Men of the East
#221
Posted 13 March 2008 - 08:33 PM
yoda was simply using gandalf as a reference point for the other heros. and you could simply disable the power if aragorn, legolas, or gimli is still alive. it would not be that hard methinks (similar to fortress upgrades). i think it suits rohan moreso than anything else, especially due to the amount of aid they provided at helms deep.
and i htink most of us agree that not every decision EA made was necessarily the right one
but lets move this now and get on with the MOTE discussions
#222
Posted 13 March 2008 - 09:13 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#223
Posted 13 March 2008 - 09:23 PM
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#224
Posted 17 March 2008 - 04:57 PM
the fortres doesnt have siege tower, soo i was thinking ( some time ago ), " the pirate balista is stupid, it would look badly as fortress addon, soo why not to get something more rare ". Soo the idea i got was " Sorcerer Pedestal "
( now befoure you call me thief, and blame me for copying ideas, let me say this, i had this idea before the videos of elf siege wizards came out, at that time i didnt even know what are the wizards for, and i was thinking about this only for MotE, the worst thing is i need to get digital camera, becouse i ve made some artworks " not pro art pieces, just such hobby like of course " i just like to get the ideas on paper, sometimes, and becouse of this i didnt write this, soo please dont think i stole the siege tower of elfs idea from you, and transformated it for mote )
the whole tower, would be a high pedestal, ( a platform on a stone pillar on which lies a huge stone desk, maybe with some runes ) and a Wizard in dark coat, cape on his head, and energy flowing from his eyes, with magic staff. He would fire fire balls on enemies, with igniting earth ( same range as all siege towers ), and after you get the upgrade for towers in your Fortres, he would shot Corpse rain on them ( increased dmg, no more burning the ground, instead poisoning them, and if they die during poison, they would turn into lesser wery weak wights. * though im not sure with the wights thing, maybe just powerfull poison ).
That was the idea, well i was too late and now i fell dumb becouse it looks like im trying to mirror your ideas. I will add the artworks, i ve done, as soon as i make one of ma friends borrow me his camera. I should be able to post them here during this week, soo my words sound trustworthy, for thoose who believe me.
and one more thing, MotE fortress cant get walls ( the Rhun fortress ), i mean, you can buy them the normal " builder " way, but i think you should add them to the building plots menu.
( srry for bad spelling, i hope you endure it )
Edited by Myrdin, 17 March 2008 - 05:01 PM.
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#225
Posted 17 March 2008 - 09:15 PM
Anyways, another possibility for a siege-defence upgrade could be a catapult launching Corsair firebombs. This could be the upgrade for the Haradrim Fortress....
They've built the MOTE fortress (or atleast the Haradrim Foretress) now to serve a different purpose. As of now, you upgrade the foretress to gain economic upgrades. I don't know why but I enjoy the fact that the MOTE foretress has more of a purpose to upgrading it than when your opponent is about to win.
#226
Posted 17 March 2008 - 09:52 PM
sounds good to me. And your second point is true too, when i do skirmish, somehow i always end up getting my fortress pimped ( first i get oasis for Harad, or Temple for Rhun ), but weirdly it only happens by MotE and many times when game ends, i got the fortress full up. ( for example, the meta impact arrows for Rhun fortress are wery usefull, )
but theres one thing guys, Normally fortress gets fire arrows ( elfs silverthorn ), which deal ( weirdly, they dont, i already was speking about this ) higher dmg to not only normal units, but mainly, to SIEGE units. The problem is, the barded arrows, dont do increased ( fire ) dmg to these units and they dont get meta impacted, too soo this is a bit problem, becouse its harder to get the siege that tends to go around your fortres sometimes
btw, thx for you trusting me, that im not a thief
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#227
Posted 17 March 2008 - 10:00 PM
Scryer, sorry for disapointing you, but, as i already refered in the bugs list, the economy upgrades ( especially the " Barter " ) dont work right. Barter decreases your income on 10% instead of increasing it by 10%. And the " New treade routes " upgrades, doesnt seem to do anything ( not increasing resource gather rate, nor amount of resources, soo i dunno )
hopefully it will get fixed, if ya then it will be good, Though starting with Harad is pretty hard, becouse, they basic Haradrim lancers are too weak ( 20 lances horde cant kill 1 normal bat. of G. soldiers ). But they midlate game units are cool ( arhcers, guards, and my beloved Black serpent guard ), of course its cool to get discount on Mumakil who for Rhun costs 2500 ( if you start with Rhun ). But this is a thing that is cool about Mote, 2 diferent ways to play them, thats really cool
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#228
Posted 21 March 2008 - 03:25 AM
sorry for double post, but i wanted this to be apart from the prewious one :
Scryer, sorry for disapointing you, but, as i already refered in the bugs list, the economy upgrades ( especially the " Barter " ) dont work right. Barter decreases your income on 10% instead of increasing it by 10%. And the " New treade routes " upgrades, doesnt seem to do anything ( not increasing resource gather rate, nor amount of resources, soo i dunno )
hopefully it will get fixed, if ya then it will be good, Though starting with Harad is pretty hard, becouse, they basic Haradrim lancers are too weak ( 20 lances horde cant kill 1 normal bat. of G. soldiers ). But they midlate game units are cool ( arhcers, guards, and my beloved Black serpent guard ), of course its cool to get discount on Mumakil who for Rhun costs 2500 ( if you start with Rhun ). But this is a thing that is cool about Mote, 2 diferent ways to play them, thats really cool
My foretress idea was assuming that the New Trade Routes/Barter were working correctly.
