Heroes
#41
Posted 24 July 2007 - 04:26 PM
#42
Posted 12 September 2007 - 02:44 AM
Ok I was just making this topic for really the best solutions for it. I like the spellbook leadership options like Eye of Sauron 50% damage and armor and expierience, and rallying call, elven Wood, tainted land, etc. But for Heroes leadership, I think we should change it so we can benefit from multiple heroes leadership, cause from what I understand, it doesn't stack. I always have Faramir, Boromir and Aragorn together with my army but it's always the same leadership. Does anyone have any ideas?
Edited by Nazgûl, 16 September 2007 - 01:40 AM.
#45
Posted 16 September 2007 - 01:39 AM
Not bad thoughts at all... But I'm not sure the stacking would work that good. Having too much bonuses might make the units go "yo-yo" (up and down) too much in power. Sure, you'll fight better with a strong leader, but having several don't make you supermanOk I was just making this topic for really the best solutions for it. I like the spellbook leadership options like Eye of Sauron 50% damage and armor and expierience, and rallying call, elven Wood, tainted land, etc. But for Heroes leadership, I think we should change it so we can benefit from multiple heroes leadership, cause from what I understand, it doesn't stack. I always have Faramir, Boromir and Aragorn together with my army but it's always the same leadership. Does anyone have any ideas?
What we are aiming for though is to have heroes give leadership just to "their" units...
- Gandalf for all MotW units
- Aragorn for all Gondor units
- Boromir for most Gondor units
- Faramir for Ithillien Rangers only
- Theoden for all Rohan units
- Eomer for Rohirrim only
- Eowyn for Peasants only
Kind of like that (to take one faction as an example), but this will most likely not be finished until Beta V, since I haven't even given these thoughts to Sul yet Anyway, this would make the concept of multiple heroes more useful than just having more "tanks".
Edited by Nazgûl, 16 September 2007 - 01:43 AM.
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#46
Posted 16 September 2007 - 01:43 AM
It seems we have, as most of the time, had thoughts along the very same line.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#47
Posted 16 September 2007 - 01:44 AM
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#48 Guest_Guest_someone_*_*
Posted 29 September 2007 - 08:45 PM
#49
Posted 29 September 2007 - 09:38 PM
Tip: Read up on the mod, and play it a lot (when Beta 4.5 is out) to get a feel for what we're doing, and don't make suggestions that are too far out. This was probably one of the most crazy ones yet...
And for crying out loud - REGISTER. I hate talking to "incognitos"
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#50
Posted 15 August 2008 - 04:48 PM
Anyway... I was thinking. Why - I mean why really - do we need the level ups of the Heroes?
I mean, leveling up for units and Structures are one thing. But where is the logic behind Gandlaf spawning from the fortress and NOT knowing how to kick ass with his magic at once? The guy's a friggin Maiar for crying out loud Same with all others like Aragorn and all the way to Bilbo too for that matter. Why shouldn't all heroes have all powers from start? They're legends in Middle Earth, well most of them...
My "real" point with this is another though... By always having heroes at lvl 10, I could place them in ANY structure in the faction as I see fit. But if I keep the leveling up, they will all reset to lvl 1 when respawning outside the fortress. The fortress keep is the only structure that supports maintained levels at the time of "passing"
So, with this logic, I could place all Rohan heroes in Golden Hall, which was my intention from the start. And all Harad heroes in the Harad Palace, Easterling heroes in Rhûn fortress, Hobbit heroes in Hobbit House, Brand in the Dale Barracks... and so on. Just like Treebeard is always in the Moot and Captain Jackson is always in the Tavern. Yeah, you get the picture
I'm strongly leaning towards this, but I just wanted some input before I do it =)
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#51
Posted 15 August 2008 - 05:13 PM
#52
Posted 15 August 2008 - 05:18 PM
1) Make it possible to move SOME heroes to more fitting structures, and
2) Increase "realism" and logic =)
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#53
Posted 15 August 2008 - 05:38 PM
#54
Posted 15 August 2008 - 06:41 PM
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#55
Posted 15 August 2008 - 10:34 PM
Can't you give some kind of fortres function to all buildings?
Edited by Mordor Slayer, 15 August 2008 - 10:37 PM.
#56
Posted 15 August 2008 - 10:46 PM
And when you think about it, the leveling up of heroes are unlogical indeed. But I agree on the playability as it "pro-longues" the useage of heroes and makes the leveling up a part of their own development. It's just that it's hindering how I use the faction in other aspects...
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"Do not come between the Nazgûl and his mod!"
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#57
Posted 15 August 2008 - 10:58 PM
#59
Posted 15 August 2008 - 11:19 PM
#60
Posted 16 August 2008 - 12:04 AM
1) Move some heroes to other structures:
- Theoden, Eomer and Eowyn to Golden Hall
- Suladân and other Harad heroes to Harad Palace
- Frodo, Sam, Merry and Pippin to Hobbit House
Just like Captain Jackson is in the Tavern
2) And by doing this THESE heroes would be level 1 each time they die OR I code them to be lvl 10 from start. By doing THAT, I would have to code ALL heroes to be lvl 10 for consistancy and balance purposes.
However MS ir right... it could disrupt early game as some heroes have really powerful attributes that cuold make for an early victory... I'll have to give this some more thought... :/ The library idea was good, but rather hefty work compared to what it is to just remove level ups....
Edited by Nazgûl, 16 August 2008 - 12:05 AM.
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