Isengard faction
#42
Posted 29 July 2007 - 05:03 PM
#43
Posted 29 July 2007 - 05:43 PM
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#44
Posted 29 July 2007 - 05:59 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#45
Posted 29 July 2007 - 06:04 PM
.:Smeagolfan24:.
.:Battle For Middle-earth II Heaven:.
Tolkien's Modding Wisdom: "It's the job that's never started that takes the longest to finish."
#47
Posted 30 July 2007 - 01:22 PM
#48
Posted 30 July 2007 - 03:22 PM
#50
Posted 31 July 2007 - 04:54 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#51
Posted 31 July 2007 - 05:08 PM
#52
Posted 08 August 2007 - 02:10 AM
For Uruks, I would say leave the Tier 1 Uruk Raiders as is, but at level 2 give them the option to purchase a Bow Toggle (and become Uruk Hunters-not eligible for Heavy Armor) or to go the Heavy Armor route and become Swordsmen (trading some speed). Either make that the path to getting Uruk Swordsmen or make them a little better tran the trainable Uruk Swordsmen.
Edited by Dzhon, 08 August 2007 - 02:14 AM.
#54
Posted 09 August 2007 - 05:44 PM
There should still be a reason to build Uruk Raiders once you upgrade your Uruk Pit.
#55
Posted 11 August 2007 - 04:58 PM
Uruks raiders rock, and can be used as defensive. Uruk-hai are great offensive.
I don't think Isengard should have spam, but Elves should.
#56
Posted 19 August 2007 - 01:48 AM
What I am saying is:
All factions should have some unit that are
- cheap,
- fast to recruit, and
- well suited as early game defence (and late too for that matter when you have all strong units at the front line). And by well suited I mean cheap and fast. Like the Hobbits for Elves for instance. Hobbits shold not be army units but defence/support units, and so is the intention with corresponding units in other factions.
For this I still think snaga orcs would fit best for Isengard, and maybe the coolest thing would be to use those snaga workers chopping trees, and make them into a horde of 20 units, and limit them to say 2 hordes. Cheap, fast recruitable, but weak. All Elite, Support and "Spam/Defence/Early Game" units should be limited so we keep all factions concentrated on the race they represent... and keep those units good for those reasons ^
*updated 1st post*
Edited by Nazgûl, 19 August 2007 - 02:00 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#57
Posted 20 August 2007 - 05:37 PM
But I still think we should Keep the Uruk Raiders where they are. They are Scouts, and they are based off of the first Uruks Sarumon made. What if they were limited to say 4 hordes and they were weak, fast. Does that work?
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
#58
Posted 20 August 2007 - 08:58 PM
And they are PERFECT when you're attacking an enemy base, your army has been destroyed, and you have just a few buildings left to take down.
My only thought is that maybe they could be spawned a bit faster..
#59
Posted 26 August 2007 - 02:18 PM
#60
Posted 07 September 2007 - 03:55 AM
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