Men of the East
#61
Posted 24 July 2007 - 02:48 AM
#62
Posted 24 July 2007 - 04:29 AM
If you feel like it, follow the link to enjoy the Evil Men buildings in screenshots I took for reference in the 2d art:
http://rjrotwk.the3r...nshots/screens/
#64
Posted 26 July 2007 - 07:59 AM
I never have AI when I play against them on any map (original, rj revisited)
#65
Posted 26 July 2007 - 10:53 AM
Easterling Warriors missing “requires building level 2” in their build tooltip.
Easterling Barracks in red health animation did something that I can only refer to as literally “flipping out”. (I believe this was already pointed out by Dalf32, but the problem is still there.)
Battle Tower expansions on the initial Evil Men fort does not animate construction. (Not so much a bug as something I’m sure you just haven’t gotten to yet.)
Haradrim Lancers don’t completely clear the Haradrim Palace when they spawn. One of them pokes his head out, but the rest stay in the tent where I’m sure it’s nice and cool. Perhaps even air conditioned.
Tavern builder tooltip says “research Mordor upgrades” on both panels.
Poison Arrows research tooltip in the Tavern says “Requires level 3 orc pit.”
That’s all I managed to write down before my nearly undefended camp was overrun. And now as the caffeine fails me, I go to sleep. More breaking to follow in the coming weeks.
#66
Posted 26 July 2007 - 01:42 PM
#67
Posted 26 July 2007 - 01:46 PM
Haradrim Guard cannot purchase forged blades and banner carriers, it says at BC 'this unit has already received the upgrade'
Haradrim Archers barbed arrow shot won't trigger. I upgraded the unit with it, but nothing happens.
Corsairs and Rhun Brigands can't purchase BC.
Wain riders commandset is missing
Soldiers of Rhun can't purchase Forged Blades.
Rhun Riders are getting lovely pink when Heavy Armor is purchased , also the animations of their BC is missing
Easterling Archers can't purchase upgrades, and their string says 'Elladan' when mouse is hovered over
Edited by Allathar, 26 July 2007 - 02:00 PM.
#68
Posted 26 July 2007 - 02:47 PM
Haradrim Archers can't be upgraded and they are named Elladan when I put mouse on them
Soldiers of Rhun can't have no forged blade
Rhun Riders have Gondor Knight voice
Brigands can't be upgraded
Harad Warriors are named Gondor Soldiers on the palantir picture
Easterling Captain doesn't have battle stance and can't capture building
Guardians of Black Scorpion can only have heavy armor
No alliance in the Inn, but maybe this is normal for the moment
#69
Posted 26 July 2007 - 03:54 PM
Mahud Cheiftain still 'has' ellandan (I think)'s powers, but in reality has no powers
Easterling Captain doesnt get Bounty until lvl 4 and its faded out until then, but i noticed that my lvl 5 mahud cheif and lvl 3 easterling captain getting resources for kills
Black Serpent Guards seemed relutant to attack my enemy's Gondor units unless I ordered them to directly. They attacked most of his buildings but when they reached the fortress they sat around as it and his units killed them.
Haradrim Warriors still seem very weak, but maybe this is intensional
EDIT:
Forged Blades still turn to logs behind buildings (with the shadow figures)
Rhun Riders still can be built at the lvl 1 rhun cavalry building (and they seem weak to me)
The Hero revival prices are messed up. To revive a lvl 1 mahud chief cost 2500 and to revive a lvl 7 easterling chief cost 3250. HTey are both originally 1500
Edited by Zyzzyva, 26 July 2007 - 08:22 PM.
Despair is only for those who see the end beyond all doubt. We do not. It is wisdom to recognize necessity, when all other courses have been weighed, though as folly it may appear to those who cling to false hope. Well, let folly be our cloak, a veil before the eyes of the Enemy! For he is very wise, and weighs all things to a nicety in the scales of his malice. But the only measure that he knows is desire, desire for power; and so he judges all hearts. Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. If we seek this, we shall put him out of reckoning.
-Gandalf
#70
Posted 26 July 2007 - 05:21 PM
#71
Posted 26 July 2007 - 09:55 PM
Edited by Zyzzyva, 26 July 2007 - 10:00 PM.