#229
Posted 31 March 2008 - 05:32 PM
firstly - if you combine two batalions, sometimes ( pretty often ) ocours that they get stucked, and become fast invincible ( they can he killed with siege, coz you can aim it manually ), and theres no chance to undo it, its bad, coz enemy units ( pc ) get stuck on these " immortal " units and wont do anything.
second bug is a thing of balance, though they cost 40 more than Wariors of Rhun ( tier 2 elite infantry ), they have weaker armor, and go down quicker, theyre dmg is pretty weak too, compared to wariors. I know they are mainly anti cawalery, but i think if they are elite they should be a bit stronger ( they have problems to kill resource building, HIGH problems ) :(
i forgot to mention it in the bugz report i posted some time ago, and i was just reading it coz bored, and found out that i forgot this.
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#230
Posted 12 April 2008 - 01:11 PM
BUT there are few things i want to say soo before you go and look at them read this :
1) I dont know WHY THE HELL, but the faggot camera made all photos, into weir " lightblue " color. ORIGINALLY it was blank white paper, and the scetch, on it with black pencil.
2) Next i expected moer detail photos ( at least something but still ), but they didnt came out, how i imagined them. They got werid graphic anomalities ( like shinning part of the picture, or instead of being black, its " silver " like and soo on ), though im most iritated about the faggot blue colour.
3) DAMN BLUE COLOUR
4) The sorcerrer was created a bit " comix like " though not much, thats becouse i tried to do it as much as possible, if he would be ingame look, i tried him to do look good, and at the same time easy to model out.
5) the saddest part of this - each work of mine is damn full of details - im a detailist, for me is bigger fun to paint small details, than the whole picture, and of many small details is created the final piece. This is what im proud of, and this is what breaks my heart to see it : The details ( shadowing, small inscriptions, runes, diferent wersion of one colour ) all of them are waisted on nothing, for the . . . . camera didnt take them as precisely as i wished for :( soo you cant see it as i see it on the paper.
soo without further writing, heres at least something of the work, im sad i could post photos of higher quality, but that would propably requiere much better camera ( and much expensiver ) :
Sorcerrer
*Full picture of the sorcerer, He bears dark black clothes, gurtle and a runic staff, with which he can conjure fireballs
http://i280.photobuc...y-tvorba002.jpg
*His face cant be seen, but his yes shine from the energy of his magic
http://i280.photobuc...y-tvorba004.jpg
*this one is . . . . just to fill space
http://i280.photobuc...y-tvorba019.jpg
*jsut another angle, to get him in detailer, darker photo
http://i280.photobuc...y-tvorba018.jpg
*His powerfull runic staf. It has runes on it, and at the top are two " horns " which generate deadly fire sphere, which the sorcerrer can throw at enemies all the time
http://i280.photobuc...y-tvorba020.jpg
theres small description in each of these pictures ( at least there shoul be some, if not i will reedit this post, and add it )
*OK becouse the links aint working as i plained i have to do description to each picture.
