Arnor
#1281
Posted 21 March 2009 - 07:02 PM
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1282
Posted 21 March 2009 - 07:04 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#1283
Posted 21 March 2009 - 07:23 PM
Sory if I'm repeating myself
Edited by Arnorite, 21 March 2009 - 07:25 PM.
#1284 Guest_Bengamey_*
Posted 21 March 2009 - 07:39 PM
By the time of Angmar, Arnor was split in 3 kingdoms Arthedain, Cardolan and Rhudaur. But Rhudaur betrayed the 2 others and helped Angmar invading Cardolan. I think that the playable main faction is Arthedain. Arthedain was ruled by Dunedains but were also inhabited by hobbits and other normal men. It was helped in its final stand against Angmar by the elves and the remaining man of Cardolan who fled to Arthedain.
I like the alliance system of Arnor its great for gameplay. But Cardolan rather than those anachronics dunedain ranger should be one of the three alliance that you could make (with elves and Istari being the two others).
And i agree Arthedain should be stronger by itself, lead by powerfull dunedains lords.
PS: sorry if my english is not perfect
#1285
Posted 21 March 2009 - 07:47 PM
#1286 Guest_Bengamey_*
Posted 21 March 2009 - 08:22 PM
But I agree it's annoying having only elves and hobbits. Men must remain the main strength of Arnor
And also I'd prefer to have the elven building being a tent as elves came for help for quite a short time. They did no buid houses in cities of Arnor as the hobbits did.
#1287
Posted 21 March 2009 - 08:25 PM
But I agree with you in the fact that if Elves stay within the faction and are not sent to the Inn System, then they should have a tent as a building instead of an actual building.
Edited by Arnorite, 21 March 2009 - 08:30 PM.
#1288 Guest_Bengamey_*
Posted 21 March 2009 - 08:40 PM
#1289
Posted 21 March 2009 - 09:05 PM
Arnorite, you're also mistaken on Rhudaur. There were no loyalists from Rhudaur who fought with Arnor. The hill-men of Rhudaur greatly feared the Witch-king of Angmar, believing he could change the weather at his will, call down great evils upon whole civilizations, spread plagues, raise the dead (wights) to infest the lands and homes of Men. So the hill-men, being superstitious and primitive compared to the rest of Arnor, fell VERY quickly under the sway of the Witch-king and would've had no doubts whatsoever about whos side they were fighting on. The hill-men you fought in the campaign was the Witch-king forcing them under his rule, I believe. But there were, naturally, some settlements of Numenoreans in Rhudaur. When those were killed, nothing kept the Witch-king from unifying the hill-men under his banner.
He had a whole army of barbarians to fight for him, basically cannon-fodder he could throw against the walls of Arnor without worries about loss.
I was wondering also about an inn system with Arnor, and thought that Gondor and the Elves would both make great additions. But the problem with this is the heroes. People would want Elrond, Cirdan and Glorfindel (when they re-add him to Arnor) moved to the Inn for the Elves. Those heroes all fought with Arnor, at almost all times, and should remain there - not in the inn. Know what I mean? With Gondor, it'd be good, have Earnur and maybe make a Gondorian Captain as heroes for them. I'm not so sure about the Elves though.
Edited by Lord_Faramir, 21 March 2009 - 09:36 PM.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1290
Posted 21 March 2009 - 10:12 PM
The Elves dwelt in Eregion, near Cardolan. And Rhudaur was quite near Rivendell. Then you've got Arthedain, which was a stones throw away from the Grey Havens. I'd definitely say the Elvish building belongs in Arnor. While there weren't Elvish buildings in Bree or in Fornost, I'm sure there were settlements of Elves throughout the area. So I don't have a problem with the Elvish building, personally.
Arnorite, you're also mistaken on Rhudaur. There were no loyalists from Rhudaur who fought with Arnor. The hill-men of Rhudaur greatly feared the Witch-king of Angmar, believing he could change the weather at his will, call down great evils upon whole civilizations, spread plagues, raise the dead (wights) to infest the lands and homes of Men. So the hill-men, being superstitious and primitive compared to the rest of Arnor, fell VERY quickly under the sway of the Witch-king and would've had no doubts whatsoever about whos side they were fighting on. The hill-men you fought in the campaign was the Witch-king forcing them under his rule, I believe. But there were, naturally, some settlements of Numenoreans in Rhudaur. When those were killed, nothing kept the Witch-king from unifying the hill-men under his banner.
He had a whole army of barbarians to fight for him, basically cannon-fodder he could throw against the walls of Arnor without worries about loss.
