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#1021 Uruk King

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Posted 13 April 2009 - 06:15 AM

Like the pre-suggested Arnor Traitors?
I will remember Rhovanion Alliance, RIP .

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#1022 {IP} Aridor

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Posted 13 April 2009 - 01:21 PM

Yes I would like to see those implemented, but of course they were part of my idea so obviously I'd want them.

#1023 Atomic

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Posted 23 April 2009 - 07:29 AM

Personally, I'd prefer that Karsh had legs. :thumbsupsmiley:

#1024 Gr1m

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Posted 23 April 2009 - 07:56 AM

Personally, I'd prefer that Karsh had legs. :crazed:


I'd prefer it if Angmar had been done right in the first place. :thumbsupsmiley:

#1025 shadowcreature

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Posted 23 April 2009 - 08:50 AM

Indeed, and not butchered. :thumbsupsmiley:

#1026 Silindor-Blue-Wolfrayet

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Posted 23 April 2009 - 01:09 PM

What about adding a new hero,Gulavhar the Terror of Arnor.The only thing i now about him,is that he was a vampire and probably he was at Angmar's side during the Fall Of Arnor.
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#1027 Uruk King

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Posted 23 April 2009 - 04:59 PM

Gulavhar is an original character from the games workshop for LotR, no such character is mentioned in the books,
I will remember Rhovanion Alliance, RIP .

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#1028 Atomic

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Posted 23 April 2009 - 05:50 PM

If you wanted to do a vampire creature canon to the Tolkienverse, you'd probably have to do Thuringwethil (though she was killed in the First Age, long before Angmar was built). It's conceivable that she had offspring that could survive into the Third Age, but they'd be exceedingly rare (probably as many of them as there are balrogs in the world, maybe even fewer).

Edited by Atomic, 23 April 2009 - 05:51 PM.


#1029 Dunedain Lord

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Posted 23 April 2009 - 06:42 PM

what i want to see for angmar is increased size of a horde for both hillmen and gundabad orcs.
With just that, they're fine for me.
"Now, men of Arnor. Let us restore the glory of the Dunedain! To battle, and victory!" King Argeleb

#1030 Uruk King

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Posted 24 April 2009 - 06:00 AM

But with hope the Orcs and hillmen would not be the only thing modified when Rob begins retooling Angmar.

As for the Angmar vampires, I'd say that they aren't quite vampires, as in powerful maiar spirits in Bat-like forms, but bats of flesh and blood, larger than their other kin and descended from the vampires of the First Age. Like wargs and white wolves are the flesh and blood cousins of the werewolves.
I will remember Rhovanion Alliance, RIP .

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#1031 Captain of Arnor

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Posted 24 April 2009 - 07:22 AM

Please don't get me started on the canonicity of Vampires in Angmar again...please. I already gave up in this area. Its not likely that vampires survived in the numbers required to make the trek from Angband to the Misty Mountains around Middle-earth, its not likely that they had the numbers required to sustain a half-decent population, its not likely that they would've been tamed enough to fight for anyone after the thousands of years that they were lordless - they were feral after all that time, I'd think. Gone wild. Untrustworthy even by Angmars standards. Not to mention, like Atomic said, the numbers issue. =\ You'd see pink Mumak marching on the Pelennor Fields before you saw Vampires playing a part in Angmar, Arnor, or anything else after the fall of Angband.

Before someone says it, and I know they will, the bats fighting in the battle of the Five Armies were probably just that - huge bats. Distant, distant relatives of vampires, almost certainly, but without the powers. The book says huge bats, they were probably just...gigantic bats.

Vampires are right down there with Werewolves in my eyes, but Angmar needs units. Add 'em as units...but do not, please, do NOT make them heroes. Please.

Edited by Captain of Arnor, 24 April 2009 - 07:27 AM.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

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#1032 Wanderer∞

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Posted 24 April 2009 - 10:12 PM

Before someone says it, and I know they will, the bats fighting in the battle of the Five Armies were probably just that - huge bats. Distant, distant relatives of vampires, almost certainly, but without the powers. The book says huge bats, they were probably just...gigantic bats.


Yes but I think it wouldn't hurt to add some sort of fear ability to the bats palatir :p
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#1033 Captain of Arnor

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Posted 25 April 2009 - 03:13 AM

I agree with that.

I know seeing some massive man sized bats would kinda freak me out pretty good, so that, I don't mind at all. :D I imagine that would be completely canon.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)


#1034 mike_

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Posted 25 April 2009 - 03:46 AM

Your pink Mumak remark is pretty moot, actually. Organic animal flesh is naturally a light red, almost pinkish. So were they :p

Just a little o' the 'ole pointy stick in the eye, folks. Don't mind me :)

#1035 Uruk King

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Posted 25 April 2009 - 05:35 AM

LoL, now that was funny! :p

But back on the bats subject, they were also mentioned to have swooped down and feasted on the blood of battle casualties in the Battle of Five Armies, perhaps an ability to sap the health of targeted vicitms, healing themselves in the process.
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#1036 shadowcreature

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Posted 25 April 2009 - 05:51 AM

I like, and maybe have units nearby the victim flee in fear. :p

#1037 Bengamey

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Posted 25 April 2009 - 09:20 AM

Some Ideas for Angmar

Use the bacteriologic war it was used several time during middle age by throwing contaminated clothes and wastes on ennemy lines and keeping the ennemy from getting rid of its own wastes and dead during a siege.

