Posted 28 April 2009 - 12:32 AM
Here's what I'm thinking would be the best way to go for Angmar, taking Uruks approach - hope he doesn't mind.
Rhudaur Brigands, Hillmen, Spearmen. (Brigands throw axes / use small bows, Hillmen use swords, spearmen...well, I'm not quite sure what spearmen use. Think about it and let me know. :D)
Gundabad Orcs. (Early game mass-produced canon fodder sword using unit like hobbits for Arnor but a fair bit stronger, there could also be a Gundabad Archer unit who use bows if people don't like the Rhudaur Brigand unit.)
Warriors of Carn-Dum. Angmars main unit, focal point of their strength. Like Arnor Warriors and Gondor Warriors, they're an easily mass-produced infantry unit that are upgradable. Come in two varieties - Swordsman of Carn-Dum and Archer of Carn-Dum. Main unit of Angmars army, although perhaps not as numerous as the Rhudaur hillmen or Gundabad Orcs simply because those two are much, much cheaper.
Arnorian Traitors / Seduced Arnorian. The elite ranged unit of Angmar. Cloaks in the forests, uses a bow, can be upgraded with ice arrows (assuming thats the arrow upgrade we continue using for Angmar.)
Black Numenoreans. Since we almost all agreed that they should stay in the Angmar, even if in a very small role because of the POSSIBILITY that there were a few in the north with the Witch-kings armies, they should be Angmars MHH. Mini Hero Horde. Sword weilding, lots of health, area of effect multi-unit buffs that are recieved as they level up along with one attack (recieved on the last level-gained skill) that does tremendous damage against a unit (or maybe its area of effect as well.)
Monsters...I'm going to be brief on this since I hate 'em anyways. :D
Wolves, I think, belong. Since its said the Witch-king could call down wolves from the mountains. Normal wolves at first, joined later by white wolves, like Uruk said, as a more powerful unit.
Definitely more wight type units. Spirits, wraiths, something like that, recruited from a Barrow (like the ones on the Barrow Downs) or a graveyard.
Vampire bats, which could act as spies or an early attack / defense for your base or fledgling army.
Trolls...I definitely don't have much to say about those. Someone said earlier that there should only be one unit of trolls with Angmar - I agree. Not snow trolls, but maybe Mountain Trolls since Angmar was where it was - north of the troll-shaws, the breeding ground of the Mountain Trolls.
Take it or leave it, thats my idea, kinda what I feel and see when I think about Angmar. Just thought I'd throw my two cents in.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)