I was wondering also about an inn system with Arnor, and thought that Gondor and the Elves would both make great additions. But the problem with this is the heroes. People would want Elrond, Cirdan and Glorfindel (when they re-add him to Arnor) moved to the Inn for the Elves. Those heroes all fought with Arnor, at almost all times, and should remain there - not in the inn. Know what I mean? With Gondor, it'd be good, have Earnur and maybe make a Gondorian Captain as heroes for them. I'm not so sure about the Elves though.
O.K. fine, so Rhudaur Loyalists is a bad idea . So how about Lossoth? They weren't exactly Dunedain, but they did help Arvedui after he fled from Fornost.
And as to the whole Inn thing. Even if Elves are at the Inn, I don't think that it would mean that Glorfindel and Elrond would have to be in the Inn (they did help Arnor out a lot, as you said). But as for Cirdan, what exactly did he do other than send ships to Forochel to help Arvedui?
Edited by Arnorite, 21 March 2009 - 10:17 PM.
#1291
Posted 21 March 2009 - 10:31 PM
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
#1293
Posted 21 March 2009 - 10:45 PM
Arnorite, hobbits are of no use?That is true. If you remove the Hobbits (they're of no real use to anybody), move the Elves to the Inn, then you can then have a Cardolan Allies instead of the Elven Allies, and maybe a Rhudaur Loyalists Alliance instead of the Dunedain Allies, and put the some of the Dunedain Rangers and Dunedain Mounted Ranges in somewhere else within the faction.
In the early game, hobbit pitchforks are an ideal source of pikes that could prevent cavalry.
They are not useless and hobbits should not be removed.
And hobbits are not crappy, the rock-throwers can kill like heck.
And the hobbits themselves can make up their own army of pikes and rocks.
Hobbits do not suck and they should still stay.
And I highly disagree with new alliances. The Dunedain could be removed but Rhudaur? No.
Rhudaur destroyed all of the loyalists that resided in their quickly, and anyway, they were not fighters as ferocious as the hillmen.
And Cardolan, they kinda became Arthedain's population after they fled from their land after the Great Plague. And there were not many soldiers there
because the witch king had already killed most of them all.
Why change it at all? Arnor is beloved the way it is for alliances, but not for units...........Arnor needs more men, that's all it kind of needs.
And for the Steelbowmen, who the heck would be considered a siege unit that fires ................ arrows.
The trebuchets do fine as siege units. When the archers accuracy is lowered so that not every arrow hits, the steelbowmen would have that handicap too,
thus making them an ideal archer elite hero unit.
And hobbits, again, should not be removed. I am pretty sure (correct me if I am wrong) that they helped in some battles of themselves that were small
but contained the hobbits fighting the evil men of bree.
#1294
Posted 21 March 2009 - 10:54 PM
They only helped Arvedui Last-King out of pity, and because they knew that the Ring of Barahir would be ransomed for great worth to the other Dunedain Lords one day. I don't see them playing an important role in the mod.
And Cirdan played a very important role against Angmar. He helped King Araphor fight Angmar during the Fall of Rhudaur, after Weathertop was destroyed. Araphor drove the Witch-kings armies back from Fornost to the North Downs with Cirdans help. Granted, this was quite early in the war (only after the conquest of Rhudaur, immediately after Angmar invaded Arnor) and he didn't help Men again until he tried to save Arvedui Last-King, but that doesn't matter - him helping drive the enemies away from Fornost was vital in the defenses.
And I'll add this edit. I also agree that hobbits should be removed and replaced with cavalry units, and a cavalry building. The only report of hobbits ever helping in the war was in the final battle for Fornost (they claimed to have sent a small number of archers to the battle), but only the hobbits said they did that and it wasn't recorded anywhere else. They were only required to acknowledge the rule of the Kings of Arnor, and weren't required to pay tribute in resources or military power. They don't belong in the mod at all.
Edited by Lord_Faramir, 21 March 2009 - 10:59 PM.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1296
Posted 21 March 2009 - 11:07 PM
And Arnor already has 3 pike units, they don't need anymore imo. As for adding cavalry, that may make them a bit similar to Gondor...
Edited by dojob, 21 March 2009 - 11:08 PM.
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#1297
Posted 21 March 2009 - 11:09 PM
Edited by CIL, 23 March 2009 - 04:21 AM.
#1298
Posted 22 March 2009 - 12:13 AM
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1299
Posted 22 March 2009 - 12:54 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#1300
Posted 22 March 2009 - 01:01 AM
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
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