Jump to content


Photo

Arnor


  • Please log in to reply
1712 replies to this topic

#1101 Argeleb

Argeleb

    title available

  • Members
  • 266 posts
  • Location:Finland

Posted 28 January 2009 - 12:13 PM

Copy it from some other guy

Well, yes Numenorians saved them but in the fight against Witch-king Arnor needed help from elves who came from Lindon & Rivendell
Fan of mods:
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb Posted Image

#1102 Thrândoér

Thrândoér
  • Members
  • 19 posts
  • Location:Germany

Posted 28 January 2009 - 01:05 PM

Copy it from some other guy
Well, yes Numenorians saved them but in the fight against Witch-king Arnor needed help from elves who came from Lindon & Rivendell


... Of course. But that's because they have had civil war before, and some extraordinary cold winters brought by the witch king. And from the very beginning - Arnor-Dunedain were much less (in numbers) than their gondorian counterparts. So they were just too few to effectively fight Angmar - and the next best thing around were... the elves (at least that's thats what JRR's books tell).

But anyway. I think, because Arnor is the "nothern Kingdom of the men of Numenor in Middle Earth" they should be the strongest and most enlarged faction within "Arnor", if you choose to play them. Otherwise I could play Elves...

So long..
I don't know half of you half as well as I should like - and I like less than half of you half as well as you deserve! (Bilbo Beutlin)
Posted Image

#1103 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 28 January 2009 - 01:35 PM

Please keep in mind that the mod is not in a finished state. Values and stats are subject to change.


That said, the royal knight battalion is one of the best units in game, and when you start getting dunedain with fire arrows, longshot can take down a rather large army, provided you have enough rangers.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#1104 dojob

dojob

    AoW+DoW ftw

  • Project Team
  • 1,304 posts
  • Location:New York
  • Projects:Beta testing for WoA, RJ, and KotW
  •  Cav Rusher + Beta Tester

Posted 28 January 2009 - 02:41 PM

Though HA seems to make longshots kinda useless.
Some helpful info on RotWK replays
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech :D PANDA POWER!!!
Posted Image
Posted Image
Posted Image

And please add Bear-mans


#1105 Neth

Neth

    God's Shadow

  • Project Team
  • 930 posts
  • Projects:Taking over the world
  •  Technician of Execution

Posted 28 January 2009 - 05:17 PM

Anyways - Does anyone know how to get this cool "RJ Fan/Player"-banner?

Get it here

As Tolkien wrote - in Beginning and the Middle of the Second Age, during the first fall of darkness - nearly all elves (at this time Noldor) were killed or hunted down by sauron. Only the arrival of a Numenor (Dunedain) Fleet with their amazing strength spared them.

This is true, although im sure Sauron hunted the elves first as he thought they had a better chance of defeating him. The elves only needed the Dunedain because so many of them had been killed.

Posted Image
Posted Image

This face means nothing, these hands hold nothing, these lungs are empty, these eyes are blind


#1106 Argeleb

Argeleb

    title available

  • Members
  • 266 posts
  • Location:Finland

Posted 28 January 2009 - 06:33 PM

Yeah, and dunedain were most powerful age in that age
Fan of mods:
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb Posted Image

#1107 shadowfoxt

shadowfoxt
  • Members
  • 58 posts
  • Location:New Zealand

Posted 28 January 2009 - 08:14 PM

That said, the royal knight battalion is one of the best units in game, and when you start getting dunedain with fire arrows, longshot can take down a rather large army, provided you have enough rangers.


Is it just me or doesn't the Arnor dunedain rangers long shot work?
Posted Image
Posted Image

#1108 dojob

dojob

    AoW+DoW ftw

  • Project Team
  • 1,304 posts
  • Location:New York
  • Projects:Beta testing for WoA, RJ, and KotW
  •  Cav Rusher + Beta Tester

Posted 28 January 2009 - 11:27 PM

Are u combining ranger hordes, cause that made it fail iirc. Otherwise, it'll work fine if individual hordes are using it.
Some helpful info on RotWK replays
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech :D PANDA POWER!!!
Posted Image
Posted Image
Posted Image

And please add Bear-mans


#1109 The Hawk of Light

The Hawk of Light
  • Members
  • 51 posts
  • Location:Brasil

Posted 28 January 2009 - 11:57 PM

I dont understande the Ally withi the Dunedain upgrade, becase Arnor is the Dunedain nation.
Posted Image

"I don't live because i born, i live because i have a dream"

#1110 shadowfoxt

shadowfoxt
  • Members
  • 58 posts
  • Location:New Zealand

Posted 29 January 2009 - 12:25 AM

Are u combining ranger hordes, cause that made it fail iirc. Otherwise, it'll work fine if individual hordes are using it.


