Angmar
#41
Posted 04 August 2007 - 05:39 AM
#43
Posted 07 August 2007 - 03:05 PM
#44
Posted 23 September 2007 - 12:55 AM
Despair is only for those who see the end beyond all doubt. We do not. It is wisdom to recognize necessity, when all other courses have been weighed, though as folly it may appear to those who cling to false hope. Well, let folly be our cloak, a veil before the eyes of the Enemy! For he is very wise, and weighs all things to a nicety in the scales of his malice. But the only measure that he knows is desire, desire for power; and so he judges all hearts. Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. If we seek this, we shall put him out of reckoning.
-Gandalf
#45
Posted 23 September 2007 - 12:27 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#46 Guest_Myrdin_*
Posted 27 February 2008 - 01:00 PM
i was obserwing game ( brutal arnor / brutal angmar ). After like 8-12 min of gameplay Arnor ruled the whole map, and cornered angmar within fortress area, keeping spamming units, he owerwhelmed him like zergs owervhelm space marines ( dont mind the example . . . )
Karsh is a little bit weak, he gets stronger from 5+ lvl . . .
thats all soo faar
#47
Posted 27 February 2008 - 09:35 PM
And Kharsh is seriously OP for his cost...
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#49
Posted 27 February 2008 - 09:50 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#50 Guest_Guest dojob_*
Posted 27 February 2008 - 11:19 PM
arnor is kinda unbalanced and op anyways, but i dont think we really did much with angmar so i dont know how they could be worse
Other than their KoDA-like cavalry, they don't have much to make them insane, unless I missed something;
Hobbits are weak in armor (+sherrifs cant hit moving targets with rocks), basic infantry are ok (nothing special imo, though archers are good), Elves are ok (nothing special, they're good 2nd tier units and they have great pikes, but i wouldn't call that minifac OP), Dunedain have Rangers, horse archers, a powerless captain (iirc), and fire arrows. The rangers and FAs are good, but not OP. As for heroes, yeah they do have some good heroes but they're killable and not like Angmar heroes.
I'd feel really stupid if I missed something for (pretty much) the only faction that I play these days...
#52 Guest_Guest_*
Posted 28 February 2008 - 11:06 AM
and for arnor - it might by thx their really easy way to get their Kodas, but im not refferring to this. He just " swarmed " over angmar using only basic units, mostly soldiers archers and 3+ heroes, and hobits of course ( they arent that weak as you think, if they r not primary targeted, and just keep throwing stones, they can bring down troll easily )
dunno, dudez, maybe do the same as i did, just let them battle dont interfiere and you ll see ( i played it on 4 players map dont remember the name right now ).
#53
Posted 28 February 2008 - 08:08 PM
their basic units are pretty good. relatively powerful good battallion sizes, not really slow, and cheap(ish).
But they're not particularly amazing or well-armored. They're just good and IIRC the elves have better infantry.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#54
Posted 28 February 2008 - 09:22 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#55
Posted 28 February 2008 - 09:36 PM
How much do they cost though? And guest, observing like that is a little biased sometimes because the enemy sends units after you as well. Did you have to defend yourself at all?
200 resources.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#56 Guest_Myrdin_*
Posted 29 February 2008 - 12:48 PM
#57
Posted 01 March 2008 - 11:34 AM
#58
Posted 01 March 2008 - 09:50 PM
One thing that really needs to be fixed is Hwaldir's leadership. It doesn't affect the Wildmen unit that you get from the ROTWK inn.
I mentioned this in another thread but I think that the thrall units should get little upgrades. I was thinking a forged blades and Banner Carrier upgrade for them.
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