Despair is only for those who see the end beyond all doubt. We do not. It is wisdom to recognize necessity, when all other courses have been weighed, though as folly it may appear to those who cling to false hope. Well, let folly be our cloak, a veil before the eyes of the Enemy! For he is very wise, and weighs all things to a nicety in the scales of his malice. But the only measure that he knows is desire, desire for power; and so he judges all hearts. Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. If we seek this, we shall put him out of reckoning.
-Gandalf
#72
Posted 26 July 2007 - 10:47 PM
Only one thing: where are the Easterlings?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#73
Posted 26 July 2007 - 10:52 PM
#74
Posted 26 July 2007 - 10:55 PM
#75
Posted 26 July 2007 - 11:48 PM
#76
Posted 26 July 2007 - 11:48 PM
in reply 2 Zyzzyva:
evil men DO hav a siege unit, they hav mumakil which happen 2 b quite powerful, they jsut need a ranged siege, which i believe ther was sum brainstorming about (i cant remember).
i havnt noticed any extra resources frum the evil men, and i dont c any reason 2 make the evil men resource bildings completelly diff frum every other faction, that just dosnt mak much sense 2 me.
the sellsword idea is interesting but may b really difficult 2 implement (it sounds so).
and a request, on l8r posts PLZ put sum spaces in ur post if its gonna b that long. as of now it quite hard 2 read and concentrate on. thats jsut me tho.
#77
Posted 27 July 2007 - 12:28 AM
-no ai
-no rhun cavalry heavy armor skin
-rhun cavalry banner carrier has no animations
-some heros have all powers available from level 1
-fortress building plot remains when fortress is constructed
-faction could have some unique powers
-that power...oh, what is it called...whatever, the industry power, it dosen't work on rhun buildings.
#78
Posted 27 July 2007 - 12:38 AM
and a request, on l8r posts PLZ put sum spaces in ur post if its gonna b that long. as of now it quite hard 2 read and concentrate on. thats jsut me tho.
Aye Aye Captain
Anyways. I agree that in a way Mumaks are siege, but their not only slow and weaker than rams, their weak to pikes, which makes it hard to get them to the enemy base safely. However, as I said, with use of 5 mumak I did win the game
Resources. Well I was just thinking that "what is the point of building mills if your harad in .03" The answer is none. However, despite the fact that i was trying to find ways to remdie this, it neednt be remidied. Its just why have two buildings when youll only build one? Why not just make one neutral?
Sellswords. Im not a modder, so I dont know if this is possible, but I was thinking along the lines of giving a beserker new skin and voice, taking away splash and building damage, but then make the torch, once lit, actually do something other than set off bombs and and look pretty. Can you make it so that when torch is lit you have -damage on units and +damage on buildings?
For Siege. For close Siege it could be like the trebucet in Age of Empires 2.Maybe it could be faster than other siege but must unpack and pack. Make it a wheeled ram pulled by horses to battle and the riders dismount and swing ram. Maybe can walk but is much slower. Variag Ram? For Ranged Siege I cant really think of anything other than a ripoff of gondor siege. Perhaps to make it original, it can switch to throwing sand, which instead of making units flee (heads) stuns them for a few seconds. I dont use alot of ranged siege so I dont have many ideas
Despair is only for those who see the end beyond all doubt. We do not. It is wisdom to recognize necessity, when all other courses have been weighed, though as folly it may appear to those who cling to false hope. Well, let folly be our cloak, a veil before the eyes of the Enemy! For he is very wise, and weighs all things to a nicety in the scales of his malice. But the only measure that he knows is desire, desire for power; and so he judges all hearts. Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. If we seek this, we shall put him out of reckoning.
-Gandalf
#79
Posted 27 July 2007 - 03:08 AM
Yeah Naz it is just like your good men builders
I'm ashamed... if ANYONE should have seen that - I should...
Awesome. Love the faction even more now. Someday I wish this for SEE too...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#80
Posted 27 July 2007 - 06:22 PM
"The Rule of Gondor is mine, and no others!!" -Denethor II, Lord and Steward of Gondor
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