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#101 Myrdin

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Posted 26 March 2008 - 05:01 PM

Yeah i seen Beowulf, not bad movie, and i like the real people acting mixed up with computer grafik tuning. If they would make hobbit this way i wouldnt be against it ( actually i would welcome that option )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#102 Uruk King

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Posted 27 March 2008 - 03:12 PM

As long as Ian Holm, Ian McKellen, Hugo Weaving and Andy Serkis return to voice their respective characters. Mabye Legolas could make a cameo appearance among Thranduil's wood elves.

But back on Angmar, I was thinking that ANgmar could have a few more additional seige weapons i.e. battering ram etc. for early game seige.
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#103 Myrdin

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Posted 28 March 2008 - 08:55 PM

hmm i dont think they really need it, you see, the troll trebuchet is pretty cheap, quick and works fine ( and its armor is weak against fire arrows and swordsman as IT SHOULD BE !!! sigh ). 600 is it i think. Soo i dont think angmar really need batter ram
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#104 TowerGuard418

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Posted 04 April 2008 - 02:23 PM

If Gundabad orcs move to an inn faction and the thrall master needs a unit to replace them, why not some kind of
Rhudaur axe men? Kind of like swordsmen, but slightly slower and stronger against structures.
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#105 Uruk King

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Posted 04 April 2008 - 07:05 PM

Intresting. You know we've never really decided the fate of the current orc units in the Angmar faction. But then the Thrall master would have to be renamed Hillman Captain, if all orc units are replaced by Hillmen. I mentioned earlier that the current orc units hould stay, because after all not all maps have an inn. And futher more the inn versions of those orcs are pretty much bettered versions, since they don't die when you strike their leader (the Thrall Master)

I just hope that clears my point.
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#106 Myrdin

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Posted 05 April 2008 - 07:56 AM

i think the normal gundabad orcs can stay by the thrall master. After all as you announced, the Inns arent present in all maps. soo basically theres no problem with having the weak basic mellee unit to be taken away.

the other gundabad units i created, are just other clans that have joined the battle by Angmar side. and of course Inn only
They work like normal batallions, for there is no thrall master that would comand them, and if he would die they would be free.
I can only thik of this at the wersion B, of th Gundabad Bonebreakers ( the trool surrounded with gundabad warriors ) but even then they would use the sorcerrer formation, for the troll must in middle SURROUNDED by the orcs.
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#107 Scryer

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Posted 05 April 2008 - 08:16 PM

I am just going to have to say that we should leave the Orc-Thrall unit as they are. It's simple and it's easier to do instead of replacing them. Besides there are already several Wildmen units already. I think that if we just gave them the ability to purchase Forged Blades and Banners then it would just boost their purpose even more. Or that's what I just think.

In the Isengard thread, we've been discussing about giving Isengard Angmar's 25pp Avalanche power. If that were to happen, then I am going to suggest that we replace it with a Blizzard power instead. It could work like this:

-It would have a large casting targeted-area.
-It would start out like Angmar's Wind power but then it would build up and blow away more units. It would give out ice damage (or whatever kind of damage the Ice Arrows give out) and there would be lots of snow effects.
-It would cause pretty decent damage to buildings but it would be more of a unit killer than anything.
-After it has finished, if there are any units still alive in the center of the targeted area, they would become immobile. This would be equivalent to the Sorcerer's spell that causes units to become immobile.

*Keep in mind that this would be an idea for a replacement power - assuming that Isengard got Angmar's Avalanche power*
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#108 dojob

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Posted 05 April 2008 - 09:19 PM

A blizzard system that could fly around (perhaps controllable...) dealing damage to everything in its path and slowing them down would be fun :shiftee:
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And please add Bear-mans


#109 Captain of Arnor

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Posted 11 April 2008 - 09:26 AM

Has anyone seen any of the Angmar re-skin pictures? That's the main thing I'm looking for: re-skins for the coolest faction in the entire game, even if it is underpowered. I don't usually go for evil, but Angmar is just bitchin'.

Anyways, I'd definately say axe the Hill Trolls and pick up Black Numenorian Pikemen or Black Spearmen, something along those lines. The Hill Trolls are very out of place in Angmar, anyways, I say. The trolls around the area where Carn Dum was, in the north, were all snow trolls...I've got messed up logic and I'm pretty sure I'm wrong here, this is just what I've noticed. XD There wasn't really a mention of smaller trolls like that in Tolkiens books, were there?

Anyways. Reskin pictures...anyone got any yet?

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

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#110 Myrdin

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Posted 11 April 2008 - 01:02 PM

i doubt that any pictures are, for the full concetration now lies on Elfs.

but i agree with you, angmar was pretty cool race. Right now they are underpowered, becouse ( for exmple ) they cant combine batalions, which makes especially me wery sad ( i like to combine everything possible :p its fun to get diverse units )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#111 Captain of Arnor

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Posted 11 April 2008 - 05:11 PM

I definately agree, Myrdin. When I'm playing Arnor or the Elves, I always use the combine ability. But never like, archers and swordsmen. It's pretty much always swordsmen and swordsmen or archers and archers. It would be better if the swordsmen moved up to attack the enemy and hold them back while the archers shoot at them, you know?

