Arnor
#1341
Posted 24 March 2009 - 12:22 AM
But add arnor men pikemen as well.
Steelbow can have fire upgrade, it's not that hard, just dip the arrow in oil and light a match XD
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
#1342
Posted 24 March 2009 - 12:37 AM
I don't think a single group of Pikemen are going to make people think 'Oh they're just a Gondor clone.' I certainly wouldn't, at least. And anyone who would think that had probably never played the mod before anyways. One unit in Faction A being similar in appearance / usefulness to another unit in Faction B does not at all make Faction A a clone of Faction B.
I never use the hobbits anyways, never will, so they don't bother me that much outside of how out of place they are. Sure, hobbits might be able to fight a couple goblins, maybe some wolves sometimes. But MUMAKIL? Come on. Seriously?
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1343
Posted 24 March 2009 - 02:53 AM
#1344
Posted 24 March 2009 - 03:48 AM
Anyone got info on the new reskin of Arveleg? I'm interested in seeing it. He's my favorite hero in the game, next to the Witch-king and Faramir, after all.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1345
Posted 24 March 2009 - 03:29 PM
#1346
Posted 24 March 2009 - 07:20 PM
#1347
Posted 24 March 2009 - 08:02 PM
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1348
Posted 24 March 2009 - 10:47 PM
#1349
Posted 25 March 2009 - 12:38 AM
Unless they were to get Defense and HP buffs, which I think they should have anyways.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1350
Posted 25 March 2009 - 01:29 AM
At level 2 it could look like this:
And at level 3 it could look like this:
And as for the whole unit clones issue, many of the Even units are clones of old Elven units anyway, so you would have to chose between Elves or Gondor. If you chose Gondor then you will could build Gondor Knights, Gondor Spear/Swordsmen, Gondor Archers, Gondor Tower Guards (or whatever they're called now), and Earnur instead of a Gondor Captain.
That way nobody is left out! Hobbits stay *shudder*, and you could chose between Elven unit "clones" or Gondor unit "clones." That way everybody's happy!
Edited by Arnorite, 25 March 2009 - 01:41 AM.
#1351
Posted 25 March 2009 - 01:44 AM
I understand that it would be a lot of work for Rob and the team, thats why I only recommended it as a suggestion. And when I mentioned the beacon, I wasn't thinking that the buildings would really be built into the beacon, but rather the beacon would be replaced with a group of tents after the call was answered, you know? And that, after you upgrade it to level 3, there would be a tent with a guy beating a sword out on an anvil out in front of it.
Those beacon designs are cool, though. And I think something more should be done with signal fires.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1352
Posted 25 March 2009 - 05:02 AM
I'm fairly certain that was the idea at hand.That would give it more of an Numenorean feel, but it would weaken the swordsmen hordes pretty bad. Early game, its very very easy to kill a horde of Arnor swordsmen =\ They only get good when they get up near level 3 or 4 and have Heavy Armor and Forged Blades equipped. Same with the archers, only with Fire Arrows rather than Forged Blades. If you take away from their numbers, that means fewer swords which means easier targets, even if they do have buffs.
Unless they were to get Defense and HP buffs, which I think they should have anyways.
#1353
Posted 25 March 2009 - 03:29 PM
1) Arnor Destroyers (Tower-shield wearing units with axes, strong against any buildings but can't attack walls, quite weak ws normal units)
2) Repeating ballistas: Slow to load but shoots 4-6 large arrows fastly. Good vs. buildings, espicially walls
What do you think?
EDIT: I still suggest to add Gondor to Arnor's inn alliance
Units: Gondor Swordwielders
Gondor Marksmen
Rhovanion knights
All units have different skins that playable Gondor has
Edited by Dragonforce, 25 March 2009 - 03:31 PM.
#1354
Posted 26 March 2009 - 02:48 AM
I was thinking like, a catapult. Right? Like, a bigger trebuchet, sorta. Only this one has to deploy before it can fire. It becomes completely stationary, immobile. But the range increases pretty heavily to compensate. So you get epic range, but a slower rate of fire and complete immobility. Time to deploy / retract would be like, maybe six or seven seconds? Something like that.
I'm recommending this because I don't think axes would have a very great effect on buildings, honestly speaking. If you want to look at it logically, soldiers shouldn't be able to attack buildings at all, really. I mean, if you walked up and whacked a stone building with a sword, all you'd get is a notched or broken sword. Maybe, if you're lucky, a chip in the stone.
Siege weapons are the way to go, for things like that.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1355
Posted 26 March 2009 - 04:55 AM
The quote above has been edited in order to make sense on this topic.One suggestion that I have for Arnor is the fact that they have a Gondor Trebuchet, which in my opinion take away some of Arnors originality (they are already comprised of many units from other factions [Elves and Dunedain]). I think that they should have an Arnor Catapult, which could basically be a reskined Mordor Catapult, and instead of toggling between fireballs and corpses you could either not toggle and have to upgrade them with flaming munitions (or silverthorn munitions), or toggle between Deploy and Un-deploy like the Dwarven Demolisher, or both.
Your ideat that the catapult has to deploy in order to fire is really good.
#1356
Posted 26 March 2009 - 06:32 AM
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1357
Posted 26 March 2009 - 02:27 PM
#1358
Posted 26 March 2009 - 03:45 PM
I downloaded the mod 2 night ago and its an amazing mod.
There is still some bugs to do with the string files in the arnor faction with fire arrows and also maps.
I think Arveleg should have a high skin resolution because when you zoom in to him he is pixelated but when you zoom into the new skinned units there awesomely detailed.
I think Isildur, Elendil or Anarion should be a hero preferabley Anarion.
Also since i don't want to spam loads of new topics about what should be added i think there should be a Minas Ithil map .
Edited by system_707, 26 March 2009 - 03:48 PM.
#1359
Posted 26 March 2009 - 05:26 PM
On the subject of new heroes though, Earendil could be an awesome thought - he never died at all.
The Ring couldn't bring people back from the dead either, unfortunately, so that isn't going to happen either. =\ It'd be neat if it did. They're talking about adding Earnur as a hero for Arnor though (the guy who tried to rescue Arnor from Angmar) as an inn-faction hero.
(PS. New players to the mod should definitely check out the inn, in game.)
Edited by Captain of Arnor, 26 March 2009 - 05:31 PM.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1360
Posted 26 March 2009 - 05:55 PM
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