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Gondor (MotW) faction


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#101 zachdaddy_3000

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Posted 21 November 2007 - 01:39 PM

Actually, I don't think it'd be that hard. And yes, I think we should change the speed, because I always thought that it was a little OP to be able to have gandalf able to move that quickly before becoming gandalf the white. It would just be a little more incentive to let gandalf die so you can respawn him as gandalf the white. NOW, not only would you get more health, you also get shadowfax! (Just be sure to include that on the respawn button at the fortress.)
Do not come between a Zach and his........Zach?

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#102 mike_

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Posted 21 November 2007 - 02:16 PM

Maybe it wouldn't be such a good idea to "let" Gandalf die...just a thought :p
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#103 Nazgûl

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Posted 21 November 2007 - 03:07 PM

lol, not really... but I said I'll consider it. I didn't say we were gonna do it any time soon :p

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#104 Thorongil45

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Posted 22 November 2007 - 06:46 AM

i have a suggestion for a secondary resource building, one thats already in game, the blacksmith or whatever it's called used to get resources in bfme1. just thinking out loud. really enjoying the mod, nazgul and team! keep up the good work! thank you for all your work!
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#105 Nazgûl

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Posted 22 November 2007 - 12:49 PM

The BlackSmith is in the mod, and the retail version too? =p It's the Armory? Perhaps you refer to the StoneWorker?

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#106 Lord of Mordor

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Posted 22 November 2007 - 06:59 PM

I think he meant that he wants it to generate Ressources again like in Bfme I :p (Or is it doing that already? Don't know right now :spam: )

Build me an army worthy of Mordor!
 

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#107 Nazgûl

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Posted 22 November 2007 - 07:13 PM

Hehe no it does not =)

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#108 Wundai

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Posted 22 November 2007 - 07:52 PM

Hey, taking a little step back to the Gandalf respawn discussion, for the upgrading of buildings there are 2 ways,
-Build Units
or
-BUY the upgrade
Why not give people the same option for Gandalf?
Let them pay for him if they want to(The Gandalf the White upgrade), or let him die and then become Gandalf The White.

Edited by Wundai, 22 November 2007 - 07:53 PM.

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#109 Nazgûl

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Posted 22 November 2007 - 10:46 PM

Except there's not really any "realism" in that :)

But I understand your point =)

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#110 Eisenhouwer

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Posted 23 November 2007 - 08:45 AM

A second (cheaper) siege unit.

#111 elbenmensch

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Posted 23 November 2007 - 01:22 PM

I think you should have enough time to write in whole sentences :)
Why should there be a cheaper one?What should it be like( a miniature Trebutchet,lol)?
In my opinion siege is cheap enough.

Edited by elbenmensch, 23 November 2007 - 01:22 PM.

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#112 Eisenhouwer

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Posted 23 November 2007 - 01:55 PM

I think you should have enough time to write in whole sentences :)


When posting Suggestions, PLEASE:

- Keep it SIMPLE and SHORT and TO THE POINT!


It doesn't nessesarily have to be cheaper but I thought something with a ram perhaps. (In my opinion other factions have a bigger/better variety of siege equipment.)

Edit: Or perhaps a more 'original' approach -> Cart full of things that burn easy and cause a big fire, push it against a building and light it up. That causing the building to burn. (you get the picture)

Edited by Eisenhouwer, 23 November 2007 - 03:35 PM.


#113 elbenmensch

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Posted 24 November 2007 - 10:43 AM

Yeah but this was a little too simple :p
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#114 mike_

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Posted 24 November 2007 - 05:48 PM

Maybe what he means is something along the lines of GW's Avenger Bolt Thrower.
If you don't know what that is, here's a link.
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#115 Guest_Guest_*

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Posted 25 November 2007 - 10:32 AM

I think it would be a good idea to add the building ranger tent to the mod. You could spawn ithilien and dunidain rangers from it, because a gondor archery range isn't the best place to make them, you could use the ranger tents from BFME1

#116 elbenmensch

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Posted 25 November 2007 - 12:04 PM

Sounds good.
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#117 Guest_Guest_*

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Posted 25 November 2007 - 12:53 PM

maybe you could add a second resource building, like the mithril mine which would give you loads of CPs, maybe it could be a town centre or something?

#118 av8r

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Posted 25 November 2007 - 01:04 PM

I think it would be a good idea to add the building ranger tent to the mod. You could spawn ithilien and dunidain rangers from it, because a gondor archery range isn't the best place to make them, you could use the ranger tents from BFME1

Weren't Ithilien Rangers actually Gondor archers?
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#119 Guest_Guest_*

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Posted 25 November 2007 - 01:24 PM

Yeah but you could still have a ranger tent, what would look better, an archery range in a forest or a ranger tent in a forest?

#120 Úlairi

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Posted 25 November 2007 - 01:53 PM

What about Citadel Guards, who guard the citadel ( :thumbsupsmiley: ), as an upgrade you can buy at the fortress keep.
After you have bought it, there are 4 standing ouside, at each corner
-->like this http://arwen-undomie.../DoG/DoG008.jpg
When the enemy approaches, more guards swarm out and defend the citadel but you cant control them(maybe in a radius like the basefloor).
They should be 20-25 single guards (no bataillions, just like creeps), having heavy armour and forged blades, and having a very high health, so they cant be killed by one hit, and maybe being not crushable by cavalary(i think of them as units with spears) (-->combined with high cost)
When the enemy has killed some of your guards, you can rebuild them for extra money.
OR when you have the "houses of healing"-upgrade, they respawn automatically after some time (like near a well)
They should also benefit from the leadership of the bannerupgrade (for fortresskeep)

Maybe you could replace the "boiling oil" with it, because other faction already have this "lets throw something hot on the enemys head"-ability for the fortress, these guarding units would be something new and cool.

You could also call them Fountainguards, because in the movie and books, these guys were not part of the normal Gondorian military.
They should only defend the Fountain, the White Tree and the citadel, they took no orders from stewards, only from the king himself.
They were something very special/unique, so it would be cool, to have them guarding your citadel as nonregular units.


EDIT:
I know there are already Fountainguards, but these guys, coming in bataillions, don't feel like the ones in the movies
In BFME they just some pikemen, but in LotR they're the best Gondor has, and they didn't go into war, they defended the citadel, after all other defences were destroyed
This is what i want in BfMe, and i hope you think so, too


I hope you understand what i mean^^

So what do you guys think?

Edited by Úlairi, 25 November 2007 - 02:03 PM.





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