Arnor
#1321
Posted 23 March 2009 - 02:01 AM
I hope you get my point.
#1322
Posted 23 March 2009 - 02:11 AM
Hobbits did nothing in the war against Angmar. Like I said before, the hobbits SAID they had one single group of hobbit archers that headed to Fornost to help in the final battle - the hobbits said. Tolkien left it open for the people to make up their own minds. Neither Arnor nor Gondor took record of this.
Arnor and Gondor were sister-kingdoms, one in the same. Arnor was Gondor, Gondor was Arnor. Just north and south. They had the same blood running through their veins, they were all Numenoreans, their kings were all heirs of Elendil and Isildur and Anarion. Those are all facts. They got along fine. The only reason Gondor didn't arrive in time to help Arnor was because of the distance between the two. Arnor sent word to Gondor to send reinforcements up a few months before it was destroyed. There was no way they could've ever made it in time. Earnur got there as fast as he could.
I think it would be a solid edition to a solid faction, the beacon-alliance system would. Its a neat idea, its custom, nobody else has even done anything like it as far as I know. The closest you can come is the Elves, but thats still different than what I've proposed, even if it draws off of the same general idea.
Just because you've got two different types of Swordsmen and two different types of Archers and a few extra cavalry men, and an extra hero doesn't hurt anything about either faction. Think about the Elves. They've got like, five different types of infantry, six different types of archers.
And I know I got that point across there, because its painfully obvious. Gondor and Arnor should be together in some way. Through an inn faction or through my proposed beacon alliance system, it doesn't matter - it belongs in game, because it fits in perfectly with Tolkiens work.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1323
Posted 23 March 2009 - 02:27 AM
There's no real point in having Arnor infantry alongside Gondor infantry (besides the fact it'll look cool ). It's just unnecessary work.
DONE.
#1324
Posted 23 March 2009 - 02:30 AM
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1325
Posted 23 March 2009 - 02:44 AM
Wow I have to say Do-job I can't believe you pulled that post. I'd forgotten all about that argument. I feel like every 6 months we fight over the same stuff all over again. Whatever though they're new people, they don't know. BUT if anybody says anything about crossbows having longer range than the longbows I'll fricking destroy them. That is an argument I don't want to have again.
#1326
Posted 23 March 2009 - 02:55 AM
And yes, Arnor should focus more on the Men rather then the Elves, but the Elves should play a part in Arnor because Arnor was comprised of the Faithful of Elendils line. They were friendly with the Elves, they belong there really. And considering the distance between the Grey Havens and Arthedain, and Rivendell and Rhudaur, the Elves definitely would've been lending a hand to Arnor during the war against Angmar. If for no other reason than to keep themselves from getting raped by the Witch-king and his hordes. But for the most part, I agree.
I won't rest, simply will not, until I see Glorfindel become a recruitable fortress-hero for Arnor.
Edited by Captain of Arnor, 23 March 2009 - 03:00 AM.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1328
Posted 23 March 2009 - 03:19 AM
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1329
Posted 23 March 2009 - 03:27 AM
You'd think that was obvious that longbows have better range but we had one hell of an argument about it a long while back.
#1330
Posted 23 March 2009 - 03:42 AM
But yeah, there should definitely be more Men in the Arnor faction. Thats another reason I was fighting for the Gondor thing. It'd add more of a presence of Men to the faction, rather than just the stupid hobbits which aren't at all canonical, and the Elves. Which I like.
Even though I rarely use the Elves and I've not one single time ever used the hobbits. I just create a huge army of swordsmen and archers and tear the enemy apart like that.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1331
Posted 23 March 2009 - 03:50 AM
It doesn't seem that I can get my point across to this guy, so I guess I'm done here for now. I hope someone takes a look at my idea and sees it for what it is - a very solid idea that would draw a LOT of attention to the mod and add a whole new level of gamep lay to an already epic faction.
I am with you man, 1000%!!!
And I don't want to sound like an ass, but....
Hobbits SUCK!!!!
Just today I fought as Arnor against Angmar, and just decided to build some Hobbits to make sure that I remembered just how useless they are. And guess what?!?! I remembered correctly! They DO suck, five battalions of "Hobbits with pikes" couldn't even kill one Troll Stone-thrower before they were killed by Rhudaur Axe-throwers.
and that is why Hobbits are completely useless and should be removed from Arnor A.S.A.P.
