot about dat. heh, good job.
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#174 The Best Guest

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Posted 19 July 2007 - 08:16 PM

yes orcist is good but let's just hope naz gives him a sword so we can use it
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#175 Biermann

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Posted 19 July 2007 - 09:49 PM

I was thinking and I would like to ask if we could do somethink with those structures that are in maps that are close to dwarven settlements. There's a thing like a food warehouse, a blacksmith and other stuff, and mabye that could be used for something, like the blacksmith for researching the dwarven unit upgrades, leaving the forge works just with unit production. The food warehouse could be used to research economical upgrades.
Like:

Dwarven Blacksmith:
Generate resources (less than the mine, let's say, +10)
Research Forged Blades, Mithril Armor, Flaming arrows and flaming shots (for catapults, i don't remember the name of the upgrade).

Warehouse (I couldn't think in a better name):
Research upgrades like the ones in the marketplace for the MotW.

Concerning to units, I suggest that the banner carrier of the axe trowers be replaced by a cart. No trample, just to represent from where they get all those axes =p. Mabye a chariot, or something like it, with the banner and filled with axes.
But what I think that would be the best option is to replace them with crossbows. Tolkien himself said that they used crossbows. I don't remember the exact passage now, but I think that is in the Hobbit), and crossbows are more logical than infinite axes been trowed and them hurting the enemy when hit. I mean, cannot it hit the enemy with the handle?

Edited by Biermann, 19 July 2007 - 09:56 PM.


#176 Nazgûl

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Posted 19 July 2007 - 10:11 PM

- I recognize the "market"... but not the blacksmith? OCuld you provide screens of it?

- Cart idea is good, but if the cart falls, would the horde just spawn a new cart from nowhere? :/ I know, many have suggested crossbows and even if we could do it, I still think there are soooo many archers in the game and I think the axethrowers are unique in this way. But I'm not sure, we might do it that way instead. But I like the cart idea too/better... except for the problem when it falls.

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#177 Strider

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Posted 19 July 2007 - 10:35 PM

Im just saying that Dwarves are a quality of quanity type of faction. It seem we are going the other way with it when it comes to heros.

All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.


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#178 Garrison Nomad

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Posted 20 July 2007 - 04:38 AM

^agree, and dwarven battalions are huge. they, MotW, and elves need smaller batts IMO. kinda like RotWK's.
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#179 Biermann

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Posted 20 July 2007 - 12:52 PM

I'll post the screens as soon as possible.

About the axetrower problem, I think that, with the lack of any other option, it should be spawned from nowhere. FOr the crossbows, we could get them from the Deluxe edition, if 2playgames agree. When I tested it, I had a problem with pink quadrels :) but I think that it couldbe fixed (if this problem didn't happened only with me).

#180 Garrison Nomad

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Posted 20 July 2007 - 04:38 PM

erm....i don't like the cart idea. They've got axes on their backs, it's not like the RotWK axethrowers that get them from nowhere. And the cart would be awkward, especially wwhn the battalion starts moving through weird areas. I like the crossbowmen...i always thought you could have dwarven archers, and the crossbow could be an upgrade to em. maybe.
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