his piedestal
*the whole piedestal ( damn the bad quality, cant see the details ). Its a pillar with a platform, on which stands the sorcerrer. In front is a huge gloving diamond with the symbol of Rhun
http://i280.photobuc...y-tvorba003.jpg
*though its still bad quality photo - You can at least see some details + on the right there is the Fortrres door, soo it has logic, how the sorcerrer enters the platform
http://i280.photobuc...y-tvorba005.jpg
*this is bottom part. You can see runes on the pillar, and " wave " like engergy flowing around it
http://i280.photobuc...y-tvorba006.jpg
*darker, a bit detailer photo i was able to do. At least the whole piedestal is now there ( kinda )
http://i280.photobuc...y-tvorba017.jpg
well thats it at least something for you to imagine.
i know its OT, but maybe it helps in inspiration, or you can " order " by me some pictures, soo if you guys interested in another ( older, some years ago ) work of me here some other link ( i start with the oldest of the work i got photos of ) - same bad quality photos ( with the fagg light blue color )
i will add links, if i get permission too, i dont want to create unneeded OT, soo heres just the list of them (sorted by age)
Smiting axe:
Fog Demon:
Sauron ( little reskinning )/newer finished:
Skaven ( like werevolf, well its like wererat ):
Priest of Innos:
Trigarr:
Some anime girl:
Priest of Manve ( helmet ):
Forest Watcher:
Witchking wt burning sword ( again my wersion of him ):
Scythe of Soulleech:
Halbendier of Surij Legion:
Runic Axe /newer finished:
Awatar of Isnegard ( Head, wersion 1):
Awatars sword:
Edited by Myrdin, 12 April 2008 - 01:22 PM.
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#231
Posted 12 April 2008 - 01:52 PM
One possible new rider unit would be a charger unit. Its attack would be quite simply run through battalion, reform, run through again. It would have good trample, but be very vulnerable to pikes, and would slow down it large amounts of units so you would have a chance to attack before it could pull out and charge again. However, I dont know how hard this would be to program.
Another could be a sort of transport/dragoon type fighter. It could either be a fast moving cavalry that dismounts to fight, or a rider unit that other hordes could combine with to mount.
Anyways, just thought I'd give a few ideas, since Im asking for it . This could go either way since Khand was right in between harad and rhun, or could even go with both like the tavern.
Despair is only for those who see the end beyond all doubt. We do not. It is wisdom to recognize necessity, when all other courses have been weighed, though as folly it may appear to those who cling to false hope. Well, let folly be our cloak, a veil before the eyes of the Enemy! For he is very wise, and weighs all things to a nicety in the scales of his malice. But the only measure that he knows is desire, desire for power; and so he judges all hearts. Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. If we seek this, we shall put him out of reckoning.
-Gandalf
#232
Posted 14 April 2008 - 04:46 AM
Yeah, I know I am going to get some people to disagree with me but they were lightly brought up in the books (if my memory serves me correctly) and they weren't even mentioned in the films (not that that would matter). And the ecyclopedia sites that we have, hardly have anything on them:
http://www.tuckborou...ands.html#Khand
http://www.glyphweb....DA/k/khand.html
And I checked the variags for both of them and got just as much information. Now if you have another site/resource on them that has some more in-depth information, please share! Because the Haradrim, Easterlings, and Variags have always greatly interested me in Tolkien's lore. I think that if anything, the Easterling riders (not the chariots) could be replaced with a basic Variag rider. And maybe a soldier could make its way into a Tavern -which I doubt even more because we have the Corsairs and the Brigands of Rhun (unless they've changed). But I honestly think that if they get into the game, that there should only be 1-2 units of them. I'm sorry but I don't think that there's room for the Variags of Khand in this mod. I could be wrong, but I feel that I'm not.
Edited by Scryer, 14 April 2008 - 04:46 AM.
#233
Posted 14 April 2008 - 10:39 AM
Despair is only for those who see the end beyond all doubt. We do not. It is wisdom to recognize necessity, when all other courses have been weighed, though as folly it may appear to those who cling to false hope. Well, let folly be our cloak, a veil before the eyes of the Enemy! For he is very wise, and weighs all things to a nicety in the scales of his malice. But the only measure that he knows is desire, desire for power; and so he judges all hearts. Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. If we seek this, we shall put him out of reckoning.
-Gandalf
#234
Posted 14 April 2008 - 11:28 AM
Actually i cant even imagine how some rider of Khand would look like ( well i can, for my fantasy uses 90% of my brain but i doubt it would be the right imagination ), i mean the culture ( clothes ) weapons, armors, and soo on.
