Angmar
#101
Posted 26 March 2008 - 05:01 PM
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#102
Posted 27 March 2008 - 03:12 PM
But back on Angmar, I was thinking that ANgmar could have a few more additional seige weapons i.e. battering ram etc. for early game seige.
#103
Posted 28 March 2008 - 08:55 PM
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#105
Posted 04 April 2008 - 07:05 PM
I just hope that clears my point.
#106
Posted 05 April 2008 - 07:56 AM
the other gundabad units i created, are just other clans that have joined the battle by Angmar side. and of course Inn only
They work like normal batallions, for there is no thrall master that would comand them, and if he would die they would be free.
I can only thik of this at the wersion B, of th Gundabad Bonebreakers ( the trool surrounded with gundabad warriors ) but even then they would use the sorcerrer formation, for the troll must in middle SURROUNDED by the orcs.
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#107
Posted 05 April 2008 - 08:16 PM
In the Isengard thread, we've been discussing about giving Isengard Angmar's 25pp Avalanche power. If that were to happen, then I am going to suggest that we replace it with a Blizzard power instead. It could work like this:
-It would have a large casting targeted-area.
-It would start out like Angmar's Wind power but then it would build up and blow away more units. It would give out ice damage (or whatever kind of damage the Ice Arrows give out) and there would be lots of snow effects.
-It would cause pretty decent damage to buildings but it would be more of a unit killer than anything.
-After it has finished, if there are any units still alive in the center of the targeted area, they would become immobile. This would be equivalent to the Sorcerer's spell that causes units to become immobile.
*Keep in mind that this would be an idea for a replacement power - assuming that Isengard got Angmar's Avalanche power*
#108
Posted 05 April 2008 - 09:19 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#109
Posted 11 April 2008 - 09:26 AM
Anyways, I'd definately say axe the Hill Trolls and pick up Black Numenorian Pikemen or Black Spearmen, something along those lines. The Hill Trolls are very out of place in Angmar, anyways, I say. The trolls around the area where Carn Dum was, in the north, were all snow trolls...I've got messed up logic and I'm pretty sure I'm wrong here, this is just what I've noticed. XD There wasn't really a mention of smaller trolls like that in Tolkiens books, were there?
Anyways. Reskin pictures...anyone got any yet?
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#110
Posted 11 April 2008 - 01:02 PM
but i agree with you, angmar was pretty cool race. Right now they are underpowered, becouse ( for exmple ) they cant combine batalions, which makes especially me wery sad ( i like to combine everything possible its fun to get diverse units )
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#111
Posted 11 April 2008 - 05:11 PM
And I guess it's best that they take it one at a time: that way, they can look over every aspect to every race and make the best changes possible. This is the greatest BFME mod ever made, and it'll be much better (if possible) before the end. =D
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#112
Posted 11 April 2008 - 06:08 PM
I definately agree, Myrdin. When I'm playing Arnor or the Elves, I always use the combine ability. But never like, archers and swordsmen. It's pretty much always swordsmen and swordsmen or archers and archers. It would be better if the swordsmen moved up to attack the enemy and hold them back while the archers shoot at them, you know?
And I guess it's best that they take it one at a time: that way, they can look over every aspect to every race and make the best changes possible. This is the greatest BFME mod ever made, and it'll be much better (if possible) before the end. =D
i couldnt agree more
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#113
Posted 11 April 2008 - 09:49 PM
I always use the combine ability. But never like, archers and swordsmen. It's pretty much always swordsmen and swordsmen or archers and archers. It would be better if the swordsmen moved up to attack the enemy and hold them back while the archers shoot at them, you know?
Heh, I think double hordes should be removed, I never use them and all theyre good for is getting cheaper upgrades. I always do swords and bows, the swords stay up front as meat shields to suck up the damage while archers shoot away from behind unharmed.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#114
Posted 11 April 2008 - 10:02 PM
#115
Posted 11 April 2008 - 10:33 PM
Anyways, I definately think the Hordes are an awesome addition to ROTWK. I think, though, that the swordsmen should move forward when you combine swordsmen and archers, and attack the enemy to keep them in place while the archers rain hell down on them.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#116
Posted 11 April 2008 - 10:58 PM
I've never been much of a fan of combining units in Bfme1. And I so so even less in this mod.
#117
Posted 12 April 2008 - 12:34 AM
Angmar is underpowered. When I was fighting the Elves earlier, somehow they constantly managed to top my soldiers even though I was wailing on them with the Witch-King, Dark Rangers and Black Númenoreans for ages. Even had towers shooting them with ice arrows. Hmm...or maybe I just suck? But either way.
It seems like Angmar stats are alittle underdone, basically, to me. Or maybe I need to lay off the crack! Either or.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#118
Posted 12 April 2008 - 01:42 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#119
Posted 12 April 2008 - 02:02 AM
That's another recommendation I have for Rob: work on the AI. Make it so that they mass their forces then hit you in one massive attack, like a siege. That would add a deep aspect of realism to it. I've always liked the battlefield wars: two big armies line up on the field and charge each other wildly is my kinda thing. Not shadow tactics with people hiding in trees, shooting you with bows. Nazgul and Eagles could tie into the battlefield too.
One final thing...you need an infantry-attack siege weapon. Something more like Trebuchets that fire multiple rocks or launch boulders so that they have a wide area of effect rather then just Catapults that target just one unit. But that's just a simple off-the-top kind of thing. In Age of Empires, they had Trebuchets for attacking buildings and castles, and walls, and Mangonels/Onagers for unit/group control.
Edited by Lord_Faramir, 12 April 2008 - 02:08 AM.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#120
Posted 12 April 2008 - 08:04 AM
and thx to this i fully agree with yoda - Rj AI is much harder to beat then the RotWK one. but you need just experience, and you will eventually get used to it.
i got just one thing to poin out - the AI has sometimes " weird states " for example, he keeps spammin only one tipe of unit ( i will describe this in Mordor topic ), and he doesnt care that you change yours and keep repeling them. Can you make it soo that it spams them in some order - melle, archer, pikes, siege, melle, melle, pikes siege arhcers ( or something like this ). Coz sometimes i got the feeling that AI sees the whole map, and gets units that can easily slice mine.
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
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