Angmar
#121
Posted 12 April 2008 - 11:31 AM
#122
Posted 12 April 2008 - 12:02 PM
2, sending raid groups of max 4 batalions of units, to haras you ( for harasing is what players do )
this way you would get instant action, not just " silence " before enemy gets army, and at the same time not " busy times " when he sends something on you all the time
he could lets say 20 minutes slowly gather army, and during that he would send small group raids on you, ( for example he builds 3 archers, soo one will be preserved, two sended on rush, and so on, till he gets slowly to lets say 10 batalions army )
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#123
Posted 12 April 2008 - 01:28 PM
That's another recommendation I have for Rob: work on the AI. Make it so that they mass their forces then hit you in one massive attack, like a siege.
Unfortunatly, ai is one of the hardest aspects to code it will take forever (I think anyway) to put something like this in and would only happen after factions and campaign are finished.
That would add a deep aspect of realism to it. I've always liked the battlefield wars: two big armies line up on the field and charge each other wildly is my kinda thing. Not shadow tactics with people hiding in trees, shooting you with bows. Nazgul and Eagles could tie into the battlefield too.
It comes up over and over again, but thats personal preference. Mordor might mass huge armies, but factions like mirkwood and gondor and harad rely a lot on "shadow tactics" to win. Armies did that all the time too...guerilla warfare is very good way to win.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#124
Posted 13 April 2008 - 05:16 AM
I know AI would take ages, and I would only want it to be done after the entire campaign and the remoddling: I'm just saying it would make a supremely interesting aspect to this mod in perticular since every other mod for this game I've ever looked at has never even considered this an option and it would draw alot of people to it. Either way, wether or not the AI bit happens, I'm positive this is going to turn out as the best player made mod in the BFME series. The sheer amount of changes, the options, the work done with Arnor alone makes it amazing. But the fact that everything in the game is being reworked, and reskinned? All the extra powers? RJ-ROTWK > all other mods. Lawl.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#125
Posted 14 April 2008 - 03:22 AM
Combo hordes are also good in use with the Undermine power for Dwarves, because if you have triple guardian battalians, you can get three times as many dwarves into mines to rush the enemy.
I never have understood why combo hordes should get discounts when upgrading. But I exploit that all the time.
Edited by Ravnin IV, 14 April 2008 - 03:23 AM.
#126
Posted 14 April 2008 - 04:30 AM
Now, back on topic...
I think that Angmar's heroes need to be redone.... Especially the WK and Karsh.
Edited by Scryer, 14 April 2008 - 04:32 AM.
#127
Posted 14 April 2008 - 11:33 AM
I swear you ( for i have won with this several times ) that they do not need much stealth, they range weapons cower for it more then expectional.
and i dont think mumakil is that good, he needs some dmg buff, wery high dmg buff, for it shall be unit that is feared ( and two mumaks, have problem to take down a arnor tower - builder builded, is kinda weird )
and now to continue on with topic:
Yeah Scryer, is right, as were many other poeple - Angmar heroes need to be done ( if you guys could remodel or reskin ROGASH, for his animation was screwed up, since he was made by EA . . . seriously - its disgusting to see him move or attack )
Edited by Myrdin, 14 April 2008 - 11:35 AM.
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#128
Posted 14 April 2008 - 03:19 PM
Witch-King: ok I think
Rogash: stupidly designed, jump ability is far-fetched, maybe remove his voicework,
Karsh: I'm not sure, he seems good as a wraith hero
Hwaldar: In my opinion, a good early game hero, but being lightly armoured, he's prone to early death
Morgomir: Did someone say he was a Nazgul? I'm sorry i thought he was the pale, shrill-voiced undead moron from Warcraft.
#129
Posted 14 April 2008 - 06:15 PM
I think the Witch King should get his flaming sword power for angmar, hour of the witch-king is a stupid power and need to be taken out! Now i wait to see how flammed im going to get for saying that...
#130
Posted 14 April 2008 - 06:21 PM
i propose both WK, loose it and get fire sword ability ( one terribly powerfull attack on select - like wizard blast, dmgs everyone in the front of it )
and yeh Hwaldar, could get better armor, but i think it would be more fun, if he would get doubled attack speed ( and animation redone soo it stucks wit it )
For Morgomir, well i newer really used him ( only in campaing ), EA was all " wow " over him but hes too weak, has crappy abilities, and doesnt even act " nagzhul like "
Kharsh is OK, but i think he should get summon wights ( if he already aint have it, if ye, nvm me )
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#131
Posted 14 April 2008 - 10:24 PM
-I think that the WitchKing should get the Fire-Sword ability in Mordor.... Afterall, and I hate to bring this up, he used it against Gandalf (in the films) during the Minas Tirith battle. The only way that "The Hour of the WK" would be somewhat useful, would be if it affected all enemy heroes map-wide.
-For the Angmar WK, I am thinking a new level 10 power that supports the "Ice" theme that Angmar has...
-Hwaldar's leadership is kind of jiggered from ROTWK. It wouldn't affect wildmen units from the Inn so if those units are there, could his leadership still buff them?