#1336
Posted 23 March 2009 - 07:31 PM
It doesn't seem that I can get my point across to this guy, so I guess I'm done here for now. I hope someone takes a look at my idea and sees it for what it is - a very solid idea that would draw a LOT of attention to the mod and add a whole new level of gamep lay to an already epic faction.
I am with you man, 1000%!!!
And I don't want to sound like an ass, but....
Hobbits SUCK!!!!
Just today I fought as Arnor against Angmar, and just decided to build some Hobbits to make sure that I remembered just how useless they are. And guess what?!?! I remembered correctly! They DO suck, five battalions of "Hobbits with pikes" couldn't even kill one Troll Stone-thrower before they were killed by Rhudaur Axe-throwers.
and that is why Hobbits are completely useless and should be removed from Arnor A.S.A.P.
Ok, so early pikes can't kill catas, big deal; they're not meant for that, but if you're going against a player like Yoda or me, then they're EXTREMELY important for holding off mumakil and cav rushes and they're good for early creeping as well. They may be a bit weak individually, but you can mass so many of them from the cheapass hobbit holes that their quality is meaningless and you can just cover the enemy cav or mumakil in a blob of pitchforks so they can't escape. So please, don't judge whether a unit sucks or not by sending them to attack units they're not even supposed to counter... :S Or at least get more of them next time, since 5 hordes is nothing compared to the masses I like to bring in from my 5-6 hobbit holes.
AA, I think Arnor infantry are great atm and I definitely prefer Arnor archers over hobbit sherrifs since they have better range, there's more of them per horde, and u can upgrade them too, and soldiers are good for similar reasons except instead of having better range, they're sturdier fighters. Sherriffs are a bit weak in my opinion (though it has been a while since I've used them so idk if they're been changed or are good against buildings since i never really used them for that), so imo they should have some special abilities or something like stealth, since that's apparently what they're best at. Or give them knockback effects with melee, that would be a nice surprise You can deal with weak units by buffing them, just so u know, instead of just throwing them away.
And come on, personal preference is no reason to shove more work onto rob's back and make him add another alliance with units to add. Arnor is already a pretty complete faction as it is imo and if u want to show Gondor's alliance with Arnor, then we could always add Gondor as an inn faction. Putting Gondor units directly in Arnor like Elves and Dunedain wouldn't add depth, it would create redundancy because all of the units that you'd get with a Gondor alliance are similar to units that the Arnor faction can get already.
The Gondor faction needs to have a distict style and obvious advantages, and if you're going to let Arnor get Gondor's basic units, then why not just get rid of the Gondor faction completely when nobody is gonna play as Gondor considering they can just be Arnor instead and get all the same units and more?
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#1337
Posted 23 March 2009 - 08:25 PM
Rob has already worked wonders with this mod, don't get me wrong, and I don't want to say 'give him more work for Gods sake', but I want more people to come to the mod. RJ-ROTWK definitely deserves more face-time then it gets (in my eyes, it should be ruling over Moddb without a shadow of doubt) and Rob and the entire RJ team deserves more credit then they get.
Like always, keep up the great work guys.
Edited by Captain of Arnor, 23 March 2009 - 08:35 PM.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1338
Posted 23 March 2009 - 09:52 PM
#1339
Posted 23 March 2009 - 10:02 PM
I know I keep bringing up the canon aspect of the mod, but forgive me. I think its been well preserved thus far, and it should really be kept that way, as much as possible. Hobbits never played a role in Arnor at all. Make Arnor Pikemen as an early Pike unit, or something, thats the best choice if you ask me.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1340
Posted 24 March 2009 - 12:13 AM
You're canon argument is shaky because I've got at least one gigantic post from AA that supports the contrary, and if a bigtime purist like AA support(ed) keeping Hobbits similar to their current form, then they've gotta have at least a little canon behind them and even a little canon is enough to keep these units imo, which are fantastic for diversity and gameplay in the mod. You may not like them, but you've gotta think of the people who enjoy using them before completely getting rid of them.
Having Gondor as an inn alliance would let people who absolutely need to see Arnor with Gondorian units get ur Gondorians while people like me who appreciate Hobbit units and Arnor's current state can keep happily spamming pitchforkers allover the place. Everybody would win that way...
Edited by dojob, 24 March 2009 - 12:15 AM.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
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