But i would love to see some, soo if you have some aproved picture then please post link
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#235
Posted 14 April 2008 - 07:29 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#236
Posted 14 April 2008 - 10:41 PM
Maybe Rhun or the Tavern could get an archer on horseback unit for Khand? It would change the whole swordsmen on horseback selection with MOTE save for the Chariots (if they use my suggestion of a chariot being able to get upgraded with archers/spearmen/swordsmen). I would think that a rider would need to have more skill using a bow than with a sword. Therefore I think that they could afford to put a Khand Bow-Rider in. <This is just my opinion though, I don't mean to start some in-depth description about war tactics/combat.
This really doesn't matter but I have always imagined Khand being in black and purple... I don't know why but I honestly imagine them using those colours. Maybe this could be used as an idea to influence soemthing else? Also what comes to mind is the Persian army in the movie 300. I know, it's lame, but I think that the team could start from there to create a unique design for the Khandian Riders.
#237
Posted 15 April 2008 - 01:31 AM
"... and out of the East, Men were moving endlessly; swordsmen, spearmen, bowmen upon horses, chariots of chieftains, and laden wains."
-The Fellowship
definately there is backround for horse bows for in the MotE faction.
I don't know whether this would be a good idea, but I think that Rhun shood be focused on infantry and a few wainrider units, while Harad shood either have their current cavalry with Khand avalaible to both or harad should get Khandish cavalry (seeing as harad and khand fought together against Rhun until they allied against Gondor)
I think for Rhun they should have their current infantry, but add an elite axeman unit to show the 'new breed' of easterlings mentioned at pellanor, as well as to give Rhun a late game infantry (their swordsman arent that great). I also think that they should lose their current cavalry, and have different/upgradeable wains, with and elite chariot unit that has great crush, more resistance to pikes, and a little leadership (chariots carried the chieftains).
On the other hand, harad should get either rhun's cavalry, as Variags of Khand, as a tier two unit or replace harads basic cavalry (of course if khand is a minifaction avalaible to both like corsairs then harad would keep their current cavalry). Then, depending on the method you follow, you can get Variag Horse Archers as a tier 2 or 3 cavalry unit. Would it be possible to make them have a minimun range, at which they retreat/charge and then reform at maximum distance? Because this would make them much more effective, rather than just fast archers. However, I understand this could be hard to code/program. I also think trollmen deserve to get in as late game harad infantry (as harad really has none at the moment - not that it really needs it ).
Quick question: Will MotE be getting an early game Corsair hero or something along those lines, cause at the moment if you just go for one faction than youve just got 3 heros in the faction (which even isengard beats !!)
Well what do you think?
Despair is only for those who see the end beyond all doubt. We do not. It is wisdom to recognize necessity, when all other courses have been weighed, though as folly it may appear to those who cling to false hope. Well, let folly be our cloak, a veil before the eyes of the Enemy! For he is very wise, and weighs all things to a nicety in the scales of his malice. But the only measure that he knows is desire, desire for power; and so he judges all hearts. Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. If we seek this, we shall put him out of reckoning.
-Gandalf
#238
Posted 15 April 2008 - 11:15 AM
you propably mean thoose imported from BFME, yeah they arent great, they look awasome, but are weaker ( tier 3 ) than Rhun wariors ( tier 2 ), and they do weird stuff if they are combined with another group of them.
YEH these guys need some buffing, for they are considered to be " elite " infantry.
As for harad - harad is ranged based faction ( they have 3 ranged units, Haradrim Lancers, Haradrim Guard or Haradrim Archers for you to choose ), with mumaks ( which need buffign ).
I like the haradrim Black Serpent guard ( cawalery ). but i DO AGREE, with the khand riders as another mout units.
and yeh some pilliging cheap early game Corsair hero would be nice.
about scyers " idea " of wain riders, im not 100% if its just " his " idea ( for i too have posted something like that - that they can buy diferent units like battlewagons ), but he might be the first with it, i dont want to starg arguing about it soo i dont care
just quick thing - Battle Chariots, or " wagons " ( like the egyptian or Rome ones ) were feared by both cawalery and infatry ( they had, sharp blades on theyr wheels soo they could " cut down " infantry and axe horse legs ) soo i think the Wainriders should be ( either by you fighter pikaman or archers choose as Scyers said ) melle, just riding through enemy ranks and cawalery, not slowing down the stampade, but wery wulnareable to pikes ( even more than cawalery ). THEY MUST instill fear to enemies when you comand them to enter battlefield ( as they were in real world )
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#239 Guest_Guest_Jake_*_*
Posted 15 April 2008 - 03:14 PM
#240
Posted 15 April 2008 - 03:34 PM
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
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