-Morgromir needs his model redone. I'm thinking that his model should be a regular nazgul. His powers need to be redone as well....
-I would like Rogash's voice redone. I'd be happy if it were even changed to normal troll grunts because his current voice is very uncomfortable to play with.
#133
Posted 15 April 2008 - 11:00 AM
Ice Prison :
do you know how hero " earthquake " works ? if ya than its good. if not try to use it
Witchkings steed, stand on his legs ( . . . i hope you know how i mean this, for i dont know how to interpret that in English ) not the front ones. You see " icy fog " starts to gather around his cepter ( or what the hell he holds in his second hand ).
Then the steed bash down the ground, and ice like flood spreads on the ground, instantly freezing any land units aroud ( thats why i told you about the Eguake spell, to see how the dmg flows in the radius ).
DONT AFFECT HEROES.
This power doest deal dmg, but it freezes them 2x longer then the freez that have sorcerrers
The best thig about this is that they WOULD BE wurnareable, soo you can kill them, but they cant fight back.
The radius would be medium, soo for example short rageed units like rhudaur axethrowers, would freeze too, but for example rangers, who have much bigger range, would be untouched.
This is just suggestion, for i d like something diverse, the normal dmg or debuff spell
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#134
Posted 15 April 2008 - 07:33 PM
#135
Posted 15 April 2008 - 11:15 PM
#136
Posted 17 April 2008 - 08:40 AM
Anyways, yeah, The Witch-King sure does deserve some reworking. Karsh is an awesome hero, he works well if you really know how to use him. Morgomir...I loathe him. Seriously, as a Lord of the Rings book fan, the inclusion of Morgomir makes me sad. The only other Nazgul named besides The Witch-King was Khamul, who was the second strongest. For them to go in and create a name and a background for a character who wasn't even created...they're trying to add to the lore, I think, and it's not right. EA sucks anyways. Their communication with the fans is no good, when they make a new game they just say 'to hell with all our old stuff: let's focus on the money' and they're trying to buy out every other game company on earth so we have no choice but to go to them when we want to buy a game. I'll tell you this much: I don't want to buy games from a company who has no compassion for their fans and won't even release wether or not they're considering another expansion/game in the series for one of their most popular works.
How the hell did I get onto that?...but yeah. I'd love to see Angmar revamped like the Elves. Maybe not with the minifactions and all that good stuff, but with some diehard upgrades and reskins. Make an Arnor VS Angmar match truly epic.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#137
Posted 17 April 2008 - 10:09 AM
and yeh, i would love to see Angmar reworked, soo there could be some " epic " smash and slice " fights. For angmar is one of ma fawourites, i would love to see him pimped a bit, the weird " this trolls, that trolls " thing is weird anyway ( especially hill trolls are weird ).
I like the wolfes, but they should come in much bigger hordes like 10-12 in a batalion ( same goes for riderless wargs of Isen )
it be cool if Karhs could get Summon Barrow den spell ( it would spawn wigths to attack enemies in medium range and deal the " melting aura" to nearby enemies like Karsh does - replacing the current summon wights )
angmar should get more " evil touch " - means some reskinning if possible
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#138
Posted 17 April 2008 - 11:16 AM
And I've decided I'm basically boycotting EA until they release either another patch for ROTWK, or another expansion, or BFME 3. None of which seem likely. All because of how horrible they treat the loyal buyers...it's pretty sad, actually, that we keep giving them money even when they rip us off. We go out, we buy a game, we play it and we expect some type of updates or something. Patches, expansion packs, small things like that. BFME 2 is the only one to get an expansion pack and, what, two patches were released for BFME2 and ROTWK together? BFME2 has been out since like, 06. That's not right.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#139
Posted 17 April 2008 - 11:35 AM
what do you expect form patches ?
definition of patch in simple lines - its created for bugg fixing and balance !
thats it, nothing more nothing less, if you get some more stuff like new maps, thats just a bonus.
for bfme there were all togather 4 patches at least, repairing and custimezing the game for multiplayer ( mostly ), and patch 1,05 was the biggest ever released for BFME2, reinstall BFME, patch it and open " read me " you can see like 3 sites loong bug fix, balance, and add on list.
1,06 was just fixing the net. lobby, for it has crushed time to time for no reason.
thats why it s called FINAL patch. for there is nothing more to repair/balance, out i personally liked the patch 1,05 most for it made hero/unit balances good, hereos were not OP nor easy kill after this
for ROTWK i think it still needs at least one more patch - there is 2,02 unoficial, which is made by comunity, especially fixing balance thread, for Clan Wars. As much as i like it ( readed the " read me ", it consist of pretty nice fixes ) its still not announced by EA as oficial one ( faggot EA, they screw up, and when someone fixes, they wont even bother to use it ).
soo basically this is how it works with patching
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#140
Posted 17 April 2008 - 06:42 PM
But seriously, when I went into Gamestop to buy ROTWK, the guy looked at it and he was like 'I've been meaning to check this one out!' Then he looked down and saw the logo and said 'Aww, crap. EA...nevermind.'
Edited by Lord_Faramir, 17 April 2008 - 10:39 PM.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
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