Ok that explains it. Cheers
Posted Image
Posted Image

#1111 Vithar-133

Vithar-133

    Violent Gandhi

  • Project Team
  • 1,975 posts
  • Location:The Universe
  • Projects:Existing
  •  It's not your skill, boys. It's your will. Ooh-rah!

Posted 29 January 2009 - 12:26 AM

The Dunedain are the Rangers. Arnor are the armoured soldiers.

Posted ImagePosted Image
Posted ImagePosted Image


#1112 {IP} Aridor

{IP} Aridor

    Redeemed Ranger

  • Project Team
  • 1,576 posts
  • Projects:RJ-ROTWK Mapping Team
  •  Loremaster

Posted 29 January 2009 - 01:35 AM

I agree it really doesn't make sense.

#1113 shadowfoxt

shadowfoxt
  • Members
  • 58 posts
  • Location:New Zealand

Posted 29 January 2009 - 02:11 AM

Yes the elven alliance upgrade I think is a smart idea but the dunedain.... (aren't the normal soldiers dunedain any way?)
Posted Image
Posted Image

#1114 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 29 January 2009 - 02:51 AM

/waltzes by

Y'know, we could have it be the 'Ally with Cardolan' upgrade, with the current 'Dunedain' instead being 'Men of Cardolan'. So that we have a base Arthedain/Arnor faction, and Cardolan allies.

/waltzes awaaaaaaaay

#1115 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 29 January 2009 - 02:54 AM

Or ally with rangers :p

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#1116 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 29 January 2009 - 02:58 AM

I prefer mine :p

#1117 {IP} Aridor

{IP} Aridor

    Redeemed Ranger

  • Project Team
  • 1,576 posts
  • Projects:RJ-ROTWK Mapping Team
  •  Loremaster

Posted 29 January 2009 - 03:19 AM

Yeah I agree that Mike's is better it seems richer.

#1118 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 29 January 2009 - 03:40 AM

Yeah, well you may have riches, but I have 42






:p

Edited by Yoda_, 29 January 2009 - 03:41 AM.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#1119 CIL

CIL

    Ex-troll

  • Members
  • 1,330 posts
  • Location:Seattle, WA
  • Projects:Lurking
  •  I'm a physician now. Scary, right?

Posted 29 January 2009 - 07:07 AM

I go with Mike's. Seriously, the rangers were roaming around Arnor all the time. They'd be as ready as anyone else to defend their land.
I'm creeping, not gone.

#1120 Thrândoér

Thrândoér
  • Members
  • 19 posts
  • Location:Germany

Posted 29 January 2009 - 07:42 AM

Yes the elven alliance upgrade I think is a smart idea but the dunedain.... (aren't the normal soldiers dunedain any way?)


Yep - you're right. "Dunedaín" or Dun-Edain means nothing more than "Men from the West" in Sindarin (elven language).
So it's a common description for the people of Arnor and Gondor. Gondor means... wait, let me see ... "Land of Stone" or "Stoneland" (White Mountains).
"Arnor" itself means "kingsland" or "Land of the king", because it was founded by Elendil.
"Ar-" means "King"... That's why Elessar also was called Aragorn (Ar-Agorn) - he was the hair to the Dunedaín-thrones.
So the Dunedain were the people of Gondor and Arnor. Soldiers, Rangers, Riders and citizens included.
But more specifically the people from Arnor - in Gondor they interbred with "common" people.

Fazit: I totally agree - That Dunedain-Fortress Upgrade doesn't seem to make much sense.
Guess would make much more sense if you could "unlock" some specials with it - for example the "royal knight" battalion. Or a special hero or so...
I don't know half of you half as well as I should like - and I like less than half of you half as well as you deserve! (Bilbo Beutlin)
Posted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users