And I guess it's best that they take it one at a time: that way, they can look over every aspect to every race and make the best changes possible. This is the greatest BFME mod ever made, and it'll be much better (if possible) before the end. =D

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)


#112 Myrdin

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Posted 11 April 2008 - 06:08 PM

I definately agree, Myrdin. When I'm playing Arnor or the Elves, I always use the combine ability. But never like, archers and swordsmen. It's pretty much always swordsmen and swordsmen or archers and archers. It would be better if the swordsmen moved up to attack the enemy and hold them back while the archers shoot at them, you know?

And I guess it's best that they take it one at a time: that way, they can look over every aspect to every race and make the best changes possible. This is the greatest BFME mod ever made, and it'll be much better (if possible) before the end. =D



i couldnt agree more
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#113 Devon

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Posted 11 April 2008 - 09:49 PM

I always use the combine ability. But never like, archers and swordsmen. It's pretty much always swordsmen and swordsmen or archers and archers. It would be better if the swordsmen moved up to attack the enemy and hold them back while the archers shoot at them, you know?


Heh, I think double hordes should be removed, I never use them and all theyre good for is getting cheaper upgrades. I always do swords and bows, the swords stay up front as meat shields to suck up the damage while archers shoot away from behind unharmed.

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#114 Funbomb

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Posted 11 April 2008 - 10:02 PM

Or you can just keep them separate and that can fix your problem. The thing I would combine is archers with pikes if the enemy has calvary. Especially with Mordor, the bug with the combined hordes happens so I'm used to playing with separate hordes.
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#115 Captain of Arnor

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Posted 11 April 2008 - 10:33 PM

I use the combine, usually for two hordes of swordsmen or pikemen and archers...mostly, if I'm fighting the Elves, because they ALWAYS SPAM CAVALRY. And it's a problem for me, because mostly I use Angmar...and they can't combine. So I spam Thrall Masters and make half of them Spearmen, and then divide the rest among the other choices.

Anyways, I definately think the Hordes are an awesome addition to ROTWK. I think, though, that the swordsmen should move forward when you combine swordsmen and archers, and attack the enemy to keep them in place while the archers rain hell down on them.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)


#116 Scryer

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Posted 11 April 2008 - 10:58 PM

Firstly, I wouldn't call Angmar underpowered in ROTWK. Angmar's power is solely dependant on the player, in my opinion (except for units, balance stuff, etc..). A good Angmar player can kill a lot and get a lot done. Maybe they are underpowered now compared to other factions because this faction has not had many changes to them. I think that maybe Angmar is just minorly underpowered. Something that a couple of tweaks should fix.

I've never been much of a fan of combining units in Bfme1. And I so so even less in this mod.
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#117 Captain of Arnor

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Posted 12 April 2008 - 12:34 AM

The majority of people use it a ton, apparently. It gives you a huge strategic advantage: not only do you only have to upgrade one unit then combine it with another to give them both upgrades (if they're compatable: Swordsmen can't use Flaming Arrows) but you hit the field with more soldiers in the end because it seems to save space...that's just my outlook, and I don't care if its flawed XD But that's how it seems.

Angmar is underpowered. When I was fighting the Elves earlier, somehow they constantly managed to top my soldiers even though I was wailing on them with the Witch-King, Dark Rangers and Black Númenoreans for ages. Even had towers shooting them with ice arrows. Hmm...or maybe I just suck? But either way.

It seems like Angmar stats are alittle underdone, basically, to me. Or maybe I need to lay off the crack! Either or.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)


#118 Devon

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Posted 12 April 2008 - 01:42 AM

Angmar is messed up...both underpowered and overpowered at the same time. It's wierd. As for you sucking, it's pretty hard to take on an rj brutal if thats what you were fighting, they're way better than standard rotwk ones.

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#119 Captain of Arnor

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Posted 12 April 2008 - 02:02 AM

I was doing it on hard, but the way the computer constantly uses these rush tactics makes me say 'No thanks' to Brutal.

That's another recommendation I have for Rob: work on the AI. Make it so that they mass their forces then hit you in one massive attack, like a siege. That would add a deep aspect of realism to it. I've always liked the battlefield wars: two big armies line up on the field and charge each other wildly is my kinda thing. Not shadow tactics with people hiding in trees, shooting you with bows. Nazgul and Eagles could tie into the battlefield too.

One final thing...you need an infantry-attack siege weapon. Something more like Trebuchets that fire multiple rocks or launch boulders so that they have a wide area of effect rather then just Catapults that target just one unit. But that's just a simple off-the-top kind of thing. In Age of Empires, they had Trebuchets for attacking buildings and castles, and walls, and Mangonels/Onagers for unit/group control.

Edited by Lord_Faramir, 12 April 2008 - 02:08 AM.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)


#120 Myrdin

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Posted 12 April 2008 - 08:04 AM

well for example, im playing brutal ( lately two, and me, coz my pc cant endure more of players :p need to do some upgrading to it, but thats OT ) coz i cant join LAN parties ( battles ) soo theres no way for me to play online :(

and thx to this i fully agree with yoda - Rj AI is much harder to beat then the RotWK one. but you need just experience, and you will eventually get used to it.

i got just one thing to poin out - the AI has sometimes " weird states " for example, he keeps spammin only one tipe of unit ( i will describe this in Mordor topic ), and he doesnt care that you change yours and keep repeling them. Can you make it soo that it spams them in some order - melle, archer, pikes, siege, melle, melle, pikes siege arhcers ( or something like this ). Coz sometimes i got the feeling that AI sees the whole map, and gets units that can easily slice mine.
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"




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