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#561 {IP} Aridor

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Posted 26 August 2008 - 02:28 PM

The key to airpower.

#562 dojob

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Posted 26 August 2008 - 03:36 PM

Meh, I'd prefer to keep it simple and just have 1 transport upgrade that lets them carry an archer/ax thrower horde that shoots out.

If u wanna move dwarves around really quick, u always have mines.

Edited by dojob, 26 August 2008 - 03:36 PM.

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#563 Rafv Nin IV

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Posted 26 August 2008 - 03:40 PM

You don't have mines on RJ or buildplot maps unless you capture another castle.

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#564 {IP} Aridor

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Posted 26 August 2008 - 03:41 PM

They aren't really big enough to carry a horde.

#565 Dalf32

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Posted 26 August 2008 - 03:44 PM

true that ravnin.

hmm, hadnt thought about that AA. its an interesting idea nonetheless.

speaking of mines though; i dont suppose there is a way we could somehow make it possible to set a rally point inside a mine just to make moving units through mines a tad easier. it would cut out a step that can tend to take up some considerable time.

Edited by Dalf32, 26 August 2008 - 03:48 PM.

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#566 {IP} Aridor

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Posted 26 August 2008 - 03:46 PM

Mines are a pain to use b/c of that. I use them mostly to have a defense force for any of my mines.

#567 Rafv Nin IV

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Posted 26 August 2008 - 05:17 PM

The garrison upgrade could add another or increase the size of the passenger area, thus allowing more dwarves to crawl in.

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#568 Vithar-133

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Posted 29 August 2008 - 08:57 PM

That would be a good idea, but I think that there'd have to be new anims and models made.

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#569 Prince Valiant

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Posted 14 September 2008 - 09:27 AM

Hey is it to late to post any ideas for the Dwarves??? Thanks

BTW, RJ mod is awsome and I'm really looking forward to the next patch :p

#570 Devon

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Posted 14 September 2008 - 01:03 PM

It's never too late to post ideas :p

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#571 *Ranger*

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Posted 14 September 2008 - 02:26 PM

this represents the dwaves the best i think, no reason, just thought i should post it.
http://en.wikipedia....warves_and_Orcs

Edited by *Ranger*, 14 September 2008 - 05:28 PM.


#572 Prince Valiant

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Posted 14 September 2008 - 03:06 PM

Great, here are a few good ideas for the Dwarve.

New Unit(s)

Dwarven Rangers:
Just an idea as dwarves were not only known as miners but also as travelers. So off of that I would say, make a smal squad of dwarves in travelling clothes that have a primary weapon of a shortbow and can change to a short-sword as a melee weapon. The idea of the bow seems a bit......... radical ;) , but if you have read in the Hobbit, it refers a few times to dwarven bowmen, and Thorin himself, was fairly good with a bow. Granted, they arnt nearly as skilled as Elves, but they were also not inept with the bow either...

Replace the Dwarven Gaurdian axe with the new long, skinny, dwarven CaH axe that was added with RotWK:
Because the current axe the gaurdian has seems out of place because of it's size. Also in Moria you see multiple axes of the type I suggested lying around...

Replace the Berzerker with the Khazad Gaurd,
I just like it better :p ...

Thanks for listening, I hope I was of some help :p

#573 mike_

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Posted 14 September 2008 - 06:49 PM

this represents the dwaves the best i think, no reason, just thought i should post it.
http://en.wikipedia....warves_and_Orcs

What?

As for those suggestions, they seem okay but not really necessary. IIRC we're going to get some new models to replace EA's from Rhiea for the Dwarves /THANKGODZ

#574 Prince Valiant

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Posted 14 September 2008 - 07:12 PM

New models :p ??? What type :p ????

#575 LadyRhiea

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Posted 14 September 2008 - 07:21 PM

this represents the dwaves the best i think, no reason, just thought i should post it.
http://en.wikipedia....warves_and_Orcs

What?

As for those suggestions, they seem okay but not really necessary. IIRC we're going to get some new models to replace EA's from Rhiea for the Dwarves /THANKGODZ


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#576 *Ranger*

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Posted 21 September 2008 - 01:07 PM

I was thinking, you know the expansion tower in erebor, could that be added to the buid list? As a stronger tower, with higher attack damage and can hold more units, obviously has to be more expensive, maybe 1000-1500?
And the mines can they transport catapults and maybe demolishers, because i think its stupid that the mines can transport units anywhere on the battle feild when the slower carapults and demolishers has to make its own way.

#577 Rafv Nin IV

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Posted 21 September 2008 - 05:54 PM

It's tough to move a huge seige engine over rickety scaffolding. You run this tiny risk of death.

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#578 *Ranger*

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Posted 21 September 2008 - 07:53 PM

Yeah a bit of a problem there. But you would think, the dwaves who practicly want to spend the whole lives underground, would have a way of transporting heavy equiptment and seige engines underground?

#579 dojob

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Posted 21 September 2008 - 10:42 PM

They'd probably have ramps and or something.
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#580 Fyro11

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Posted 22 September 2008 - 01:27 PM

Moving siege through mines would op the Dwarves. That seems to be the biggest problem.
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