Arnor
#1201
Posted 17 February 2009 - 07:01 PM
#1202
Posted 17 February 2009 - 08:47 PM
I forgot to ask, any plans for Earnur to return to Arnor?
#1203
Posted 18 February 2009 - 01:30 AM
Just imagine that Gandalf doesn't have the Ring of Fire yet, or that Círdan's only lending it or whatever. I don't think it's important enough to mean that Círdan is weaker.
Don't let mike or AA hear you say such things
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
#1204
Posted 22 February 2009 - 06:51 PM
Edited by CIL, 22 February 2009 - 06:52 PM.
#1205
Posted 24 February 2009 - 08:21 AM
The only loop in this that I can see is that if we use Cirdan while he had the ring then what would happen when a player uses summon the istari? That would make two rings of fire!!!
Just imagine that Gandalf doesn't have the Ring of Fire yet, or that Círdan's only lending it or whatever. I don't think it's important enough to mean that Círdan is weaker.
Just imagine Saruman gave Urukhai Shotguns and Jesus came to Gondor aid instead of Gandalf.
Wait a second...
I can work for EA
K srs suggestion now. I think ONE hero from Arnor should be able to mount.
Edited by LadyRhiea, 24 February 2009 - 08:22 AM.
I'm not smoking anything, I'm just Japanese.
You guys better hope I don't get hired by EA one day, sorry, I meant interned for very low wages
#1206
Posted 24 February 2009 - 03:38 PM
#1208
Posted 25 February 2009 - 12:44 AM
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
#1210
Posted 25 February 2009 - 06:31 AM
#1211
Posted 27 February 2009 - 05:56 AM
#1212 Guest_Guest_Hasfusel_*_*
Posted 27 February 2009 - 11:11 AM
Here's what I think should be the Arnor hero group, in order of power.
Círdan
Powerful mage hero with lightning and storm abilities, only recruitable at fortresses with Elven Allegience purchased
Arvedui (being the last king of Arnor I'd personally put him stronger than Arveleg)
Great leader hero with several strong powers
Glorfindel
Arnor's only mountable hero, has more or less same powers as in the Elven faction, only recruitable at fortresses with Elven Allegience purchased
Arveleg
Great leader/mélée hero with awesome lvl.10 power
Carthaen
Ranger hero with great speed and rate of fire
That other king guy who's really cheap
Decent early game leader hero
#1213
Posted 27 February 2009 - 06:56 PM
That other king guy who's really cheap
Decent early game leader hero
I'm pretty sure you're referring to Argeleb?
Also, no love for Earnur? I can't think any other current Hero that would have walked into the Minas Morgul taunting the Witch King.
#1214
Posted 27 February 2009 - 07:39 PM
#1215
Posted 27 February 2009 - 07:45 PM
#1216
Posted 27 February 2009 - 08:45 PM
#1217
Posted 02 March 2009 - 05:19 AM
Glorfindel: Greatest warrior hero of Arnor and the only one that can mount. He should cost about 3500.
Cirdan: 2nd Best warrior hero for Arnor and the best magic one. He should cost about 3000.
Argeleb I: Good melee late-game hero with an uber lvl 10 power. He should cost around 2500
Arveleg I: Midgame hero of Arnor, with respectable leadership, stats and powers. He should cost around 2000.
Arvedui: Melee early-game hero for Arnor with leadership that requires a low level. He should cost around 1500
Carthaen: Ranger hero for Arnor, with powers that focus on stealth and archery. He should cost about 1300.
The reason why, with the kings, it goes down in power the further down the line that you go is because the Elvish and Maiar blood in the line keeps decreasing, as does the age that the kings live to, excluding early endings. It can therefore be inferred that the kings are becoming less powerful over time.
Edited by CIL, 02 March 2009 - 05:20 AM.
#1218
Posted 02 March 2009 - 12:56 PM
And Círdan, being far older, more skilled and more versed in Elven Lore, would be more expensive and much stronger. I'd price him at around 5000, and focus his powers around water and storms. Here's what I'd do for his powers...
And by the way, I'd make Círdan the most expensive Elven Inn hero for the WotR factions. He remained in Middle-Earth until way into the Fourth Age, and continued to have a fairly active part in its history. You should be able to summon his aid, at a suitably great price. He should be one of the main reasons you would want to get an Elven alliance from the Inn. By the way, Elladan and Elrohir should be in there too, along with maybe Haldir or Idrial.
Círdan
Recruit the Shipwright and Lord of the Grey Havens
Lvl. 1: Lord of Mithlond (passive; nearby units gain +50% vision and +50% armor)
Lvl. 2: Lightning Bolt (a lightning attack that does great damage against monsters and buildings)
Lvl. 4: Storm Ward (nearby units temporarily gain +150% armor and archers temporarily do Ice damage)
Lvl. 7: Loudwater Fury (releases a flood over a medium sized area that does great damage to cavalry)
Lvl. 10: Spirit of the Tempest (Círdan temporarily gains a large damage radius like Galadriel and an increase to speed, damage and armor; causes it to rain over the map for a short while; long recharge time)
#1219
Posted 04 March 2009 - 02:02 AM
If someone has to replace Elrond as the super hero, I would agree that Cirdan is the best candidate.
Edited by CIL, 04 March 2009 - 02:03 AM.
#1220
Posted 04 March 2009 - 03:17 AM
Arvedui, Heir of Isildur.
-Starts at Rank Five (was a veteran of the wars against Angmar). Wields longsword and shield (based off Boromir's model).
Rank One:
-The Fated. Passive; Arvedui is resistant against enemy-knockback and has a great durability to monster and hero damage (Troll-killer).
Rank One:
-Mount/Dismount.
Rank One:
-King of Arthedain. Leadership - 150%+ attack output and 15%+ attack rate to friendly units.
Rank Five:
-Shards of Narsil. Toggle-thing; causes fear in enemy units and temporarily increases friendly unit experience-gain-rate.
Rank Eight:
-Friends From the North. Summons a few Snow-Men of Forochel - anti-structure infantry wielding picks and axes.
Aranarth, Son of Arvedui.
-Starts at Rank Three. Toggles from bow to spear.
Rank One:
-Son of the King. Aranarth gets an 85% increase in attack output and 15% increase in defence values when near Arvedui.
Rank One:
-Toggle Bow/Spear. Toggles from Dunedain longbow to tall spear.
Rank Three:
-Chieftain of the Dunedain. Passive leadership - 20% increase to friendly unit vision and attack range, stealths nearby friendlies?
Rank Six:
-Arrow Flurry. Triples Aranarth's attack rate while using bow.
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That's all I've got so far. Will update with Glorfindel and Earnur later.
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