Here my idea for the pest effect : on units (not on heroes, nor siege, nor monsters) poison+slow down
on building (slow down)

Where to implement it : the catapults could be able to switch between rocks and dead corpses. Angmar cata should be the weakest siege with damages but when switching to dead corpses the cata would slow it's firing rate but contaminate targeted areas. The sorcerers should have a power to contaminate on a larger area and a longer time than catas. and finally a last tier power to contaminate on huge area for a very long time instead of that stupid wolf


for the sorcerer : change their power for more subtle magic based on fear and diseases.
here some idea : the sorcere have 5 servant.
- blood rage : sacrifice 2 servants to make your units around the sorcerers enter in a blood rage that make them faster and stronger but uncontrolable (It don't know is that last point can be coded)
- contaminate : sacrifice 2 servants to contaminate
- basic fear : sacrifice 3 servants to make non-heroes targeted units get uncontrolable fear


To make them look like less like a zoo :

- Send the dire wolves to Goblins
- Have hill trolls come by 3 and without formation nor banner carrier (I can't stand those well trained troll)
- Have snow trolls come alone
(- Have the dire wolve also avaible for the Goblins (because of Bo5A) and remove wild wargs from Isenguard Isenguard is not a wild faction it's an organised faction )

-> Of course reduce the cost of trolls

Add Barrow wightsrecruitable at the level 2 dark temple
Have Karsh walk on legs
Add Dark numenorean knights using the horse of the mounted slaver and the the swordmen as a rider.

Change the last upgrade of the fortress for a bat nest that can recruit up to 3 gigantic bats that are flying units weak at fighting but that can contaminate

#1038 Uruk King

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Posted 25 April 2009 - 02:14 PM

The idea of bacteria warfare sounds cool, but I'm not sure where it fall in to the history of Angmar

I'd say keep the dire wolves to give Angmar for a bit more strategic diversity (i.e you could overrun the enemy with massed hordes of orcs and hillmen and wolves), besides, they aren't really fit to go to another faction the way they look now.

Depending on what happens concerning Trolls in Angmar, I'd agree with you ideas on the trolls.

Isengard wild wargs could go, to keep the concept of a more organised military might intact in the faction. But I would not send the dire wolves, but the wargs to the goblins, because they'd stand out from the more aesthetically pleasing Goblin units, and Wargs are closer.

I don't know if Karsh should have legs, because none of the other barrow wights do, it would look inconsistent, and in most artistic designs, they are portrayed as having no legs, because they are spirits not corporeal creatures bound by gravity.

Black Numenoreans were incredibly low in number after Numenor's Downfall and Sauron's first demise, there were evil men who occupied Carn Dum, but what they were remains dubious, but they certainly were not BNs, or large enough to form organised cavalry.
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#1039 Bengamey

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Posted 25 April 2009 - 03:15 PM

The idea of bacteria warfare sounds cool, but I'm not sure where it fall in to the history of Angmar


The people of Cardolan was nearly annhilated by the black pest if I remember well. We could imagine Angmar has something to do with this

I'd say keep the dire wolves to give Angmar for a bit more strategic diversity (i.e you could overrun the enemy with massed hordes of orcs and hillmen and wolves), besides, they aren't really fit to go to another faction the way they look now.

Depending on what happens concerning Trolls in Angmar, I'd agree with you ideas on the trolls.

Isengard wild wargs could go, to keep the concept of a more organised military might intact in the faction. But I would not send the dire wolves, but the wargs to the goblins, because they'd stand out from the more aesthetically pleasing Goblin units, and Wargs are closer.


I think the dire wolf would fit Goblins well because of this interview of Del Toro in the "New Yorker"

"There will be different sensibilities involved in this movie than there were in the original trilogy. First of all, because we have the travelogues in 'The Hobbit' which goes to places and variations on races that were not addressed in the trilogy. My belief on the 'Wargs' issue is that the classical incarnation of the demonic wolf in Nordic mythology is not a hyena-shaped creature. It is a wolf. The archetype is a wolf, so we're going to go back to the slender, archetypical wolf that is, I think, the inspiration for Tolkien. Listen… if we were having a drink two years from now I would spill the beans, because I'm a pretty easy guy about spilling the beans, but I can't in this instance I can't because it's three years from now... believe me, I am jumping up-and-down inside this fat body!"

I don't know if Karsh should have legs, because none of the other barrow wights do, it would look inconsistent, and in most artistic designs, they are portrayed as having no legs, because they are spirits not corporeal creatures bound by gravity.


On a second thought you're probably right

Black Numenoreans were incredibly low in number after Numenor's Downfall and Sauron's first demise, there were evil men who occupied Carn Dum, but what they were remains dubious, but they certainly were not BNs, or large enough to form organised cavalry.


I'm trying to get ideas for more humans for Angmar

#1040 Dunedain Lord

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Posted 25 April 2009 - 03:18 PM

It makes sense for vampires too still be around, as they like those icy places, no?
And the last of them died in Dol Gudor, so they're still alive.
"Now, men of Arnor. Let us restore the glory of the Dunedain! To battle, and victory!" King Argeleb




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